Showing posts with label crapola. Show all posts
Showing posts with label crapola. Show all posts

Star Wars: Rebellion Review

Star Wars: Rebellion
Average Reviews:

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Star Wars: Rebellion has been around for a while, and with the neverending stream of Star Wars games being released by LucasArts, it is surely being relegated to the backwaters of Star Wars gamers' consciousness. Its graphics aren't as gorgeous as Rogue Squadron or any of its sequels, and its style (real time strategy) may not be as popular as either first-person shooters a la "Bounty Hunter" or even "The Phantom Menace."
Yet to some strategy-gamers like Yours Truly, Rebellion (known in the UK as Star Wars: Supremacy) does have its virtues. While it is a strategy game on a galactic scale, it does combine elements of roleplaying (players can send major Star Wars characters from page and film on missions)and space warfare at the tactical level (once a player has built a few fleet units, they can be sent from their territory into enemy systems to invade planets or engage opposing fleets).
Players can choose to play as either the Empire or the Rebel Alliance, choose the level of difficulty, and the amount of planetary systems that will appear in the Galactic Information Display. The tougher the level, the more systems will gravitate to the oppposite side. The object of the game, of course, is to control as much of the Star Wars galaxy as one can, with each side having ultimate victory goals that must be achieved. To be more precise, the Rebels must capture both Darth Vader and the Emperor, while at the same time taking and holding Coruscant.
The Empire's mission is similar but trickier. Not only are Mon Mothma and Luke Skywalker to be in Imperial custody, but Alliance HQ must be destroyed. But unlike Coruscant, the Rebel HQ complex (it looks like Cloud City) can be moved from one Alliance controlled system to another. (Those who find the complete Victory conditions to be too hard at first might choose the HQ-only option.)
Things I like about Rebellion:
1. The "main title" sequence. Most good Star Wars games pay homage to their parent media source (the films) by having the "a long time ago, in a galaxy far, far away...." card and the title crawl setting up the game's storyline. Rebellion is set immediately after Episode IV, so in some ways the game can be used to imagine alternate timelines and different outcomes to those we saw in the movies. Actual cues from the John Williams scores add that touch of genuine Star Wars atmosphere to this starting screen.
2. The use of characters from books and films. Although Rebellion shows its age by incorporating worlds and characters mentioned in books published up to 1998, I like the fact that the game designers did not limit the cast of "agents" to just the canon film characters. Fans of such Expanded Universe characters as Grand Admiral Thrawn, Talon Karrde, Borsk Fey'lya, Labria, and Pellaeon will find them included here. The one limiting factor is that only a few major characters will have audio cues included in their mission reports (and even those get old fast if you play the game in one sitting), so don't expect to hear the famous Thrawn's musings or Chewbacca's growls. I also like the fact that certain characters have strong Diplomacy ratings (Leia, Mon Mothma, Piett, Jerjerrod, and of course Vader and the Emperor) that only get better with each mission, while others are better at Combat and Espionage.
3. The graphics. OK. The game is not new and it's showing its age, but those fleet battles are still pretty cool. They may not be very varied, and at times it's best to just go to the Results screen if you send, say, a Star Destroyer or two against a system defended by one X-Wing squadron....or a Mon Cal cruiser against a single TIE squadron.
What I don't like:
1. It depends too much on mouse clicks. Another reviewer called this game the Death by 1,000 Clicks (or something along those lines). I have gotten used to this, but getting used to something doesn't mean you have to like it.
2. Team building. Supposedly, you can make a team of various characters to accomplish missions...or send out decoys to divert the enemy. While fine in theory, either the program is faulty or I am as dense as a Kowakian monkey-lizard. It did take me several months just to figure out the basic game, even after reading the manual, but geez...I still can't get the Team thing done.
3. Predictability on Easy level. OK. I don't enjoy pain much so I tend to avoid switching levels on PC games, but I have noticed that the Empire never attempts to build a Death Star on Easy level. It DOES drain resources, and maybe when I play as the Rebels I don't give the AI Empire time to gather raw materials for a battle station, but c'mon...to never try?
For an older game, it is not without its bugs -- it does crash from time to time and some of its features do get annoying, but Rebellion is still entertaining and fun to play. What more can one ask of a game designed in the late 1990s for Windows 95/98....except maybe a Prequel edition or a revamped Classic Trilogy/EU version with new graphics?

