Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Ar Tonelico: Melody of Elemia PS2 (Rare Artbook & Slip Cover ONLY) (Game Sold Separately) Review

Ar Tonelico: Melody of Elemia PS2 (Rare Artbook and Slip Cover ONLY) (Game Sold Separately)
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This game is best JRPG this game have Great Eclectic soundtrack cool Flashy attack animations Also Artbook show Characters and new different cloths and Dresses for Girls show enemy profits, characters profits, and song's magic. I go to say this game 10/10 awesome ^_^Also this game will be on Cross Edge come out this year May 19, 2009 if not they postposed this "Cross Edge game for PS3.

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Mass Effect (Xbox 360) Review

Mass Effect (Xbox 360)
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I can not put into words how good this game is. Story, characters, shooter gameplay, and rpg elements all come together perfectly in this masterpiece. This game will pull you in through the main story and drive you to find and do all the side quests until you finally come to one of the most thrilling final mission lines of any game I have ever played. Once it is over you are only left with one question. Should I play it again right now or move to Part II of this certain to be epic trilogy.

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"Mass Effect" is a science-fiction action and role-playing game (RPG) created by BioWare, the commercially and critically acclaimed RPG developer of "Jade EmpireTM" and "Star Wars: Knights of the Old Republic." "Mass Effect" delivers an immersive, story-driven gameplay experience with stunning visual fidelity. As one of the first human beings to step onto the galactic stage, you face a grave threat that may destroy all of civilization. Your job is complicated by the fact that no one believes that there is any threat at all. Travel across an expansive universe, exploring the uncharted corners of the galaxy, searching for pieces of the truth in order to discover how to defeat the coming destruction.

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Bully Review

Bully
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Bully may very well be one of the most controversial games of all time simply based on the fact that Rockstar made it. With only a name to their game, it was turning heads. People feared the worst. Mostly that the game would be as violent as Grand Theft Auto, but in a high school setting.
Let me set some minds at ease. There are no guns. The game doesn't even have any blood. Also, you can't kill anyone. Lastly, violence is rather discouraged.
You do not play the Bully. Instead you assume the role of Jimmy Hopkins, a boy trying to survive at Bullworth Academy. He's basically your run of the mill student. Your task inside the school is the same as they are for just about every student in high school. Pass your classes and stay out of trouble. Going to class actually is enforced for a time. Your classes are mini-games that you'll play. You're allowed to try and ditch class but there are consequences for not going. However, in this game you'll want to go to class just because participating in said class is actually fun, and can improve your skills. The mini games are fun and addictive. After a while it's no longer enforced, which I actually found rather sad. The aspect of going to class doesn't get nearly enough attention, but the mechanic works.
Outside of class, however, is where the game really begins to shine. If you're familiar with the gameplay of Grand Theft Auto, then you'll easily adapt to Bully. For starters, each and every student at Bullworth Academy has a unique personality. You'll make friends and you'll make enemies. The missions are fun and quite an experience. The game is original. Even better, the story sequences are filled to the brim with humor, quite simply it's one of the funniest games I've played.
In addition, you can also venture outside of the school. Jimmy can get a job to help him buy food and other things, and he's able to help people around town do some of their errands and chores as well. You'll also be able to date, go play some arcade games and plenty more. All the things most high school students do.
Jimmy isn't without a mischief. He's got a slingshot, a bat and a few other things he can use. Again, you can't kill anyone with these things, and eventually the objects will break anyway. Besides, if you beat up a kid, you have to serve detention. Part of the point of the game really is staying out of trouble.
The game also takes on a more realistic feel. There's a clock in the corner that shows you what time it is. If you're caught wandering around the school after hours there are consequences. If you stay out too late, you'll actually get tired and fall asleep.
The game looks and sounds brilliant. Fantastic voice acting really brings the story to life. The game also has some great visuals. The school and environments look astonishing.
Bully is a great game to be sure. It's almost like an interactive teenage drama come to life. A lot of the game is humorous and fun. But most importantly, it isn't Grand Theft Auto and it does stand on its own.

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MODEL- 27807VENDOR- TAKE-TWOFEATURES- Bully PS2 You are not going to take it anymore. From edgy publisherRockstar's Vancouver development team comes this dark comedy setin the most vile and sadistic setting yet in a Rockstar videogame:the schoolyard. As a troublesome schoolboy you will laugh and cringe as you stand up to bullies get picked on by teachers playpranks on malicious kids win or lose the girl and ultimatelylearn to navigate the obstacles of the fictitious reform school Bullworth Academy.-- SPECIFICATIONs ---------------------------------------ESRB Rating : T for TeenGenre/Category: Action/AdvetureSystem: Playstation 2Number of Players : 1On-Line Compatible: No

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Infinite Space Review

Infinite Space
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Infinite Space is hands down the single best RPG adventure on the Nintendo DS. It's possibly the best game to arrive on Nintendo's dual screened moneymaker.
It's got almost everything you could want in such a game. An epic, galaxy spanning plot. A huge cast of memorable characters that really grow on you as the game stretches onwards. An amazingly huge world that will have you exploring for hours on end! And the game itself is incredibly long! Expect to spend over 60 hours on the game unless you're skipping everything to race for the end.
What the game doesn't have is a decent in-game tutorial, and it shows in a lot of the reviews you read here, and even in the professional gaming media.
Lots of frustrated gamers and reviewers complaining about the game's steep difficulty, how even the random encounters on the way between planets wind up being grueling. People claiming that battles rely too much on luck, with most of their shots missing entirely. Many people don't know about the fatigue bar, individual weapon ranges, character skills, fleet formations, and everything else that the battle system is built on. Crucial information if you want to get very far in the game.
To be fair, all that information is in the instruction manual, and in tutorial trailers released by Sega prior to the game's release, but let's be honest. Most people don't read the manual, and most people who get frustrated aren't going to go looking for a YouTube tutorial video. They're just going to assume that the game is insanely difficult. The game would be receiving much higher review scores if it had a proper in-game tutorial to explain everything you need to know.
The reality is that the game actually isn't that difficult at all, once you understand the basic gameplay mechanics. If you own the game, and gave up in frustration I'd recommend searching YouTube for those tutorial trailers. If you don't own the game, and epic space adventure sounds right up your alley, then I'd highly recommend Infinite Space. Aside from the lack of a tutorial, it's the best game to land on the DS in years.

