Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

StarCraft Widescreen DVD Movie Special Limited Edition Review

StarCraft Widescreen DVD Movie Special Limited Edition
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This is literally all the cut-scenes of the game. I guess I expected it would be higher resolution though - but it's the same old blocky looking video...

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Supreme Ruler 2010 Review

Supreme Ruler 2010
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I'm an old-time PC gamer, and have been saying for years "god, I wish someone would release a solid, comprehensive hex-style/board-game style grande strategy game based on modern day military and politics rather than the same old WWII sims". I stumbled across this game quite by accident when reading over a review of the game on a popular game site. I was overjoyed! I downloaded the demo and was completely taken aback at the level of complexity (which I love), the volume of detail, and the smooth interface. I enjoyed my Arizona vs New Mexico game so much I ran out and bought the game.
Be warned: The game does have a steep learning curve. This is not for the casual RTS gamer. The few reviewers that have written negative reviews touched on this. So, if you are used to playing Grand Theft Auto, The Sims, or Command & Conquer, rather than Hearts of Iron and Operational Art of War, be prepared to invest considerable time learning the games economic, social, and policital models before jumping in an invading your neighboring countries. But, if you are persistent, the game really is not to hard to learn after a couple hours and the game developers are very helpful on their official game site forum. I spent about four hours with the demo and about two hours with the full game (after reading the great 155 page manual) to get the hang of the complexity of the game.
I've now completed three campaigns (lost two), and am having a great time. This is a serious, comprehensive wargame that sets out to model modern warfare, and does a top-notch job. I STRONGLY recommend this game to any serious wargamer. If you're not convinced, try the demo, and don't go by negative reviews.

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Supreme Ruler 2010 challenges you to control a world coming apart. Unite it under your rule and deal with dissent violently and completely. In 2006, a worldwide market crash leads to global instability. As countries isolate themselves and start falling apart, regions and peoples are left to their own devices. They fight for power to dominate their neighbors, with the ultimate goal of controlling the world. Map and Scenario Editor, plus multiplayer support for up to 16 players over LAN or Internet

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Command & Conquer: Generals Review

Command and Conquer: Generals
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I'm a huge fan of the Command and Conquer series, so buying Generals didn't require any thought. We were rewarded with great graphics and amazing multiplayer gameplay.
First, the good. The graphics are quite impressive, definitely a step up from previous games. The various terrains - from snow to sand to grass to concrete - are well done. The trees sway in the wind. The units leave little tracks as they move, the construction of buildings makes you really feel like you're watching an army base get built.
The sound and music is well matched and makes the game feel realistic. Controls all work just the way you'd hope they would - after so many games they really have that down to a science.
On the down side, the usual problems in strategy gaming exist here. pathfinding isn't always perfect, units get stuck against buildings or in chasms. The campaign missions help you learn your skills but aren't extremely challenging.
Still, as with just about every game that comes out today, the built in gameplay is merely a training ground for the real challenge of multiplay. There's no way a computer could compete with the challenge posed by a real human being with experience and knowledge at the other end of the map. This game really shines in multiplayer. The three sets of units are well balanced, and if you get yourself onto a large map with teammates and opponents, you'll be hooked for months.
Skirmish mode is quite fun too, earning medals for different accomplishments.
Definitely a great game for any strategy gaming fan!

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Command & Conquer: Generals brings real-time strategy fans the excitement and combat action they crave, in this fast-paced, intense new adventure!

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Sins of a Solar Empire Review