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Take the galaxy by force. Take the galaxy by diplomacy. Take the galaxy via covert operation. Earn the loyalty or resentment of up to 200 worlds. Rebellion gives you a myriad of means to implement strategy and tactics on a grand scale and in real time environments. With control of the entire Star Wars galaxy as the prize, will the Force be with you? Discover for yourself.

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Star Wars Jedi Knight: Dark Forces 2 (Jewel Case) Review

Star Wars Jedi Knight: Dark Forces 2  (Jewel Case)
Average Reviews:

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I'll say right from the outset that I'm not a really huge Star Wars fan, though I did enjoy the films. But I am a first-person-shooter fan going way back to Wolfenstein 3D, and I know my FPSs and I know outstanding level design. Jedi Knight: Dark Forces 2 has some of the best level design and by far the most memorable locations of any FPS I've ever played. Please don't confuse this with graphical splendor. Back in 1997 I was stunned at how good this game looked. Now it's 2005 and I've just now decided to play it again. And while the graphics do look ancient compared to modern games, I cannot describe what a rush it is to visit these old familiar 'places'. The sense of 'place' is so powerful, I felt like I was visiting real places I had actually been to before. It was like re-visiting real places instead of virtual ones. Look folks, if you are a graphics junkie, you've really got no business playing any game older than 3 or 4 years old. But if gameplay is your thing, this is your game. The levels are absolutely VAST. I have never in my life felt such vertigo when playing a game. And that includes all modern ones. As far as inducing vertigo goes, this game has never been challenged. Even Jedi Outcast and Jedi Academy don't come close to matching this game's dizzying heights (or vast distances). The 'puzzles' are really quite logical and fit right into the game. Playing an old game like this is akin to watching an old movie. Sure, the technology is old, but the heart is still there, and both old and new can be enjoyed equally if you can accept each on its own terms. Replaying Jedi Knight: Dark Forces 2 has been a real treat for me. I just can't believe I waited 8 years to do it! Also, for reference, it runs superbly at its highest settings on my Windows XP w/ SP2, Athlon XP 2600+ with 1 gig ram, and an NVidia 6600GT w/ 128 video ram. Using a Logitech optical mouse and am have absolutely no control or video issues. In-game settings: 1600 x 1200 resolution, checked the box for 3D acceleration and turned on every option there is, including entering '32' in the 'Minumum Texture Size' box and checked the box for 'Back Buffer In System Memory'. Also increased view size to just short of maximum. Only problem I'm having is manually saving the game by exiting out to the save menu. When I save the game that way, the game will crash to desktop, but the save DOES work, so I just re-load the game and in 10 seconds I'm going again. QUICKSAVE however, works without a hitch, so that's what I use most of the time. Also, each time I start the game, I have to set the graphics options...annoying, but nothing to it, and well worth the small hassle to enjoy this game at its highest settings on a modern computer. Aside from the manual save glitch, it's VERY stable on my rig. I can play for hours with not a single visual problem. There are very few 'classic' games that run this well on a modern WinXP rig.

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Star Wars Galaxies: The Complete Online Adventures Review