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From the same creative minds that brought you Steel Battalion, PlatinumGames and Nude Maker, have once again joined forces to bring you Infinite Space, an epic sci-fi RPG with an engaging battle system. Embark on a space adventure and play as a young space explorer named Yuri. Command a fleet of spaceships and battle against enemies from tyrannical dictators to deadly space pirates, all in the midst of a galaxy on the verge of war; as you search the universe for a mystical epitaph that is known to have power to change the world. In this heroic space saga, follow Yuri on his path to becoming a man powerful enough to prevent another war and possibly universal annihilation! ESRB Rated E for Everyone.

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Interplay's 10 Year Anthology Review

Interplay's 10 Year Anthology
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These titles are from an era of computer games that relied as much on the user's imagination as graphics and sound, so the plots and storylines are what made these games classics stand out above all else. No fancy graphics, sound, or user interface, just award winning character development and creative alternatives to the average hack n' slash of the day. Finally, every single one of the manuals for these is available online (most in pdf form), so there is no excuse to not revisit your favorite Interplay games with this release.


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Lego: Universe Review

Lego: Universe
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First, the pro:
-Entertaining characters, animations, and ideas.
-Some good instruction/tutorial aspects, but. . . (see cons)
-Build modes are good for creative expression and a must for a lego game, but. . . (see cons)
-Cute pets.
Now the cons:
-Many of the instruction/tutorial aspects become annoying, almost to the point of frustrating, since the are location triggered and repeat every single time you pass that location. The pop-up type are only slightly annoying, while the slow-camera-pans are incredibly frustrating the 50th time you see them.
-Build modes: while there is a lot of freedom, the interface/camera can be awkward. There are even some parts that I've never been able to figure out how to line up and connect. One example would be the medium rock monster II body and medium rock monster II arm, obviously meant to go together, do not line up as there is no way to "lift" the arms off the ground.
-SHORT. Very short. The amount of actual content in the game is not worth a monthly fee. I completed every quests (except those which require 3 or more people to happen along at the same time, such as the racing quests) within the first week of playing (I pre-ordered and started playing with the early founder's launch, not the general launch). I had also collected all pets and a completed a very large majority of the achievements. This was with approximately 18-20 hours of game-play that included traveling to every vendor and standing around browsing their entire inventory, playing the pirate shooting gallery mini-game at length, spending time building on my properties, and standing around grinding the same monsters over and over in order to collect infected bricks and faction tokens (more on those later).
-MMO? Where's the MMO in this game. Let's look at what makes an MMO different than a single player game.
-Grouping: Nope. No grouping or teaming. . . other than getting lucky and having someone else join in a couple of the instanced mini-games at the same time you are doing them.
-Auction or item sale mechanism: Nope. There is a direct person to person trade mechanism. That's all.
-Chat with others: Well, you can send a "tell" or "whisper" type private message that creates a private chat channel, if you have someone specific with whom to chat. Then there is the "local" chat; this is a general open-world chat that is only seen/heard for a very, very short distance. That's a about it for chat avenues, but what about chat content? Being a game intended for a younger audience, a somewhat restrictive chat filter is expected. Unfortunately, being that it's a white-list system rather than a black-list system, it's overly restrictive. The difference is that a white-list system is one of specific inclusion, rather than one of specific exclusion. The result is that you cannot even say the names of other players or even the names of the monsters themselves at this point. "Where would I find 5 (or five) spiderlings to finish this quest?" becomes "Where would I find fingers on my hand of the long leg things to finish this quest?" (numbers, in numerical or alphabet, are restricted as a way to prevent kids from disclosing private info). Of course, you have to get lucky enough to be near to someone long enough to type this out.
-Factions, tokens, and gear: In a word, pointless.
-Factions give you specializations; classes in other games. All attributes are linked to gear, including your the skills/powers you get from specializations. So, this leads to:
-Gear: your faction specialization gear isn't the strongest gear in the game. Once you've completed all of the quests, and a large number of achievements, you'll find that you are better off using some of the reward gear from these instead of the faction gear (at least, in the case of the specialization I played), even though you forgo the powers given by specializing. And how do you get your faction gear, anyway?
-Faction tokens; the only MMO mechanic actually included in the game. Unfortunately, it's probably the worst one they could have included. You may know this mechanic as "the grind". In order to buy the faction gear, you have to collect and spend faction tokens. This is the only reason to pay a monthly subscription, since it will most likely take you months to collect enough tokens to get all of your gear. . . But then, see my previous point about gear. I will say that each faction has useful, inexpensive consumables that can also require faction tokens to purchase.
In short, what is there is generally fun and well done, there just isn't much of it, and it's not much of an MMO. Some of the critiques I have will surely be addressed in future patches (such as balancing the gear to make specializations worthwhile, which I'm sure they are working on and is probably part of the reason the third specialization for each faction has been delayed, and grouping, which they have said will be added in the future). They have also said that they are going to release frequent content additions. Unfortunately, with as small as the initial game is, I don't think they will have many subscribers left playing by the time they get there.