Sins of a Solar Empire
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This is an EXCELLENT game that takes the galaxy civilization games a clear step further. Open-ended like a new science-fiction world and played as a seat-of-your-pants RTS game, this is a very intelligent hybrid that I greatly enjoyed.
In effect, SINS is a successful blend of the wonderful GALACTIC CIVILIZATIONS and HOMEWORLD series, with a sprinkling of TOTAL WAR for good measure. This is NOT a turn-based civilization game, so expect a much faster pace. What this means is that while it maintains the characteristics of classic turn-based civilization games (exploration, expansion, exploitation and extermination), by relieving from the micromanagement tedium, it allows for an intense RealTime Strategy experience. Now, this probably may not appeal to turn-based purists, but I would advise an open mind: this is a good game.
This concept-blending is new, so expect a slow learning curve - it took me a number of ...false-starts to get the hang of it: after all, it plays like an RTS and (although simplified) it still has enough of turn-based features that need to be taken care of. The interface is simplified and informative at the same time, with info trees sliding out only when needed.
There are three different factions to choose from (financiers, technologists and psitecs) - yet, their differences focus mainly on research tree-branching and ship designs. What I did not like was that the ships of all three factions are effectively the same and their differences are only skin-deep. What I would have liked to find (and was disappointed to the point of withholding the 5th star for fun) was ship design and building! Remember how much fun was to design our own spaceships (from freighters to battleships) in GALACTIC CIVILIZATIONS II? Well, no such luck here. Let's hope they keep it in mind when the patch gets prepared.
Quick and constant exploration is not only encouraged by a necessity if one wants to survive - let alone win. Spaceships built within a solar system cannot travel beyond it, unless using "wormhole"-like singularities. This adds to realism but can stretch your finances to their breaking point - since only locally built ships can be used. Moreover, it makes really hard to locate the strategic points to either built defenses or focus an attack. The AI will constantly be bypassing your planning like the Maginot line - and leave you with such a French feeling...
The graphics (of all of backgrounds, planets and units) are very nicely done. I really liked the multiple afterburners tracing through space as a spaceship squadron was dopplering past my screen...And less-than-cutting-edge PC owners rejoice: even 4-5 years old systems can handle this game like a breeze!
What I truly appreciated was the realistic scale of things. Galaxies are much larger than star systems, which in turn are much larger than planets, which in turn are much larger than space stations...than spaceships and so on. How is this achieved? Excellent zooming!
SUPREME COMMANDER was the first game to introduce strategic zoom; however, SINS implements it much better and shows how it should had been done: from a galaxy to a single planet and to a single spaceship, zooming in or out firmly maintains the effectiveness of battle controls by grouping and simplifying the info-tiles as one zooms out. In SupCom, we had to chose between either discerning the units or moving ...info-tiles around the battlefield - not a bad first attempt, mind you. In SINS, one almost never looses perspective: ongoing battles, critical hotspots, or colony revolts are all easily identifiable in real-time.
On another note, SINS OF A SOLAR EMPIRE is a STARDOCK release which, yes, means their specialized installation utility. Nevertheless, this game hides no DRM or other intrusive security idiocy. Since trust and respect between a game publisher and its customers is a two-way street (and STARDOCK was willing to prove its friendship first), SINS deserves our support.
HIGHLY RECOMMENDED!

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Command vast fleets of ships and a growing empire in Sins of a Solar Empire, the latest game from publisher Stardock Entertainment.Sins of a Solar Empire combines the depth of 4X gameplay with the action of real-time strategy to create an epic and immersive experience for players.Players will colonize worlds, develop extensive trade networks, conduct research and diplomacy, and build fleets as they fight to control an immense galaxy using one of three distinct races.

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Age of Empires 2 Official Expansion: The Conquerors Review

Age of Empires 2 Official Expansion: The Conquerors
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the expansion pack features 5 new civ's, maya, aztecs, huns, koreans,and spanish.each with its own unique buildings type(imagine mayas and aztecs builduings, cool)There are 3 campaigns and one pack of scenarios named battles of the conquerors, the campaigns are atilla the hun where you get to conquer gaul and then maybe even the whole rome, in el cid you must join forces with moors and fight against castilla and fight against fanatical berber horsemen, and last but not least, in montezuma you get to fight off thje invaders that are much better armed and shielded, can they defeat them, or will they fall before the invaders, in addition to that the game will have 11 new units,conquistador,jaguar man,tarkan and 26 new technologies including a special technology for each civilisation. The villagers are now smarter,for example they'll start gathering wood after building a lumber camp, farm queing, you just give enough money to it, and villagers will build farms untill money run off.
Ram's are now transports, garrizon units inside it to increase speed and defend units inside. ship formations,you can also send commands to friendly computer players. and finally new temperature zones including tropics, and ice. That is a very interesting game...

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Age Of Empires II: The Conquerors takes you int the heart of warfare as you fight to buils a new civilization! Several new interfaces and features let you concentrate on tactics and resource managementNew multiplayer games like Wonder Race(see who builds a Wonder first) and Defend The WonderRelive the time of the conquerors with this exciting strategy game!

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WarCraft 2 Battle.net Edition Review

