Showing posts with label jedi. Show all posts
Showing posts with label jedi. Show all posts

The Men Who Stare At Goats (2009) Review

The Men Who Stare At Goats  (2009)
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George Clooney, Ewen McGregor, Jeff Bridges, Kevin Spacey, Robert Patrick, Stephen Root, Stephen Lang...THE MEN WHO STARE AT GOATS has an one of the best cast lineups of any 2009 film (a year in which a lot of good actors made a lot of good movies). The film is based around a supposedly true plot: "psychic warriors" trained to fight terrorists, led by a hippie soldier, attacked by an arrogant Army officer, and infiltrated by a bored investigative reporter and a former psychic soldier. It makes for a great story, and overall, GOATS succeeds brilliantly; it is a delightful, at times dark film (the last 20 minutes or so get so dark, you'll wish the whole film had been this gutsy) that proposes a lot of questions, and doesn't bother answering them (like any good satire should).
However, something's lacking. Peter Straughan's script isn't up to par; and Grant Heslov's directing seems at times undecided. The acting is fine--Clooney is understated; Bridges is himself; Spacey is delightfully off-kilter; and watching McGregor deadpan the question "What's a Jedi?" is just good geeky fun--but the film itself doesn't live up to the cast's combined talents. The end result is a film that's certainly an enjoyable watch, even laugh-out-loud funny in spots (though it's overall a subtle comedy; this isn't slapstick, it's satire), but doesn't have the lasting effect something with this weight should. The ending is ultimately a let-down; a lot of build up for very little. That's not to say the movie isn't worth your time; if you enjoy intellectual comedies, you'll definitely want to check it out. However, unlike others of the genre--DR. STRANGELOVE comes to mind, though it's probably unfair to compare any war satire to Kubrick's masterpiece--THE MEN WHO STARE AT GOATS doesn't stay with you once you're done watching. And that is a damn shame, because a film with this great a cast, and this interesting a premise, deserves--almost necessitates--a lasting presence. As is, we have an enjoyable intelligent comedy that is slightly less than the sum of its parts.

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In this comedic look at real life events that are almost too bizarre to believe, reporter Bob Wilton (Ewan McGregor) discovers an experimental top-secret wing of the U.S. military called The New Earth Army, trained to change the ways wars are fought through New Age psychic power. In search of his next big story, Wilton tracks down Lyn Cassady (Academy Award® winner George Clooney), a shadowy figure who claims to be a member of this legion of "Warrior Monks" with unparalleled psychic powers who can read the enemy\'s thoughts, pass through walls, and even kill a goat simply by staring at it.

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The Men Who Stare At Goats (2009) Review

The Men Who Stare At Goats (2009)
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George Clooney, Ewen McGregor, Jeff Bridges, Kevin Spacey, Robert Patrick, Stephen Root, Stephen Lang...THE MEN WHO STARE AT GOATS has an one of the best cast lineups of any 2009 film (a year in which a lot of good actors made a lot of good movies). The film is based around a supposedly true plot: "psychic warriors" trained to fight terrorists, led by a hippie soldier, attacked by an arrogant Army officer, and infiltrated by a bored investigative reporter and a former psychic soldier. It makes for a great story, and overall, GOATS succeeds brilliantly; it is a delightful, at times dark film (the last 20 minutes or so get so dark, you'll wish the whole film had been this gutsy) that proposes a lot of questions, and doesn't bother answering them (like any good satire should).
However, something's lacking. Peter Straughan's script isn't up to par; and Grant Heslov's directing seems at times undecided. The acting is fine--Clooney is understated; Bridges is himself; Spacey is delightfully off-kilter; and watching McGregor deadpan the question "What's a Jedi?" is just good geeky fun--but the film itself doesn't live up to the cast's combined talents. The end result is a film that's certainly an enjoyable watch, even laugh-out-loud funny in spots (though it's overall a subtle comedy; this isn't slapstick, it's satire), but doesn't have the lasting effect something with this weight should. The ending is ultimately a let-down; a lot of build up for very little. That's not to say the movie isn't worth your time; if you enjoy intellectual comedies, you'll definitely want to check it out. However, unlike others of the genre--DR. STRANGELOVE comes to mind, though it's probably unfair to compare any war satire to Kubrick's masterpiece--THE MEN WHO STARE AT GOATS doesn't stay with you once you're done watching. And that is a damn shame, because a film with this great a cast, and this interesting a premise, deserves--almost necessitates--a lasting presence. As is, we have an enjoyable intelligent comedy that is slightly less than the sum of its parts.

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In this comedic look at real life events that are almost too bizarre to believe, reporter Bob Wilton (Ewan McGregor) discovers an experimental top-secret wing of the U.S. military called The New Earth Army, trained to change the ways wars are fought through New Age psychic power. In search of his next big story, Wilton tracks down Lyn Cassady(Academy Award® winner George Clooney), a shadowy figure who claims to be a member of this legion of "Warrior Monks" with unparalleled psychic powers who can read the enemy\'s thoughts, pass through walls, and even kill a goat simply by staring at it.

