Showing posts with label bad game. Show all posts
Showing posts with label bad game. Show all posts

Universe At War: Earth Assault Review

Universe At War: Earth Assault
Average Reviews:

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I learned about this game late in the development cycle. I am a huge fan of real-time strategy games, having played all of the major ones (Warcraft, Age of Empires, Dawn of War, Command & Conquer, Battle for Middle Earth 2, etc.). I usually try all of the games that release a demo first and was impressed with the demo for Universe at War (UaW), even though it didn't include a sample skirmish mode. I decided to get this game and certainly do not regret it. While quite good, it still needs a few tweaks, which is to be expected with a new release. But it's a welcome addition to a genre that has had too many duds as of late.
Gameplay: This game features the three most diverse races that I have ever seen in a game. The Hierarchy fields massive, ominous walkers that double as both assault units and production buildings. The Novus are a robotic race that is highly mobile, thanks to the ability to construct "flow" networks. The Masari--supposedly the inspiration behind human civilizations--feels a bit more convention in RTS terms, though they are still quite unique with light-dark fighting modes, no resource-collecting, and the best-looking buildings (besides the walkers) in the game. This is not like your typical RTS game, where if you can master one race then you can play them all. Each race offers a very different gameplay experience, which should add a lot of shelf-life to UaW.
The game comes with a few different gameplay modes. For single-player, there is the campaign, a Risk-style global scenarios mode, and skirmish. The campaign allows you to play all three races, in addition to the beleaguered humans whose planet has become a battlefield for aliens. It's a good story with decent missions, though the missions are fairly conventional for an RTS game (i.e., build a base, destroy enemy base, kill enemy leader, escort this VIP, etc.). There are 20+ missions in all, which will introduce the basic gaming concepts. Additionally, there is the global scenarios mode, which is well done. This is similar to the strategic layer of games like Rise of Nations, W40K: Dark Crusade, and the Total War series, where you can move armies around a global map and initiate real-time battles when you invade a territory occupied by an opponent (or vice versa). Finally, there is skirmish mode, which can be customized in a number of ways. There are about 20 maps, with the usual overabundance of 2-player maps. Any battle that lasts any amount of time can become epic in proportions, much like the end-game of Dawn of War or Battle for Middle Earth 2 where super-units and devastating special powers come into play. At that point, you might end up witnessing upgraded Hierarchy Walkers stomping around the map, or a fully functioning and expanded Novus flow network zooming Novus forces all over the place, or strategic use of the Masari light & dark modes that can suddenly turn a battle. That's in addition to special abilities for nearly every unit, flexible research trees, superweapons, 3 distinctive heroes for each race, and so forth. It all comes together really well to offer some exhilarating gameplay.
The game has only a few minor flaws that should be mentioned. In my opinion, most of these issues do not affect gameplay, but some might be annoyed by them. The interface works pretty well and does not obstruct the view, but it will take some getting use to regarding knowing how to do certain things quickly. There are hotkeys that are helpful and can be customized. The camera perspective is pretty typical for most RTS games, but the huge size of the walkers can make things a bit claustrophobic occasionally. Also, there is no way to set unit formations (though some units like Ohm bots automatically line up). I don't really miss these options, but some might. The game can require a good amount of micromanagement at very competitive levels, since every unit has special abilities, research choices can be changed on the fly, Heroes require attention to get the most out of them, and so on. If you are serious about playing online or beating the computer (the AI is pretty decent) on the hard setting, I suggest that you master one race at a time.
A word about online play. I don't typically play online, and UaW will probably not be any different. There is enough single-player content here to justify buying the game, and the modding tools should be out soon. However, for online gamers, it should be known that this game operates through the Games for Windows Live (GFWL) system. You can sign up for a silver membership and play custom skirmishes for free, but you'll need a $50/yr gold membership to play ranked matches, stat keeping, etc. In 2-3 years from now when many games will probably be using GFWL, the fee may be justifiable assuming that the service is good. However, for now, I would settle for the silver account and see what happens. It's too bad that this otherwise great game had to be a test case for GFWL. I really hope that the decision to go with GFWL is not a fatal blow to the game's online potential, which is huge.
Graphics: Beautiful game, period. It looks as good as any modern RTS game. It doesn't have the fantastic unit animation of Dawn of War or the moody, artistic maps of Battle for Middle Earth 2, but it's a visually appealing game. I think the Hierarchy has the best-looking units, the Masari has the best-looking stationary structures, and the Novus have the most fascinating transportation system to watch. Special effects such as explosions, superweapon launches, hero special abilities, and so forth are well done.
Sound: Some good voice acting, distinctive music for each side, and appropriate sound effects. Each hero has personality, thanks to both the campaign story and their acknowledgment soundbites.
Documentation/Technical Issues: The manual, while functional, leaves out a lot of information. For example, there is no specific information on research trees, Novus patches, Hero abilities, and the like. Fortunately, you can find all of this at the Petroglyph website, and the in-game tool tips are useful. But this really should have been at your fingertips in a manual, or at least a .pdf file on the game dvd. I have had no technical issues with this game. No crashes, freezes, black screens, nothing. The delayed release date apparently allowed Petroglyph to polish the game pretty well.
Value/Recommendation: In my view, this is the best RTS game to hit the market this year. The developer took a lot of chances by making the 3 races so vastly different, but it really works well. Actually, the game is quite balanced for a new release, though I suppose there will be some tweaks in forthcoming patches. If you like getting into the single-player content of a RTS game, there is a lot to like in this package. A gold membership with GFWL is a bit more difficult to recommend at this point. It all depends on how big GFWL becomes over the next couple of years and how well the gold membership can be justified (I got a one-month free trial of gold membership with the game, which I suppose is standard). Anyhow, I highly recommend this game to anyone into RTS games (you might want to try the demo first, though).
Pros:
+Three very diverse and fun races
+Great graphics and sound
+Well-done global scenarios mode
+Competent skirmish AI
+Hero Units
Cons:
-Decent but unimaginative campaign
-Camera perspective may take some getting used to
-Inability to set unit formations
-GFWL may hamper multiplayer appeal
-inadequate manual
Overall Score: 4.25 stars (out of 5)


