Showing posts with label role playing. Show all posts
Showing posts with label role playing. Show all posts

Mass Effect (Xbox 360) Review

Mass Effect (Xbox 360)
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I can not put into words how good this game is. Story, characters, shooter gameplay, and rpg elements all come together perfectly in this masterpiece. This game will pull you in through the main story and drive you to find and do all the side quests until you finally come to one of the most thrilling final mission lines of any game I have ever played. Once it is over you are only left with one question. Should I play it again right now or move to Part II of this certain to be epic trilogy.

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"Mass Effect" is a science-fiction action and role-playing game (RPG) created by BioWare, the commercially and critically acclaimed RPG developer of "Jade EmpireTM" and "Star Wars: Knights of the Old Republic." "Mass Effect" delivers an immersive, story-driven gameplay experience with stunning visual fidelity. As one of the first human beings to step onto the galactic stage, you face a grave threat that may destroy all of civilization. Your job is complicated by the fact that no one believes that there is any threat at all. Travel across an expansive universe, exploring the uncharted corners of the galaxy, searching for pieces of the truth in order to discover how to defeat the coming destruction.

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Guild Wars Game of the Year Review

Guild Wars Game of the Year
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Guild Wars is a very solid MMORPG that strongly encourages team play. The graphics are top-notch (if not up to the cartoon levels of World of Warcraft), the play addicting, and it's well-balanced. With no monthly fee, it's one of the best bargains in the MMORPG world. I take off a star and a half for the forced team aspect as well as the focus on pure fighting versus creating a world, but add 1 back for the value proposition so give this 4 and half stars, or a 4/5 fun/overall split.
This is a tough game to master with no outright 'uber' classes. Players choose 2 of 6 fairly standard basic professions (1 tank, 1 mezzer, 1 healer/defender, 2 nukers, 1 mezzer/nuker) with the second profession lacking one of the strongest attributes of the primary (including which armor you can wear and runes you can use). As you level, besides gaining hit points you do two things - specialize in the various basic class attributes and gain access to the real key: skills. You're limited to a certain number of active skills while in combat, so strategy and careful character building take precedence over getting to level 20. Experience to buy skills can be gained through basic PvE, missions, or PvP. Using a small set of skills wisely along with picking and choosing your attribute development is far more important than getting all the 75 skills available to each profession. This is definitely not a game that is easy to blindly powerlevel.
Cleverly designed, this sidesteps a lot of the problems surrounding the genre. Rather than deal with constant kill stealing, maps and missions are instanced, and you don't have to spend a whole slug of time traveling between regions. (Once you've been to a locale, boom, it's yours.) Recovery time is minimal as is non-combat time. You don't need to spend time harvesting mats and begging a friend to make your next weapon. Instead, kill things, complete missions, and you can bring mats straight to the NPC crafter to make a custom weapon (that can only be equipped by you, likely eliminating much of the secondary market for gear in this game.)
My reservations are four fold but minor. First, the way to truly advance in this game is through missions - and the only way to accomplish many missions is in a balanced team. Thus, you're basically forced to group despite the nominal ability to solo. This really means you have to figure out proper character development early - rather tough with your first few characters until you find a good guild, and frankly, sometimes many of us feel like playing solo. Second, the lack of any real crafting system here means you fight...and fight...and fight. CoH has done well with a similar model (without the PvP aspect) and it's worked well - not to mention the biggest headaches in most MMORPGs are the messes created with a bad item creation system - but if you enjoy socializing more than fighting (the typical harvester/crafter) this isn't the game for you. Third, the game really revolves around PvP much more than PvE for the above reasons - so if you're looking for a game without conflict, this isn't it. Finally, while the focus on instanced events does prevent many of the problems found in most other MMORPGs, it also reduces the multiplayer aspect except in non-instanced locales like towns. The net effect of all of these is to slightly dilute the 'world' aspect, and for those looking for total immersion this may not be a perfect match.
Still, this is a great game and deserves 4 1/2 stars, and if you're looking for an alternative to the hordes of WoW that strongly encourages teaming this should be at the top of your list. One final note: this actually runs quite well even on my soon-to-be discarded Athlon 1100 and is geared towards doing well on slightly older systems - and even 56k modems! - unlike most new games. Big plus.