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Star Wars Return of the Jedi Review

Star Wars Return of the Jedi
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Premiere Magazine's movie screenplays tend to be a bit plain & straightforward-looking, yet eye-catching at the same time. Depending on whether or not the movie is considered a classic or `popular', the color of the thin posterboard-stock cover will be black or red (the latter being the case for the ROTJ script), respectively. The writing on the cover & spine is in gold foil. The front cover is a die-cut, with the movie's release one-sheet poster featured in the void. Although the die-cut gives the script an attractive look, it tends to get caught up on the edges of the other books on my shelf when I put it away, which can lead to wrinkling and tearing of the cover. So needless to say, I gotta make sure there's a decent space between books when I put this away.
The Script itself is printed in the basic screenplay typeset and format, with each page printed on one side only. The typeface isn't too bold, and can be hard to read at times. The back of the book includes all of the movies (up to 1994) the main cast members have appeared in, as well as four color & four B/W photo reproductions from the movie. I was somewhat disappointed by the kinds of photos included with the ROTJ script- they're the rather plain & very common publicity stills that have been seen many times over in endless other Star Wars publications. I was kinda hoping for some `new' pics, but I guess I'm just S.O.L. in that department...
Aside from `Return of the Jedi', there are also Premiere scripts of the first two pre-SE `Star Wars' flicks, the Star Trek movies from II through VI, The Indiana Jones Trilogy, Rocky, The Wizard of Oz, and many others. If you've a fave movie that's considered a classic, or a popular modern release from the 80s or earlier, there's a good chance that Premiere magazine published a script of it. Unfortunately, they've all been out of print for several years now, which means you're gonna hafta do some big-time hunting if you want to get the Premiere screenplay of your fave flick. More power to you...
One last thing: this particular script is of the original ROTJ. Check out the `Return of The Jedi Script Facsimile' if you're looking for a somewhat similar presentation of the Special Edition screenplay.
`Late

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Wii 2-Pack Glo Sword - Red and Blue Review

Wii 2-Pack Glo Sword - Red and Blue
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I bought the Glo Swords thinking it would be fun to have with the Force Unleashed on Wii, however this product blocks the sensor in the front of the remote so you have to use the dpad to navigate throughout the game. This caused frustration and I ended up taking the glo sword off the wii remote so I could navigate through menu options with out hassle of using dpad. This product is also awkward on the wii remote as it is difficult to swing and move the wii remote around while this item is attached. I also found that the item seems to mess up the wii remote on swings with using the characters in the game and doesn't work right at all. In all honesty I plan on taking this back and getting my money back because it doesn't work at all how I would like it to work !

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Star Wars Jedi Knight Mysteries of the Sith Review

Star Wars Jedi Knight Mysteries of the Sith
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Mysteries of the Sith continues the adventures of Kyle Katarn in his quest to assist the still struggling Rebel Alliance against the Galactic Empire. The game engine is still pretty much the same, but the sequel, regrettably like a lot of sequels, sees a slight slimming down of production values. The hi-resolution sound effects are gone, and the cut-scenes are no longer acted by real actors, but by the in game graphics coupled with voice overs by an entirely different set of actors playing the same characters (save Mara Jade).
In this regard, the game is a disappointment. But, by and large, it's a respectable installation of the Dark Forces series. Though strictly speaking, it doesn't retain the Dark Forces nomenclature.
I played through both single player and multiplayer several times, and am impressed with the artistry given the technology at the time, but the game did feel a little lacking in some areas. It didn't require much patching, which was a plus, but fewer addons were made for what became known as MOTS (gamer short hand for Mysteries of the Sith), and the newer maps weren't played as much.
The story the game presents is interesting, as are the locations to which Mara must visit. The maps are big and impressive, though by this time the blocky look of the in game characters was just starting to get dated. The first Unreal game had come out, and Quake 2, catering to an older demographic of gamers, was slightly ahead of the curve.
MOTS still had the Star Wars thing going for it, but the, even with new skins, was limited. There were over a thousand multiplayer maps created by the editing community for Jedi Knight (JK), but only 172 maps for MOTS.
MOTS had a few more force powers added to the game (or so I recall), a new multiplayer game of some kind akin to the old school yard game of "smear the queer", which made for an interesting passtime.
It's an interesting game for the single player experience alone. I doubt there's anyone playing the multiplayer games anymore, but the game is now cheap enough (and usually bundled with Jedi Knight) that the single player game should entertain the most die hard of Star Wars' fans.

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Star Wars: The Old Republic Review

Star Wars: The Old Republic
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After playing many MMO's with my husband, We have been waiting for this games release since playing Kotor 1 & 2. Since this game will be Kotor 3, 4, 5 etc the graphics and story plots caught are attention immediately. The Dice roll to determine who will answer the NPC was a nice touch for group PVE. I am hoping that I become one with the SWTOR story and have many years of enjoyment.
Just waiting for a release date at the moment.

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Star Wars Jedi Knight: Dark Forces 2 (Jewel Case) Review

Star Wars Jedi Knight: Dark Forces 2  (Jewel Case)
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I'll say right from the outset that I'm not a really huge Star Wars fan, though I did enjoy the films. But I am a first-person-shooter fan going way back to Wolfenstein 3D, and I know my FPSs and I know outstanding level design. Jedi Knight: Dark Forces 2 has some of the best level design and by far the most memorable locations of any FPS I've ever played. Please don't confuse this with graphical splendor. Back in 1997 I was stunned at how good this game looked. Now it's 2005 and I've just now decided to play it again. And while the graphics do look ancient compared to modern games, I cannot describe what a rush it is to visit these old familiar 'places'. The sense of 'place' is so powerful, I felt like I was visiting real places I had actually been to before. It was like re-visiting real places instead of virtual ones. Look folks, if you are a graphics junkie, you've really got no business playing any game older than 3 or 4 years old. But if gameplay is your thing, this is your game. The levels are absolutely VAST. I have never in my life felt such vertigo when playing a game. And that includes all modern ones. As far as inducing vertigo goes, this game has never been challenged. Even Jedi Outcast and Jedi Academy don't come close to matching this game's dizzying heights (or vast distances). The 'puzzles' are really quite logical and fit right into the game. Playing an old game like this is akin to watching an old movie. Sure, the technology is old, but the heart is still there, and both old and new can be enjoyed equally if you can accept each on its own terms. Replaying Jedi Knight: Dark Forces 2 has been a real treat for me. I just can't believe I waited 8 years to do it! Also, for reference, it runs superbly at its highest settings on my Windows XP w/ SP2, Athlon XP 2600+ with 1 gig ram, and an NVidia 6600GT w/ 128 video ram. Using a Logitech optical mouse and am have absolutely no control or video issues. In-game settings: 1600 x 1200 resolution, checked the box for 3D acceleration and turned on every option there is, including entering '32' in the 'Minumum Texture Size' box and checked the box for 'Back Buffer In System Memory'. Also increased view size to just short of maximum. Only problem I'm having is manually saving the game by exiting out to the save menu. When I save the game that way, the game will crash to desktop, but the save DOES work, so I just re-load the game and in 10 seconds I'm going again. QUICKSAVE however, works without a hitch, so that's what I use most of the time. Also, each time I start the game, I have to set the graphics options...annoying, but nothing to it, and well worth the small hassle to enjoy this game at its highest settings on a modern computer. Aside from the manual save glitch, it's VERY stable on my rig. I can play for hours with not a single visual problem. There are very few 'classic' games that run this well on a modern WinXP rig.