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Save the world or destroy it as you take charge of several unique factions with awesome powers and spectacular units. Control massive-scale alien war machines that are fully customizable. With on-the-fly tactical customization, you can dynamically swap out weaponry, rework your tech tree, and retrain units in the middle of combat to thwart your foe and seize the advantage. This advance on the traditional rock-paper-scissors model of balance gives players even more control over how they respond and adapt to their opponent's strategies.Universe at War: Earth Assaultfeatures large-scale environmental destruction in a persistent world - level a city and when you come back, the area will still be a smoking ruin. Here, though, the environments you are fighting for are close to home, as you wage war across familiar Earth landmarks and cities. The entire globe is at your command, as you manage resources, armies, and territories in the real-time strategic mode. As your heroes lead your forces into enemy territory, you will be taken into fast-paced tactical battles where the emphasis is on combat and action. A seamless integration of both the strategic and tactical mode allows you to call in reinforcements from other territories while engaged in ground warfare and take tactical troops back to the strategic level when you win so you can use them in later battles. Universe at War: Earth Assaultfeatures innovative new multiplayer features inspired by today's top MMOs and competitive online environments, giving players achievements, rewards, and medals but in a balanced environment. Each of the game's factions will have unique paths to victory with completely different styles of play, allowing players from across the globe to battle it out in persistent-style online "campaigns" for ultimate faction supremacy.

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Star Wars the Clone Wars: Republic Heroes Review

Star Wars the Clone Wars: Republic Heroes
Average Reviews:

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Unfortunately, what seems like a natural opportunity to extend the experience of the Clone Wars cartoon series turns out to be wasted in every way. The controls, level design, camera direction and AI in this game are all so painfully bad that I'm actually a little surprised it got past the quality control department at LucasArts. The forward progression that you are constantly prompted to (by Yoda who for some reason freezes your screen about every 15 seconds in the first level to explain obvious things to you, i.e. you have a lightsaber that you can use) is confusing, the camera betrays you regularly by shifting its position and zooming at unexpected moments (which makes aiming all but impossible for the shooting sections), and the special abilities such as "droid-jacking" are essentially useless because they're so weak and frequently hard to perform. The game does a lot for you, trying to make jumping and combat easy by letting you button mash, but for a game that seems like it wants to play itself for you it's surprisingly difficult to manage your character in or out of combat. And don't expect your computer controlled padawan to help you in any of the battles, mine just stood there looking dazed half the time and died repeatedly during the first boss battle without even attempting to fight.