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Presenting Guild Wars a Competitive Online Role Playing Game with an emphasis on tactical combat.In single player multiplayer and guild-based missions players will explore a fantasy world while pursuing professions and gaining skills that help them develop and advance their unique character.Guild Wars is the first title from Seattle-based ArenaNet which was founded by key members of the creative teams behind the hit games Warcraft StarCraft and Diablo as well as Battle.net the most-successful gaming network in the world.Guild Wars offers cooperative group combat single player missions and large head-to-head guild battles.While each combat experience will be different achievements will be permanent so that the character grows and progresses over time.Unique items special abilities and a wide variety of skills add meaningful value for the player and for his comrades.Missions are not scripted adventures but are tactical battlegrounds where victory or loss is determined by skill and teamwork.Free Online Play (Internet Connection Required)System Requirements:Minimum: Windows 98/Me/2000/XP 800 MHz Pentium 3 or equivalent 256 MB RAM GeForce 2 class video card with 32 MB RAM 250 MB hard drive space Internet connectionRecommended: Windows 98/Me/2000/XP 800 MHz Pentium 3 or equivalent 256 MB RAM GeForce 3 class video card with 64 MB RAM 250 MB hard drive space Internet ConnectionFormat: WIN XPVISTA Genre:ENTERTAINMENT UPC:892566000507 Manufacturer No:FGXP000501

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Sakura Wars: So Long, My Love Review

Sakura Wars: So Long, My Love
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Its more about your relationships with the other characters, but this is a great Japanese strategy/dating sim. Im glad they decided to port this to the Wii. The art is wonderful, the characters likable, and the game in entertaining for the most part. Note that action isnt the focus of this game so much as character interaction.

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Star Wars Galaxies: An Empire Divided Collectors Edition Review

Star Wars Galaxies: An Empire Divided Collectors Edition
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This game was great at one point but has been completely redone. It is more like EQ2 & World of Warcraft now. If you are looking for either of these games with a Star Wars feel this is it right now. If you have to get this game I would not get the collector's edition. Its not worth the extra money and all you get are some funky glasses you can wear ingame

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Star Wars Galaxies: Jump to Lightspeed Expansion Pack Review

Star Wars Galaxies: Jump to Lightspeed Expansion Pack
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Hundreds if not thousands of people waited in great anticipation for the release of Star Wars Galaxies. Beta came and those of us fortunate enough to test the game diligently went about our duties testing and making bug reports. Soon it became apparent that not everything was being fixed or the bugs would crop back up in later releases.

Day of the announcement came that the game was to be released and almost unanimously the Beta Testers cried out for more time. The game was not ready. We were not listened to.

Bugs, broken professions and shoddy customer service from Sony Online Entertainment plagued us from the very start. Combat Professions were broken to the point that only 1 or 2 of them were viable in PVP combat. Yet we were told by the CRM that we had to be patient, that the Combat Revamp would fix all. That was in November of 2003.

Patiently we waited, The Jedi class (which should not even be in the game at the present) was created and revamped. "Now it's our turn" thought the Galactic Warriors on both sides.

Not to be

SOE has decided to devote all of it's programming resources to making JTL (Jump to Lightspeed) which is an expansion, instead of fixing the core game first. WE and YOU can look forward to a MASSIVELY broken game that as far as we can tell will never be fixed.

SWG was great in concept and alot of us looked forward to many years of playing.

After 3 months of beta testing and over a year of playing, this is one hard corps gamer who will never buy another thing from Sony Online Entertainment.

The game is not worth the money, and I refuse to pay for a Beta Test game while getting the shaft from the company that makes it AND being lied to all at the same time.