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Star Wars: The Force Unleashed Review

Star Wars: The Force Unleashed
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Ok. I bought this for $39.95 at the Apple Store because I wanted to play the Hoth, Tatooine and Jedi Temple levels. I played the game originally on the Playstation 3, and liked it very much, but I did not buy the Sith edition which had the other levels (did not know this otherwise I would have both the Sith edition for PS3). Everywhere I look the PS3 Sith version is being scalped by crooks on eBay for $100+. So I decided to get it for my Mac and try to play the extra levels and get the story that way for only $39.95 +tx. I also have an Xbox 360, but the Xbox360 version is not much cheaper than the PS3 crooked version.
Ok. Performance. The graphics on the Mac (or computer version), is noticeably sharper and cleaner than the console version (PS3). It's pretty clear that the console version graphics are probably less detailed and "beautiful" so that it will work at a decent frame rate. But I did like the PS3 version and I thought the graphics were also good there. The Macintosh I have is a 2010 21.5" iMac. It has a 512MB Radeon 5670 graphics (decent but not great), 8GB DDR3 1333Mhz (more than enough), and a 3.6 GHz Core i5 processor (fastest dual core out there) with a 1 TB hard drive, running MacOS 10.6.4. I play the game at 1920x1080 resolution which is the native resolution of the iMac screen (21.5"). If I play at lower resolutions it just crops in on the left and right or top and bottom. I have checked the High Detail box in the start up window of the game, which I guess means max settings--adjusting the game settings is really poor since you don't really get to change anything other than resolution, unlike StarCraft II which allows you to change almost every aspect of graphics and game performance settings. The initial level in snow outside the cave before fighting the snow beasts slows down a bit but does not get jumpy. It looks very slightly like a gentle slow motion kinda thing. Once inside the cave the slow motion is gone and it's very smooth and responsive. If I try to run the game at 11280x1024 that same snow part is faster and has no "slow motion" affect. I ran it full screen and in window mode and the result was the same. There was a 25GB or so game install from the 2 disks inside which seems on the VERY large side considering StarCraft II is only about 9-10GB.
I ran Activity Monitor with the game in windowed mode and as my iMac has both hyper threading and turbo boost, I could see VERY clearly that the CPU was not working very hard. It was probably pushing 20-30% maybe 40% of the bars and never went beyond that. So where is the slow down? Real simple. The graphics card. While the Radeon 5670 with 512MB is a decent card, it is really not meant as a gamer card--for that matter neither is this iMac, but it's decent as a midrange system. There are/were better ATI systems than that. I suspect the 2010 iMac 27" with the 5750 1GB card would have done a much better job, but I could not afford a 27" iMac and I got this iMac from a friend for a used 3 moth price of $1500, who upgraded to a MacPro. But still I think it's a pretty good iMac over all, and even though it plays StarCraft II really well in mostly HIGH settings, SWFU bogs down a bit. Clearly a quad core iMac might be a better option than my dual core, but I suspect the real issue is the video card, which in my iMac is good but not great.
My only conclusion is that the game is probably not coded as well as it could be and not optimized perfectly for the Mac, MacOS X and a Radeon 5670 or only 512MB of dedicated video memory. But it still plays fine...enough...and I get the extra levels I wanted to play for only $40 instead of 2X-3X that.
I would have preferred the Playstation 3 Sith edition. If I can find a PS3 version of the Sith edition for cheap I will get it and sell/donate/toss the Mac version.
It's not a bad game, sure not perfect, but it's fun, sounds great, has super graphics and once you learn the game controls it's very manageable. Interestingly, the console version is easier to control than the computer version. There is a 360 controller option but I have not figured out how the set that up. Sure there are better games out there but for $40 on a midrange iMac 2010, it's a good game.