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Story Star Wars The Clone Wars: Republic Heroes lets Star Wars fans youngand old live out the sweeping galactic adventures of the Clone Wars. Forthe first time ever, players can fight as their favorite Jedi and clonetroopers from the preeminent animated television series – from familiarfaces like Anakin Skywalker to new heroes like Clone Captain Rex. A brand-newstoryline, which bridges the gap between season one and two, takes the playeron a multifaceted adventure to stop a mysterious techno assassin\'s destructiveplot. Built around two-player cooperative action, the accessible controlsand family-friendly gameplay bring Star Wars fans across generations togetherlike never before to fight the evil Separatists and restore peace to thegalaxy. Gameplay Gameplay in Star Wars the Clone Wars: Republic Heroes is mission-based.Players can choose to approach the action as either a Jedi or a cloneclass character. Playing as a Jedi you have access to eight playable characters,and as a clone you play as one of a group of clones. The game was developedwith co-op play in mind, which means players can more or less count onnever fighting alone, which is a good thing considering the hordes ofbattle droids and other enemies you will face. The game also featuresa puzzle-solving gameplay component, as well as an upgrade system basedon the collection of "Force Orbs" scattered throughout the game environment. Weapons and Combat Keeping with the games' user friendly approach, the control scheme hasbeen designed with Jedi character's lightsaber and force powers, as wellas clone characters firing trigger accessible from a single input source.Because of the difference in the character classes weapons, combat differsdepending on the class chosen. Due to their reliance on the their lightsabers,Jedi will mostly engage enemies at close range, although force power attackscan allow for more distance from targets. In addition, utilizing Jedipowers at point blank range players are able to engage in "droidjacking,"which allows a Jedi to take control of a droid's weapons system and otherabilities. On the other hand, clone character combat relies more on firepower,utilizing a variety of blaster type weapons and thermal grenades, althoughclones are able to acquire heavier weapons, such as miniguns and rocketlaunchers as the game progresses. Because of the projectile nature ofthese weapons clone character combat can be fought as a variety of distances. Key Game Features
Experience an all-new and exciting Clone Wars storyline that bridges the gap between season one and two of the TV series as you learn more about the mysterious bounty hunter Cad Bane and hunt down the all-new Skakoan super villain Kul Teska.
Play as your favorite Jedi heroes including Anakin Skywalker, Obi-Wan Kenobi, Ahsoka Tano, Mace Windu, and Kit Fisto.
Slice and dice your way through Separatist droids with your lightsaber and Force powers and use your agility to perform amazing leaps and navigate levels filled with interactivity.
Turn your enemies into weapons as you commandeer droids and use their unique abilities to blast enemies and solve puzzles as a Jedi.
Be part of an elite clone trooper squad with unique gameplay that puts firepower at your fingertips. Blast droids and unleash devastation with heavy weapons like rocket launchers and thermal detonators as Commander Cody, Captain Rex and all of your favorite clone troopers.
Compete against a friend with in-level challenges for rewards and points to be spent to upgrade your character and unlock bonus items.


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Star Wars: The Force Unleashed II Review

Star Wars: The Force Unleashed II
Average Reviews:

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I have read some of the other reviews listed and we all seem to have the same thing in common. We enjoy the gameplay, however the overall game falls severely short. I'm not going to go into everything I liked about the game, however I feel the need to list some of the shortcomings.
Maybe it's nitpicking, but none of the cinematics shown in the commercials or the original trailer are part of the game. It might not be huge, but that was what got me so excited to purchase the game in the first place. Apart from that, the game is cut severely short. I have seen reviews showing 7 - 9 hours of gameplay, however I work at night and take care of my newborn during the day. I get between 1 and 2 hours of "me time" to sit and enjoy my xbox. I started the game on Wednesday and finished on Thursday. At most, a good 4 hours. I was shocked that the game ended when it did, during the "final" battle, I actually thought it was the mid point and very disappointed when I realized it was already over.
Don't get me wrong, I did love the gameplay, graphics and sound, but someone definitely dropped the ball when it came to content. If you are going to buy this, make sure you either wait for a price drop or use a promotional credit from other games to offset the cost...

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The Epic Saga Continues The Star Wars Saga continues with Star Wars: The Force Unleashed II, the highly anticipated sequel to the fastest-selling Star Wars game ever created, which has sold more than seven million copies worldwide. In Star Wars: The Force Unleashed, the world was introduced to Darth Vader's now fugitive apprentice, Starkiller-the unlikely hero who would ignite the flames of rebellion in a galaxy so desperately in need of a champion. In the sequel, Starkiller returns with over-the-top Force powers and embarkson a journey to discover his own identity and to reunite with hisone true love, Juno Eclipse. In Star Wars: The Force UnleashedII, Starkiller is once again the pawn of Darth Vader-but insteadof training his protégé as a ruthless assassin, theDark Lord is attempting to clone his former apprentice in an attemptto create the Ultimate Sith warrior. The chase is on - Starkilleris in pursuit of Juno and Darth Vader is hunting for Starkiller.

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