Showing posts with label securom. Show all posts
Showing posts with label securom. Show all posts

Command & Conquer 3 Deluxe Edition Review

Command and Conquer 3 Deluxe Edition
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Well what can I say, this game is excellent. Like all of the Command and Conquer games, the campaign mode, for all three factions, is fun and addictive. The skirmish mode allows you to extend the life of the game beyond the campaigns, but if you are like myself, you will find yourself wanting to download more maps to make things more interesting. I was very impressed with the risk like, campaign map on the Kane's Wrath add on. The only downside I can think of for this game, is the difficulty in creating ones own maps and editing the game stats. The world builder program is difficult to use, compared to the map editors available for previous C&C titles. Overall the game play is excellent, the graphics are amazing and the campaign mode on it's own, with the all star cast, makes the game well worth the money.

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Contains Command & Conquer 3 and Command & Conquer 3: Kane's Wrath.An epic saga spanning two decades of war and strife; all at the price of a single title. The fate of Earth hangs in the balance as Kane and the Brotherhood of Nod struggle to overcome both the Global Defense Initiative (GDI) and the alien invaders known as the Scrin. The story is told through over two hours of high-definition live action video starring an all-star sci-fi cast including Natasha Henstridge (Species, Eli Stone), Josh Holloway (Lost), Michael Ironside (Starship Troopers, Top Gun), Billy Dee Williams (Star Wars, Batman), Tricia Helfer (Battlestar Galatica) and Joe Kucan, reprising as Kane!Welcome back, Commander.

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Kohan II: Kings of War Review

Kohan II: Kings of War
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The game takes away some of the time spending micromanagement tasks that most games have... Instead of spending time figuring out where to place buildings (required for upgrades and extra units) they are automatically built within the city, this allows for quicker army setup and allows to focus more on the strategy skills... I must admit the computer opponet is very clever and it takes time to adjust to this way of playing...
Overall, the game is great it doesn't allow for customized cities but then again we all develop a standard building placement plan after a couple of games...
The random map feature does a great job of laying out new maps for unlimited play alternatives....

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The Kohan are an immortal race of warriors locked in an eternal struggle to rule the land of Khaldun.As their infighting rages on, and ancient evil has returned to corrupt the lands with its nightmarish power.Raise your army from the mortal races of Khaldun and drive the Shadow back into darkness.

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Star Wars: Empire at War: Gold Pack - Windows Review

Star Wars: Empire at War: Gold Pack - Windows
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The product came on time as I had hoped that it would. The problem was when you went to use the software. Star Wares Empire at War worked, but only after i rebooted and would open it as soon as windows came up. The expansion pack that came with it didn't work at all. Would tell me that the disc could not be found no matter what I did. So I would say to save the money and buy the actual version of the saftware. This seems to be a third-party recreated copy. No game booklet, just some sticky tags with the keys on them. Dissappointed, but you get what you pay for.

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Star Wars: Empire at War: Gold Pack includes Star Wars: Empire at War, the Forces of Corruption expansion pack and more. In Empire at War, experience the creation of the Rebel Alliance, the strengthening of the Empire and the beginnings of the Galactic Civil War. Will you fight for the forces of good alongside Obi-Wan Kenobi, or will you succumb to the Dark Side and accept Darth Vader as your lord and master? In the Forces of Corruption expansion pack, play the role of diabolical criminal genius Tyber Zahn as he attempts to take over the galaxy after the destruction of the Death Star. Gain control of the underworld by stealing funds, spying, spreading influence and fighting, leading up to your ultimate goal of hijacking a Super Star Destroyer. Both sagas feature the ships, weapons and fearsome characters that have brought the series such legendary status. The excitement doesn't end there: the Gold Pack also includes goodies not available with separate versions of the games. The included Prima hint book provides tips and tricks to help you gain the advantage when engaging in space battles. There are also five bonus maps for making your way around the galaxy, as well as wallpapers, screen savers and concept art from the collector's edition. Fans of the series will enjoy the action and extras included in this Gold Pack. Both games feature the same intensity and action-packed battles as the films

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Lego Star Wars: The Video Game Review