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Colony Wars Review

Colony Wars
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This game, after so many years, remains the finest space combat shooter on any console. It's depth and variety rival even the PC greats. The branching story and hours of background material provide more of an experience rather than a console game. The cutscenes and voice acting are excellent, and the pace is just right! For those who have never played this wonderful game, I highly recommend it!

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"Be Warned this is an Imense game and one of the best we've seen in this genre"

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Sakura Wars: So Long, My Love Premium Edition Review

Sakura Wars: So Long, My Love Premium Edition
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Sakura Wars is part of a long running series that, from what I have recently learned, was pretty prominent on the dreamcast and on into the PS2 era due to hybridizing dating sim elements (relationship building, player choosing responses to text prompts similar to KOTOR, and rewards/detriments for not building some kind of relationship with the other players) with solid srpg gameplay. That was a long sentence. Anyway, this is the latest installment of this game. I am not a fan of the series by any means-the previous games are all in Japanese, and I don't plan to learn that any time soon. So why did I pick this one up, and rate it so highly?
Two reasons-PS2 releases are getting more and more scarce monthly (and I love my black box), and the sheer novelty of the game. I have been at this game for a number of hours and so far, I don't regret the purchase in the slightest.
The graphics are solid (with still shots that change to reflect facial expressions and changes in situation), the voice acting is entertaining (and, if you get the premium pack, you get the full Japanese voice as well as the American on two separate game disks-that's right-YOU GET TWO COPIES OF THE GAME), the amount of engagement during conversations varies from button mashing, keeping meters up trying to be convincing, and other controller-based mini games (so you really can't get too bored with it), the transitions between fmv, conversation screens, and in game activity are really well handled, and the combat is awesome. The first fight took me nearly an hour, starting as a ground-based assault and moving to a space battle above the statue of liberty. This is where the relationship part of the game pays off, as my strong relationship with one of the other characters let us pull of a wicked group attack. Pretty ambitious stuff here.
One last note on the combat-I have to be honest here. One thing I hate about SRPGs in general is the grid-based movement and attack system. People don't move in plus signs. SW lets you move free-form, spending points for movement in any organic shape you want, in any direction you want. In the ground battle I was talking about, I had one of my party slip around the enemy up some stairs and attack from the side while the rest of the group used long range attacks. Very satisfying feature and added a lot to my sense of engagement with the game. Your space battles are done very similarly as well, though limited somewhat by dimensional space.
My only real gripe with the game is how long it takes at times to get to the action. But the setup work you are doing beforehand with party interaction makes sense, so this complaint is minimal at best.
Like I said earlier, the field is getting pretty empty in terms of PS2 games, with original releases being even more scarce. I figure if enough people buy this one Sony will get the idea of continuing this sort of thing for its loyal fan base. BUY IT-I am loving seeing this one at the top of so many best seller lists right now (even if I know the reason behind it).

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Guild Wars Game of the Year Review

Guild Wars Game of the Year
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Guild Wars is a very solid MMORPG that strongly encourages team play. The graphics are top-notch (if not up to the cartoon levels of World of Warcraft), the play addicting, and it's well-balanced. With no monthly fee, it's one of the best bargains in the MMORPG world. I take off a star and a half for the forced team aspect as well as the focus on pure fighting versus creating a world, but add 1 back for the value proposition so give this 4 and half stars, or a 4/5 fun/overall split.
This is a tough game to master with no outright 'uber' classes. Players choose 2 of 6 fairly standard basic professions (1 tank, 1 mezzer, 1 healer/defender, 2 nukers, 1 mezzer/nuker) with the second profession lacking one of the strongest attributes of the primary (including which armor you can wear and runes you can use). As you level, besides gaining hit points you do two things - specialize in the various basic class attributes and gain access to the real key: skills. You're limited to a certain number of active skills while in combat, so strategy and careful character building take precedence over getting to level 20. Experience to buy skills can be gained through basic PvE, missions, or PvP. Using a small set of skills wisely along with picking and choosing your attribute development is far more important than getting all the 75 skills available to each profession. This is definitely not a game that is easy to blindly powerlevel.
Cleverly designed, this sidesteps a lot of the problems surrounding the genre. Rather than deal with constant kill stealing, maps and missions are instanced, and you don't have to spend a whole slug of time traveling between regions. (Once you've been to a locale, boom, it's yours.) Recovery time is minimal as is non-combat time. You don't need to spend time harvesting mats and begging a friend to make your next weapon. Instead, kill things, complete missions, and you can bring mats straight to the NPC crafter to make a custom weapon (that can only be equipped by you, likely eliminating much of the secondary market for gear in this game.)
My reservations are four fold but minor. First, the way to truly advance in this game is through missions - and the only way to accomplish many missions is in a balanced team. Thus, you're basically forced to group despite the nominal ability to solo. This really means you have to figure out proper character development early - rather tough with your first few characters until you find a good guild, and frankly, sometimes many of us feel like playing solo. Second, the lack of any real crafting system here means you fight...and fight...and fight. CoH has done well with a similar model (without the PvP aspect) and it's worked well - not to mention the biggest headaches in most MMORPGs are the messes created with a bad item creation system - but if you enjoy socializing more than fighting (the typical harvester/crafter) this isn't the game for you. Third, the game really revolves around PvP much more than PvE for the above reasons - so if you're looking for a game without conflict, this isn't it. Finally, while the focus on instanced events does prevent many of the problems found in most other MMORPGs, it also reduces the multiplayer aspect except in non-instanced locales like towns. The net effect of all of these is to slightly dilute the 'world' aspect, and for those looking for total immersion this may not be a perfect match.
Still, this is a great game and deserves 4 1/2 stars, and if you're looking for an alternative to the hordes of WoW that strongly encourages teaming this should be at the top of your list. One final note: this actually runs quite well even on my soon-to-be discarded Athlon 1100 and is geared towards doing well on slightly older systems - and even 56k modems! - unlike most new games. Big plus.

