Showing posts with label sega. Show all posts
Showing posts with label sega. Show all posts

Sega Genesis 32X Console Review

Sega Genesis 32X Console
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Yeah, that's what this thing is-- just look at it, sitting ontop of a perfectly good Genesis-- A TUMOR! This thing was a horrible idea and would not have happened if there had been a more cohesive structure in Sega's corporate ladder, but unfortunately here's what happened: Sega of Japan made the Sega Saturn, and Sega of America made the 32x. No-one wanted the 32x, because the Saturn was already out in Japan, so this thing sunk like a rock. It drew precious resources away from the Sega Saturn, and it killed consumer confidence in Sega which they never recovered from. On top of that, this thing is UGLY! It might not look so bad on the box, but that's because they don't show you all the hideous cables you have to hook up to it!
With all that said, there were a small handful of decent games released on the system-- unfortunately though, almost all of them were ports. There was Doom (better graphics than SNES but inferior music), Mortal Kombat II, Star Wars Arcade, Virtua Fighter, Pitfall: The Mayan Adventure (although not noticeably better than the SNES version), and all of these are ports. Knuckles Chaotix is pretty much the only 32x exclusive title I can think of that's worth mentionin, and even that paled in comparison Sonic 3 & Knuckles and Sonic CD.
I think that if the 32x had never come out, Sega would still be making consoles to this day. The Sega CD was not successful, although it's agreed that it does have a decent library of games. Customers would have forgiven Sega for the Sega CD's failure because it was a cool innovation that didn't quite take off, but when they made a second add on that was a total turd biscuit, people simple got frustrated and moved on. It's quite fitting that Sega chose an advertising campaign for this thing with sexual undertones regarding the insertion of the 32x into the Genesis's cart slot, because this thing basically raped the Genesis and stole its innocence.
This thing can be found for so cheap now though, there's not much reason to not buy one just for the novelty of seeing some primitive 32 bit games running on a Genesis. Or better yet, if you're proficient with a soldering iron you can try your hand at hacking the thing and putting it directly inside of the Genesis's casing, as some clever hackers have done in the past. This is actually a very cool project because it gives you access to the 32x's fancy 32 bit games without having a hideous tumor and extra cables coming out of your system. Not recommended for amateurs, but still cool none the less. But this thing as a souvenir, but for the sake of your Genesis's dignity don't leave it plugged in unless your playing a 32x game.

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Infinite Space Review

Infinite Space
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Infinite Space is hands down the single best RPG adventure on the Nintendo DS. It's possibly the best game to arrive on Nintendo's dual screened moneymaker.
It's got almost everything you could want in such a game. An epic, galaxy spanning plot. A huge cast of memorable characters that really grow on you as the game stretches onwards. An amazingly huge world that will have you exploring for hours on end! And the game itself is incredibly long! Expect to spend over 60 hours on the game unless you're skipping everything to race for the end.
What the game doesn't have is a decent in-game tutorial, and it shows in a lot of the reviews you read here, and even in the professional gaming media.
Lots of frustrated gamers and reviewers complaining about the game's steep difficulty, how even the random encounters on the way between planets wind up being grueling. People claiming that battles rely too much on luck, with most of their shots missing entirely. Many people don't know about the fatigue bar, individual weapon ranges, character skills, fleet formations, and everything else that the battle system is built on. Crucial information if you want to get very far in the game.
To be fair, all that information is in the instruction manual, and in tutorial trailers released by Sega prior to the game's release, but let's be honest. Most people don't read the manual, and most people who get frustrated aren't going to go looking for a YouTube tutorial video. They're just going to assume that the game is insanely difficult. The game would be receiving much higher review scores if it had a proper in-game tutorial to explain everything you need to know.
The reality is that the game actually isn't that difficult at all, once you understand the basic gameplay mechanics. If you own the game, and gave up in frustration I'd recommend searching YouTube for those tutorial trailers. If you don't own the game, and epic space adventure sounds right up your alley, then I'd highly recommend Infinite Space. Aside from the lack of a tutorial, it's the best game to land on the DS in years.

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From the same creative minds that brought you Steel Battalion, PlatinumGames and Nude Maker, have once again joined forces to bring you Infinite Space, an epic sci-fi RPG with an engaging battle system. Embark on a space adventure and play as a young space explorer named Yuri. Command a fleet of spaceships and battle against enemies from tyrannical dictators to deadly space pirates, all in the midst of a galaxy on the verge of war; as you search the universe for a mystical epitaph that is known to have power to change the world. In this heroic space saga, follow Yuri on his path to becoming a man powerful enough to prevent another war and possibly universal annihilation! ESRB Rated E for Everyone.

