Showing posts with label kotor. Show all posts
Showing posts with label kotor. Show all posts

Star Wars: The Old Republic Review

Star Wars: The Old Republic
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After playing many MMO's with my husband, We have been waiting for this games release since playing Kotor 1 & 2. Since this game will be Kotor 3, 4, 5 etc the graphics and story plots caught are attention immediately. The Dice roll to determine who will answer the NPC was a nice touch for group PVE. I am hoping that I become one with the SWTOR story and have many years of enjoyment.
Just waiting for a release date at the moment.

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Star Wars: Empire at War: Gold Pack - Windows Review

Star Wars: Empire at War: Gold Pack - Windows
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The product came on time as I had hoped that it would. The problem was when you went to use the software. Star Wares Empire at War worked, but only after i rebooted and would open it as soon as windows came up. The expansion pack that came with it didn't work at all. Would tell me that the disc could not be found no matter what I did. So I would say to save the money and buy the actual version of the saftware. This seems to be a third-party recreated copy. No game booklet, just some sticky tags with the keys on them. Dissappointed, but you get what you pay for.

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Star Wars: Empire at War: Gold Pack includes Star Wars: Empire at War, the Forces of Corruption expansion pack and more. In Empire at War, experience the creation of the Rebel Alliance, the strengthening of the Empire and the beginnings of the Galactic Civil War. Will you fight for the forces of good alongside Obi-Wan Kenobi, or will you succumb to the Dark Side and accept Darth Vader as your lord and master? In the Forces of Corruption expansion pack, play the role of diabolical criminal genius Tyber Zahn as he attempts to take over the galaxy after the destruction of the Death Star. Gain control of the underworld by stealing funds, spying, spreading influence and fighting, leading up to your ultimate goal of hijacking a Super Star Destroyer. Both sagas feature the ships, weapons and fearsome characters that have brought the series such legendary status. The excitement doesn't end there: the Gold Pack also includes goodies not available with separate versions of the games. The included Prima hint book provides tips and tricks to help you gain the advantage when engaging in space battles. There are also five bonus maps for making your way around the galaxy, as well as wallpapers, screen savers and concept art from the collector's edition. Fans of the series will enjoy the action and extras included in this Gold Pack. Both games feature the same intensity and action-packed battles as the films

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Star Wars: The Best of PC (Empire at War, Knights of the Old Republic, Star Wars Battlefront, Republic Commando) Review

Star Wars: The Best of PC (Empire at War, Knights of the Old Republic, Star Wars Battlefront, Republic Commando)
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For one cheap price, you can now get five Star Wars games that been released previously during the past four years. Most of the five games are still selling for $19.95 at most stores around the country so that make it a pretty good deal. The games in this collection are listed as:
1) Empires at War
2) Knights of the Old Republic
3) Battlefront (first one)
4) Jedi Knights II Outcast
5) Republic Commandos
For some one who never played any of these games before, this is a great deal. If you played one or two of these games, you still got three or four more so it still not such a bad deal. The package also gives you a free 14 day trial for on-line Star Wars Galaxies game.
My rating is based on two elements. For the fun factor, it based on previous reviews I have read on these games since ironically speaking, I was planning to buy some of the games in this package separately before spotting this package on Black Friday. The overall rating is based on the value of the package. I think no one will ever doubt that five great Star Wars games in one package is not a "Five stars" value.
Obviously, if you owned and played all these games already, this package won't be worth a wooden nickel. This package appears to be created for late comers like myself or people who always wanted to play but never had the chance due to time, money or other factors. For folks like us, this package should provides countless hours of entertainment at a relatively cheap price.

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"Star Wars: The Best of PC brings the greatest collection of Star Wars PC games together in one package.Featuring hundreds of hours and numerous varieties of Star Wars gameplay, Star Wars: The Best of PC is the perfect gift for yourself, or the Star Wars fan in your life.Whether it’s action, strategy or role-playing, it’s all here, and it’s all Star Wars. Star Wars: The Best of PC features games from some of the most popular videogame franchises ever released.Combined, these games have sold more than 10 million copies worldwide and, for the first time, are available in one box for only $39.99 (SRP).Included in Star Wars: The Best of PC are: Star Wars: Empire at War™, Star Wars: Knights of the Old Republic, Star Wars Battlefront™, Star Wars Jedi Knight™ II: Jedi Outcast™, Star Wars Republic Commando™ and the Star Wars Galaxies: 14-Day Trial."