WarCraft 2 Battle.net Edition
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Gamers, including myself, have marveled at the old game Warcraft II for a long time. When I heard that Blizzard Entertainment was developing a new version for that classic, I was overjoyed. The old Real-Time Strategy (RTS) has left its mark as the best Game of the Year 1995, Best Online Game, and Best Multiplayer Game. Although the gameplay graphics and cutscenes art are somewhat lacking, it has pretty good graphics, funny sounds, and appropriate background music. The game's online gameplay of this game is fantastic since it takes Blizzard's free online gaming server, Battle.net, and uses it in this classic's upgrade. Warcraft II Battle.net Edition's AI is much in need of improvement compared to the other new games, though. But this game was not supposed to be completely new, so Blizzard decided not to improve some of the features, but to fix old bugs, add small improvements, and add a super multiplayer option.
The story of Warcraft II: Battle.net Edition takes place after their first big hit, Warcraft I: Orcs and Humans. After the death of the Orcish Warchief Blackhand, Ogrim Doomhammer quickly took his place as the new Warchief. Meanwhile, the tattered humans from the destroyed land of Azeroth seek refuge in Lordaeron, the other power in the Alliance, a group of humans, elves, and dwarves allying up against the fearsome Orcs. The humans have won the second war against the Orcs and have destroyed their only way into human lands, the Dark Portal. As they find out, though, the rift allowing passage to their lands still exists. They Alliance must travel the rift to Orcish Lands to stop the Orcish threat.
When you first start out on a single-player campaign, if you choose one from the Tides of Darkness, then you'll start with a small amount of units and a basic building to start out on. This just teaches you how to build things and gives you a basic feel for how you play the game. Eventually, you'll move into much harder levels which involve keeping someone alive as you travel enemy territory, building up a strong enough force to overcome a powerful enemy, and developing strategy in order to outsmart your computer enemy.
The multiplayer features in this game are comparable to some of the top games out now. Popular online games, such as Starcraft and Diablo, use Blizzard's personal gaming server, Battle.net (the top online gaming service in the world), to make a very easy and powerful multiplayer option. There are also the basic multiplayer options such as connection over an AppleTalk or IPX networks. There are traditional modem games, which are only two player, and there is direct-connect (null modem). This game's multiplayer is also compatible with the old version of Warcraft II. You can select either the enhanced (which fixes bugs and adds Battle.net option) or you can choose normal (which is the only way you can play against other people with Warcraft II, but without Warcraft II: Battle.net Edition). This enhanced game has new features such as Shared Vision (the ability to see what your ally sees), there is the new food bar (which allows you to see how much food you have without selecting a farm), and there is fixed bugs and smaller new features that would take a while to list.
This game is a pretty basic RTS. Proportionally, the graphics are way off, but otherwise they are pretty good. For example, you walk a unit next to some trees or a building. From the sizes they use, you would only be able to fit about 16 units into the biggest building (the Town/Great Hall). Those must be very big units because the smallest unit is a peon and supposedly it takes up as much space as a catapult. The cutscenes in this game could be better, too. While they are much clearer and sharper then the original Warcraft, they still could be better.
The sound in this game is good, but not as good as I hoped. They have added a few new sounds that they had forgotten in the original, but those sounds go usually go unnoticed. While it's really funny to hear an Two-Headed Ogre burp really loud and then the two heads argue over who did it and to hear a Footman complain about what he's supposed to do, that's basically it in the sound department.
I highly recommend this game if you are/were a frequent Warcraft or Starcraft player.

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From the initial, unexpected invasion of the Orcish Horde to the quest of the Great Alliance to forever seal the Dark Portal that links their two worlds, you will experience the epic saga of the mighty battle to gain dominance over the kingdom of Azeroth.

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Infinite Space Review

Infinite Space
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Infinite Space is hands down the single best RPG adventure on the Nintendo DS. It's possibly the best game to arrive on Nintendo's dual screened moneymaker.
It's got almost everything you could want in such a game. An epic, galaxy spanning plot. A huge cast of memorable characters that really grow on you as the game stretches onwards. An amazingly huge world that will have you exploring for hours on end! And the game itself is incredibly long! Expect to spend over 60 hours on the game unless you're skipping everything to race for the end.
What the game doesn't have is a decent in-game tutorial, and it shows in a lot of the reviews you read here, and even in the professional gaming media.
Lots of frustrated gamers and reviewers complaining about the game's steep difficulty, how even the random encounters on the way between planets wind up being grueling. People claiming that battles rely too much on luck, with most of their shots missing entirely. Many people don't know about the fatigue bar, individual weapon ranges, character skills, fleet formations, and everything else that the battle system is built on. Crucial information if you want to get very far in the game.
To be fair, all that information is in the instruction manual, and in tutorial trailers released by Sega prior to the game's release, but let's be honest. Most people don't read the manual, and most people who get frustrated aren't going to go looking for a YouTube tutorial video. They're just going to assume that the game is insanely difficult. The game would be receiving much higher review scores if it had a proper in-game tutorial to explain everything you need to know.
The reality is that the game actually isn't that difficult at all, once you understand the basic gameplay mechanics. If you own the game, and gave up in frustration I'd recommend searching YouTube for those tutorial trailers. If you don't own the game, and epic space adventure sounds right up your alley, then I'd highly recommend Infinite Space. Aside from the lack of a tutorial, it's the best game to land on the DS in years.

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From the same creative minds that brought you Steel Battalion, PlatinumGames and Nude Maker, have once again joined forces to bring you Infinite Space, an epic sci-fi RPG with an engaging battle system. Embark on a space adventure and play as a young space explorer named Yuri. Command a fleet of spaceships and battle against enemies from tyrannical dictators to deadly space pirates, all in the midst of a galaxy on the verge of war; as you search the universe for a mystical epitaph that is known to have power to change the world. In this heroic space saga, follow Yuri on his path to becoming a man powerful enough to prevent another war and possibly universal annihilation! ESRB Rated E for Everyone.