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Lunar: Silver Star Story (Japanese Import Video Game) Review

Lunar: Silver Star Story (Japanese Import Video Game)
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Originally a Sega CD game, this is a remake of "Lunar: The Silver Star". It has been released and updated multiple times, and for good reason.
It's a revolutionary RPG series, but has been overshadowed by such series as "Final Fantasy" and "Dragon Quest".
The music is extraordinary. It has voice acting. The animation and graphics are superb.
The gameplay is rather refreshing from the typical turn-based fighting style, and the game is very easy to pickup. While this version was Japanese only, all other versions were released internationally.
I highly recommend this game, though the story is part of why it's so good so if you don't know Japanese I recommend another version.



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This is the original remake of Lunar: Silver Star Story that Working Designs translated for the Playstation. This features the original Japanese voice cast. Only released for the Japanese Sega Saturn, this title is only playable on a Japanese console or with the add of a boot cart (such as the 4-in-1).

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Sega Smash Pack Volume 1 Review

Sega Smash Pack Volume 1
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About half of the games contained on this Smash Pack are still fun games to play today, the rest feel too dated to be of much fun and makes me wonder why certain titles were picked. Streets Of Rage 2, Sonic The Hedgehog, Golden Ax, and Vectorman stand out as the best games on the pack. THey're still fun, not too difficult, and haven't grown boring with age. Virtua Cop 2 should also be up on that list, but since I don't have a gun its not as fun as it could be. Shining Force and Phantasy Star 2 are two decent RPG which could probably be enjoyed by a fan of the genre. The two puzzle games Columns and Sega Swirl aren't too special, but aren't really bad either. Revenge Of Shinobi seems like it would be fun if it weren't so insanely hard. Finally, Altered Beast and Wrestle War are the only two games on here that I'd classify as being terrible. I guess my only two problems with the set were that I wish some different games had been on here in place of some of the ones I didn't particularly enjoy, and that maybe a few more games should have been included to sweeten the Smash Pack. Overall, it really depends on how many of the games you like, and what you want to pay for the ones that you do like.

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Star Wars for Sega Game Gear Review

Star Wars for Sega Game Gear
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This game touches on every part of the original Star Wars movie, action platform for 8-bit at it's greatest. If you still have a Game Gear, this is one of those rare titles that stands the test of time... for a long long time.

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Universe At War: Earth Assault Review

