Star Wars: Super Bombad Racing Review

Star Wars:  Super Bombad Racing
Average Reviews:

(More customer reviews)
This was the game that finally got me to break down and buy a PS2. I like sort of wacky, off-beat games, and this fit the bill. It combines two things I'm pretty fanatical about: Kart racing and Star Wars. Since Super Mario Kart for SNES, Kart racing has been my favorite genre. The problem is that no game has ever exceeded the greatness of the original SMK. This one certainly doesn't. The presentation of the game is great. The characters all look strange and cool with super-deformed heads. They all make snide comments, taunt, look around and are very well animated. For all the criticism of the graphics, I must disagree. I think the graphics are actually raelly pretty cool for what they are. The designers were going for a cartoony look. The characters all have different abilities, and they actually do handle differently. Plus, each character has a special powerup only he or she can use. That does encourage players to at least try all the characters. The controls are smooth, and easy to learn, but of course are alittle "floaty" and different from standard kart games, because, after all, you are *flying*. It's a little like F-Zero.
There are some problems, though. First, the game is way too short. Sure, it packs a lot of two player fun, especially in battle mode, but the one player challenge is over way too fast. I beat all the circuits in about an hour and a half. After that, there's a mirror modes, a secret racer, trying to score your best time, etc. But the the thrill is over pretty quickly. One feature that the oiginal SMK had that, to my knowledge, no kart racer has had since was the way that record times were saved for courses WHILE you played the various Cup races. In all Kart games since, the records are stored seperately and only are affected by what you do in time trial modes. That little feature added a alot, in that it encouraged players to play the the circuits over and over again. Stunt Racer FX even saved an overall time for the circuit record. That would have helped here. As it is, once you play the circuits and get first in everything (which won't take long) you are going to relegate this game to the shelf until some human challengers visit. The game is worth holding onto just for the multiplayer, though. My second big gripe is that the game is a little buggy (like most Lucasarts PC games). The third track has frozen up on me several times and caused me to have to reset my PS2. Also, there are places in the game where you can get stuck and have to restart the course. The fountain in the Sheed city is a good example. There's no excuse for shoddy work like that!
Overall, the most important things is that this game is pretty fun and you'll either love or hate the *cute* factor. I loved it. I even liked Jar Jar. It got me to actually like some of the silly episode one characters, so it must be doing something right!
As a final thought, what's up with the Obi Wan's "surfer dude" make-over??? Some of the things he says and his new found valley-boy accent are really weird and don't make much sense....

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Other than sporting a really cool name (come on, you know you like "Bombad"), Star Wars: Super Bombad Racing also offers some really big heads. Seriously, some hard-core Star Wars fans might disapprove of this whimsical kart-racing game based on their beloved franchise, but the less uptight will appreciate seeing Darth Maul, Yoda, Boss Nass, and others scaled down to Tiny Tunes dimensions. The object of the game is to race around movie-inspired tracks, picking up dozens of power-ups (including speed and shield boosts and some vehicle-specific tuners), and, of course, being the first to cross the finish line. And rather than having the technical sophistication of a game like Star Wars Starfighter, the controls here are easy enough for the youngest Jedis to master.

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