Showing posts with label drm. Show all posts
Showing posts with label drm. Show all posts

Spartacus (1960) Review

Spartacus  (1960)
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If you're a fan of the movie "Spartacus", this is the version to get; the Universal DVD is as bare bones as they get with just the movie. The Criterion version looks great. The facelift the film received help return much of its luster. Kubrick later disowned his version of the epic Hollywood Sword & Sandal genre, but Kubrick brings much of his sensibility to bear; the fight sequences and epic vistas bring to mind Kubrick's work on Paths of Glory and 2001. True, this isn't a complete Kubrick picture; Kubrick had nothing to do with the screenplay and Douglas had all but cast the picture in collaboration with director Anthony Mann (dismissed after butting heads with Douglas one too many times).
Is it Kubrick's finest film? Well, frankly no it isn't. It's an interesting mishmash between Kubrick's detached, ironic style and Hollywood glitz. Spartacus is Kubrick for people who don't care for Kubrick's detached style. It doesn't measure up to Lolita, Dr. Strangelove, 2001 or A Clockwork Orange although it does compare favorable to the much darker Paths of Glory.
Kubrick stated that his intent at the time was to subvert the cliches of the genre. As a result, Kubrick manages to reinvent a genre that was in danger of becoming a parody of itself. As a collaborative effort, Spartacus is a great piece of entertainment and far more sophisticated than almost everything else that came out of Hollywood at the time.
The transfer is beautiful with much of Kubrick's bold use of color restored. The strong acting of most of the cast has always been a virtue of Sparatcus. The soundtrack has been meticulously transferred to 5.1 and Alex North's beatiful score has never sounded so sweet, tragic and powerful before. The audio commentary is the same one that was on the laserdisc version. It provides additional understanding about the complexity of making an independently produced project like Spartacus. Kirk Douglas' bold decision to produce the film himself (with Universal-International distributing)was a leap of faith in both the material and the talented director.
The second disc is stuffed with supplements that are found nowhere else.There's two older interviews with Peter Ustinov, Jean Simmons plus one that Ustinov did in 1992 for the laserdisc edition. It's delightful and he shares a number of funny stories about the picture. There's also a text overview of Kubrick's career and his involvement with the picture. Included also are sketches Kubrick made for the motion picture (artistically they're nothing special but they do provide insight into Kubrick's role in the visualization of the film). Included are some vintage newsreels and a promotional film originally made but unfinished for Spartacus that gives us a glimpse behind the scenes. The promotional film is missing it's soundtrack (in fact, it might have been lost if not for the forsight of a private collector) and has much from North's score. We also get to glimpse at Saul Bass' wonderful title design sequence.
Criterion has been both praised and criticized for their DVDs and laserdiscs before. While they tend to be expensive, this is the complete package. Occasionally Criterion will release a package that isn't up to their usual standards. Spartacus isn't one of them. Robert Harris (Harris restored the film along with Vertigo)evidently was also involved in the transfer to DVD. If you want a spectacular transfer of the film, loads of extras about the making and background of the project from those involved, this is the set to pick up.

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Universal Spartacus - HD-DVDThis presentation of the powerful film classic features an additional five minutes of footage cut from the film's original release, plus the original overture and extended soundtrack. Director Stanley Kubrick tells the tale of Spartacus (Kirk Douglas), the bold gladiator slave,and Varinia (Jean Simmons), the woman who believed in his cause. Challenged by the power-hungry General Crassus (Laurence Olivier), Spartacus is forced to face his convictions and the power of the Roman Empire at its glorious height. The inspirational true account of man's eternal struggle for freedom, Spartacus combines history with spectacle to create a moving drama of love and commitment.

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Jarhead (2005) Review

Jarhead  (2005)
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I'm a little confused that there's so many user reviews complaining that Jarhead is 'a war movie without any war.' Well.. based on my own experiences as a Marine in our most recent trip to the sandbox, I'd say war without war sounds true to life. Jarhead isn't showing you what you'd like for Marines and servicemen to be; it's showing you what we ARE like. Yes, we're crude, vulgar, irreverent, and largely morally ambivelant. Mostly though, we're bored. 99.9% of war is waiting. Waiting for to go on patrol, waiting for patrol to be over, waiting to go on or off of guard duty, waiting to sleep, to wake up, to eat, to piss, to finally go home. That's how it was for my dad in Vietnam, for my cousins in the Gulf War, and for myself in Iraq last year. To some degree, that's how it's been for everyone, in every war. To quote this film, "Every war is different, every war is the same."
If you've been in the military, and especially if you've been deployed, this should all be sounding pretty familiar. If not, fine. I'd just ask that you consider what it is that would make you dislike this movie. Is it that you don't like the characters as they are portrayed? Or is it that you don't like the conflict between your preconceived notion of what a Marine 'should' be and what you're being shown?