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Dominions 3 Review

Dominions 3
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The Dominion series is a turn-based multi-player fantasy strategy "god" game. The technology is not new (it's a few steps-up from text only) but the sheer depth of this game has to be seen to be believed. If you are a fan of turn based strategy or fantasy, you owe it to yourself to check this game out by downloading the free (and very capable) demo at Sharpnel Games website. Illwinter is obviously most interested in putting out a product that gives players options . . . thousands of options . . . and a compelling reason to play a game again and again and again. Appropriate comparisons for this game include any of the old turn-based map strategies, Master of Magic and the Total War series.
The mechanics of game play are basic. The bulk of play is executed by issuing orders to "hero" units. These heros can be military commanders, mages, priests, scouts, assassins, or even your pretender-god. You can also build armies to assign to your units. After all orders are issued and build queues are filled, you process the turn results (this is when battles are fought) and repeat.
Sounds simple but there are dozens of different hero types, each with a couple score attributes, a few magic item slots, the possibility of magic and other unique abilities, and even different potential order options (assassination, preaching and casting spells are not available to just anyone!) Add to this hundreds of spells, magic items, unit abilities and units, and you begin to see the possibilities.
Combat is unique in this game because you script your starting tactics and battlefield positions beforehand and then let the computer duke it out between forces. The net effect is you can determine how you will start your battle . . . but after that the tide of war determines how it ends (frighteningly similar to actual war in the ancient world.)
Victory conditions can vary as with almost a dozen other game options so it is hard to say what your ultimate goal is. Crushing the other pretender gods can't hurt!
The game background draws heavily from history, mythology and fantasy. Units range from grecian hoplites to hindu-influenced monkies to lovecraftian deep ones to clasic undead to the physical forms of the Pretender Gods themselves (dragons, demi-gods, mages and . . . weirder) Notably absent are the "normal" fantasy races . . . if you are looking for tolkienesque elves you'd better keep looking.
Just to help you wade through this mire of options, Illwinter has included a 300 page game manual. Not only is this a normal manual but it includes tidbits like quick-lookup tables and even a smattering of "standard" play strategies (which are a great starting point when you have this wide of a set of choices.)
Quick list of pros and cons:
Cons:
Graphics and audio (sprite based grahics, surprisingly good music but not much of it, "Cute" sound effects)
some potentially objectionable themes (human sacrifice, demons, raising the dead, magic, claiming godhood)
overwhelming array of options (you'll probably spend more time designing your pretender-god than actually playing the first few games.)
Price (not cheap)
No downloadable game.
Pros:
Options, options, options make for great replayability (which offsets some of the bite in the price)
Spectacular "atmosphere" on top of some very inventive background.
Simple enough to play right away even with the variety of options.
Simple system requirements.
Broad range of OS's.
Dedicated and global multi-player base.
Wonderful demo to try . . . and get hooked on.
So give it a go, you have nothing to lose and a whole lot of exploring ahead of you!

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Dominions 3: The Awakening gives you a chance to save your world from the coming chaos -- or take advantage of it to see your god ascend and rule. Awakening from a slumber beyond comprehension to mortals, the gods promise much to their followers -- and to their enemies they will deliver blood, fire, and death. The war for true ascension to godhood begins and a new chapter in the Akashic records is about to be written in the tattered flesh of the fallen...Turn any image into a map -- battle across Faer n or Middle Earth Choose whether you want you chosen god awake or dormant when the game beginsRebalanced rates for income, supply and resources to enable larger conventional armies Streamline play by checking for taxes & unrest automatically, through the Autotax functionNew music from Erik Ask Uppmark and Anna Rynefors, the duo behind Dominion 2's lilting musical score Features 300-page printed manual with a play-along tutorial, spells reference, nations info and so much more

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Evil Genius Review

Evil Genius
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Evil Genius is an amazingly addictive strategy game (sort of a Sims game). It has great humor, great graphics, great sound, and lots of great gameplay. Unfortunately it has some moments of really boring gameplay as well as some downright frustration.
In the game you build an evil lair and send your minions around the world doing evil deeds. Meanwhile you raise cash, more minions, build a bigger base, buid traps, and defend your base against the nasty do-gooder agents (ala James Bond) trying to take you down.
Doing all of these things is great fun. Just deciding on your base design is fun and the graphic animations are terrifc so just watching things happen is entertaining. Unfortunately you really need to read between the lines of the goals as well as read the manual a few times (and the online help) to figure out exactly how things work. It is very easy to get stuck in moments where not much is really going on and you can't figure out what you are supposed to do next. It is very easy for the boring moments to go on for hours.
Fortunately the game will easily take you 40 hours or more to complete and you will certainly want to play it at least one more time to incorporate all you learned on your first play.
Overall, Evil Genius is a great mix of strategy and campy humor that will probably keep you playing long into the night. Just don't be surprised if some of those hours are frustrating.