Universe At War: Earth Assault
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I learned about this game late in the development cycle. I am a huge fan of real-time strategy games, having played all of the major ones (Warcraft, Age of Empires, Dawn of War, Command & Conquer, Battle for Middle Earth 2, etc.). I usually try all of the games that release a demo first and was impressed with the demo for Universe at War (UaW), even though it didn't include a sample skirmish mode. I decided to get this game and certainly do not regret it. While quite good, it still needs a few tweaks, which is to be expected with a new release. But it's a welcome addition to a genre that has had too many duds as of late.
Gameplay: This game features the three most diverse races that I have ever seen in a game. The Hierarchy fields massive, ominous walkers that double as both assault units and production buildings. The Novus are a robotic race that is highly mobile, thanks to the ability to construct "flow" networks. The Masari--supposedly the inspiration behind human civilizations--feels a bit more convention in RTS terms, though they are still quite unique with light-dark fighting modes, no resource-collecting, and the best-looking buildings (besides the walkers) in the game. This is not like your typical RTS game, where if you can master one race then you can play them all. Each race offers a very different gameplay experience, which should add a lot of shelf-life to UaW.
The game comes with a few different gameplay modes. For single-player, there is the campaign, a Risk-style global scenarios mode, and skirmish. The campaign allows you to play all three races, in addition to the beleaguered humans whose planet has become a battlefield for aliens. It's a good story with decent missions, though the missions are fairly conventional for an RTS game (i.e., build a base, destroy enemy base, kill enemy leader, escort this VIP, etc.). There are 20+ missions in all, which will introduce the basic gaming concepts. Additionally, there is the global scenarios mode, which is well done. This is similar to the strategic layer of games like Rise of Nations, W40K: Dark Crusade, and the Total War series, where you can move armies around a global map and initiate real-time battles when you invade a territory occupied by an opponent (or vice versa). Finally, there is skirmish mode, which can be customized in a number of ways. There are about 20 maps, with the usual overabundance of 2-player maps. Any battle that lasts any amount of time can become epic in proportions, much like the end-game of Dawn of War or Battle for Middle Earth 2 where super-units and devastating special powers come into play. At that point, you might end up witnessing upgraded Hierarchy Walkers stomping around the map, or a fully functioning and expanded Novus flow network zooming Novus forces all over the place, or strategic use of the Masari light & dark modes that can suddenly turn a battle. That's in addition to special abilities for nearly every unit, flexible research trees, superweapons, 3 distinctive heroes for each race, and so forth. It all comes together really well to offer some exhilarating gameplay.
The game has only a few minor flaws that should be mentioned. In my opinion, most of these issues do not affect gameplay, but some might be annoyed by them. The interface works pretty well and does not obstruct the view, but it will take some getting use to regarding knowing how to do certain things quickly. There are hotkeys that are helpful and can be customized. The camera perspective is pretty typical for most RTS games, but the huge size of the walkers can make things a bit claustrophobic occasionally. Also, there is no way to set unit formations (though some units like Ohm bots automatically line up). I don't really miss these options, but some might. The game can require a good amount of micromanagement at very competitive levels, since every unit has special abilities, research choices can be changed on the fly, Heroes require attention to get the most out of them, and so on. If you are serious about playing online or beating the computer (the AI is pretty decent) on the hard setting, I suggest that you master one race at a time.
A word about online play. I don't typically play online, and UaW will probably not be any different. There is enough single-player content here to justify buying the game, and the modding tools should be out soon. However, for online gamers, it should be known that this game operates through the Games for Windows Live (GFWL) system. You can sign up for a silver membership and play custom skirmishes for free, but you'll need a $50/yr gold membership to play ranked matches, stat keeping, etc. In 2-3 years from now when many games will probably be using GFWL, the fee may be justifiable assuming that the service is good. However, for now, I would settle for the silver account and see what happens. It's too bad that this otherwise great game had to be a test case for GFWL. I really hope that the decision to go with GFWL is not a fatal blow to the game's online potential, which is huge.
Graphics: Beautiful game, period. It looks as good as any modern RTS game. It doesn't have the fantastic unit animation of Dawn of War or the moody, artistic maps of Battle for Middle Earth 2, but it's a visually appealing game. I think the Hierarchy has the best-looking units, the Masari has the best-looking stationary structures, and the Novus have the most fascinating transportation system to watch. Special effects such as explosions, superweapon launches, hero special abilities, and so forth are well done.
Sound: Some good voice acting, distinctive music for each side, and appropriate sound effects. Each hero has personality, thanks to both the campaign story and their acknowledgment soundbites.
Documentation/Technical Issues: The manual, while functional, leaves out a lot of information. For example, there is no specific information on research trees, Novus patches, Hero abilities, and the like. Fortunately, you can find all of this at the Petroglyph website, and the in-game tool tips are useful. But this really should have been at your fingertips in a manual, or at least a .pdf file on the game dvd. I have had no technical issues with this game. No crashes, freezes, black screens, nothing. The delayed release date apparently allowed Petroglyph to polish the game pretty well.
Value/Recommendation: In my view, this is the best RTS game to hit the market this year. The developer took a lot of chances by making the 3 races so vastly different, but it really works well. Actually, the game is quite balanced for a new release, though I suppose there will be some tweaks in forthcoming patches. If you like getting into the single-player content of a RTS game, there is a lot to like in this package. A gold membership with GFWL is a bit more difficult to recommend at this point. It all depends on how big GFWL becomes over the next couple of years and how well the gold membership can be justified (I got a one-month free trial of gold membership with the game, which I suppose is standard). Anyhow, I highly recommend this game to anyone into RTS games (you might want to try the demo first, though).
Pros:
+Three very diverse and fun races
+Great graphics and sound
+Well-done global scenarios mode
+Competent skirmish AI
+Hero Units
Cons:
-Decent but unimaginative campaign
-Camera perspective may take some getting used to
-Inability to set unit formations
-GFWL may hamper multiplayer appeal
-inadequate manual
Overall Score: 4.25 stars (out of 5)