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Universal Jarhead - HD-DVDJake Gyllenhaal ("The Day After Tomorrow," "Moonlight Mile"), Jamie Foxx ("Ray,""Collateral") and Peter Sarsgaard ("Kinsey," "Boys Don't Cry") star in Universal Pictures' "Jarhead," the adaptation of Marine Anthony Swofford's bracing memoir that took readers into his disorienting firsthand experience in the Gulf War. "Jarhead" (the self-imposed moniker of the Marines) follows "Swoff" (Gyllenhaal), a third-generation enlistee,from a sobering stint in boot camp to active duty, sporting a sniper's rifle and a hundred-pound truck on his back through Middle East deserts with no cover from intolerable heat or from Iraqi soldiers, always potentially just over the next horizon.Swoff and his fellow Marines sustain themselves with sardonic humanity and wicked comedy on blazingdesert fields in a country they don't understand against an enemy they can't see for a cause they don't fully fathom. Foxx portrays Sergeant Sykes, aMarine lifer who heads up SW's scout/sniper platoon, while Sarsgaard is Swoff's friend and mentor, Troy, a die-hard member of STA-their elite Marine Unit. An irreverent and true account of a war thatwas antiseptically packaged a decade ago, "Jarhead" is lace with dark wit, honest inquisition and episodes that are at once surreal and poignant, tragic and absurd.

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Blitzkrieg 2 Review

Blitzkrieg 2
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As much as people complain about the influx of World War II computer games, let's face it-there aren't many such games outside of the Turn-Based Strategy genre. For every *Medal of Honor* one can find ten *Doom* knock offs, and for every *Sudden Strike* one can buy ten *Starcraft* retreads.
And for as long as Real Time Combat games have been around, Microsoft and developer CDV were the only WWII game-makers that I knew of until about 2003. CDV still makes some of the more realistic and yet fast-paced RTCs to ever model the Second World War, and their latest title *Blitzkrieg 2* is no exception.
I'm not sure then if it's ironic or just fitting that *B2* in many ways takes a step back towards the primitive *Sudden Strike*. Those used to the first *Blitzkrieg* will quickly discover they can no longer transfer veteran units from battle to battle. Nor can they cherry-pick specific units before each battle. Players cannot even fight random battles in order to rack up rank and win special units. Instead, like *SS*, the game follows a series of varied, compulsory missions where the player depends upon a small number of pre-stationed units as well as reinforcements. Most units are weak and the player can quickly lose a squad to a single well-placed gun or mortar. The player often cannot call upon air or artillery support to complete a mission.
As bad as that sounds, *B2* fortunately isn't nearly as aggravating as *SS*. The latter game suffered serious balance issues, with the player usually in range of accurate enemy artillery fire with no friendly aircraft or counter battery units available. *SS* also had a tendency to give the player the wrong units for the job, such as providing towed anti-tank guns in a mission that required tanks. Then there were the infamous problems with weapon ranges, sight ranges, and fog-of-war. I never did finish Sudden Strike.
Blitzkrieg 2 corrects much of these problems with more logical and consistently executed weapon ranges-though the computer can still use spotters to shoot you before you can even see it, players don't have to worry about their sniper being outranged by submachine gunners. It also seems, even more than the first Blitzkrieg, to balance the unit types for each mission so the player rarely has to worry about being stuck with towed AT guns when they really needed self-propelled howitzers. Though the player consistently remains outnumbered, he or she can actually use tactics to out-maneuver the enemy and hit them in the rear or flanks; not even *B1* let this happen, no thanks to extensive and well-prepared enemy fortifications in every map.
The real winner in this area lies in *B2's* superior map and mission design. Gone are the repetitive handful of mission types from the first title. Mostly gone are the blatant choke points and the field works hidden every five meters. Though none of the maps feel particularly large, the player rarely comes under attack the instant he or she leaves their starting position (or even in their starting positions like some *SS* levels I could mention). Lots of hidden paths and bunkers dot the beautifully rendered 3D maps. Though no day-night cycle exists, and the climate effects are limited to snowfall, maps detail all four seasons and both day and night missions. Here the player and the enemy alike have hills and valleys to contend with, and even the cheating enemy can blunder through a grove of trees and into one of my own well-placed guns. Instead of being punished for exploring by running into another damn defense line, the player can find bonus units being held prisoner or they can find secret objectives.
CDV took as it gave. To streamline play they eliminated logistics features like bridge-building and medical support for the infantry. The missions, meanwhile, no longer seem to score the player on various feats, such as tactics and casualties. Fewer missions exist as well: aside from the lack of random missions, CDV reduced campaigns from 6 chapters to 4. This results in tremendous gaps in the otherwise historical campaigns; for example, Germany spends the first three chapters between 1940 and 1942, then skips clear to December 1944 for the climatic chapter. And as already mentioned, players cannot maintain an elite core of units, or win new units through rank upgrade.
Instead, CDV vastly improved the old reinforcement idea, wrapping it up with the streamlined rank system and campaign design. Each campaign--Allied, German, or Soviet-divides into chapters; each chapter allots reinforcement credits, with a limited number of credits allowed per mission. The game separates reinforcements by military branches, such as Assault Infantry and Elite Infantry, or Light Tanks and Heavy Tanks. Such branches can be upgraded, say from Panzer II to Panzer III light tanks. Players can call these reinforcements into battle as long as they have control of at least one supply point on a map. But they must earn both branches and branch upgrades by completing missions; players start at the very bottom of the toy pile with conscripts and light tanks.
Players also can't expect to have every discovered branch available in every mission. Much of the difficulty and balance adjustments in this game comes from carefully limiting the type as well as the number of reinforcements. This also figures into the story telling, such as it is. Each mission within a campaign chapter follows a loosely connected story leading towards a historical battle; those missions usually earn the branches and unit upgrades needed to fight in the chapter climax.
Missions also earn experience for the player and his commanders. That's right, Blitzkrieg 2. includes type commanders for each branch of military unit. While rank will no longer let players win that fancy Pershing tank, it will allow him or her to assign a commander to a branch of his or her choice. As the commander gains rank, the units gain extra abilities, such as increased firepower or the ability to target the treads of a tank. Rank is achieved simply by blowing the hell out of as many enemies as one can find, since this sequel does not penalize the player for poor tactics or high friendly casualties.
So overall the sequel plays more like a conventional story-driven RTC, than the more flexible and open-ended original. The rank system amounts to a level treadmill since rank can be gotten naturally through the course of the story missions; I'd like to see a return to the graded system of the first game to make rank more challenging and thus rewarding.
I'd also like to see many more chapters added in order to provide a more comprehensive game experience. Transfering core units should return as well, but to supplement rather than replace the reinforcements. Finally, I feel the environment should render more realistically: if tanks can knock down trees then they should be able to ram houses. And vehicles should have a much harder time trying to get through thick trees and sand and mud, if for no other reason than it reminds me I'm playing a game when I watch a tank single-handedly bulldoze an entire forest.
Otherwise, I enjoy *Blitzkrieg 2* more than previous CDV efforts and I look forward to expansion packs. It just kind of annoys me that it steps back as much as forward.