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Presenting Guild Wars a Competitive Online Role Playing Game with an emphasis on tactical combat.In single player multiplayer and guild-based missions players will explore a fantasy world while pursuing professions and gaining skills that help them develop and advance their unique character.Guild Wars is the first title from Seattle-based ArenaNet which was founded by key members of the creative teams behind the hit games Warcraft StarCraft and Diablo as well as Battle.net the most-successful gaming network in the world.Guild Wars offers cooperative group combat single player missions and large head-to-head guild battles.While each combat experience will be different achievements will be permanent so that the character grows and progresses over time.Unique items special abilities and a wide variety of skills add meaningful value for the player and for his comrades.Missions are not scripted adventures but are tactical battlegrounds where victory or loss is determined by skill and teamwork.Free Online Play (Internet Connection Required)System Requirements:Minimum: Windows 98/Me/2000/XP 800 MHz Pentium 3 or equivalent 256 MB RAM GeForce 2 class video card with 32 MB RAM 250 MB hard drive space Internet connectionRecommended: Windows 98/Me/2000/XP 800 MHz Pentium 3 or equivalent 256 MB RAM GeForce 3 class video card with 64 MB RAM 250 MB hard drive space Internet ConnectionFormat: WIN XPVISTA Genre:ENTERTAINMENT UPC:892566000507 Manufacturer No:FGXP000501

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Phantasy Star Universe Review

Phantasy Star Universe
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The game itself is fantastic. A wonderful combination of RPG and action.
It has a variety of weapons and outfits to customize your character as you like, all with their own look; wonderful cut scenes and graphics for the overall game. Some of the missions can be a little tedious to do but I don't think it takes away from the overall quality of the game.
The online aspect is also a very good one as well. In theory, that is.
The few times I had the chance to play with other players, it was fast paced and exciting - something you don't get in a lot of online RPGs. However, the player base for the PC/PS2 community is a very, very small one. From what I've heard the Xbox players outnumber PC and PS2 combined. This wouldn't be so much of an issue if you were given the option to interact with the Xbox players as well, however PS2 and PC players are restricted to one server, while Xbox players are restricted to another.
On top of this, customer service is next to non-existent. For an online, pay-to-play game, this is shocking to say the least. I encountered a game stopping bug, and have had a petition requesting help from Sega up for the last month, with absolutely no response whatsoever but for the automated confirmation. Thus I have been unable to continue the main storyline.
Amazing game. Wonderful potential. And a lot of fun... if I could still play it.
If there were any moderators, customer service, or help from the company of any sort, it could have been an amazing game. But right now it's just sitting there, collecting dust.
Watch the Sega site before buying this one. If they ever get their act together, and actually TRY working on this one again, it'd be worth playing. Until then, don't expect more than the main story. And even then, if you're buying the PC based version, be ready for bugs.

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This time worlds collide!Product InformationIn a far away galaxy a brilliant sun is orbited by three planets. TheBurhal System is inhabited by humans and their creations: CASTs Newmans andBeasts. For 500 years there was war among the races then finally...Anera of peace and prosperity that has lasted 100 years. But now a darknessthreatens the universe. As the Alliance Military Force Fleet crumblesunder the SEED's superior might Ethan Waber begins a heroic journey to save hishome planet alongside the elite GUARDIANS.Phantasy Star Universe delivers a rich ever evolving world and will providehours of entertainment to both online and offline RPG enthusiasts. Single-playerfans will embark on an offline quest as Ethan Waber a 17-year old cadet intenton saving his sister from an invasion of mysterious life forces called THE SEED.While online players will create their own characters from a range of races andthen set off to explore all three planets in the Gurhal solar system.Fans will travel with a squad of other adventurers enter urban sprawls teeming with hundreds of other players and build their avatars into powerful warriors. Product FeaturesInterplanetary single-player adventure across 12 chapters.Three expansive worlds teeming with over 70 enemy species.Huge variety of online quests for a party of up to six players.Talk to various characters in the GUARDIANS Colony from small talk to something useful.As the story progresses you can change Ethan's type.Buy weapons and items at shops or use various facilities at the GUARDIANS Colony.As the game progresses you will be able to go to the cities on otherplanets.Windows RequirementsOnline play requires monthly fee and registration via a computer with an Internet connecti

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Sakura Wars: So Long, My Love Review

Sakura Wars: So Long, My Love
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Its more about your relationships with the other characters, but this is a great Japanese strategy/dating sim. Im glad they decided to port this to the Wii. The art is wonderful, the characters likable, and the game in entertaining for the most part. Note that action isnt the focus of this game so much as character interaction.

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Station Access Collection (Matrix Online, Everquest Evolution,Star Wars Galaxies Starter Kit, Everquest II, PlanetSide Aftershock) Review

Station Access Collection (Matrix Online, Everquest Evolution,Star Wars Galaxies Starter Kit, Everquest II, PlanetSide Aftershock)
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This is a good collection of games. Like the previous poster I had the same error when trying to install. Luckily I found a fix:
Open My Computer > C: > Program Files > Common Files.
Drag the folder InstallShield to your desktop.
Try installing the application again.
Once this was done, the programs installed fine.
As for the games, my favorite is Everquest 2 but all of them offer something interesting for MMO players. No one really has the time to play all of these games, but this a good inexpensive way to try them all out.