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Star Wars The Force Unleashed: Ultimate Sith Edition combines the original Star Wars The Force Unleashed videogame with three entirely new single-player levels and a host of new costumes and character models. The three new levels introduce an exciting new "what if" scenario into the Star Wars universe and send players on dangerous missions to iconic locales such as the Jedi Temple on Coruscant Jabba s palace on Tatooine and into the thick of battle on the ice world of Hoth. New character models allow gamers to play as a legendary Star Wars character such as Luke Skywalker or Obi-Wan Kenobi. Features:Use the Force like never before with devastating attacks and combos on enemies. Discover the untold story of Darth Vader s secret apprentice and the major events in the Star Wars universe after the rise of the Empire. Digital Molecular Matter technology lets you feel the true power of the Force. Objects in the environment break bend shatter splinter and shift as they would in real life. Enemies are influenced by euphoria a behavioral technology that allows characters to react in different and unique ways every time that you play the game whether they are jumping to safety or on the receiving end of your Force power and lightsaber attacks. Format: MAC X10.4.9/DVD SOFTWARE Genre:ENTERTAINMENT Rating:T Age:618870122403 UPC:618870122403 Manufacturer No:12240

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Star Wars Jedi Knight 2: Jedi Outcast Review

Star Wars Jedi Knight 2: Jedi Outcast
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First a small gripe: I truly wish LucasArts would release more Star Wars games like "Jedi Knight II: Jedi Outcast". Due to the lack of recent releases, I fear they've sold out to console game systems like Dreamcast and Playstation. My hope is they will return to the PC market and start churning out more games like this, which, well, kicked the Tabasco sauce out of any console Star Wars game in recent memory.
Simply put, the game is awesome. It's the first Star Wars game where the lightsaber is truly the most powerful weapon, provided its mixed with a few good force powers. Without a doubt the original JK and "Mysteries of the Sith" are both five star games, but the lightsabers were weak at best and downright useless at worst, except for the few times you had to use them to defeat other saber wielding opponents. I mean, in the original JK you had to face your enemy dead on to block a projectile. You couldn't throw your saber, couldn't jump three feet without pushing two buttons at once, and the moves you had.....slash, slash, buck-up, slash. That's pretty much it. In "Jedi Knight II: Jedi Outcast" you utilize more of the Episode I fighting style. In other words, you're flying all over the place (flipping, rolling, jumping 30 yards sideways, running up the walls) and not just standing there hoping your enemy will come close enough to hit. By the end of the game you have some truly impression abilities. You can throw your saber at will, throw your enemies at will, and jump 40 feet in the air at will. The gameplay is the best I've seen in a long time - great replay value.
I know some reviewers have complained about the difficulty level, and they're absolutely correct to complain. Even on easy the game is anything but. It's not just difficult puzzles or levels, either. Some places are difficult to get past just because of the enemies. On top of that the game does have it's fair share of frustrating puzzles. To solve these you can either buy the strategy guide (I wouldn't suggest spending the money, unless you want multiplayer tips) or search for an online walkthrough. There are plenty of them out there. That's what I did on more than one occasion, and that alleviated some of the frustration. Still, it took me two weeks to beat, playing on average an hour a day. The difficulty makes it fun, though, in a way, since the game's not over before you've even taken the shrink wrap off the box.
All in all, a must for fans of the original JK and first-person shooters in general. A definite Game of the Year contender.

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In the tradition of the multi-award-winning Star Wars: Jedi Knight, Star Wars: Jedi Knight 2, Jedi Outcast features rebel agent Kyle Katarn in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.
LucasArts is developing Jedi Outcast in partnership with Activision's critically acclaimed Raven Software. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers, and the lightsaber in both single- and multiplayer modes. Jedi Outcast features expanded and enhanced use of the lightsaber, with new attack and defense moves. Tap into the powers of the Force, including jump, push, Jedi mind tricks, and more. Employ combat or stealth, depending on the situation. When a fight is necessary, be at the ready with an arsenal of weapons: stun baton, Bryar blast pistol, and blaster rifle to name but a few.
Explore breathtaking Star Wars locales such as Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, the smugglers' moon--plus some never-before-seen locations. Multiplayer options include deathmatch, saber-only deathmatch, and team capture the flag.

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Star Wars Jedi Knight: Jedi Academy Review

Star Wars Jedi Knight: Jedi Academy
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I realize it's marketed as "Jedi Knight 3", but this is in every possible way an expansion to Outcast. It doesn't really continue the JK story, and it has almost the exact same engine and force powers and weapons, etc, with very little modified. Movement is identical, etc. If you played Outcast, you'll be right at home immediately.
That said, this is one of, if not the, best games I've ever played. Every modification it makes to the Outcast engine is an improvement, however small they are. As with the original Jedi Knight, you now get to choose what Force Powers to receive (to a certain extent...half are given to you, half are by choice), and you also get to choose light or dark side at a certain point in the game. All of the JO multiplayer powers are now in single player, plus one extra (that lets you see people through walls and stuff like that), and all of the weapons return, plus a jaw-dropping new version of the Concussion Rifle from JK.
The most important change, though, is in the format of the game itself - instead of a linear progression of levels, there are three sets of five levels, within which you may do the levels in any order. Between each set is a plot-advancing mandatory mission. In each set of five, you only need to complete four, so you can continue on if one of them stumps you, but you'll miss getting another force star (one per level you play). For the first set, your core powers (jump, push, pull, sense, lightsaber defense, lightsaber offense, lightsaber throw, and speed) are at level one, for the second set they're all at level two, and for the third set and the whole endgame, they're all at level three. This means you get a HUGE amount of game in which you are an uber-Jedi, unlike Outcast in which you only had two levels at full power.
Also, this means that instead of having long missions with multiple parts, the game mostly consists of small "vignette" levels, short and sweet. There are good and bad sides to this, the bad being that you don't feel as involved with the storyline, but the good being that there is INSANE variety in level design. Almost every planet looks different, and levels range from working your way down a speeding train to escaping from jail (lightsaber-less) to leaping back and forth across a giant chasm that a jedi temple has been built into (and since been turned into ruins). The sheer variety of visual and gameplay styles is mind-boggling. Every major Star Wars scene or place that wasn't recreated in Outcast is back here, too, from speeder bike chases (exhilaratingly fun) to the ruined Hoth base. It's insane how much is packed in to these levels.
The best thing about JA as compared to JO, though, is that JO's first two missions sans-lightsaber are GONE. You start out the very first level with a lightsaber, and the one level where you're forced to be without it you have massive force abilities, and if you really hate it you can skip it anyway. The worst part of Outcast is gone completely, and all that's left is pure Jedi gaming goodness.
Multiplayer is also back, with a couple of new modes (including an incredibly fun 2-on-1 power duel), but fewer levels. It averages out to about the same amount of MP goodness from Outcast, not really better or worse. The improvements in this game are mostly single player.
Finally, a minute detail for most but extremely important for me, if you liked Force Lightning in the old game, your head may explode when you see this one. It blows people back, has more than double the range, and is just generally the most insane offensive ability possible. Everyone - GET FULL LIGHTNING AS SOON AS POSSIBLE.
Overall, an absolutely incredible game, fixing everything that was wrong about Outcast, my previous favorite game of all time. The only downside is that they didn't change enough - this simply isn't a full-fledged sequel. If you liked Outcast, you'll love this, but if you didn't, give it a pass. There's nothing terribly different to change your mind.