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The World Domination SimulationProduct InformationHow evil are you?You're a malevolent mastermind bent on achieving global domination through theconstruction of the ultimate doomsday device. Build a secret base gainnotoriety by completing daring missions repel the forces of justice inreal-time combat and develop evil super-weapons to complete your nefariousmaster plan. Evil Genius is a tongue-in-cheek take on the spy thrillers ofthe '60s offering you the unique opportunity to play the villain as you controla secret island fortress complete with powerful henchmen loyal minionsice-cold beauty queens and a host of hilarious gizmos.Product FeaturesMaster all five evil gameplay elements: base building real-time combat minion training techno-research and mission deployment.Manage your minions as you train them to develop evil technology and super-weapons.Build your secret base and defend it against attacks by obnoxious action heroes and government agents in real time.Find and recruit talented henchmen from a variety of exotic locations. Dispatch agents to war zones in search of talent...scour universities for ideologues...launch prison breaks to free captured henchmen.Undertake numerous missions to increase your power and notorietyincluding stealing the Eiffel Tower kidnapping pop stars and procuringpriceless treasures and art.Activities IncludeWatch out for investigators thieves saboteurs and soldiers. They have different methods but the same objective - to take you down.Ah...world domination at your fingertips. And they dared to call you mad...Train mad scientists kung fu master diplomats and more. Equip then unleash your minion army!Give your mindless workers and occasional break so later you can

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Yu-Gi-Oh Duelists of the Roses Review

Yu-Gi-Oh Duelists of the Roses
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INCREADABLE! There really isn't anything more to say, I mean the first time I saw this game I was blown away by how detailed and animated it was! The graphic are amazing and the game-play is just as good as Forbidden Memories. After all Duelist of Roses is the sequal to Forbidden Memories. Travel through the entire duel monsters world, while battling opponents and winning cards. You as Yami Yugi are once again called to save your kingdom from the evil mage, Seto. Explore many places and theres even a new feature, if you press buttones in certain places you can find secret cards. This is a exquisite game and it is very well made. It is worth buying and i highly recommend that all Yu-Gi-Oh! lovers should get it!

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Yu-Gi-Oh! Duelists of the Roses lets the duelists clash yet again, with all-new more powerful decks!

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Panzer General II Review

Panzer General II
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If survival is a measure of quality, then PZG 2 must stand with the greatest computer games ever made. It was a great example of "brilliance in simplicity" when it was released and time has not in any way diminished its laurels. In an age when even thinking-man's games are often judged on bells and whistles rather than user-friendliness and enjoyability, it's refreshing to have one at hand that combines the ease-of-play of an action shooter with all the mental challenges you'd demand from a game of strategy.
Simply described, PANZER GENERAL 2 is a tactical-strategic game set in WW 2, which allows the player to choose either individual, one-and-done scenarios from various points between 1938 - 1945 or fight out whole, multi-scenario campaigns that took place during the war. (Individual units are at the regimental level, which allows the player to fight corps or army-size battles). Gamers may select from any of the five campaigns:
British: Follows a British army in NW Europe from 1943 - 1945, with special emphasis on the Normandy battles. A fairly short campaign, maybe five scenarios.
American: Follows the American army in NW Europe from 1943 - 1945. Another short campaign, beginning at Salerno and ending at Dessau. (Closely mirrors the British campaign.)
Russian: Follows the Soviet Army from winter 1941 to the assault on Berlin in 1945. Five scenarios or so.
German: "Blitzkrieg" - follows the German Wehrmacht from the Spanish Civil War in 1938 through most of its victorious campaigns in Poland, Norway, France, Greece, Russia, Africa, etc. This is by far the most detailed of the campaigns, and can go up to or past 17 different scenarios, including some great "What-Ifs" including the invasions of Malta, England and America (if you do really well). "Defending the Reich", on the other hand, is a defensive campaign which begins at Stalingrad and leads you through battles at Stalingrad, Salerno, Kursk, Normandy, and Hungary. It offers the German player the challenge of saving Hitler's empire for him, against overwhelming odds.
PZG 2 is built primarily as a campaign game, meaning that the player starts out with a corps or "family" of units which follow him from scenario to scenario (assuming they survive), and also allows him to acquire new units as time goes on. A very impressive and well-researched array of aircraft, tanks, armored fighting vehicles, artillery pieces, infantry units, and so on are available for every side to draw upon. In addition, a detailed requisition board synced into the game's play-clock allows you to upgrade your weapons as time goes on, so that units fighting in 1944 don't have to use 1939 weaponry. Tough combat situations add experience to your units, and extraordinary feats on the battlefield produce "leaders" who lend elite qualities to their units such as tenacity on defense, double attack, etc. In addition, a scenario-builder allows you to design your own games using not only the major combatants but also Hungarians, Poles, Finns, etc. Once you have the game down, this can be a hell of a lot of fun (say, America vs. USSR, 1946!).
PZG 2 was designed to be intuitive, and requires very little in the way of brow-furrowing to master. Movement, fighting, supply, etc. are all very fluid and idiot-proof, allowing you to concentrate on your battle tactics. Unlike many "strategy" games which favor mindless use of brute force or crazy speed, this one demands that you pay some homage to Clausewitz - concentrate your forces, stick to your objective, mind your clock and guard your flanks (failure to do so may result in embarrassing side effects, such as a*s-kicking). While the game's AI isn't exactly on the Brianiac level, it is more than clever enough on defense to give you fits, and has an eerie knack for finding your weak spot and driving a few regiments of tanks through it.
A last benefit: the engines used to power PZG 2 are so simple that numerous downloadable campaigns, with upgraded weaponry and sound, are available for free on the Internet, once you've exhausted all the possibilities of the game itself. But since that takes a couple of years, don't feel rushed. This classic has stood the test of more than ten years in a market where most games are forgotten in a month. It can wait.