Lego Star Wars: The Video Game
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This game is a blast despite some lackluster reviews received from official game reviewing sites. Lego Star Wars lets you act out all the major action scenes in Star Wars episodes 1, 2, and 3.
The game has a unique look which is welcome amid the myriad of games that seek to portray realism in graphics. The controls are quite simplistic (each character can only attack, jump, or do a special move) but can be somewhat cumbersome while playing with the keyboard. A gamepad is definitely recommended.
The game is on the short side but has replay value if you are the kind of gamer that likes to go back and discover new areas and unlock all the characters (50 in all). The simplicity of control and shortness of the game led me to believe that the game was intended for children but I found it to be extremely fun.
Those that are trying to remain spoiler free should refrain from playing the levels associated with episode 3 as they reveal the major plot points of the upcoming movie.
Note that this game requires a graphics card that supports pixel shader 1.1. It will not run without it. I was a bit surprised by that because I was expecting the graphics component of this game to be less that what it ended up being. Many economy graphics cards that are over a year old do not support pixel shader 1.1. Check before you buy. If you are still uncertain download the free demo. If the demo runs then you will not have any problems.

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LEGO Star Wars blends the unique world of LEGO with the adventure of Star Wars, for unforgettable action and fun. Live the most popular moments from The Phantom Menace, Attack of the Clones and Revenge of the Sith. Episodes I to III come to life -- and you can become a part of the story! Will you succumb to the dark side of the force or will you become a strong Jedi knight? Find your destiny.

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Star Wars: Empire at War Review