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Live the next chapter of Star Wars GalaxiesProduct Information[Requires Star Wars Galaxies: An Empire Divided to Play Jump To Lightspeed]Hundreds of thousands of Star Wars fans have been immersed in the epic strugglebetween the Galactic Empire and the Rebel Alliance in one of the fastest growingmassively multiplayer online games ever Star Wars Galaxies: An EmpireDivided. Together players engage in fierce combat explore vast worldsbuild cities and undertake dangerous missions and daring quests within the StarWars universe.Star Wars Galaxies: Jump To Lightspeed offers intense real-time space combatthat expands on the original role-playing game. Set in the time period betweenEpisodes IV and V this incredible expansion will take players through space asthey become involved with either the Rebel Alliance or The Empire. Work alone todiscover untold legends in the Star Wars Galaxy! Over 100 thrilling new missionswaiting for you as you fly across nebulae space junkyards and asteroid fields.Now the Star Wars Galaxies community heads into space with this highlyanticipated first expansion Star Wars Galaxies: Jump to Lightspeed.Experience the thrill of space combat and exploration in the Star Warsuniverse. Build and customize your own starship and experience more than100 new story-driven space missions. Choose from among four new spaceprofessions including Shipwright and Privateer.Product FeaturesTake your friends for a ride and explore ten new and distinct spacesectors.Engage in real-time starfighter combat.Choose from two new playable and completely customizable species.Requires the game Star Wars Galaxies: An Empire Divided and an Internetconnection. This game charges a monthly subscription fee payable by creditcardWindows RequirementsRequires the game Star Wars Galaxies: An Empire Divided and an Internetconnection. This game charges a monthly s

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Star Wars Galaxies: The Total Experience Review

Star Wars Galaxies: The Total Experience
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Quite possibly the very best idea for a MMORPG, and also, quite possibly the very worse execution as well. The idea of an online game set in the Star Wars Universe was definitely the most enticing game idea I had ever seen. I actually had to buy a whole new computer to play it two years ago.
This game has, or to say, had dozens of new innovative ideas. It was the first MMORPG to use a skill system, instead of a level system, since I had played UO. It had the greatest crafting system I had ever seen in any game. It was also the first online game I know to include professions specifically aimed towards casual gamers. Players could choose to be Dancers or Musicians. You could place your own houses all over huge sandbox style planets.
Most of things were flawed, and had issues with something being too strong, or not strong enough. For the longest time the game's developers tried unsuccessfully to balance and fix the flaws with the game. A great deal or progress was made in the twenty-two months since the game's launch, but evidentially not enough. The developers created a patch called the "Combat Upgrade" or CU for short.
The combat upgrade fundamentally traded a very flawed, though original and innovative combat system, for a very flawed bland overused combat system. The upgrade switched from a skill based system, to the overly used level system that so many other games have. A unique armor system that involved different damages and certain enemies and armories having certain protections and vulnerabilities was replaced with simply all armor having very similar protections to everything, as well as every enemy having the exact same protections now as well.
Though it was named the Combat Upgrade, this change greatly effected all the non-combative professions as well. Medical professions lost the ability to craft their own medicines, and now simply heal without them. (much like priests or clerics in other games) They may only heal in combat now, if they wish to advance through their profession. Crafting has been made much more simple, and weapons and armor now all very similar stats, and the difference between an exceptional craftsman and a inexperienced one is now very little.
As for it being Star Wars, it's more like Everquest with Star Wars names and characters pasted over it now. The game is set between Episodes IV and V and yet there are dozens of Jedi running around. Ithorians, a pacifist race according to the Star Wars Canon, have 3 suits of exclusive battle armor and can learn just as many destructive skills as other races. The rebels in the game are never hiding and always very much out in the open.
To be a Jedi in the game you must travel a very long, boring, and tedious path full of time sinks and tons of grinding. If you become a Jedi, all that remains is to continue grinding to learn new Jedi skills. They only way to gain XP as a Jedi, good or bad, is to simply kill things over and over again with a lightsaber. Jedi in Star Wars Galaxies is simply another combat profession with different weapons. After you reach Jedi there are no quests or missions for you, at least none that a Non-Jedi could do.
The Total Experience is priced extremely cheap for the reason this game isn't worth much anymore. Both the expansions mostly eye candy and offer little replay value. Jump to Light speed adds a player's chance to fly in space and fight other starships. However space combat is very redundant and the quests and missions for space are all very much the same. NPC ships only tactic seems to be fly circles around you and make you chase them until you get off enough hits to kill them. Rage of the Wookiees added the Wookiee homeworld. However, unlike the other ten planets in the game, which were massive sandbox styles maps that could take a great deal of time to explore, Kashyyyk is simply a large themepark to amuse players. You're limited to trails which lead to instanced dungeons, there's very little to explore. The quests on Kashyyyk are simple quests that offer novelty items from the movies. Such as a suit of Clone Trooper Armor, or a picture of General Grievous.
I've been playing since the game's launch late in June of 2003, and have been playing it regularly since. The developers at Sony Online Entertainment have constantly ignored concerns and requests from the player base, and continue to make horrible decisions based on things they never explain to it's loyal customers. The most recent change to the game as left me with no friends left to play with, and can't even find a reason to log on anymore. SOE seems to not only know nothing about Star Wars, but also nothing about managing a Massive Multiplayer Online Role Playing Game as well. If you like Star Wars I'd recommend Knights of the Old Republic, Battlegrounds, or Episode III. If you like online games you might want to try City of Heroes or World of Warcraft. But even if you like both Star Wars and Online games, I wouldn't recommend this game to you.