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Star Wars Knights of the Old Republic Review

Star Wars Knights of the Old Republic
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It has been a long and interesting ride with the Star Wars gaming license, with about as many games as there is sand on Tatooine. The latest offerings come in the form of a role playing game- Knights of the Old Republic. Knights is a somewhat confined and well-executed romp through perhaps the greatest franchise ever created. Games magazines are giving Knights high marks, and its well deserved, because she immersiveness of the game rivals just about every other Star Wars title from LucasArts or its stable of developers.
Knights succeeds in just about every category- it is both stunning to behold and fun to play. Characters are well designed, if a little `same-ish' given that all men and women are the same height, with only superficial variances in model types. The game utilizes a bare-bones version of 3rd Edition D&D at its core, but unlike Neverwinter Nights, KOTOR only uses the system as background support and the mechanics rarely if ever intrude into actual game play. What the game doesn't allow is dual or multi-classing. You can start as either a Soldier, a Scout or a Scoundrel and by 8th to 10th level, you become a Jedi. And your character can only be human. Each class has their pluses and minuses, usually in areas like Skills, Feats and allotment of Jedi powers. Unlike Neverwinter Nights, however, you control the progress of your NPCs- choosing their skills, feats, and choice of equipment and weapons that they use. The Jedi classes are almost overwhelmingly superior to their mundane counterparts, but given this is a game about Jedi during their golden age, it is to expected.
KOTOR's story revolves around two former Jedi who, victorious over the Mandalorians, returned to conquer the Republic after falling to the Dark Side of the Force. They arrive at the head of a massive star fleet that no one seems to know where they got it from. It is your job to figure out how they managed to assemble such a large fleet and hopefully do something about it without succumbing to the Dark Side. (You can play through the game, making choices that will eventually determine whether you become light or dark.) Sadly, however, KOTOR's story is essentially the same as Neverwinter Nights- instead of finding four `words of power', you must collect four star map fragments that lead you to an unknown world inhabited by the remnants of an ancient race that essentially gave the galaxy hyperspace travel. And the answer to where the Sith star fleet is coming from is more akin to a Star Trek story line than that of Star Wars. None of this changes the fact that most of the events that lead up to this revelation are interesting and a whole lot of fun. The various plot twists and the `staggering' revelation about your character always keep it interesting.
In Knights you travel to several worlds- you start on the city-world of Taris, Dantooine, where you begin your Jedi training, Tatooine, Kashyyyk, Mannon, and the Sith world of Korriban. There are innumerable quests that you must undertake, many with light or dark consequences, though most of which are entertaining. In these adventures you are aided by several NPCs- a Republic soldier named Carth Onasi, Bastila Shan, a prissy Jedi Sentinel, the perky Twi'lek girl, Mission Vao and her Wookie sidekick, Zaalbar, an astromech droid, Canderous Ordo- an ex-Mandalorian mercenary, a cantankerous fallen Jedi named Jolee Bindo, and HK-47, a smart-mouthed assassin droid turned translator. HK-47 steals every scene he is in with his dry, dark humor, wry condescension and quips on the limitations of so-called `meatbags' and bragging about his success as an assassin. There is also a never ending supply of equipment and gear to upgrade characters with- armor, shields, weapons and lovely flamethrowers.
The combat system involves queuing up actions for each character then watching them executed on screen. You can queue up four actions, be they attacks, Force powers, healing items or stimulant injectors (potions, essentially), and each action is executed in sequence. You can pause at any time, assigning actions to your characters, targets to attack, etc. then unpause and watch everything unfold. Though a limited way to do things, it is never dull to watch and the combat sequences are well animated and very flashy. One downside is that you can't switch weapons on the fly, rather you must pause, enter a sub-menu and swap weapons out as you desire. Combat should have been a little more interactive, but since battles rarely last very long anyway, it hardly makes a difference.
KOTOR's graphics are lavish and everything has that all-important Star Wars look to it. Sound effects are bang on. In this BioWare really did such a wonderful job in capturing all of the nuances of what Star Wars is all about- something Lucas can't seem to do in latest batch of prequels. This is perhaps the deepest and most Star Wars-like game since Dark Forces II: Jedi Knight, successfully capturing the best of what Star Wars is. I would have preferred a more 3rd-person-esque style of control and more freedom of movement, because though you can drive your character around the places you visit, you cannot climb, jump, swing, etc., which really would not have been that hard to accomplish within the confines of the game.
Ultimately, it is a very satisfying game- huge game worlds, which while linear in nature are fun to explore, epic story and fun characters more than make up for its failings. It has some bugs that lead to system lock-ups that forced several restarts. No mention of midi-chlorians, prophecies, or `chosen one's'. It is a very romantic high adventure peppered with humor and a sense of fun - kinda what the movies are supposed to be like. What's more is that it provides 40-60 hours of fresh gameplay, making it the best Star Wars game in a long time.