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If you really want to jump online for a massive gaming experience, The Station Access Collection is your complete ticket. This collection gives you five award-winning, massively multiplayer online games, with 30 days free game time for each included for new accounts. The Station Access Collection includes Planetside: Aftershock, Star Wars: Galaxies, The Matrix Online, Everquest: Evolution and Everquest II. All excellent and engaging games by themselves, this collection represents all the online gaming you are going to need for a long time.
Planetside: Aftershock Planetside: Aftershock is itself a compilation that includes PlanetSide, with the Core Combat expansion pack and the new BattleFrame Robotics action pack included. This game throws you into a futuristic all-out-war on the planetary continents of Auraxis, where you must engage your enemies in large-scale battles or tactical base assaults. Players must decide upon their allegiance and enlist in the army of their choice amongst three unique empires fighting for total domination. As battles are fought and experience gained, characters can choose to advance in more than 30 different combat specialties, including infantry, sniper, stealth commando, engineer, hacker, medic, pilot, driver and more. And with the new BattleFrame Robotics pack, players are put in control of giant mechanized robots, each with multiple weapons systems at their command.
Star Wars: Galaxies Star Wars: Galaxies lets you create a character by choosing from male or female versions of eight different Star Wars races, including humans and wookiees, as well as the fish-faced mon calamari, the bug-eyed rodians, and more. The most important part of the character creation process is choosing your starting profession, whether is be as the artisan, brawler, entertainer, marksman, or scout. Then you must grow your character by gaining experience points, not simply by generically killing monsters or completing typical missions you'll find in other role-playing games, but rather by repeatedly using the specific skills that are most important to your character. The basic starting professions actually branch off into more than 20 different advanced professions, which become available as you master the skill paths of your starting profession. It's easy to enter into combat in Star Wars: Galaxies, as characters need only venture a short distance from any of the various starting locations before they will run into myriads of creatures that can be killed for experience points. Star Wars: Galaxies' fighting characters have access to different special abilities that can cause more damage or hinder the abilities of their enemies in some way, and these characters will gain new abilities as they improve their skills. Thanks to its impressive visuals, authentic Star Wars music and sound effects, Star Wars: Galaxies will get you as close to living in the Star Wars universe as you'll ever be.
The Matrix Online The Matrix Online puts you directly in the middle of Matrix itself, a place also known as the Metro World, and the story line picks up after the conclusion of The Matrix Revolutions. It is a time of uneasy truce between humans and machines, with a third group called the exiles -- self-aware programs that have their home in the Matrix -- that further complicates matters. You play as a newly awakened "redpill," a human freed from servitude and made recently conscious of the nature of the Matrix and the state of the real world. Being human, you start out in the service of Zion, who'll help train you to survive and even thrive in The Matrix. But for you rabble rousers, you'll soon have the option of choosing to align yourself with any of the three organizations vying for domination of the Matrix. One of the more compelling features of The Matrix Online is how it doesn't force you to lock yourself into a particular character profession; instead the game allows you to customize your character's proficiencies and make dramatic changes to your skill set on the fly. Also, each character's set of statistics, such as perception and belief, predispose them toward one style of play or another. Gameplay is primarily turn-based combat that occurs during randomly generated missions in search of targets or objects. You earn currency, experience points, and loot (such as weapons and other items) from accomplishing missions and defeating opponents. Many missions have multiple stages, and while it's possible to finish them on your own, it's much more efficient to plow through them with a group of other players. The Matrix Online allows players to form groups of up to a dozen, called "crews," that are more permanent in nature, and multiple crews can come together to form a "faction." In addition to fighting foes using hand-to-hand combat, guns, and viruses, characters can create useful items by "compiling" them. One of the most enticing aspects of The Matrix Online is the promise of an evolving storyline that develops based on each players' actions, ensuring that you will keep coming back not just for the thrill of the game, but in order to see how the story turns out.
Everquest: Evolution and Everquest II As the game that originally helped create the market for the massive multiplayer online role-playing genre, the Everquest line of role-playing games require little explanation. Both Everquest games -- Evolution and Everquest II -- take place in the world of Norrath, but in Everquest II Norrath has been stricken by a cataclysmic event that caused civilization to virtually collapse, leaving only two main metropolises intact. In both Evolution and Everquest II, you must choose your character's race, profession, and alignment before you head out in to the world to gain experience, win renown, and hopefully become rich and powerful beyond your wildest dreams. EverQuest: Evolution features the original game plus all of the expansion packs released so far, including The Ruins of Kunark, The Scars of Velious, The Shadows of Luclin, The Planes of Power, and The Legacy of Ykesha. Everquest II includes the new world order, a ton of original content, breathtaking new graphics, and several tweaks to gameplay, such as a purely player-versus-environment gameplay design that removes the original Everquest's option of attacking other players. As one of the most participated in and deeply developed massively-multiplayer online games ever created, both Everquest: Evolution and Everquest II will provide you with virtually endless entertainment and challenges.

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Star Wars: The Old Republic Review

Star Wars: The Old Republic
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After playing many MMO's with my husband, We have been waiting for this games release since playing Kotor 1 & 2. Since this game will be Kotor 3, 4, 5 etc the graphics and story plots caught are attention immediately. The Dice roll to determine who will answer the NPC was a nice touch for group PVE. I am hoping that I become one with the SWTOR story and have many years of enjoyment.
Just waiting for a release date at the moment.