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Star Wars Galaxies: The Total Experience collects 3 incredible Star Wars games into one awesome and affordable package. You are thrown into a time of galactic civil war, with the Empire at its height and the Rebellion growing. Join thousands of adventurers seeking to overthrow the Empire, as you go online and explore more than 10 persistent Star Wars worlds. Battle stormtroopers, hang out in the Mos Eisley cantina, and interact with famous characters like Han Solo. You define your own role within the galactic community. Whether you become a smuggler or trader, marksman or bounty hunter, Star Wars Galaxies is your destiny. Collects Star Wars Galaxies: An Empire Divided, Star Wars Galaxies: Jump to Lightspeed and Star Wars Galaxies: Episode III Rage of the Wookiees.Encounter and interact with famous Star Wars characters, including Luke Skywalker and Darth Vader Build and own everything from droids to property Define your own role in the galaxy; become bounty hunters, merchant, smugglers, Jedi and more

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Star Ocean: The Last Hope Review

Star Ocean: The Last Hope
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"Terrible graphics!!!"
That's what stands out when I read all of these reviews. I find nobody that thinks these are great graphics. Hmm. I'll get back to this.
Anyway, Star Ocean: The Last Hope is the fourth of the series. Its roots are in space and time travel, and often takes place on faraway planets, though its protagonist is generally from Earth. The first Star Ocean (Blue Sphere) never came stateside; instead, we got Star Ocean: The Second Story. During a time when the first PlayStation was hurting for role-playing games, this was a breath of fresh air. It introduced concepts that were new to gamers but taken for granted since: synthesis, cooking, and customization. In truth, The Second Story was really a 100+ hour game if you wanted to accomplish all there was to do.
What The Second Story also brought to the table was challenge. Other games were hard, but TSS is known even to this day as having one of the worst final bosses in RPG gaming history, a man known only as Indalecio. His original form was bad enough, but when you went to a certain private action, he became "Unlimited Indalecio", a true GOD that gamers were not worthy of. Being level 99 didn't do you any good either. That's not even counting the bonus dungeon's boss, Iseria Queen, who is even worse. Bottom line - the game was blatantly difficult near the end.
Star Ocean: Till The End Of Time was released on PlayStation 2, and it wasn't well received by gamers, mostly because for the most part it deviated from what made Star Ocean so good. But what gamers don't see is that the third game actually added a piece of gaming goodness to the overall series. It introduced a new character in Welch Vineyard, adored by fans, almost to cultish dimensions. It also had a lot of small "throwback" things like science centers named after famous inventors in the previous and subsequent games, and bonus dungeon battles with notable characters from the past. It wasn't a bad game really...and didn't get the fair shake it deserved.
Not too long ago came two PSP remakes: Star Ocean: The First Departure and Star Ocean: The Second Evolution, based on the first and second Star Ocean games, respectively. While the gameplay is identical, these are definitely remakes in that a number of things were changed, most notably the difficulty of the second game being toned down and the skill tree being a lot more friendly than before. For those that never played the first game, First Departure was a great opportunity to find out what the first game was about, and when you play it, you get a better sense of the overall storyline.
Enter The Last Hope. This story takes place prior to the events of the first Star Ocean (using First Departure as a reference point), so if you never played the other games, a lot of the things you'll notice won't go over with you, but if you did play the others, you'll hear music that will remind you of each game, and meet characters that you either recall from the other game or who must be related to others from the previous games. There's definitely a lot of fan service to be had here.
Your protagonist is Edge Maverick, a young crewman on the Calnus. A disaster on Earth has rendered the planet unsuitable for human life, and the SRF (the organization you belong to) has been ordered to seek out habitable planets to identify their viability as a new place to live. If that story sounds familiar, at least somewhat, it's actually quite close to the story in Star Trek III: The Wrath of Khan, and one of the Star Trek: The Next Generation episodes where terraformers are attempting to find planets that would be suitable for colonization. Unlike those however, a space "bubble" knocks you and your other ships off course, causing you to crash land on your first planet. While the plan appears to be quite like Earth, there is a darker side (this story is commonly seen on the original Star Trek). You can hopefully see where I'm going with this...there's also some instances of time travel that are quite interesting, yet infuriating at the same time. You'll end up hopping from planet to planet to achieve your objective.