Star Wars: Empire at War
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I was looking forward to playing this for awhile. I pre-ordered a copy and when it arrived I leaped into it. It is a decent game overall. The graphics won't wow you. They aren't top of the line, but that isn't necessarily a bad thing because it will play on a majority of computers out there today. There are little things they did add in like when ships explode and the men and pieces of metal will come tumbling out into space...nice touch.
I think I was expecting a bit more...there isn't a whole lot of tactics/strategy to the game that can't be solved by a quick mouse hand. If you excel at Warcraft/Starcraft type games then you will be right in your element. The space/land battle maps are very small and claustrophobic where there is no room for manuevering or flanking. It's basically move in and slug it out clicking all over the map to ensure victory. It's not completly dull, but it's awful close. In it's entirety however, they play pretty well and enjoyable.
One misperception I had was that the space battles were in 3-D similar to Homeworld or Nexus: The Jupiter Incident. They are very 2-D, but will appear 3-D if you switch to the cinematic camera which is pretty cool when you are in a big space battle and you have everything under control and can watch the battle unfold other than from a isometric top-down perspective.
The gameplay itself is entertaining, but I really did not like where time continued to advance on the strategic map. You can slow the time down a lot and of course there is pause, but time continues to advance and you need to stop and really slow things down immensly on the Galactic Conquest games. Speaking of pause there is no hotkey for it which makes pausing the game during land/space battles annoying especially when the battle is very busy and costs me a few units. I really would have prefered a turn-based strategic level similiar to Star Wars: Rebellion. On the massive Galactic Conquest map it's almost unplayable on a normal speed because it is so daunting managing 30ish planets. I highly recommend putting the speed to lowest and then just hitting the fast forward key if you need time to speed up a bit.
The tutorial and voice acting are very good. They explain the game pretty much without having to crack open the manual with a few omissions. I wasn't sure how to build Imperial Star Destroyers until I realized i needed to upgrade my Space Station as well (To build these big boys anyway you need to be on a specific planet as well.)
The game is fairly balanced between the Rebels and Empire. The Star Destroyers are definately the kings of the skies and tough to beat. The rebels have a lot of little tricks though to help them out like the annoyingly frustrating Raid tactic where the Rebels can bypass your defending fleet and land directly on the planet with a army to wreck havok. This forces you to overfortify a lot leaving little for offense at times if your borders cover many worlds. However, the AI isn't outstanding so you can bend a bit. For example, there seems to be a definate lack of building the big Mon Calamari cruisers or Imperial Star Destroyers on Galactic Conquest. I give the other side breathing space to get a big battle but the AI seems to only like to build average frigates and waaay too many missile boats which have the armor plating of a Pinto.
There is a cap on how many units can be on a Land/Space battle at one time. For space battles it is 25 points for the Rebels and 20 points for the Empire. Big capital ships like the Mon Calamari Cruisers and Imperial Star Destroyers fill up 4 points each with most frigate types taking up 3 points and your corvetters will fill up 2 points. Fighters like the X-Wing and Y-wing take up one point. The empire never has to build fighters because they auto-launch from Star Destroyers with the exception of the TIE scout (which sucks).
It's almost impossible to lose as the Empire. You can setup your fleet with five Imperial Star Destroyers (which puts you at a cap of 20 units out of 20 units) and fight a Rebel fleet 10 times your size and you will win everytime because the AI does not concentrate all their big capital ships and instead brings in lesser missile boats and corvettes which get chewed up by a few salvos from your Star Destroyers and you can focus on their Nebulan and Assault frigates one by one. The AI won't wait and concentrate, but send them in piecemeal to get smushed. One of the good parts of the AI is that it is very choosy where to attack. If you have fortified all your border planets with Level 5 space stations and a decent fleet the computer won't attack unless it has a big force. It will go on the defensive mostly and wait for you. It's not that much more challenging playing as the rebels either when I built up a large invasion fleet to combat Coruscant which was heavily defended and when the two Fleets engage I see the AI has decided in it's wisdom to build 39 TIE Scouts. Errr?
The heroes and villians are on a spawn timer with the exception of the Emperor and Mon Motha in most Galactic Conquest maps and campaigns. For example, that grrrr Han Solo you can kill with a Bounty Hunter or in battle but Shazam! in no time at all he's back up and kicking leading more forces past your fleets.
System stability. Well, I really don't have much to comment on this other than Lucasarts is definately paying attention to this release and there have been TWO updates i've downloaded from their site via their auto-updater when the game is launched. I guess the widespread negative reaction to their abysmal failure of a MMORPG prompted a lot more pampering to the latest Star Wars products.
Is it worth your time and money? Sure..why not. It's fun and there is nothing bad about it, but it's not going to knock your socks off. It's not the Total War engine (which honestly I was hoping for). You will enjoy the battles if nothing else. Just note there is nothing turn-based about this at all. Overall a 4 star game.
Pros
- Fun
- Cinematic camera angles are immersive
- Addicting gameplay
- Good voice acting
- Good tutorial
Cons
- Sub-standard AI
- Too easy even on Advanced.
- Cramped Land/Space battle maps.