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Star Wars Galaxies: The Total Experience Review

Star Wars Galaxies: The Total Experience
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Quite possibly the very best idea for a MMORPG, and also, quite possibly the very worse execution as well. The idea of an online game set in the Star Wars Universe was definitely the most enticing game idea I had ever seen. I actually had to buy a whole new computer to play it two years ago.
This game has, or to say, had dozens of new innovative ideas. It was the first MMORPG to use a skill system, instead of a level system, since I had played UO. It had the greatest crafting system I had ever seen in any game. It was also the first online game I know to include professions specifically aimed towards casual gamers. Players could choose to be Dancers or Musicians. You could place your own houses all over huge sandbox style planets.
Most of things were flawed, and had issues with something being too strong, or not strong enough. For the longest time the game's developers tried unsuccessfully to balance and fix the flaws with the game. A great deal or progress was made in the twenty-two months since the game's launch, but evidentially not enough. The developers created a patch called the "Combat Upgrade" or CU for short.
The combat upgrade fundamentally traded a very flawed, though original and innovative combat system, for a very flawed bland overused combat system. The upgrade switched from a skill based system, to the overly used level system that so many other games have. A unique armor system that involved different damages and certain enemies and armories having certain protections and vulnerabilities was replaced with simply all armor having very similar protections to everything, as well as every enemy having the exact same protections now as well.
Though it was named the Combat Upgrade, this change greatly effected all the non-combative professions as well. Medical professions lost the ability to craft their own medicines, and now simply heal without them. (much like priests or clerics in other games) They may only heal in combat now, if they wish to advance through their profession. Crafting has been made much more simple, and weapons and armor now all very similar stats, and the difference between an exceptional craftsman and a inexperienced one is now very little.
As for it being Star Wars, it's more like Everquest with Star Wars names and characters pasted over it now. The game is set between Episodes IV and V and yet there are dozens of Jedi running around. Ithorians, a pacifist race according to the Star Wars Canon, have 3 suits of exclusive battle armor and can learn just as many destructive skills as other races. The rebels in the game are never hiding and always very much out in the open.
To be a Jedi in the game you must travel a very long, boring, and tedious path full of time sinks and tons of grinding. If you become a Jedi, all that remains is to continue grinding to learn new Jedi skills. They only way to gain XP as a Jedi, good or bad, is to simply kill things over and over again with a lightsaber. Jedi in Star Wars Galaxies is simply another combat profession with different weapons. After you reach Jedi there are no quests or missions for you, at least none that a Non-Jedi could do.
The Total Experience is priced extremely cheap for the reason this game isn't worth much anymore. Both the expansions mostly eye candy and offer little replay value. Jump to Light speed adds a player's chance to fly in space and fight other starships. However space combat is very redundant and the quests and missions for space are all very much the same. NPC ships only tactic seems to be fly circles around you and make you chase them until you get off enough hits to kill them. Rage of the Wookiees added the Wookiee homeworld. However, unlike the other ten planets in the game, which were massive sandbox styles maps that could take a great deal of time to explore, Kashyyyk is simply a large themepark to amuse players. You're limited to trails which lead to instanced dungeons, there's very little to explore. The quests on Kashyyyk are simple quests that offer novelty items from the movies. Such as a suit of Clone Trooper Armor, or a picture of General Grievous.
I've been playing since the game's launch late in June of 2003, and have been playing it regularly since. The developers at Sony Online Entertainment have constantly ignored concerns and requests from the player base, and continue to make horrible decisions based on things they never explain to it's loyal customers. The most recent change to the game as left me with no friends left to play with, and can't even find a reason to log on anymore. SOE seems to not only know nothing about Star Wars, but also nothing about managing a Massive Multiplayer Online Role Playing Game as well. If you like Star Wars I'd recommend Knights of the Old Republic, Battlegrounds, or Episode III. If you like online games you might want to try City of Heroes or World of Warcraft. But even if you like both Star Wars and Online games, I wouldn't recommend this game to you.


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Star Wars Galaxies: The Total Experience collects 3 incredible Star Wars games into one awesome and affordable package. You are thrown into a time of galactic civil war, with the Empire at its height and the Rebellion growing. Join thousands of adventurers seeking to overthrow the Empire, as you go online and explore more than 10 persistent Star Wars worlds. Battle stormtroopers, hang out in the Mos Eisley cantina, and interact with famous characters like Han Solo. You define your own role within the galactic community. Whether you become a smuggler or trader, marksman or bounty hunter, Star Wars Galaxies is your destiny. Collects Star Wars Galaxies: An Empire Divided, Star Wars Galaxies: Jump to Lightspeed and Star Wars Galaxies: Episode III Rage of the Wookiees.Encounter and interact with famous Star Wars characters, including Luke Skywalker and Darth Vader Build and own everything from droids to property Define your own role in the galaxy; become bounty hunters, merchant, smugglers, Jedi and more

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Star Wars: Knights of the Old Republic II - Sith Lords Review

Star Wars: Knights of the Old Republic II - Sith Lords
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It was a gift so I really can't reviw it, since I have not heard from the recipient after the original thankyou.

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The Sith Lords have hunted the Jedi Order to the edge of extinction and a lone Jedi Knight remains - you. As you struggle to reconnect with the Force, your decisions will lead you to the light or dark side and will affect everyone around you.The fate of the galaxy rests in your hands!