Now that you have a sense of the basic storyline, let's get to the game itself. As mentioned before, it spans three full DVDs; that's over 13GB of data, for those too lazy to do the math. You can do the install to the hard drive, but be forewarned that there is a going speculation that doing so causes the game to freeze. I did experience a freeze, but I can't confirm for a fact that the install was the cause. I do installs to keep my drive from going out, and don't intend to stop anytime soon. Part of the problem with the spanned disks is that different planets are so large that they literally exist on specific discs. I know other games have the same issue. The problem is that if you wanted to go back to an older planet (and you will have to, for mining and such), you need to insert that disc. What I don't know yet is whether or not you can just install all three discs and avoid the disc swapping altogether. I assume you can, but haven't yet tested that theory. Seems though that you'd still need to swap discs, since the 360 requires the disc be in the drive in order to even access the stored data.
The music in the game is quite excellent, but for the fact that the tracks are quite short indeed. Older Star Ocean games also had short tracks, but keep in mind they were limited by the space on CDs during the PlayStation era. Either they kept the tracks short in order to emphasize the nostalgia, or they just didn't have the space left over to accommodate the music tracks in full. Of particular exception are the tracks from older planets like Roak (First Evolution) where the music from that game is playing, instantly inciting nostalgia. The extremely short, repeating nature of these beautiful tracks is the only issue here. As far as the voice acting, people are complaining about it, but I found it quite good, honestly. I mean compare this voice acting to Infinite Undiscovery or Tales of Vesperia...and you see there is no comparison. At least in this game, the personality of each character is brought to life extremely well, except for maybe Reimi (because she sounds like every other video game heroine). Part of the measure of good voice acting is whether you are emotionally moved by the character when they're speaking about something - and yes, some people don't get moved at all by game characters - but when someone like Lymle is expressing how sad she is, in a way a child definitely would in the same situation, you can't help but appreciate the voice acting that much more.
In terms of challenge, I found the game to be quite balanced compared to other RPGs of this style. Regular enemies for the most part are not difficult; you do get multiple difficulty settings to choose from, but even on the harder settings you can still reasonably work your way through the majority of regular enemies. They're aggressive, but your characters are even more aggressive. Once you master all of the nuances of battle, you will find yourself breezing through the majority of battles without a scratch. The challenge comes in when you encounter bosses though - these behemoths (and they're always behemoths, aren't they) will almost always give you at least a slight challenge, whether it's juggling you in the air, blasting you with flames or freezing you to death. But that's how it should be, in my opinion: regular enemies are moderately challenging, bosses even more so, but neither so difficult as to throw your controller against a wall.
Speaking of battle, the gameplay engine in The Last Hope is a throwback to the older Star Ocean games who really pioneered the action battle along with the Tales series...but The Last Hope threw in just a little bit of uniqueness to break the mold. Here you control your main character as he hacks his way to victory, and yes, you can take control of your other characters as you see fit. But this game offers some flavor. You can do some short range jumps in the four directions; so to the left/right, toward or away from your enemy. This is great if you need to dodge, or cut down distance to your enemy to effectively defeat them. You can also transition from the jump into the Blindside attack, which allows you to quickly run behind your enemy. If done correctly, not only will you dodge the attack, but you will surprise the enemy and do critical hits on their backside. From there you can throw regular or special attacks; even chain special attacks together if you've got a skill that allows you to do so, racking up major damage. Rounding out the feature is the Rush attack, which can be best described as a limit break. When executed, you and another team member will unleash a flurry of blows to one enemy to multiply the damage dealt. I found myself not really using this, simply because it takes a long time to build up the gauge that drives it, and the damage wasn't all that great compared to regular attacking and special moves.
As you fight and pull of special attacks, you'll build up slots on the Bonus Board, which gives you various bonuses such as Exp and Fol. It also can give you free SP which can be used to build up your skills, or HP/MP to heal you after each battle. But be careful; the enemy can destroy part of your Bonus Board if they hit you hard or frequently enough, so you really can't just bull rush every single fight. You need to pay attention and stay on the move in order keep the advantage. The Bonus Board also apparently disappears when you save and cut the game off, which I understand, but don't care for.
Making a return in a toned down fashion is the item creation feature. In Star Ocean 1 and 2, you could create...Read more›