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Star Wars Jedi Knight: Jedi Academy gives you the chance to follow an ancient and powerful tradition from long ago, in a galaxy far away!

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Star Wars Jedi Knight: Jedi Academy Review

Star Wars Jedi Knight: Jedi Academy
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This is a terrific first-person shooter and it's long -- so you get a lot of gameplay. While I haven't played any of the multiplayer games, I thoroughly enjoyed single player. There are plenty of interesting missions with a connecting storyline (a Lucas Arts strength ever since Dark Forces) and if you've played other Star Wars titles like Dark Forces, it's thrilling to see many of those same environments with better graphics, including your mentor at the Academy, Kyle Katarn! Before each mission you can select weapons to use in additon to strengthening your Force Powers, such as Healing, Grip, Force Absorption, Protection, Lightning, etc. By the end you've really customized your abilities. In one of the last levels you will choose the Dark Side or the Light, and this does affect the gameplay. You also get to ride a few different vehicles, which is fun, and I like that you can save anytime.
I do have a few minor complaints -- in the last dozen or so levels you must rely almost exclusively on the light saber, while I really like using a wider variety of weapons; the faces of players are oddly flat; and even though I met the system requirements I experienced slowdowns quite often.
If you like FPSs or games in the Star Wars universe, you will really enjoy this game for Mac. May the Force be with you.

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Star Wars® Jedi Knight®: Jedi Academy™ is the latest installment of the highly acclaimed Jedi™ series. Take on the role of a new student eager to learn the ways of the Force from Jedi Master Luke Skywalker.Customize your character and interact with famous Star Wars characters in many unique Star Wars locations where you face powerful enemies. You can build your own lightsaber and use the level selection system to choose your own path through the game.You must now make the ultimate choice: Fight for good and freedom on the light side or follow the path of power and evil to the dark side. Features Customize your character by defining both look and gender before entering the Academy to learn the power and dangers of the Force. Construct your own lightsaber from handle to blade. As you progress discover the power of wielding two lightsabers or the ultimate double-bladed lightsaber made famous by Darth Maul. New vehicles weapons Force powers and Star Wars locations. Unique level selection system allows you to choose your own mission and adventures. Six multiplayer modes including team-based siege mode and two-on-one power duel. Fight in 23 multiplayer arenas! System Requirements:Mac OS X 10.2.6 or later PowerPC G3/G4/G5 500 MHz or faster 256MB of RAM 1.3 GB free disk space 3D Graphics Acceleration required (ATI Radeon 7500/nVidia GeForce 2 or better 32MB of VRAM) 4X CD-ROM Multiplayer Requirements: Internet and LAN (TCP/IP) play supportedInternet play requires a 56Kbps or faster connection 733 MHz or faster recommended for MultiplayerFormat: MAC 10.2.2 OR LATER Genre:ENTERTAINMENT Rating:T - Teen UPC:618870106106 Manufacturer No:10610

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Star Wars Rogue Squadron II: Rogue Leader Review

Star Wars Rogue Squadron II: Rogue Leader
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In my opinion,Rogue Leader is the best GameCube launch title by far.I can't remember the last game that got my heart pumping like this one.My hands were even shaking after some missions,I guess it's the combination of classic Star Wars scenarios you go through all three movies here and an incredibly well designed,beautiful game.And it ain't no cakewalk,either.If your skills aren't up to snuff in any of the missions at least all but one exceptionally easy run near the end,anyway you'll definitely find yourself floating home.But despite the difficulty,it's almost impossible to put Rogue Leader down,and that's the sign of a truly great game.

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In Star Wars Rogue Leader: Rogue Squadron II, you'll take on the role of Luke Skywalker and engage in some of the fiercest battles in the Star Wars trilogy

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Star Wars Knights of the Old Republic Review