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From the back of the box: "Panzer General II. More than just a sequel. It's an entire generation beyond anything yet seen in strategy games. And seeing is believing. Witness the LIVING BATTLEFIELD, a new standard for strategy game artwork. Thirty painstakingly created battlefields that are faithful to the real ones of World War II. Of course, this beauty goes beyond skin deep. The phenomenal game play of the second-generation Panzer General game engine is truly awesome. Battles rage through WWII's Eastern and Western Fronts, North Africa, even the Continental USA!"

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StarCraft Expansion Pack: Brood War Review

StarCraft Expansion Pack: Brood War
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After becoming an admitted and hopeless addict of StarCraft, I was thrilled to hear that the expansion pack was coming for Mac. And boy, oh boy was I excited when the package from Amazon was dropped into my quivering little hands by my friendly neighborhood postal worker. This game is exactly what you want if you're a StarCraft fan--more of the same. Though there are some interesting new plot twists, the story basically picks up where the original StarCraft story left off. But in addition to the continuing storyline, you also have some new units to experiment with, including the Terran Medic (finally!) and the Protoss Corsair. All in all this is quite a good value for your buck... the worst thing will be waiting for it to show up at your door!

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This add-on for Starcraft expands your playing world with new story lines, weapons, worlds, and music. The game begins as Terran Emperor Mengsk I, having achieved his goal of total power over the human colonies, must now turn his attention to both the rising power of the woman he betrayed--Kerrigan, the infamous Zerg Queen of Blades--and a conspiracy deep within his own ranks. You must have a complete version of Starcraft for this product to function.

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Sword of the Stars: Born of Blood (PC Games) Review

Sword of the Stars: Born of Blood (PC Games)
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A great add on to what was already a solid space-strategy game. More research, a new race, a small add on to the economy (freighters). The voice overs still leave something to be desired, but otherwise the game's strengths lay in the battles and how you fight them. Just blast away or target a specific enemy component, it's up to you. I bought "Sins Solar Empire", truthfully I like "Sword" better, mostly because of it's game play.

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The year is 2445. Over 30 years have passed since the first stellar empires began to expand. Four races once set out to explore and conquer the galaxy, meeting in fiery clashes that spanned the universe. The first wars have passed and a promising age of diplomacy dawns. Now a new alien race emerges shattering the uneasy peace. With new drive systems, ships, technology, and tactics, the Zuul burst onto the scene with a devastating agenda - not only will they conquer, they will control the entire universeunless you put a stop to their destruction. With savage ships and psychic powers, they enslave or annihilate all those who oppose them. As their galley disks descend to harvest slaves from neighboring races, all other empires may be forced to put aside their grudges - if they do not unite against the Zuul, each race will be systematically exterminated. Form alliances and learn to work with your foes as you lead your fleets to victory in a universe at war in Sword of Stars: Born of Blood.

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Galactic Civilizations 2: Dread Lords Review

Galactic Civilizations 2: Dread Lords
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If you've ever played and loved Master Of Orion 2, your prayers have been answered. I downloaded the game from GalCiv's site (although you can save $6 by purchasing it from Amazon, but I couldn't wait), and it is a wonderful game. At the time of writing this review, I still haven't slept since downloading it. I haven't done that with a game in years.
Where does this succeed where Master Of Orion 3 and Imperium Galactica failed?
1) The GUI - The interface to the game is very streamlined, simple, and uncluttered. MOO2's greatest feature was how fast you could navigate all of the options. This interface reminds you of the great MOO2 interface with big buttons, a solid feel, and a nice heavy "click" on the buttons. You can control ships with mouse or keypad, and a double-click will access almost anything in the game. Gone are the overly-complex right-click menus and 5-10 layer deep menus of MOO3.
2) The Music - Not overly complex or overdominating. It sets the mood and then stays out of the way.
3) The graphics - You can crank the resolution way up to 1600x1200 if you want to heat up your graphics card, but this is the rare game that looks almost exactly as good at 1024x768. You could have a four year old GeForce2 card and run the game as fast as someone with a brand new 7800. The main reason is that the game uses 3D when necessary to add depth, but otherwise relies on beautifully drawn 2D environments.
4) The mechanics of the gameplay - The game plays fast, but of course, being a turn-based game, you can move as fast or as slow as you like, which is why it is so elegant. A beginner can take his time and enjoy, but as a game goes on and you build a huge empire, you can fly through the screens to manage your empire. The ship design and combat system is truly fun, while maintaining its simplicity.
5) Many ways to win...really! - Most games like this are won through combat or combat+"some minor element that really doesn't matter". In my first game, I cranked up the difficulty and built myself a massive fleet and set out to conquer the universe. Then I noticed my enemies were not fighting each other as much and focusing on me. I had neglected the diplomacy, and I quickly lost the game via diplomacy. You really can win, and get beat, through diplomacy, economy, and many methods other than war. Very cool...
My hats off to the designers of this game. They definitely set out to make an homage to MOO2, and they've succeeded. This little indie publisher really showed up the big guys.
Who knows, maybe in a few years we'll be begging companies to make another GC2:DL!