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Save the world or destroy it as you take charge of several unique factions with awesome powers and spectacular units. Control massive-scale alien war machines that are fully customizable. With on-the-fly tactical customization, you can dynamically swap out weaponry, rework your tech tree, and retrain units in the middle of combat to thwart your foe and seize the advantage. This advance on the traditional rock-paper-scissors model of balance gives players even more control over how they respond and adapt to their opponent's strategies.Universe at War: Earth Assaultfeatures large-scale environmental destruction in a persistent world - level a city and when you come back, the area will still be a smoking ruin. Here, though, the environments you are fighting for are close to home, as you wage war across familiar Earth landmarks and cities. The entire globe is at your command, as you manage resources, armies, and territories in the real-time strategic mode. As your heroes lead your forces into enemy territory, you will be taken into fast-paced tactical battles where the emphasis is on combat and action. A seamless integration of both the strategic and tactical mode allows you to call in reinforcements from other territories while engaged in ground warfare and take tactical troops back to the strategic level when you win so you can use them in later battles. Universe at War: Earth Assaultfeatures innovative new multiplayer features inspired by today's top MMOs and competitive online environments, giving players achievements, rewards, and medals but in a balanced environment. Each of the game's factions will have unique paths to victory with completely different styles of play, allowing players from across the globe to battle it out in persistent-style online "campaigns" for ultimate faction supremacy.

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Star Wars Arcade Review

Star Wars Arcade
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Very few mediocre games were released for this crappy addon this was one of them. This is one reason i am considering getting a 32X again.

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Star Wars Episode 1 Racer Review

Star Wars Episode 1 Racer
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This game seemed to come out of nowhere. I like to think that I know what's coming out when in the game world, and the sudden release of Pod Racer on the same day as Episode One made me a little wary. To be honest, Lucas Arts hasn't been the bread and butter in the game industry. Therefore, I was skeptical. Would this be a graphical tour de force or a shoddy port? Well...to be honest..it's a shoddy port. In an entire year for its development, Lucas Arts took a watered down PC version of Racer and slapped it onto a GD ROM. So now the big question is, should you buy it? Your decision to buy it should be based on your experience with this game. If you already own a version of it either on the N64 or the PC then you can look over this title and onto something a lot more tantalizing. However, like me, if you have never gotten your grubby mits on it, and you're a Star Wars fan to boot, then you should at least give it a rent. Let me go through the good stuff first. First of all the music is fantastic. Its tracks taken directly off of the Star Wars Episode One Soundtrack. The sense of speed in this game is amazing, causing motion sickness all around. Pay no attention to the back of the box. One of my friends was going 700mph at one time! The races start off easliy and get extremely competitive, and each time you initially take first place in a race you unlock a pod. The multiplayer is also smooth and very entertaining. With roughly 20+pods and 21 tracks to choose from, this will keep you busy for awhile. Ok, now for the bad. First of all, this is one of the ugliest games ever seen on the DC. I'm sure even a PC could have better graphical displays for this game. Lucas Arts did very little to even use the tiniest fraction of the DC's capabilities, which made me cry after seeing Sega's arcade version of Pod Racer (which runs off the Naomi board and is absolutely gorgeous). The framerate is at 30fps. First of all, that's unacceptable. Every DC racing game, especially this one, should run at 60fps. A game that advertises speed as one of its main seller should be flying when you fire it up, and we all know what the DC is capable of (we've seen Code Veronica, Sonic, and Soul Calibur). Shame on Lucas Arts for not beefing this bad boy up using the DC's power. They are truly messing up royally, especially since their last great Star Wars hit seemed to be Jedi Knight a few years ago. If I were George Lucas I wouldn't let graphical crap like this out of the door. This is actually a step back in visuals for the DC. It hovers in the "good enough" category. For my DC, that's unacceptable. Whew! So after all of that, am I going to keep this game? Hell Yeah! Hey, asside from its graphical flaws, I realized that it was good enough, and frankly the game's fun to play. I recommend it to anyone who likes racers, star wars, or is searching for a new experience. However, I seriously recommend that we write Sega and beg them for not only a version of THEIR PODRACER, but STAR WARS ARCADE as well. Lucas Arts has shown me that they can't handle the Star Wars License anymore. Lets leave it to a company that knows how to make great video games.

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At last! The first Star Wars game for the 128-bit Dreamcast letsyou participate in the famous podrace sequence (which was the critical highlightof the 1999 film Star Wars: Episode I, The Phantom Menace). Theselightning-quick vehicles are capable of reaching simulated speeds of up to 600miles per hour, while skimming a mere 4 feet above the ground. You can racealone or against a friend in split-screen mode, on over more than 21 coursesamong eight worlds. Take the controls as Jedi-to-be Anakin Skywalker, or any oneof over 20 podracers, and feel the full-force blast--while avoiding hazards suchas methane lakes, meteor showers, and the unfriendly Tusken Raiders.

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