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The real enemy is out there!Product InformationBlitzkrieg II offers a tremendous focus on new strategic opportunitiesglobal war and the gritty realism of historically accurate battles of WWII. Onthe side of Soviet Armed Forces US Army or German Wehrmacht you plan entireoperations and lead your men into fierce action choosing reinforcements andutilizing a wide range of new weapons in three full-blown campaigns spanning theglobe. A new graphics engine puts you in control of the bloodiest conflict ofthe past century.Decide what missions to play accumulate and call in multiple types ofreinforcements capture train stations or airfields to receive more troops byrailroad an achieve air supremacy. Accomplish tactical objectives and missionsto support your war efforts at a strategic level and dominate decisive battlesthroughout the games campaigns.Promote and assign commanders to combat units as you expand your tacticaladvantage with over 50 unique skills and real-life abilities. Order engineers toplant TNT charges and blast passing enemy units use linked grenades for extradamage suppress infantry with flak fire and master combat techniques newlyintroduced in Blitzkrieg II.The Philippines Iwo Jima Tobruk Moscow Stalingrad Ardennes - fight onevery major front of WWII. From the heart of Europe to the deadly jungle islesof the Pacific campaigns span the globe with each mission offering a uniquechallenge. Mission goals vary from counter attacks and air warfare to covert opsand amphibious landings.Access hundreds of authentic weapons from the "Satan" flamethrowertank to the Tiger II and T-35 monsters. New weaponry includes "Zero"fighters V-2 ballistic missiles and 305-mm railroad guns. Make use of specialforces sappers assault engineers and even guard dogs!Product FeaturesStunning full 3D interactive environment with true Line Of Sight and Lineof FireFight day and night under any climatic conditions on

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Command & Conquer 3 Deluxe Edition Review

Command and Conquer 3 Deluxe Edition
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Well what can I say, this game is excellent. Like all of the Command and Conquer games, the campaign mode, for all three factions, is fun and addictive. The skirmish mode allows you to extend the life of the game beyond the campaigns, but if you are like myself, you will find yourself wanting to download more maps to make things more interesting. I was very impressed with the risk like, campaign map on the Kane's Wrath add on. The only downside I can think of for this game, is the difficulty in creating ones own maps and editing the game stats. The world builder program is difficult to use, compared to the map editors available for previous C&C titles. Overall the game play is excellent, the graphics are amazing and the campaign mode on it's own, with the all star cast, makes the game well worth the money.