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Star Ocean: The Last Hope is the latest release in the celebrated science fiction and fantasy Star Ocean RPG series. This prequel set during the aftermath of Earth's fictional World War III combines sci-fi and fantasy elements spanning multiple planets and the vastness of space itself to recount the origins of the Star Ocean Universe. Exhilarating combat expands upon the franchise's famous real-time battle system, introducing amazing graphics and next-generation visual effects brought to life on the Xbox 360 gaming system. Crystal clear graphics. Viewlarger. Compelling combat. Viewlarger. Classic RPG functionality. Viewlarger. Story A.D 2064...Planet Earth was on the brink of destruction as clashes between theWorld Republic Federation and the various nations that opposed it sparked theoutbreak of World War III. Weapons of mass destruction, deployed with completeimpunity razed the land in the blink of an eye. The dire situation forced thetwo opposing factions to negotiate a cease-fire and an agreement was quickly reached,but although the war may have ended, its effects remained. With the deterioratingenvironment, Earth's population was drastically reduced and those who survivedlived a confined existence trapped in underground cities. Eventually countriesjoined together to form the Greater United Nations and turned their eyes skyward,to space. With the establishment of the USTA, the Universal Science and TechnologyAdministration, man began to seek new worlds beyond the stars. AD 2087...The first year of the spacedate (SD) calendar. Thanks to the successof Professor Trillas Bachstein's warp drive experiments, mankind's dream ofa spacebourne existence has inched closer to reality and the USTA secretly beganto implement its SRF project, the Space Reconnaissance Force. Now it is SD 0010,and the first official SRF mission and your adventure has begun. Characters Players of Star Ocean: The Last Hope will meet and interact with a wealth of characters from different parts of the galaxy, each with their own history and weapons of choice. Just a few of the more prominent characters to familiarize yourself with include: Gameplay and Combat Although Edge Maverick is the main character in Star Ocean: The Last Hope,players will of course experience gameplay action in the form of a number of differentcharacters and utilize the signature attacks assigned to each. The game featuresa real-time combat system which allows for up to four party members to remainactive in battle at a time. Improvements to the game's combat system include 'RushMode,' where players can switch out active members of their combat groups forreserve members in real-time; 'Sight In/Sight Out' which allows for timed evasiveand counter moves against enemies; and the BEAT (Battle Enhancement AttributeType) system, through which players can change a character's fighting style atwill. Other actions players will master through gameplay include piloting of thespaceship Calnus, a first in the Star Ocean series; item creation in theform of weapons, healing items and accessories; and Private Actions (PAs), a causeand effect relationship between character in-game actions and the acquisition of new abilities andscenarios. Through the increased flexibility mastery of all these skills provides,players should be able to more easily increase their team and individual teammember's combat experience and status, and so unlock more advanced combat stylesand linked combinations. Key Game Features:
Series prequel - Star Ocean: The Last Hope is a prequel in the classic series, combining sci-fi and fantasy elements, spanning multiple planets and the vastness of space itself to recount the origins of the Star Ocean universe.
Exciting Battles - Exhilarating combat expands upon the franchise's famous real-time battle system, including the amazing graphics and visual effects only possible on Xbox 360.
Compelling Scenes - The game features breathtaking CG movies by Visual Works, the cutting-edge studio whose previous work includes cutscenes for the acclaimed Final Fantasy RPG series.