Star Wars Knights of the Old Republic
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It has been a long and interesting ride with the Star Wars gaming license, with about as many games as there is sand on Tatooine. The latest offerings come in the form of a role playing game- Knights of the Old Republic. Knights is a somewhat confined and well-executed romp through perhaps the greatest franchise ever created. Games magazines are giving Knights high marks, and its well deserved, because she immersiveness of the game rivals just about every other Star Wars title from LucasArts or its stable of developers.
Knights succeeds in just about every category- it is both stunning to behold and fun to play. Characters are well designed, if a little `same-ish' given that all men and women are the same height, with only superficial variances in model types. The game utilizes a bare-bones version of 3rd Edition D&D at its core, but unlike Neverwinter Nights, KOTOR only uses the system as background support and the mechanics rarely if ever intrude into actual game play. What the game doesn't allow is dual or multi-classing. You can start as either a Soldier, a Scout or a Scoundrel and by 8th to 10th level, you become a Jedi. And your character can only be human. Each class has their pluses and minuses, usually in areas like Skills, Feats and allotment of Jedi powers. Unlike Neverwinter Nights, however, you control the progress of your NPCs- choosing their skills, feats, and choice of equipment and weapons that they use. The Jedi classes are almost overwhelmingly superior to their mundane counterparts, but given this is a game about Jedi during their golden age, it is to expected.
KOTOR's story revolves around two former Jedi who, victorious over the Mandalorians, returned to conquer the Republic after falling to the Dark Side of the Force. They arrive at the head of a massive star fleet that no one seems to know where they got it from. It is your job to figure out how they managed to assemble such a large fleet and hopefully do something about it without succumbing to the Dark Side. (You can play through the game, making choices that will eventually determine whether you become light or dark.) Sadly, however, KOTOR's story is essentially the same as Neverwinter Nights- instead of finding four `words of power', you must collect four star map fragments that lead you to an unknown world inhabited by the remnants of an ancient race that essentially gave the galaxy hyperspace travel. And the answer to where the Sith star fleet is coming from is more akin to a Star Trek story line than that of Star Wars. None of this changes the fact that most of the events that lead up to this revelation are interesting and a whole lot of fun. The various plot twists and the `staggering' revelation about your character always keep it interesting.
In Knights you travel to several worlds- you start on the city-world of Taris, Dantooine, where you begin your Jedi training, Tatooine, Kashyyyk, Mannon, and the Sith world of Korriban. There are innumerable quests that you must undertake, many with light or dark consequences, though most of which are entertaining. In these adventures you are aided by several NPCs- a Republic soldier named Carth Onasi, Bastila Shan, a prissy Jedi Sentinel, the perky Twi'lek girl, Mission Vao and her Wookie sidekick, Zaalbar, an astromech droid, Canderous Ordo- an ex-Mandalorian mercenary, a cantankerous fallen Jedi named Jolee Bindo, and HK-47, a smart-mouthed assassin droid turned translator. HK-47 steals every scene he is in with his dry, dark humor, wry condescension and quips on the limitations of so-called `meatbags' and bragging about his success as an assassin. There is also a never ending supply of equipment and gear to upgrade characters with- armor, shields, weapons and lovely flamethrowers.
The combat system involves queuing up actions for each character then watching them executed on screen. You can queue up four actions, be they attacks, Force powers, healing items or stimulant injectors (potions, essentially), and each action is executed in sequence. You can pause at any time, assigning actions to your characters, targets to attack, etc. then unpause and watch everything unfold. Though a limited way to do things, it is never dull to watch and the combat sequences are well animated and very flashy. One downside is that you can't switch weapons on the fly, rather you must pause, enter a sub-menu and swap weapons out as you desire. Combat should have been a little more interactive, but since battles rarely last very long anyway, it hardly makes a difference.
KOTOR's graphics are lavish and everything has that all-important Star Wars look to it. Sound effects are bang on. In this BioWare really did such a wonderful job in capturing all of the nuances of what Star Wars is all about- something Lucas can't seem to do in latest batch of prequels. This is perhaps the deepest and most Star Wars-like game since Dark Forces II: Jedi Knight, successfully capturing the best of what Star Wars is. I would have preferred a more 3rd-person-esque style of control and more freedom of movement, because though you can drive your character around the places you visit, you cannot climb, jump, swing, etc., which really would not have been that hard to accomplish within the confines of the game.
Ultimately, it is a very satisfying game- huge game worlds, which while linear in nature are fun to explore, epic story and fun characters more than make up for its failings. It has some bugs that lead to system lock-ups that forced several restarts. No mention of midi-chlorians, prophecies, or `chosen one's'. It is a very romantic high adventure peppered with humor and a sense of fun - kinda what the movies are supposed to be like. What's more is that it provides 40-60 hours of fresh gameplay, making it the best Star Wars game in a long time.

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Product InformationStar Wars: Knights of the Old Republic takes you into the distant past of the Star Wars universe -- over 4000 years before Episode I when battles raged between the Jedi and the Sith!Product FeaturesA massive conflict between Jedi & Sith has left the Republic weakened. Into this chaos steps a young Jedi on a mission. His mission will determine the outcome of this colossal galactic war - and your destiny as a JediLead your group of freedom fighters across the galaxy -- you can choose from humans droids Twi'leks Wookies and moreRecruit other to your cause & train them in exciting mini-games like racing swoop bikes or manning turret gunsTravel to ten unique world in the Star Wars galaxy from the Jedi Academy on Dantooine to the Sith homeworld of KorribanCustomizable and evolving characters keep the story fresh and the gameplay interesting -- especially when you have to choose between the Light & Dark Sides of The Force

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Stars Wars: Jedi Knight - Dark Forces II & Mysteries of the Sith Review

