Showing posts with label science fantasy. Show all posts
Showing posts with label science fantasy. Show all posts

Farscape - The Complete First Season (1999) Review

Farscape - The Complete First Season (1999)
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Farscape is arguably the best SF ever produced for television. It takes a fairly common storyline of a group of travelers thrown together and being pursued by individual of near obsessive (and evil) qualities. This formula has gone bad before in several genres, western, SF, road movies etc. Here, an contemporary American astronaut is sucked through a wormhole into another side of the galaxy where he is immediately caught up in a "prison break" in space. What makes Farscape so successful is a mixture of qualities.

First the casting is excellent. Filmed in Australia, most of the characters (except the lead, John Crighton's) are from there giving it an "off" feel to American ears which contributes to it's alieness. Each of the character's is part colorful stereotype, has weaknesses and is extremely individual. The chemistry is fantastic, especially after the first two or three shows in the series. Especially notworthy is the chemistry between the love interests played by Claudia Black and Ben Browder (John Crighton).
Another plus is the writing. Non-stop action and story telling is the hallmark of this series. Little time is spent creating mood or atmosphere (that is done by the characters and background), everything advances the plot line. Additionally, most episodes are connected in that previous storylines are built upon and create a chronology of events for the later stories.
Farscape space is inhabited by aliens who pass gas, burp, have intimate relations, love, hate, get hungry and can be fairly dirty in their habits. Add to this the great cultural references made by Crighton, the viewer gets the feeling that this is a bit like what space would really be like. A far cry from the antiseptic cleanliness and "wonder" of the Star Trek franchise.
Lastly Farscape has a timeline in the sense that it's not an endless variety of adventures for no particular reason there is an actual endstate the writers and producers have in mind at the end of the series.

Let's hope that Sci Fi Channel has the good sense to let Farscape complete its last season and reverse its cancellation. Shows of this quality and with such a loyal fanbase are rare.

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Star Wars Trilogy (1980) Review

Star Wars Trilogy  (1980)
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This is just an alert since there seems to be some confusion about a trilogy release with the original unaltered versions along with the special editions vs a trilogy set that only contains the special editions and no copies of the original unaltered versions.
The reviews for both sets are merged together... that is why you are seeing people claim that it has the original unaltered versions, and people complaining they do not. THIS set that I specifically clicked on to make this comment on is on the 2004 release which DOES NOT CONTAIN THE ORIGINAL UNALTERED VERSIONS. The box image is silver and has Darth Vader's mask on the box. This set ONLY contains the SE along with a 4th bonus disc of making of features and trailers and a sneak peak at episode III. If you want the trilogy set that contains both the SE and the unaltered versions but no bonus features, make sure when purchasing from Amazon, that the picture is a picture of Darth Vader and Luke clashing with light sabers and the box has a lot of blue coloring. It also says IV V VI along the bottom. Scroll down to DVD info and it should say release date: 2008. THAT is the version you are looking for.
If you place an order on the Trilogy with the Silver box with Darth Vaders mask on it, you are going to get the 2004 release of the trilogy and that's probably not the one you want... This review is going to appear on both sets though... So make sure before you buy, that you are on the correct trilogy page. Check the picture. Check the release date.
There are plenty of reviews of the actual product so I'm not going to go into that. Just wanted to clear up some confusion.

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Star Wars: The Clone Wars, Vol. 2 (Microseries) (2003) Review

Star Wars: The Clone Wars, Vol. 2 (Microseries) (2003)
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Finally, the second volume of the animated series Star Wars: Clone Wars by the Samurai Jack production team. Director Genndy Tartakovsky, obviously a fan of the Star Wars Saga, fills this series with more scenes that fans have waited for that even George Lucas hasn't delivered, for example: The "Knighting" of a Jedi, Windu fighting airborne, while Yoda fights an overwhelming invasion force on Coruscant, much more. The angular stylized animation is a visual feast for all generations. This volume continues where the first left off, with General Grievous, while the war continues, Anakin Skywalker undergoes his final rite of passage, while Master Shaak Ti and other Jedi try to defend the Supreme Chancellor from the General. Clone Wars Vol. II. aired just before the release of Episode III., the series efficiently bridges the Episode II/III. gap, the events in the final chapters (21-25) leading directly to the opening of the movie. Unseen events from the opening crawl are elaborated on like how the Chancellor is kidnapped, how Coruscant strike happens and C-3PO, voiced by the "real deal" (Anthony Daniels), revealing his new "suit." After the 3 minute chapters of "season one" the extended 12 minute chapters are better suited to the more envolved story-line(s).
A must-have for Star Wars and animation fans. Clone Wars Vol.II., like it's predecessor, is an excellent vehicle to introduce the uninitiated to "the Saga."


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The Emmy Award-winning animated series continues with Star Wars: Clone Wars Volume Two, available for the first time on DVD. Directed by Genndy Tartakovsky, this series captures George Lucas' vision in a dynamic animated style that is a visual delight for all ages. As seen on Cartoon Network, Star Wars: Clone Wars Volume Two concludes the epic adventures that bridge the story between Star Wars: Episode II Attack of the Clones and Star Wars: Episode III Revenge of the Sith. Witness firsthand the trials of Anakin Skywalker and the secret ceremony in which he becomes a Jedi Knight. Then, follow the Jedi as they attempt to repel a surprise attack by General Grievous, on the galactic capital, Coruscant. Clone Wars Volume Two is filled with exciting galactic battles that lead directly to the beginning of Revenge of the Sith.

