Star Wars: The Force Unleashed II Review

Star Wars: The Force Unleashed II
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I'm going to split the review into two parts: one for the game itself and one that specifically addresses the collector's edition.
First the game:
The game is a lot of fun but it falls really short. The story passes through quickly, it really feels like there's about four levels (the game splits it into 8 or 10). The game play is basically the same as the first, using the Force is a little iffy at times, but it's cool to have all the Force powers, yadda yadda yadda. This one is significantly less buggy than the first, which is nice. It also looks a lot better than the first one. Cut scenes are a given, I personally feel the game itself was also cleaner.
However, the game does have its drawbacks. For one, the story mode is entirely too short and doesn't really add anything to the Star Wars universe. It works as a sequel, sure, but where the first one tied episodes 3 and 4 together in a brilliant manner, this is at best an epilogue to that. You're possibly a clone, you escape Vader, stuff happens that really only matters to Starkiller (I'm trying to avoid spoilers here) and then you go back to fight Vader again, then nothing really happens or is resolved. I'm willing to admit I missed something, but I just don't see how that contributes to the overall story.
Another issue I have with the game is the challenges. Some of them are insanely difficult. I know there's a certain degree of fun in something being a challenge, but in my opinion a few of them just go too far. The first one, for example, has you input all the combos to "prove your mastery of the Force." Sounds like fun, right? Unfortunately not. The response of your inputs can be VERY selective. For example, hitting Square three times might actually require six inputs for three to be recognized. To a certain degree you can figure out the game's timing, but it likes to randomly decide you weren't fast enough. Even if you're in mid-combo. Or the training droid will attack you, or the game will wait a good 5+ seconds before putting the input back up, which greatly affects your score.
You might have heard that this game was supposed to have a multiplayer mode, but as another reviewer already mentioned, this is for Wii only. From what I've seen it looks pretty similar to Super Smash Bros, which could be fun but meh. That was probably clearly stated, but word of mouth chose to ignore it.
So overall, I would give the game three, three and a half stars. It's definitely fun and worth looking into if you enjoyed the first one, but I would wait for the price to come down, as you'll finish just about everything it has to offer in a matter of a few days (seriously, I beat the story on Hard the day the game came out, and I'm not that spectacular at these games). The game is supposed to get some DLC in the near-ish future, I'm hoping it's either cheap, free, or very good to make up for what I, and many others, feel lacked from the game.
As for the Collector's Edition, I would not buy it. I'm typically a sucker for these things, so I got it without question. The bonus stuff on the flash drive, the extra sabers and costume...I thought it would be worth it. It is not. The flash drive is okay, but really more gimmicky than anything else. It's shaped like Starkiller, you can see the pictures. All it really has on it is a Flash backdrop and 5 or 6 pictures in various sizes. According to the box there's a full game script as well, but I was unable to find it.
The lightsaber was not worth it to me, especially since I pre-ordered from Gamestop. The Gamestop lightsaber powers up all attacks, the Collector's Edition only powers up lightsaber attacks. From what I inferred not even by that much, but then again there's no real objective way to tell. The costume is also pretty mediocre. Again, the Gamestop preorder is the winner, the Maulkiller costume looks very cool. Finally, the Collector's Edition comes with three extra challenges. They're mediocre. About as much fun as any of the other challenges, but really nothing too special or something that you "need" to have. Of course, the comparison of the costumes and lightsabers is pretty useless to anyone who didn't preorder, but honestly, all in all, keep your $15-$20 and just get the normal edition. The game comes in a plastic case which houses the metal case and the flash drive. The metal case itself is a little cheap. Seems to me like it would scratch or dent easily.
I would give the Collector's Edition extras two stars at best. There simply isn't enough there to justify the extra money spent. I honestly felt a little...well I wouldn't exactly say cheated, but I certainly feel that I didn't get my money's worth with respect to the extras. I would just put that $15 to $20 aside and investigate the DLC when it's released.
So yeah. I hope that was helpful! Avoid the mistake I made, I somewhat doubt the Collector's Edition will be in short supply any time soon.

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The Epic Saga Continues The Star Wars Saga continues with Star Wars: The Force Unleashed II, the highly anticipated sequel to the fastest-selling Star Wars game ever created, which has sold more than seven million copies worldwide. In Star Wars: The Force Unleashed, the world was introduced to Darth Vader's now fugitive apprentice, Starkiller-the unlikely hero who would ignite the flames of rebellion in a galaxy so desperately in need of a champion. In the sequel, Starkiller returns with over-the-top Force powers and embarkson a journey to discover his own identity and to reunite with hisone true love, Juno Eclipse. In Star Wars: The Force UnleashedII, Starkiller is once again the pawn of Darth Vader-but insteadof training his protégé as a ruthless assassin, theDark Lord is attempting to clone his former apprentice in an attemptto create the Ultimate Sith warrior. The chase is on - Starkilleris in pursuit of Juno and Darth Vader is hunting for Starkiller.

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