Star Wars Galaxies: The Complete Online Adventures
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Star Wars Galaxies: An Empire Divided
*Sigh* Where to begin...
This game could be better named:
"Star Wars Galaxies: A Development Team Vs. A Player base".
Never in all my life, have I seen a company alienate so many people in pursuit of the almighty dollar. It's truly sickening. I WAS a 20-month veteran of the game, I had been playing since week one. PLEASE, READ ON...
In the beginning...
This game was alright; it was fun, it was unique, and it was totally bug-ridden and unbalanced. Over the course of the last 20 months, the SOE Dev team have made us promise after promise to do certain things to fix and enhance this game. They in fact did very little, if anything at all. They milked us. They exploited the "Star Wars" name to make a buck. They made promise after promise after promise... and never delivered squat. Don't believe me? Just ask any "Smuggler" in the game for their opinion.
They strung us along and led us to believe that the "fixes" to the game were right around the corner! Instead, they were hard at work on an "Expansion Pack" to sell us! And then once again "promised us" that the fixes we've all been waiting for were the next big thing waiting for us, "just hang on, this game is going to be great!" They promised us that they were going to do this "Combat Upgrade" and do it right, and it "wouldn't be released until it's ready!"
We all had a lot of hope, we thought that they had finally figure out that they had totally screwed up and were trying to make amends with a player base on the brink of total collapse. God, how wrong we all were...
Well, much to everyone's surprise, they made the announcement that the long awaited "CU" would be coming out along with the "Rage of the Wookiees" expansion pack! Uhhhmmm... did I miss something somewhere? The alpha test for the "CU" was supposed to begin in January, it never happened. Beta testing began in April, 4 whole weeks before it was supposed to go to live! We all rolled up our sleeves and dove in. I think after the first week or so, the sad realization of what was happening to our game begun to sink in...
The CU was supposed to go live on May 5th. SOE decided to push it to live a whole 2 weeks sooner than that. Honestly, with all the bugs that were still in beta, and then in live, beta could have gone on another 4-6 months! I guess they figured they could milk us all a little more and dump this beta on the live servers and let us pay to test it. Why am I not surprised?
The CU itself is unplayable. It has become Everquest in space, or "EverStar Galaxies QuestWars" as we call it. There are just too many things to list. There are a lot of other more technical reviews which go into much more detail over on the page for the stand-alone game.
As you all can imagine, the player community was totally enraged! We went to the SWG Forum boards to voice our concerns. The only response we ever got back from SOE was THOUSANDS of deleted threads and players banned from the forums (I was one of them). Facing futility, a large portion of the player base has left the game, permanently this time.
Then 6 whole months later, after they finally figured out that the CU did indeed suck, they let loose the NGE. They released it just two days after releasing the Obi-Wan expansion which had "special items" for classes that were about to disappear. 32 professions reduced to 9. The NGE is the final nails in the coffin of this game. It totally destroyed it. It became some sort of a twisted MMO/FPS wannabe. Fake and cartoony and dumbed down to where a 5 year old could figure out how to mash the buttons. It is so bad that even Smedly himself said that it wasn't good. And a recent developer conference in Austin the quote was "learn from our mistakes". It's widly rumored that the game will be "sunset" soon (they're gonna pull the plug on it). This "Complete" (I'm feeling sick here) edition is their last ditch effort to milk a little more cash out of it before it's all over.This is just not how you do business. I personally will NEVER deal with Sony Online Entertainment (SOE) EVER again. I DO NOT pay MY HARD EARNED MONEY to be lied to, deceived, ignored, strung along, censored, and banned for voicing my concerns. I do not pay money to folks who treat me, a PAYING CUSTOMER, in this fashion.
Star Wars Galaxies is dead. Servers are empty. People have moved on to other games where folks know how to appreciate their patrons. If you are a fan of Star Wars, and this is the only reason I ever started playing this game to begin with, you will be sadly disappointed!
SWG is nothing more than an exploit of a title, a milk machine. I for one, am tired of being milked.
YOU HAVE BEEN WARNED!

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Be the hero of your own Star Wars adventures in a galaxy far, far away.Star Wars Galaxies: The Complete Online Adventures includes Star Wars Galaxies and all of the game’s expansions, including An Empire Divided, Jump to Lightspeed, Rage of the Wookiees, and Trials of Obi-Wan, along with all of the regularly updated "Chapter” adventures that are downloaded regularly to your PC. The Complete Online Adventures is the most inclusive and immersive Star Wars Galaxies experience ever introduced.Includes hundreds of hours of game play.Players of all levels can jump into exciting adventures 24/7 and travel to legendary Star Wars locations with iconic characters.Along the way, players can join with others on missions that take them across the galaxy fighting with the Galactic Empire or the Rebel Faction.Getting started is easy – The Complete Online Adventures is all you need!

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