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Galactic Civilizations II: Dread Lords has incredible space-based strategy action, where you fight to defend humanity! The reckless humans have formed an alliance for their mutual defense against the rising power of the evil Drengin Empire. Meanwhile, the Drengins gather an alliance of their own and begin exploring the furthest corners of the galaxy for ancient weapons that may give them the uppher hand. But humans and Drengin alike are about to learn that there's far deadlier things in the universe than each other. Take command of a spacefaring civilization and guide it toward galactic control! All-new map system where players can make strategic use of planets, asteroid fields and other interstellar objects State of the art 3D engine with vastly improved graphics and visual effects than the original

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American Civil War: Gettysburg Review

American Civil War: Gettysburg
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Abysmal. You have to think that the reason the demo is limited to sixty minutes of play is a weak attempt to prevent potential customers from discovering just how poorly designed this thing (it doesn't deserve to be called a game) truly is. The units bear no relation to historical formations. Instead of the 1st Minnesota, 26th North Carolina or 6th Wisconsin you are presented with "unit of artillery" or "half unit of infantry." It would be difficult to imagine a worse game device for an historical simulation than allocating a budget of a set number of dollars, from which the player purchases the units to be involved in a given battle. Once purchased, the units are scattered, apparently at random, on a map loosely suggestive of the actual terrain. There does not appear to be any means to place units in any configuration suggestive of their actual historical positions. Gee, I dunno, I hate to tell game developers their business, but you think maybe it would be a desirable feature in a Gettysburg simulation to be able to position Colonel Chamberlain and the 20th Maine actually on a landscape suggesting Little Round Top? That's enough of your time and mine wasted on this piece of trash.

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Immerse yourself in the action in American Civil War: Gettysburg and experience the grandeur of detailed 3D battlegrounds inspired by such famous conflicts as Little Round Top and Pickett's Charge. Take command of both the Union and Confederate forces as they fight their way into the heart of the northern aggressor or hold fast against the rebel invaders. Out maneuver and out flank other armchair generals in intense multiplayer action and secure your place in the annals of history. Let the battle commence Detailed 3D LandscapesMultiplayer Battles

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Playmobil: Pirates Review

Playmobil: Pirates
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I'm a 38 year old male gamer with an 8 year old son who still enjoys his Playmobil toys. Playmobil toys have always had a soft spot in my heart because my son grew up on them, and as a parent I love them because they're sturdy, adorable, and delightfully simple while offering interesting themes and endless variety...they're a lifelong classic toy like Legos.
Anyway, out of my admiration and nostalgia for Playmobil toys, and the fact that this game was only $20, I figured I'd give it a shot. Although I have a DS like my son does, I haven't found many games I enjoy playing on it, because I just don't get the point of playing a game on a 3-inch screen...I have trouble immersing myself in something so tiny. But there are a special few games that I've found engaging on the DS...Lego Batman is one, and this Playmobil Pirates is another. The graphics are great (especially the cut-scenes), the dialogue is funny, the gameplay is entertaining and challenging without being frustrating (except for a few cases), and the minigames are fun and a neat addition.
The game is well done, melding game elements from proven performers. For example, I recognized a lot of the successful elements from the Grand Theft Auto series, where (in this case) you must earn enough dough to buy, repair and upgrade your pirate ship, and a decently long story-driven mission structure that also allows you to spend hours in diversionary activities like earning money by trading goods across the islands, sinking ships for their loot or fighting sea monsters for cash, and playing the minigames on the islands whenever you're ashore.
There are also two minigames found on the high seas themselves, should you be lucky enough to stumble on them (although they're included in the missions as well if you don't find them just sailing around): a "rescue the castaways" time-limited game where you fling life rings to drifting castaways in the water, and a "diving for treasure" game where you must catch bubbles but avoid jellyfish on the way down to the sea bottom, grab the treasure chest, and repeat the feat on the way back up. Diving for treasure is great fun. Rescuing the castaways was a bit more challenging and less satisfying, but I got better when I prioritized the nearer castaways over the ones further out, because the nearer ones allow for a faster reload of the next life ring.
There were a few parts of the game that were frustratingly hard and required several retries, but the game is forgiving, as you never lose the money you've acquired to date, no matter how many times or ways you die (although you can lose your ship if you're not careful, and if you don't have any money for a new one, it can be a long climb back up to the lifestyle you became accustomed to!).
One island I found particularly difficult to traverse, so I just mostly avoided it. The final mission calls for a fully-tricked out ship and decent maneuvering skills, as you must first battle and sink six ships before you can even land on the island to rescue the mermaid where she is being held captive. If you've gotten used to the more advanced side-shooting ships throughout the game, it shouldn't be too bad. I had trouble at first with the side shooters, so I stuck with the cheaper front-shooter. But that meant I wasn't really ready for the final mission when I got to it, and I had to practice that attack several times before I could break through the protective blockade. The moral of the story is to get used to the side-shooters early!
The game supports wireless play with a friend with 2 DS cards, and will even do one of its minigames (its version of Battleship) with only 1 DS card shared between the two players.
A note to parents: I was surprised to find the word "damn" in one line of dialogue, and the half-censored word "sh.." as in "the bird sh.. in my eye," which is an actual line of dialogue in the game. Even the marketing language has the word "pimp" as in "pimp out your ship," which seems a little over-the-top for the target audience of kids. These three instances of stronger language gave me pause with regard to my 8-year old playing it, but are not a show-stopper. However, some parents may find that too objectionable and ought to be forewarned. But aside from these few exceptions, I found the game quite harmless, and it always carries the sunny, light-hearted spirit of the Playmobil toys themselves.
This is a delightful, colorful, and fun game that I couldn't put down until I finished all 70 missions, which I did in about 15-20 hours. I highly recommend it!
Having enjoyed Playmobil Pirates so much, I can't wait for Playmobil Knights when it comes out in a few weeks!