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Product InformationStar Wars: Knights of the Old Republic takes you into the distant past of the Star Wars universe -- over 4000 years before Episode I when battles raged between the Jedi and the Sith!Product FeaturesA massive conflict between Jedi & Sith has left the Republic weakened. Into this chaos steps a young Jedi on a mission. His mission will determine the outcome of this colossal galactic war - and your destiny as a JediLead your group of freedom fighters across the galaxy -- you can choose from humans droids Twi'leks Wookies and moreRecruit other to your cause & train them in exciting mini-games like racing swoop bikes or manning turret gunsTravel to ten unique world in the Star Wars galaxy from the Jedi Academy on Dantooine to the Sith homeworld of KorribanCustomizable and evolving characters keep the story fresh and the gameplay interesting -- especially when you have to choose between the Light & Dark Sides of The Force

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Star Wars Knights of the Old Republic II: The Sith Lords Review

Star Wars Knights of the Old Republic II: The Sith Lords
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A New RPG
The first Knights of the old Republic (KOTOR), was one heck of a game. It took everything that people loved about the classic trilogy and expanded universe of Star Wars, and packed it neatly into an epic RPG where everything you did had either light side or dark side properties. Sure there was light-saber combat, but the game was more about storyline and immersion than anything else. The countless hours of voice-acting and intriguing dialog choices, to say nothing of conversations that would or would not take place depending on what you did, created an experience that sent shock-waves through the video game world. Of course there were also some bugs to be found (okay, a LOT of bugs), and some of the mini games were pointless (anyone else get tired of playing gunner when it's almost impossible to lose?), but on the whole, that game was awesome, giving you everything from jedi mind-tricks and choking of smart-mouths with the force to dancing with twileks and finding out your own dark "Luke, I AM your father" secret. So naturally, the second KOTOR has a lot to live up to.
You Should Not Have Come Back
If the first KOTOR was A New Hope with the plot twist from Empire Strikes back, this one is probably Empire Strikes back with the plot and pacing of A New Hope. In a move that sits particularly well with me, the dialog and plot are both much darker and much funnier this time around. I knew that from the moment I found myself half-naked talking to a prisoner in a cell in a station where hundreds lie dead on the ground and psycho droids roam the halls. As the title of the game suggests, this time around everything revolves around the Sith (well, that and finding out why you were banished in the first place). Pretty much the whole has you playing cat-and-mouse with the Sith, trying to figure out who exactly the real bad guys are. Is is the tortured zombie Darth Sion, who is only kept alive by his own hatred and dark-side power, lusting for revenge on his old master? Is it Sith Lord who wears the creepy Sith Mask, so consumed with hunger for force energy that entire planets are devoured by his hunger as he roams the galaxy in his ghost-ship? Or is the true villain the one who manipulates these Sith fools, using them to make YOU stronger?
Pluck of an Old (Fashioned) Sith
Instead of the same old questions of simple "Do I kill the guy or give him ALL of my money" good and evil, a lot of situations in this game are gray areas. You COULD help someone, but it may hurt them more in the long run. You COULD listen to someone's innocent comments, only to discover that they are pure evil. And you COULD hurt someone very much by allowing them to get too close to you. Really, if there is one thing that makes this game fascinating, is the way that puts such a wonderful spin on things, making you repeatedly question your actions and why you are doing the things that you are, forcing nice people to kill when YOU are the good guy, making people betray their master to serve YOU. Perhaps the ultimate question of the game (and it's proved by the very end) is just how far are you willing to go in order to help someone you believe in or destroy something that you hate. Far more is at stake than just the Jedi and the Sith, or even just the Republic. What will you do? Sacrifice your soldiers or save the galaxy?
The Weapon of a Jedi Knight
Some people will undoubted become irked at the fact that they can't have a light saber from the get-go. But storyline is key here, and now that almost all the Jedi are dead, and most of the Sith as well, light sabers are becoming a little rare. And what with people hunting Jedi down and all, well you get the picture. Consider this though, what is a Jedi without his light saber? Have you ever thought about it? A jedi who's an expert marksman would be a dangerous foe, and a jedi with a sword is kind of like a samurai... And much to my delight, when you begin the game you DO have force powers.I Want to Learn the Ways of the Force
When I heard about how this game was going to have all these new force powers, at first I was irritated. Great, more confusion, more head-scratching and decision making distracting me from the game. But as the game progressed I discovered something wonderful. Instead of forcing you to choose, the game helps you along by making the choices far more obvious. Certain types of Jedi gain certain abilities automatically (bonuses that come from leveling up in a certain style), and certain super-cool powers can only be obtained by types. In other words, a weapons master can't throw lightening around like a jedi master. More choices, but the impossible ones aren't shown, and the crucial ones are automatic. Nice.
