American Civil War: Gettysburg Review

American Civil War: Gettysburg
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Abysmal. You have to think that the reason the demo is limited to sixty minutes of play is a weak attempt to prevent potential customers from discovering just how poorly designed this thing (it doesn't deserve to be called a game) truly is. The units bear no relation to historical formations. Instead of the 1st Minnesota, 26th North Carolina or 6th Wisconsin you are presented with "unit of artillery" or "half unit of infantry." It would be difficult to imagine a worse game device for an historical simulation than allocating a budget of a set number of dollars, from which the player purchases the units to be involved in a given battle. Once purchased, the units are scattered, apparently at random, on a map loosely suggestive of the actual terrain. There does not appear to be any means to place units in any configuration suggestive of their actual historical positions. Gee, I dunno, I hate to tell game developers their business, but you think maybe it would be a desirable feature in a Gettysburg simulation to be able to position Colonel Chamberlain and the 20th Maine actually on a landscape suggesting Little Round Top? That's enough of your time and mine wasted on this piece of trash.

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Immerse yourself in the action in American Civil War: Gettysburg and experience the grandeur of detailed 3D battlegrounds inspired by such famous conflicts as Little Round Top and Pickett's Charge. Take command of both the Union and Confederate forces as they fight their way into the heart of the northern aggressor or hold fast against the rebel invaders. Out maneuver and out flank other armchair generals in intense multiplayer action and secure your place in the annals of history. Let the battle commence Detailed 3D LandscapesMultiplayer Battles

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