Stars Wars: Jedi Knight - Dark Forces II and Mysteries of the Sith
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There are few games which can give you a sense of . . . well, 'huge'. I don't mean an epic storyline, I mean taking you to places which are Gothic in proportions and Wagnerian in scope. Jedi Knight is one of those games. In the first level, you are in a bar which resides in the center of Nar Shadaa, the Vertical City, a name which is well-justified when you see visuals of it. You literally stand on the edge of a 1,000 meter cliff at one point! The immense scope doesn't stop at that one level, either. Several places are just as vast, such as Baron's Hed, which has a building in it which is so tall that it takes all of ten seconds to fall from it(if you use the flying cheat and go to the top of it). You also experience caverns which could comfortably enclose an aircraft carrier, aqueducts suspended above a Grand Canyon, and a fuel station that could have been one of Exxon's major oil reserves. All in all, the levels are reason enough to purchase the game and experience it.
The imagination of the game's story isn't what it could have been, but it served the game well enough. The unprecedented ability to pick up a lightsaber and go toe-to-toe with a Dark Jedi more than makes up for that. You also have to battle enemies like AT-STs, railgun-toting stormtroopers, and turbolaser turrets.
Another interesting area for this game is the live-action cutscenes. Very few games do this, mainly because of financial reasons, and most of the ones which utilize them suffer in other areas. Not so with Jedi Knight. It has them, and it also has great storyline and gameplay, a winning combination.
The last glowing area for this game is the ability to gain Force powers. Now, I know that most games today in which you are a Jedi you can get Force powers, but Jedi Knight is the only one yet which assigns you light side or dark side points based on your actions: if you only harm 'bad guys' you gain light side points, but if you start to harm civilians you gain dark side points, and the accumulation of either one results in either a light side or dark side ending, which I think is pretty cool.
All-in-all, an excellent game.

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Dark Forces set the industry standard for first person action in the Star Wars universe. Now, Jedi Knight: Dark Forces II picks up where the award-winning game left off... with even more features and firepower in dazzling 3-D graphics. As Kyle Katarn, you must acquire the lightsaber and learn the ways of the Force to become a Jedi Knight. Confront old foes... Greedo, Bossk, stormtroopers. And new enemies... seven dark Jedi who plan to harness the power of an ancient burial ground for unsurpassed evil. But take heart, your 10 weapon arsenal and over 12 Force powers make you a force to be reckoned with. Single or multiplayer game play over modem, network or Internet. Nine multiplayer levels. All-new realistic 3-D environments with animated 3-D characters in 21 heart stopping levels. Encounter seven dark Jedi, each possessing unique powers. Compatible with many 3-D graphics cards. Intense Star Wars action in an all-new story fraught with danger and adventure - do you take the quick and easy path as Darth Vader did or do you take the patient route to Jedi Knighthood?

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Star Wars Jedi Knight: Jedi Academy Review

Star Wars Jedi Knight: Jedi Academy
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After a healthy wait, the third installment of the Jedi Knight saga continues in this latest release. Fans of the earlier games will be at home with the basic setup: run around lovingly crafted Star Wars locales, zwapping Storm-Troopers with a lightsaber and generally spoling the Evil Galactic Empire's plans. Where this latest installment differs from the older games is that for the first time you WON'T be playing as spy-turned-Jedi, Kyle Katarn.
"Horror," you gasp, "don't tell me he's gone forever!". Well no, he'll be making a special guest appearance, but this time as one of your Jedi instructors. As the title suggests, the game offers players the chance to join Luke Skywalker's Yavin IV Jedi academy - a sort of Hogwarts School of witchcraft and wizardry, but for Jedi. Instead of playing as a familiar Star Wars character, the game allows players to create their own, unique, Jedi apprentice by customizing your species, sex, clothing etc, allowing for literally thousands of configurations.
Even better, as you progress through the non-linear missions that you'll be dispatched on by your instructors, you'll be able to specialise in a particular saber style...the basic single-saber, the Anakin-inspired two-saber approach or the pyrotechnic staff-saber, of Darth Maul fame. Saber combat is the main focus of the game, but you can still grab a handy blaster to zap things with.
After you've sufficiently honed your skills in the one player game you can take the fight online (with your custom character, naturally). New multiplayer modes include an objective-based team game called 'Seige', and the ability to re-enact the climactic Qui-Gon/Obiwan/Darth Maul threesome from Episode One in the new 'Power Duel' mode - its a two against one saber showdown...what better way to prove your force mastery than by thwapping 2 birds with 1 stone?
So, loads of new tricks up the Lucasarts' sleeve, no doubt all wrapped up in the usual gorgeous graphics and sound. If Jedi Outcast is anything to go on, this game will be a must-have in any Star Wars fan's collection.

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Star Wars Jedi Knight: Jedi Academy gives you the chance to follow an ancient and powerful tradition from long ago, in a galaxy far away!

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Star Wars: The Force Unleashed II Review

Star Wars: The Force Unleashed II
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Sorry to say that The Force Unleashed 2 for the DS is yet another game that is ruined by obnoxious, wonky, forced touch screen controls that make a somewhat fun experience fairly frustrating and pointless. Playing the game is literally uncomfortable; you need 3 hands (at least) to hit every button and make every touchscreen gesture required to play. Memo to game developers: just because you CAN include touchscreen elements in your game, doesn't mean you MUST. Some games don't need it, they can be very fun experiences with nothing more than button pushing. Shoehorning touchscreen elements into a game that doesn't need it makes for a very frustrating experience. Game playing should be enjoyable experience. In some cases, it can even be an elegant experience. The Force Unleashed 2 is an awkward, uncomfortable experience, period. There's too much to do at the same time, to many gestures, too many things to push, touch, etc. All these elements may allow the developer to loudly proclaim them as selling points on the back of the box, but in reality, cramming too many gameplay elements into the same game actually hurts the experience, rather than help it. So be warned: while there are fun aspects to the Force Unleashed 2 for DS, more often than not it's a difficult, frustrating experience. If you must buy, wait until the inevitable price drop. And even then- prepare to be annoyed and frustrated.

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The Epic Saga Continues The Star Wars Saga continues with Star Wars: The Force Unleashed II, the highly anticipated sequel to the fastest-selling Star Wars game ever created, which has sold more than seven million copies worldwide. In Star Wars: The Force Unleashed, the world was introduced to Darth Vader's now fugitive apprentice, Starkiller-the unlikely hero who would ignite the flames of rebellion in a galaxy so desperately in need of a champion.