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Star Wars: Empire at War is a Real-Time Strategy (RTS) game that is, quite simply, amazing in its scope and grandeur. This game has all the elements that both hard-core Star Wars fans and dedicated strategist gamers are looking for. In Empire at War, you must fight battles in space and on the ground, giving the game a dual-layered design that forces you to operate on both an involved strategic level as well as a tactical level. Add epic-looking battles with dozens of great touches, outstanding sound effects that you've come you've come to expect from LucasArts, the contrasting play styles enabled by playing as either the Rebellion or the Empire, and a broad array of unforgettable characters, and you've got a game that lets you truly immerse yourself in the Star Wars universe.
The storyline of Star Wars: Empire at War occurs between the two trilogies through the end of "A New Hope." As a player, you'll be involved in virtually every aspect of the conflict between the Rebels and the Empire. You must simultaneously manage your economy, develop technology, build factories, planetary defenses, ships, and space stations, as well as get information on new planets and maneuver your various forces around the galaxy. Unlike some strategy games that are decided by who has hoarded enough resources to overwhelm the enemy, here it is just as important to build your forces up in an intelligent fashion in order to gain power. And to ensure you aren't ever allowed to sit back and relax, it all happens in real time, so if you spend too long considering what to build or where to send your fleet, you'll be inviting a computer attack that could reverse your gains.
Star Wars: Empire at War has a huge number of variables you'll need to consider. Many planets have unique bonuses, such as allowing certain units to be created more powerfully or cheaply, thereby increasing your credit income by different degrees, as well as only allowing the largest ships like Mon Calamari cruisers and Imperial Star Destroyers to be built on certain planets. And the Empire and Rebels obviously both have their differences. The Empire usually generates a lot more money, which it can use to overwhelm the rebel forces if left unchecked. The Rebels, on the other hand, have far fewer resources, which can make them more difficult to play and learn, but they can steal technology and sneak raiding parties past many of the Empire's space defenses. And each of the two sides has their own distinct Hero units, which can be extremely powerful and can sway the course of battle greatly. You can use Palpatine or Mon Mothma to reduce a planet's production costs; C3PO and R2D2 to steal technology or hack into an enemy's turrets and turn them against their own troops; Darth Vader to force-push entire groups of enemy soldiers on land; or Boba Fett to crush concentrations of fighters by dropping seismic charges in space. To balance out these massive powers, both sides can hire generic bounty hunters to try and eliminate a rival hero from the game.
While the land battles in Star Wars: Empire at War are highly enjoyable and extremely challenging, involving heavily armored AT-ATs and more, the space battles are truly breathtaking. Watching a Star Destroyer crawling with bright-blue ion energy, or an entire wave of X-wings explode into flame, or witnessing a fully-armed and operational Death Star blow a planet to smithereens are unparalleled experiences in this galaxy, or any other. And the visual and sound effects aren't the only thing that will amaze you during a space battle. The bigger units like space stations and Star Destroyers all have hard points pertaining to different systems. You can target these different systems to cripple ships in different ways, taking out their shield generator, weapons system, or engines to reduce their effectiveness, or taking out the hanger on Imperial capital ships to thin out their fighter cover. And as you destroy a cannon or shield generator, that piece will break off and float away. And while most ships eventually explode, the Mon Calamari Cruisers and Imperial Star Destroyers will actually tear in to pieces that continue to linger throughout the battle. What's more, you always need to watch out for ships the AI (artificial intelligence) might be hiding in asteroid belts, waiting to spring them on the flanks of your fleet at the worst possible moment.
The strategic layer of Empire at War takes place on a two-dimensional galactic map showing you all the planets. In the full campaign mode, you must consider and plan around more than 40 such planets, whereas in some of the simpler conquest scenarios, you may end up dealing with as few as eight of them. Instead of playing in the campaign mode, you can play multiplayer matches over a LAN or online with up to eight players. The LucasArts' matchmaking system makes finding an opponent easy, and if you are playing a head-to-head match against a friend, you have the ability to save a match and reload it to continue at a later time. Delivering a presentation that is as epic as the films themselves, Star Wars: Empire at War is ideal for any fan of strategy games, and absolutely necessary for Star Wars aficionados.

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Star Wars Empire At War Gold Pack Review

Star Wars Empire At War Gold Pack
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I like Star Wars as well as your average 30-something red-blooded American male, but I am by no means a fanboy; in fact, I have found that most Star Wars related games in the past decade are kind of 'meh'. With that said, I loved the original Empires at War, it was a great game that combined a strategic game of planet conquering with two types of RTS games in which you fought for control of planets on land and in space - it didn't rest on the Star Wars Franchise to please the user, the Star Wars heroes, vehicles, and troops are just an added bonus. User created mods are freely available on the net, and that expands replayability immensely. I pulled it off the shelf the other day to find some of the new mods use the expansion - the original expansion no longer seems to be available from Amazon, but the gold package has both the original and expansion. The original was a great twist on the basic RTS style of game, and one of my favorites, gameplay-wise. Eye candy isn't as good as more modern titles, but gameplay has held up well. IMHO, the original game is still worth the price, and I'm sure the expansion just sweetens the pot.
Note that their cover art for this product is for the original game, not the gold edition; I was waffling on whether to buy it until I saw the customer pic, as it didn't seem the gold edition had the expansion and there is no mention of it in the product description. Per Lucasart's website, the gold edition does indeed have the Forces of Corruption expansion included (and looks like the second picture in the gallery). Thanks to 'JJAV' for the clarifying customer pic.

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Star Wars: Empire at War Gold Pack PC

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