Fastest Ship in the Galaxy
Really you've got to love most of the changes that have been made in this game. The card game has been expanded and so has the racing (and both have gotten a lot more sophisticated). You can break down components, build new ones, create upgrades, choose fighting styles You have three extra levels of Jedi on top of the old for dark side and light side, and dialog options change depending on your skills. Of course the game is also a lot easier on normal now (which some may not like), and there is a lot more soloing this time (which adds to the narrative, but forces you to use certain characters). I particularly loved the fact that Jedi can now equip armor of certain types and still use force powers. That and the fact that I never ran out of money (like I frequently did in the first game the first time around).
From a Certain Point of View
What really makes this game shine though, is the story. Granted, it may not be as ambitious as the first game, and a few critical moments could have been better (I wanted a LONG battle with the main villains, not a quick death for one of us), but on the whole I think the story of this game is better. Essentially you start the game full of questions and end it in a similar way, but along the way to the answers to your main questions you pick up a variety of characters who are just full of surprises, and keep you guessing as to how you should play things out.
You can try to get close to one character or another, but inevitably you're going to alienate someone, and as certain characters will give you bonuses as you teach each other various techniques, you're likely to quickly start playing favorites. While some characters will just plain shut up if you have nothing to talk about, and others will allow you (glitch time) to have the same conversations over and over again, on the whole the character interaction is incredible, augmented by some wonderful voice-acting. Depending on what you say and do, you may find yourself with not only a love interest, but a love TRIANGLE, and in this game no one is quite what they seem (even the droids).
While the influence you exert over others (turning them light or dark side and opening them up to you) is great, many will doubtless be delighted with the prospect of training their own apprentice(s) in the ways of the Force. There is just something insanely cool about training your own private army of Jedi, don't you think? Of course it can go so many ways depending on how you play...
It also seems to me that the characters in this game have a much stronger sense of identity and personal agenda than in the first game, and the conversations feel more personal. In particular I found the new female characters fascinating, as the manipulate Kreia tries to teach you, protect you, and control you, the Handmaiden tries to preach to you, learn from you, and respect you, Mira tries to decipher you, and Visas just plain worships you (or does she?). The frustrating but interesting thing about the characters is that you'll only get certain ones if you are light side/dark side and you can only figure out what they're really up to if you use your powers of persuasion in a concentrated effort. And of course there are also characters that will or will not join you depending on whether you are male or female (how about that?). Some people will completely overlook this part of the game and not talk to anyone, but they will never understand the true motivations of the characters, and certain won't have any padawan learners to educate in the ways of the force.
All in all, the story and characters are pretty great, and definitely worth playing the game through more than once to see the full scope of. Your fist time through will doubtless still leave you wondering about the future at the end of the game, as some big questions are still left unanswered (can you say KOTOR III?).
The Droids You're Looking For
And then there's the droids. Is it possible for our psychotic assassin droid to get any more sarcastic and cynical (and demented)? And what about our little astromech droid? Now you can converse with the cute little guy the way Luke and Obi-Wan did with R2 (how cool is that?). In addition to these guys though, you also have a floating orb that follows your resident mechanic/melee expert, and a new floating torture/assassin droid that is more than he seems.
What a Piece of Junk
Alright, I'll admit it. While this game has better facial detail and probably more terrain detail than the previous game (and better battle animations to boot), there are some glitches that are simply inexcusable. Yeah, there are a LOT of load times that shouldn't be there (the ones for races are particularly bad), and while you get used to them, they still are irritating. But that's nothing. During battles with vast amounts of baddies, the frame rate occasionally drops to about 0, and you'll have no idea how you (or someone else) just died. Sometimes (and...Read more›

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Star Wars Knights of the Old Republic II: The Sith Lords is the next chapter to Knights ofthe Old Republic saga. It's five years after the first game and the Jedi are being crushedby the Sith. The twisted wreck named Darth Sion will bring down the Republic, unless a loneJedi can reconnect with the Force. You will guide this Jedi and make an important decision:Do you follow the Light or succumb to the Dark?