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Star Wars Review

Star Wars
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I think its a good game.Its a hard game I admit.But it gives you many chalenges to overcome.People who like chalenges would most likely like this.You have to expirement to find Han Obi-one and Leia but you do find them aventuly.I did.I can't make you by it but if you do I hope you have a good time.Thanks for reading this.

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Star Ocean: The Last Hope Review

Star Ocean: The Last Hope
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"Terrible graphics!!!"
That's what stands out when I read all of these reviews. I find nobody that thinks these are great graphics. Hmm. I'll get back to this.
Anyway, Star Ocean: The Last Hope is the fourth of the series. Its roots are in space and time travel, and often takes place on faraway planets, though its protagonist is generally from Earth. The first Star Ocean (Blue Sphere) never came stateside; instead, we got Star Ocean: The Second Story. During a time when the first PlayStation was hurting for role-playing games, this was a breath of fresh air. It introduced concepts that were new to gamers but taken for granted since: synthesis, cooking, and customization. In truth, The Second Story was really a 100+ hour game if you wanted to accomplish all there was to do.
What The Second Story also brought to the table was challenge. Other games were hard, but TSS is known even to this day as having one of the worst final bosses in RPG gaming history, a man known only as Indalecio. His original form was bad enough, but when you went to a certain private action, he became "Unlimited Indalecio", a true GOD that gamers were not worthy of. Being level 99 didn't do you any good either. That's not even counting the bonus dungeon's boss, Iseria Queen, who is even worse. Bottom line - the game was blatantly difficult near the end.
Star Ocean: Till The End Of Time was released on PlayStation 2, and it wasn't well received by gamers, mostly because for the most part it deviated from what made Star Ocean so good. But what gamers don't see is that the third game actually added a piece of gaming goodness to the overall series. It introduced a new character in Welch Vineyard, adored by fans, almost to cultish dimensions. It also had a lot of small "throwback" things like science centers named after famous inventors in the previous and subsequent games, and bonus dungeon battles with notable characters from the past. It wasn't a bad game really...and didn't get the fair shake it deserved.
Not too long ago came two PSP remakes: Star Ocean: The First Departure and Star Ocean: The Second Evolution, based on the first and second Star Ocean games, respectively. While the gameplay is identical, these are definitely remakes in that a number of things were changed, most notably the difficulty of the second game being toned down and the skill tree being a lot more friendly than before. For those that never played the first game, First Departure was a great opportunity to find out what the first game was about, and when you play it, you get a better sense of the overall storyline.
Enter The Last Hope. This story takes place prior to the events of the first Star Ocean (using First Departure as a reference point), so if you never played the other games, a lot of the things you'll notice won't go over with you, but if you did play the others, you'll hear music that will remind you of each game, and meet characters that you either recall from the other game or who must be related to others from the previous games. There's definitely a lot of fan service to be had here.
Your protagonist is Edge Maverick, a young crewman on the Calnus. A disaster on Earth has rendered the planet unsuitable for human life, and the SRF (the organization you belong to) has been ordered to seek out habitable planets to identify their viability as a new place to live. If that story sounds familiar, at least somewhat, it's actually quite close to the story in Star Trek III: The Wrath of Khan, and one of the Star Trek: The Next Generation episodes where terraformers are attempting to find planets that would be suitable for colonization. Unlike those however, a space "bubble" knocks you and your other ships off course, causing you to crash land on your first planet. While the plan appears to be quite like Earth, there is a darker side (this story is commonly seen on the original Star Trek). You can hopefully see where I'm going with this...there's also some instances of time travel that are quite interesting, yet infuriating at the same time. You'll end up hopping from planet to planet to achieve your objective.
Now that you have a sense of the basic storyline, let's get to the game itself. As mentioned before, it spans three full DVDs; that's over 13GB of data, for those too lazy to do the math. You can do the install to the hard drive, but be forewarned that there is a going speculation that doing so causes the game to freeze. I did experience a freeze, but I can't confirm for a fact that the install was the cause. I do installs to keep my drive from going out, and don't intend to stop anytime soon. Part of the problem with the spanned disks is that different planets are so large that they literally exist on specific discs. I know other games have the same issue. The problem is that if you wanted to go back to an older planet (and you will have to, for mining and such), you need to insert that disc. What I don't know yet is whether or not you can just install all three discs and avoid the disc swapping altogether. I assume you can, but haven't yet tested that theory. Seems though that you'd still need to swap discs, since the 360 requires the disc be in the drive in order to even access the stored data.
The music in the game is quite excellent, but for the fact that the tracks are quite short indeed. Older Star Ocean games also had short tracks, but keep in mind they were limited by the space on CDs during the PlayStation era. Either they kept the tracks short in order to emphasize the nostalgia, or they just didn't have the space left over to accommodate the music tracks in full. Of particular exception are the tracks from older planets like Roak (First Evolution) where the music from that game is playing, instantly inciting nostalgia. The extremely short, repeating nature of these beautiful tracks is the only issue here. As far as the voice acting, people are complaining about it, but I found it quite good, honestly. I mean compare this voice acting to Infinite Undiscovery or Tales of Vesperia...and you see there is no comparison. At least in this game, the personality of each character is brought to life extremely well, except for maybe Reimi (because she sounds like every other video game heroine). Part of the measure of good voice acting is whether you are emotionally moved by the character when they're speaking about something - and yes, some people don't get moved at all by game characters - but when someone like Lymle is expressing how sad she is, in a way a child definitely would in the same situation, you can't help but appreciate the voice acting that much more.
In terms of challenge, I found the game to be quite balanced compared to other RPGs of this style. Regular enemies for the most part are not difficult; you do get multiple difficulty settings to choose from, but even on the harder settings you can still reasonably work your way through the majority of regular enemies. They're aggressive, but your characters are even more aggressive. Once you master all of the nuances of battle, you will find yourself breezing through the majority of battles without a scratch. The challenge comes in when you encounter bosses though - these behemoths (and they're always behemoths, aren't they) will almost always give you at least a slight challenge, whether it's juggling you in the air, blasting you with flames or freezing you to death. But that's how it should be, in my opinion: regular enemies are moderately challenging, bosses even more so, but neither so difficult as to throw your controller against a wall.
Speaking of battle, the gameplay engine in The Last Hope is a throwback to the older Star Ocean games who really pioneered the action battle along with the Tales series...but The Last Hope threw in just a little bit of uniqueness to break the mold. Here you control your main character as he hacks his way to victory, and yes, you can take control of your other characters as you see fit. But this game offers some flavor. You can do some short range jumps in the four directions; so to the left/right, toward or away from your enemy. This is great if you need to dodge, or cut down distance to your enemy to effectively defeat them. You can also transition from the jump into the Blindside attack, which allows you to quickly run behind your enemy. If done correctly, not only will you dodge the attack, but you will surprise the enemy and do critical hits on their backside. From there you can throw regular or special attacks; even chain special attacks together if you've got a skill that allows you to do so, racking up major damage. Rounding out the feature is the Rush attack, which can be best described as a limit break. When executed, you and another team member will unleash a flurry of blows to one enemy to multiply the damage dealt. I found myself not really using this, simply because it takes a long time to build up the gauge that drives it, and the damage wasn't all that great compared to regular attacking and special moves.
As you fight and pull of special attacks, you'll build up slots on the Bonus Board, which gives you various bonuses such as Exp and Fol. It also can give you free SP which can be used to build up your skills, or HP/MP to heal you after each battle. But be careful; the enemy can destroy part of your Bonus Board if they hit you hard or frequently enough, so you really can't just bull rush every single fight. You need to pay attention and stay on the move in order keep the advantage. The Bonus Board also apparently disappears when you save and cut the game off, which I understand, but don't care for.
Making a return in a toned down fashion is the item creation feature. In Star Ocean 1 and 2, you could create...Read more›

