Showing posts with label civilization. Show all posts
Showing posts with label civilization. Show all posts

Galactic Civilizations 2: Dread Lords Review

Galactic Civilizations 2: Dread Lords
Average Reviews:

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If you've ever played and loved Master Of Orion 2, your prayers have been answered. I downloaded the game from GalCiv's site (although you can save $6 by purchasing it from Amazon, but I couldn't wait), and it is a wonderful game. At the time of writing this review, I still haven't slept since downloading it. I haven't done that with a game in years.
Where does this succeed where Master Of Orion 3 and Imperium Galactica failed?
1) The GUI - The interface to the game is very streamlined, simple, and uncluttered. MOO2's greatest feature was how fast you could navigate all of the options. This interface reminds you of the great MOO2 interface with big buttons, a solid feel, and a nice heavy "click" on the buttons. You can control ships with mouse or keypad, and a double-click will access almost anything in the game. Gone are the overly-complex right-click menus and 5-10 layer deep menus of MOO3.
2) The Music - Not overly complex or overdominating. It sets the mood and then stays out of the way.
3) The graphics - You can crank the resolution way up to 1600x1200 if you want to heat up your graphics card, but this is the rare game that looks almost exactly as good at 1024x768. You could have a four year old GeForce2 card and run the game as fast as someone with a brand new 7800. The main reason is that the game uses 3D when necessary to add depth, but otherwise relies on beautifully drawn 2D environments.
4) The mechanics of the gameplay - The game plays fast, but of course, being a turn-based game, you can move as fast or as slow as you like, which is why it is so elegant. A beginner can take his time and enjoy, but as a game goes on and you build a huge empire, you can fly through the screens to manage your empire. The ship design and combat system is truly fun, while maintaining its simplicity.
5) Many ways to win...really! - Most games like this are won through combat or combat+"some minor element that really doesn't matter". In my first game, I cranked up the difficulty and built myself a massive fleet and set out to conquer the universe. Then I noticed my enemies were not fighting each other as much and focusing on me. I had neglected the diplomacy, and I quickly lost the game via diplomacy. You really can win, and get beat, through diplomacy, economy, and many methods other than war. Very cool...
My hats off to the designers of this game. They definitely set out to make an homage to MOO2, and they've succeeded. This little indie publisher really showed up the big guys.
Who knows, maybe in a few years we'll be begging companies to make another GC2:DL!

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Galactic Civilizations II: Dread Lords has incredible space-based strategy action, where you fight to defend humanity! The reckless humans have formed an alliance for their mutual defense against the rising power of the evil Drengin Empire. Meanwhile, the Drengins gather an alliance of their own and begin exploring the furthest corners of the galaxy for ancient weapons that may give them the uppher hand. But humans and Drengin alike are about to learn that there's far deadlier things in the universe than each other. Take command of a spacefaring civilization and guide it toward galactic control! All-new map system where players can make strategic use of planets, asteroid fields and other interstellar objects State of the art 3D engine with vastly improved graphics and visual effects than the original

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Sid Meier's Civilization IV: Gold Edition Review

Sid Meier's Civilization IV: Gold Edition
Average Reviews:

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I find that the improvements outweigh the negatives in Civ IV. I've played Civ III for a while, and was always frustrated with the unrealistic means of making it more difficult at higher levels - such as warriors defeating Knights in battle, other Civs building wonders in record turns, things like that. In Civ IV, those issues seem to be repaired. I've found that the rules they give us for combat movements, cost, etc., are not bypassed to make the game more difficult at higher levels.
I like the added variety of leaders and their abilities, seems more realistic and helpful for long term strategy. I also like the addition of more wonders, though they have changed some of the benefits of certain wonders so I needed to get used to the same thing being different.
I also am enjoying the new "Permanent Alliance" option. I just finally used that and really liked the dimension it added to game play.
The graphics do bother me a bit - too bouncy. I've changed settings as much as I can to get away from it, but it is still a bit bouncy and makes me dizzy.
I'm also not pleased with the bug that makes the game not work with my graphics card - which I have yet to find a fix for. I am playing it on another computer. One of my son-in-laws also can't use the game since his graphics card doesn't seem to be supported. He has a much bigger, badder, multimedia computer.
It also has a problem with the online updates. I updated and had serious issues which I had to call the manufacturer to fix - couldn't start the game, couldn't uninstall the game, couldn't reinstall the game - totally useless. A Direct X fix repaired that, but I don't think I even got the update after all the work! I'm quite leary of trying again. Then my son, who also has the game, updated his and it caused serious corruption for him too. I told him what my fix was, and it didn't work for his. He has to call and see what to do now. Updates aren't supposed to break the game, they are supposed to fix it. The game works fine without the updates, so I'm going to forego any future attempts to update.

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The classic strategy game combined with its incredible expansion pack, for the Civ IV strategy action you crave. / Rated T: Teen

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