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Contains Command & Conquer 3 and Command & Conquer 3: Kane's Wrath.An epic saga spanning two decades of war and strife; all at the price of a single title. The fate of Earth hangs in the balance as Kane and the Brotherhood of Nod struggle to overcome both the Global Defense Initiative (GDI) and the alien invaders known as the Scrin. The story is told through over two hours of high-definition live action video starring an all-star sci-fi cast including Natasha Henstridge (Species, Eli Stone), Josh Holloway (Lost), Michael Ironside (Starship Troopers, Top Gun), Billy Dee Williams (Star Wars, Batman), Tricia Helfer (Battlestar Galatica) and Joe Kucan, reprising as Kane!Welcome back, Commander.

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Rise & Fall: Civilizations At War Review

Rise and Fall: Civilizations At War
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This game has StarForce copy protection, which is software that you do NOT want on your computer. Reportedly, it replaces your CD and/or DVD drivers, and often causes extreme hardware and software problems. I've been a victim of the software problems, it basically crippled my very expensive SCSI scanners and it was extremely difficult to figure out what was doing it. It could be the best game that's ever been produced, but anyone who's had the StarForce experience is going to steer clear. I don't know why a company would knowingly try to sell you software that is known to cause so many problems, it's downright malicious.

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Rise & Fall: Civilizations at War is a detailed real-time strategy game that lets players completely command one of the four mightiest empires of the ancient world: Greece, Rome, Egypt, and Persia. Rise & Fall allows players to fight alongside their troops as one of history's eight greatest heroes, and bring victory to their nation on the battlefield.

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Star Wars: Tie Fighter Collector's CD-ROM Review

Star Wars: Tie Fighter Collector's CD-ROM
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It has been one of my favorite games since it first came out, probably 10 years ago (don't remember lol). Unforunately, this game is very buggy in windows xp and vista, and often freezes during one of the acts. I searched everywhere online and couldn't find the right update to fix the bug...

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Climb into one of secen Imperial starfighters - TIE Fighter, TIE Bomber, TIE Interceptor, TIE Advanced assault gunboat and others. Prove yourself worthy in the Imperial training simulator and virtual combat chamber. Exclusive secret society of elite pilots lure you with political intrigue. Customize game difficulty from rookie to ace to match your skill level.

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Army Men: Sarge's War Review

Army Men: Sarge's War
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It is a fun game to play. It was very creative using the different areas of the kitchen and home as battle ground for the game.The stroy line is simple and entertaining. This is not a game that I would play over and over again. This is a good game for a pre-teen, or child to play. They still get too shoot something without having to view any graphic violence.

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His squad destroyed, Sarge becomes a one-man army pitted against the diabolical Colonel Malice who is equipped with weapons that threaten the Green Nation. Battle your way through 12 levels of play set in both the real world and the world of toys. Improved AI offers intense fighting as you duck, cover and flank your positions armed with assault rifles, bazookas, sniper rifles, flamethrowers and time bombs.

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Star Wars Empire At War Gold Pack Review

Star Wars Empire At War Gold Pack
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I like Star Wars as well as your average 30-something red-blooded American male, but I am by no means a fanboy; in fact, I have found that most Star Wars related games in the past decade are kind of 'meh'. With that said, I loved the original Empires at War, it was a great game that combined a strategic game of planet conquering with two types of RTS games in which you fought for control of planets on land and in space - it didn't rest on the Star Wars Franchise to please the user, the Star Wars heroes, vehicles, and troops are just an added bonus. User created mods are freely available on the net, and that expands replayability immensely. I pulled it off the shelf the other day to find some of the new mods use the expansion - the original expansion no longer seems to be available from Amazon, but the gold package has both the original and expansion. The original was a great twist on the basic RTS style of game, and one of my favorites, gameplay-wise. Eye candy isn't as good as more modern titles, but gameplay has held up well. IMHO, the original game is still worth the price, and I'm sure the expansion just sweetens the pot.
Note that their cover art for this product is for the original game, not the gold edition; I was waffling on whether to buy it until I saw the customer pic, as it didn't seem the gold edition had the expansion and there is no mention of it in the product description. Per Lucasart's website, the gold edition does indeed have the Forces of Corruption expansion included (and looks like the second picture in the gallery). Thanks to 'JJAV' for the clarifying customer pic.

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Star Wars: Empire at War Gold Pack PC

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