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Star Ocean: The Last Hope is the latest release in the celebrated science fiction and fantasy Star Ocean RPG series. This prequel set during the aftermath of Earth's fictional World War III combines sci-fi and fantasy elements spanning multiple planets and the vastness of space itself to recount the origins of the Star Ocean Universe. Exhilarating combat expands upon the franchise's famous real-time battle system, introducing amazing graphics and next-generation visual effects brought to life on the Xbox 360 gaming system. Crystal clear graphics. Viewlarger. Compelling combat. Viewlarger. Classic RPG functionality. Viewlarger. Story A.D 2064...Planet Earth was on the brink of destruction as clashes between theWorld Republic Federation and the various nations that opposed it sparked theoutbreak of World War III. Weapons of mass destruction, deployed with completeimpunity razed the land in the blink of an eye. The dire situation forced thetwo opposing factions to negotiate a cease-fire and an agreement was quickly reached,but although the war may have ended, its effects remained. With the deterioratingenvironment, Earth's population was drastically reduced and those who survivedlived a confined existence trapped in underground cities. Eventually countriesjoined together to form the Greater United Nations and turned their eyes skyward,to space. With the establishment of the USTA, the Universal Science and TechnologyAdministration, man began to seek new worlds beyond the stars. AD 2087...The first year of the spacedate (SD) calendar. Thanks to the successof Professor Trillas Bachstein's warp drive experiments, mankind's dream ofa spacebourne existence has inched closer to reality and the USTA secretly beganto implement its SRF project, the Space Reconnaissance Force. Now it is SD 0010,and the first official SRF mission and your adventure has begun. Characters Players of Star Ocean: The Last Hope will meet and interact with a wealth of characters from different parts of the galaxy, each with their own history and weapons of choice. Just a few of the more prominent characters to familiarize yourself with include: Gameplay and Combat Although Edge Maverick is the main character in Star Ocean: The Last Hope,players will of course experience gameplay action in the form of a number of differentcharacters and utilize the signature attacks assigned to each. The game featuresa real-time combat system which allows for up to four party members to remainactive in battle at a time. Improvements to the game's combat system include 'RushMode,' where players can switch out active members of their combat groups forreserve members in real-time; 'Sight In/Sight Out' which allows for timed evasiveand counter moves against enemies; and the BEAT (Battle Enhancement AttributeType) system, through which players can change a character's fighting style atwill. Other actions players will master through gameplay include piloting of thespaceship Calnus, a first in the Star Ocean series; item creation in theform of weapons, healing items and accessories; and Private Actions (PAs), a causeand effect relationship between character in-game actions and the acquisition of new abilities andscenarios. Through the increased flexibility mastery of all these skills provides,players should be able to more easily increase their team and individual teammember's combat experience and status, and so unlock more advanced combat stylesand linked combinations. Key Game Features:
Series prequel - Star Ocean: The Last Hope is a prequel in the classic series, combining sci-fi and fantasy elements, spanning multiple planets and the vastness of space itself to recount the origins of the Star Ocean universe.
Exciting Battles - Exhilarating combat expands upon the franchise's famous real-time battle system, including the amazing graphics and visual effects only possible on Xbox 360.
Compelling Scenes - The game features breathtaking CG movies by Visual Works, the cutting-edge studio whose previous work includes cutscenes for the acclaimed Final Fantasy RPG series.


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