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Star Wars: Knights of the Old Republic (Mac) Review

Star Wars: Knights of the Old Republic (Mac)
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Star Wars: Knights of the Old Republic is one of the most advertised and well-reviewed video games of all time. Among it's myriad other achievements, it garnered 2003 Game of the Year from Computer Gaming World, PC Gamer, Amazon.com, and others (...).
Set an even longer time ago, none of the traditional Star Wars characters appear in this title. Starting this fresh new adventure is easy thanks to drag-and-drop installation from the now-standard Aspyr installation window. It's going to take time though - KotOR is Huge! It comes on a DVD instead of a regular compact disc and maxes that out at 4.27GB. So be sure to check your system against the requirements.
When you first start the game you'll have to wade through character creation before you see anything but a glimpse of the antagonist. But don't worry; once your character is created and you begin the epic, you'll be welcomed by the traditional Star Wars fanfare, though an original score will accompany the adventure. The game features new characters and places, but like the music, it is recognizably a part of the Lucas universe most of the time.
The game is, simply put, the first full-fledged Star Wars role-playing game for PCs and consoles. It is based on the newest Dungeons & Dragons rules - for better and worse. On the one hand, the rules of the most popular RPG ever are robust and well rounded. On the other hand, they show through the interface and are not a perfect marriage to the Star Wars universe.
The rules have been well adapted and fit skills such as repair and persuasion, feats such as blaster marksmanship and melee combat, and even force powers. By choosing from the limited character types you will find that most aspects of the Star Wars universe can be experienced through this game. Your decisions in the game even affect whether you lean toward the light or dark side of the force, eventually leading to a decision to work for good or evil. Along the way you can customize your abilities, skills, and even force powers.
But that is also where the complexities of the engine start to show through. Initial character creation and subsequent upgrades can take a lot of time for a gamer looking for a simpler RPG experience. To their credit, the developers do include a button that will automatically select recommended upgrades for your character to minimize the labor for such players.
Of course Star Wars is an action-filled franchise and so combat is one of the most important parts of the game. It is not handled as elegantly as some RPGs I have seen, but there are a lot of attack options. Each time you encounter an enemy the game will pause automatically and pop-ups will allow you to select a target and attack for your main character. When you resume, your attack will be carried out along with any other tasks you assign (such as using a medpack to recover health after a hit or a force power to disable your opponent).
Along with combat and several mini-games you will spend a lot of time with D&D staples. Exploring, trading, and conversing with non-player characters are all very important in this game. Unfortunately, your view of the beautiful sights is hindered because you cannot look up or down.
Interaction with other characters is handled better. Most of the dialog is actually recorded so you get to hear conversations instead of just reading them - that does a lot for the cinematic feel the game takes on when the rules aren't showing through. The choices you make in your conversations have an effect on the game too. That's important in an RPG and too rare in computer games.
I won't give away any of the plot, but it is worthy of it's inspiration. The game is beautiful and sounds great too, but it performs poorly on some systems. On my 1.2GHz iBook, I often found video jerky and movement controls intolerably erratic despite exceeding the requirements.
Despite such technicalities, Knights of the Old Republic is an awesome science-fantasy role-playing experience. If you are a Star Wars fan who enjoys the basic RPG dynamic, this game is going to be great for you! If you prefer fast-paced action and less administration in your game, buy Jedi Academy, also from Aspyr, instead.

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It is four thousand years before the Galactic Empire and hundreds of Jedi Knights have fallen in battle against the ruthless Sith. As the last hope of the Jedi you must lead a band of freedom fighters in an epic struggle to save the galaxy. Can you master the awesome power of the Force on your quest to save the Republic? Or will you fall to the lure of the dark side? Hero or villain savior or conqueror...you must choose wisely as you alone will determine the destiny of the entire galaxy!System Requirements:Mac OS X 10.2.8 or later PowerPC G4/G5 1GHz or faster 256 MB RAM 4 GB free disk space 3D Graphic Acceleration required (ATI Radeon 7500/nVidia GeForce 2 or better 32 MB of VRAM) DVD drive required to install and playFormat: MAC X10.2.8 OR LATER Genre:ENTERTAINMENT Rating:T - Teen UPC:618870106601 Manufacturer No:10660

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