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Playmobil: Piratesis a playful pirate adventure for DS and DSi that will thrill andentertain players of all ages. Set within the faithfully reproducedPlaymobil Pirate universe, Playmobil Pirates features a 3Drendered gameworld full of sea and island environments to exploreas you engage in 70 missions, collect treasure and struggle to savea damsel in distress on the high seas. Additional features includeship customization, six pirate-themed mini-games and wireless multiplayerfunctionality via DS single and multi-card options. Live a pirate's life on your DS. Viewlarger.

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Real War Review

Real War
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The bottom-line is Real War has a lot of potential, but it is in desperate need of a serious patching. The good news is that the developers have released an "initial patch", which means a follow-up is in the works. Some out-of-the-box issues were quickly apparent, one or two of which were rectified with the "initial patch", but there are quite a few which still remain.
Any RTS that permits your troops to stand, oblivious, to incoming enemy fire without reacting to defend themselves (or, at the very least *run away*) is in need of some serious AI attention. It is bad enough when your units don't respond to an adjacent unit being attacked, but when the unit *itself* doesn't move/shoot/duck/run/anything(!), and just stands there(!!) it is completely unacceptable. Six or seven years ago it could be forgiven, but gamers are much more savvy now and we've grown to expect a little more than that.
In my years of gaming I've heard about many accounts of games with crash-to-desktop errors, but I'd never once experienced it myself... until now. I've had several fatal errors while playing this game, seemingly during level loads, even after patching.
Which brings me to the save/load times: abysmal. There's really no reason why a gamer with a fast PIII, 256 Mb RAM, and a RAID should have to sit staring at a black screen just waiting to go from the gameplay map to the savegame menu. What exactly is it doing during all that time? Starcraft can save an 8-player LAN game in about three seconds, all without even leaving the gameplay map, so we know this is not an insurmountable problem.
On the upside, the game does look pretty good, but it seems a bit choppy, even when there's not a whole lot going on onscreen (and it's obvious that processor cycles are *not* being eaten up by efficient AI). The sound effects and radio chatter work well. R. Lee Ermey's voice-overs are gimmicky, but fun. Even the controls, while clunky at first, become pretty smooth once you get used to them, allowing you to manage an awful lot of units with only a few clicks. The map-zoom slider-bar is a great idea that I hope to see implemented in future games.
If Real War is the "game you've been waiting for" don't let these niggling issues scare you off. Out-of-the-box, it definitely has its issues, but the developers have been quick to move with a patch, and I'm fairly confident most of these other problems will be hammered out in the future. If you're an old codger like me, stingy with his gaming dollar, wait for another patch. However, it's still enjoyable, so if you're patient and forgiving about your software, don't be afraid to grab a copy.

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Terrorist forces are threatening the free world, and the only power capable of stopping them is the U.S. military. The outcome is uncertain, but as history has shown, leadership matters. You control the balance of power. Choose your side, marshal your forces, and make real war upon your enemy.
Based on the official Joint Chiefs of Staff training game developed for the U.S. military, Real War uses real-world scenarios, allowing you to play as the current U.S. military or as a terrorist army extrapolated from actual terrorist forces.
Real War is a real-time strategy game in which you command today's armed forces. All jets, ships, and ground vehicles are taken directly from today's military. You can also get your hands on a few special items right off the Pentagon's drawing boards. Real War delivers a stunning one-two punch of 3-D vehicles--with their realistic movement--against the backdrop of a richly detailed 2-D world, with jungle, desert, and arctic environments.

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