In the sequel, Starkiller returns with over-the-top Force powers and embarks on a journey to discover his own identity and to reunite with his one true love, Juno Eclipse. In Star Wars: The Force Unleashed II, Starkiller is once again the pawn of Darth Vader-but instead of training his protégé as a ruthless assassin, the Dark Lord is attempting to clone his former apprentice in an attempt to create the Ultimate Sith warrior. The chase is on - Starkiller is in pursuit of Juno and Darth Vader is hunting for Starkiller.



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Star Wars: Jedi Knight II: Jedi Outcast (Jewel Case) Review

Star Wars: Jedi Knight II: Jedi Outcast (Jewel Case)
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"Outcast" is the 3rd of the "Jedi Knight" PC games - or the 4th of the "Dark Forces" game, and the 1st of the series built using the "Quake III" engine. A sequel to `97's "Jedi Knight", "Outcast" reunites you with ex-Imperial Commando, ex-Rebel Mercenary Kyle Katarn. Now firmly working with the "New Republic" (established by the rebellion after their victory over the Empire), Katarn is also an ex-Jedi by the game's first mission. With Jan Ors, his lovely & trusty sidekick, Katarn infiltrates a stronghold belonging to holdout Imperial forces known as "The Remnant". What appears at first to be a routine battle with Remnant forces reveals signs of a larger and more ominous plot to create an army of Dark Jedi - a plan that includes an ambitious Imperial governor, an outcast of Luke Skywalker's Jedi academy, the Valley of the Jedi (from the last game), hundreds of evil - if inexperienced Jedi Knights - and a form of armor impervious to lightsabres. In confronting the plan, you'll travel to many locales both familiar and new to SW fans - from an Imperial prison to the Bespin cloud city of "Empire Strikes Back", from the "floating city" of Nar Shadaa to a Remnant base hidden in an asteroid belt; from the corridors of a huge Remnant battlecruiser to the Jedi Academy on Yavin 4 (last seen at the end of the first SW movie). The story is tight - you don't choose missions, the plot will direct you. Along the way, you'll encounter familiar SW characters like Luke Skywalker & Lando Calrissian. Cut-scenes (using the game-engine, and not the FMV of "Jedi Knight") drive the story. (Everybody hated the video scenes from "Jedi Knight" - everybody but me; compared to the second trilogy, the FMV scenes of "Jedi Knight" were pure SW gold.)
The game is intense - the handful of evil Jedi from "Jedi Knight" are replaced with hordes of "Reborn" here, many in that special armor; even stormtroopers - reliable blaster-fodder from the movies and the older games - are tougher than before. To get through the game's many levels will not infrequently require special puzzle-solving skills. Individual levels are very long, and the game itself may consume about a month's worth of late-night Jedi-frag sessions. (Comparable gameplay wrapped up "Voyager: Elite Force" - the "Star Trek" Quake3 game - in about a week.) Some challenges seem needless - with players being forced to re-play the same the moment because they couldn't handle simple things like walking a ledge or jumping. The game could also have done without sniping - where you're picked off by some distant shooter you'd never even know existed until after he'd killed you. Lastly, the story - while governing the game - isn't all that compelling. It's your basic One-Jedi-versus-many-evil-Jedi-and-Imperial-stormtroopers story - an afterthought guaranteed to have you prowling many corridors in search of power-ups.
The Quake3 engine is breathtaking - smoke/vapor and laser effects are beautiful, and the smooth animation means that saber duels are much closer to those in the movies than to the saber battles of "Jedi Knight". The game also excels in visualizing vast distances (like the insides of the huge Bespin ventilation shafts) and the sounds of distant characters, and different atmospheric settings - from the claustrophobic corridors of a starship, to the sweeping avenues of Bespin; the steamy jungles of Yavin 4 to the hallowed halls of the Massassi Temple.
The obvious question is whether you should get this game instead of "Jedi Academy" - the other SW/Quake3 game, or whether your owning that newer game obviates having to get this one. "Outcast" is more challenging than "Academy" in almost every way - tougher Jedi battles, longer levels, more of them, more tenacious AI, hard puzzles - resulting in many moments that have to be re-played as apparently insurmountable. Casual players will probably be turned off by "Outcast", and should stick with "Academy". Those who feel ready for something more than stormtroopers and jedi mind-tricks will be more than satisfied with "Outcast". Also, while I may just be jaded, I've yet to find a SW game that matches the experience I enjoyed playing "Jedi Knight" back in 1997.
MY FULLY ARMED AND OPERATIONAL BATTLE-STATION: a P4 running 2 GHz, with 512MB of RAM and a GeForce III card kept the force (and the action) flowing smoothly on my system. Though an old game, prospective buyers should check the LA website to make sure their graphics cards are supported. My original Savage card, ably handling "Elite Force" was hamstring by this game despite both using the same graphics engine.

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In the tradition of the multi-award-winning Star Wars: Jedi Knight, Star Wars: Jedi Knight 2, Jedi Outcast features rebel agent Kyle Katarn in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.LucasArts is developing Jedi Outcast in partnership with Activision's critically acclaimed Raven Software. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers, and the lightsaber in both single- and multiplayer modes. Jedi Outcast features expanded and enhanced use of the lightsaber, with new attack and defense moves. Tap into the powers of the Force, including jump, push, Jedi mind tricks, and more. Employ combat or stealth, depending on the situation. When a fight is necessary, be at the ready with an arsenal of weapons: stun baton, Bryar blast pistol, and blaster rifle to name but a few.
Explore breathtaking Star Wars locales such as Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, the smugglers' moon--plus some never-before-seen locations. Multiplayer options include deathmatch, saber-only deathmatch, and team capture the flag.

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