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Star Wars Knights of the Old Republic Review

Star Wars Knights of the Old Republic
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After only playing for 4 hours, I was totally taken in by this game. Star Wars fan or not, this game should please any XBOX owner. The story line is deep, so deep that you can be overhelmed by the amount of choices you have. The environments are stunning. The NPC's are a blast to talk to. There is so much to do in this game even in the first hour.
The learing curve is a little steep. I found that the turn based combat takes some getting use to. If you like the run in and shoot people kind of game, you may want to rent this first to see if you like the combat. Its based on D&D rules, +1, -2, hit miss stuff. I'm learning and its alot of fun.
You start off with a basic long blade. You have to work and spend time to become a Jedi and build a lightsaber. How long? I don't know. I can tell you that so far I've robbed some apartments, killed some people that had bounties on them, met a female Sith Solider at a bar. She invited my to a party where they proceeded to get loaded and pass out. Thats when I stole a Sith uniform and was able to go places where I normally couldn't. Now I'm learning the combat.
How good is this game? If you spend time with it, KOTOR will shine on your shelf and call to you when you walk by it.
WARNING: Your sex life may dimish with the purchase of this game.

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Star Wars: Knights of the Old Republic takes you into the distant past of the Star Wars universe -- over 4,000 years before Episode I, when battles raged between the Jedi and the Sith!

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Star Wars Knights of the Old Republic 2: The Sith Lords Review

Star Wars Knights of the Old Republic 2: The Sith Lords
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Knights of the Old Republic 2 is, in most ways, extraordinarily similar to the original. All the gameplay mechanisms are the same. There are a few new force powers, more feats to acquire, and more items and upgrades. This is not a criticism: the original KOTOR was a great game.
This is not, for one simple reason: it isn't finished. By this, I don't mean that the door is left wide open for a sequel, although it is. I don't even mean that the game is buggy, although it is. The game is literally not finished.
Plot points appear and disappear at random. For example, and without spoiling anything, in the first part of the game, your actions cause a significant problem on one of the other worlds in the game. You get a quest to fix the problem. You find a way to do so. The quest abruptly ends there--there is no way to let anyone know you've solved the problem. Then, at the end game, people complain to you that you never solved this quest. And that's a minor example. Frankly, more of the end game is explained by the brief blurbs on the loading screens than anything that happens in the game itself.
The game is filled with "Huh?" moments as a result. The end game, in particular, expects you to know things that are never revealed anywhere because those aspects were cut. Side plots are built up and suddenly dropped. One of the end-game cutscenes suggests a critical decision is about to be made, then is completely ignored.
Then there's the ending itself. Sheer garbage. There's no payoff for wading through the disjointed story. There's nothing but a brief little dialog that goes nowhere.
What's particularly sad is that, what story is there is very interesting. This game was designed by the designer for Planescape: Torment, one of the great RPGs. It has a similar feel, full of regret and melancholy, and the weight of decisions made in the past. I'm quite sure a complete story was developed. Some genius decided to start cutting so the game could get out the door sooner. It's a sad waste of potential, and leaves a bitter taste.

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Five years after the events from the award winning Knights of the Old Republic® the Sith have hunted theJedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruinthe Republic\'s only hope is a Jedi Knight struggling to reconnect with the Force. As this Jedi you will befaced with the galaxy\'s most dire decision: To follow the light side or succumb to the dark...System Requirements:Computer: 100% DirectX 9.0c compatible computer.Operating Systems: Windows 98 SE Millennium (ME) 2000 and XP.CPU: Pentium III or Athlon class 1 GHz or faster required Pentium 4 or Athlon XP class 1.6 GHz or faster recommended.Memory: 256 MB RAM required 512 MB RAM recommended.Graphics Card: 32 MB OpenGL 1.4 compliant AGP 3D Graphics card with Hardware Transform and Lighting (T&L) Capability required. ATI Radeon 9200 and NVIDIA GeForce4 Ti or better recommended.Sound Card: 100% DirectX 9.0c compatible audio device required.CD-ROM: Quad Speed CD-ROM drive required 16 Speed CD-ROM or DVD-ROM drive recommended.Input Device: Keyboard and mouse required.DirectX: Microsoft DirectX 9.0c is included on this CD. You will be prompted to install DirectX during the installation of this game if this or a more recent version isn t already properly installed on your system.NOTE: DirectX may require the "latest" updates for your operating system. This may also include the latest drivers for your particular motherboard sound and video hardware.Format: WIN 98ME2000XP Genre:ENTERTAINMENT Rating:T - Teen UPC:023272326180 Manufacturer No:32618

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