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Star Wars - Episode IV, A New Hope (1977) Review

Star Wars - Episode IV, A New Hope  (1977)
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I am one of those geeks who was ten years old when Star Wars came out (note: it was not originally called "Episode IV.") I watched it in the theater perhaps a dozen times. It was the most amazing thing I had ever seen.
This release contains two DVDs: the version that Lucas has been tinkering with, and on a bonus disc, the original movie in 4:3 letterbox, taken from the best-available videodisc masters.
About that "tinkering." The 2004 version of Episode 4 looks, for the most part, quite gorgeous. The _restoration_ that Lucasfilm did is impressive: the blacks are blacker, the whites whiter, the color richer, the contrast improved all around, and the soundtrack is great. The dirt and scratches are gone, the shaky color very solid.
However, at some point Lucas crossed over from "restoration" into making a new movie. That's fine; he has the right to do so. But for him to say that the original Star Wars is not really what he had in mind, when it was one of the most famous and popular movies in history and became entrenched in the culture -- well, I find that weirdly arrogant. And when he says, in effect, that his altered version _is_ "Star Wars" and the original _isn't_ -- well, hmmm. A movie is a historical artifact. There's a difference between preservation and tinkering. Mainly, that tinkering mostly is there to gratify the artist, while preservation serves the art -- and the fans of the art. Artistic creation is a fragile and uncertain process. For Lucas to assume that he knew exactly what made Star Wars great and presume to make it better misstates the amount of control that artists actually have over how their creations are received by the public.
Where you draw this line is slightly unclear. I think the cleanup of the backgrounds is fine. The improvement of the soundtrack to use the latest technology available is wonderful. I'm not sure why Kenobi's weird cry that drives away the sandpeople was replaced with a slightly different weird cry. He's redone some of the explosions twice now. I'm not sure why they all became pink in 2004. Why did he feel that Alderaan and the Death Star needed to explode in giant rings? Why do the lightsabers now give off blinding green flashes when they collide? Most of these changes are not improvements; they are just distractions. They tend to stick out like a sore thumb to fans who have seen the movie many times.
But there are more than just the small arbitrary changes, I'm not really happy with the addition of dinosaur-like creatures in Mos Eisley, and I'm really not happy with giving these little bits and pieces cartoonish _sound_ that sounds like it came from Episode 1. Star Wars, the original, had a different tone, a different mood, than Empire and Jedi and the whole prequel trilogy. It's a little darker. It's a world where rebels and stormtroopers are violently killed and Han Solo shoots first. Lucas is free to make that world happier and more cartoonish in his later films, but altering, and in some cases censoring violence from the original, is a very strange thing to do.
So, although I really admire the improvements to the image and sound in the 2004 edition, I generally prefer watching the original 1977 cut. For that, I'm sorry to report that the digital transfer, from the videodisc master, is only adequate. Many fans are griping that it is 4:3 instead of anamorphic 19:9. This means it isn't full-width on a widescreen TV. That doesn't particularly bother me, but I'm viewing it on an old TV, not a widescreen TV. It looks like a very good analog videotape, but we've recently -- and rather abruptly, in terms of years -- gotten used to DVDs of films that were transferred to the digital realm and mastered there. It's actually taken from the master for the analog videodisc. The audio is good, but again we now tend to compare it to all-digital productions. Negative comments on Amazon about the black level are on the mark; some of the space scenes make black outer space look brown, or gray. This is particularly evident when we see Vader's helmet in his tie fighter; his helmet is blacker than the black background of space. But that is true in the original film; it was noticeable in the theater on opening day. A number of the desert scenes have poor contrast and faded color; some of this is film deterioration, and some is because the contrast and color in some of the outdoor Tatooine scenes were never that good to begin with. There are noticeable scratches. The color is shaky in some scenes, particularly outdoor scenes, and flickers a bit. It looks like a film that is considerably older than it is. I've seen restored films from considerably earlier that look a lot better than this one does.
Here's the thing: it didn't have to be this way. We would have considered it to be a fairly good video rendering at one point in time. But our expectations have been raised considerably -- and, in fact, Lucas himself is largely responsible for raising those expectations, because of his constant embrace of new technology for delivering films to audiences. The 2004 DVD release has all those black level problems fixed. There aren't any visible scratches. The contrast is excellent. The colors are vivid. The missing dialog is restored.
So which version do I want to watch? Well, the answer is neither. I want to watch a version that doesn't exist: call it "Star Wars: the Nostalgia Edition." That version would be fully _restored_, but not _altered_. And it would have things like Han Solo's scene with Jabba available as a "deleted scene" special feature, along with all the other so-called lost footage such as the scene at Anchorhead, which introduces (and makes sense of) Luke's relationship with Biggs. It would have been presented with respect for the original work, not as a bonus disc given no special treatment. Instead, Lucas has disowned that picture.
And here's the thing: I'd be shocked if Lucas didn't have every scene, unaltered, from the first film in beautifully restored digital form. After all, wouldn't a restored original film have been the starting point for this whole process of remastering that led to the 1997 and 2004 versions?
So, I'm not actually advocating that we give up the advances in restoration that are evident in the 2004 release. But don't bother with the tinkering. The fans don't care about it. Keep the original death star cell block footage. Sure, the tunnel behind the actors is obviously a matte painting, and the perspective is off kilter when the camera angle changes. But you know what? I saw Star Wars at least ten times in the theater and I never noticed the problem -- because it isn't a "problem," it's an artifact of the budget and technology that existed in 1977. You notice it if you are looking at the frame cynically, not when you are immersed in the story. It might be an irritant to Lucas now, but it is the effect we grew up with. For the "Nostalgia Edition," let Star Wars be Star Wars.
Then Lucas can go on with his director's cuts, turning Star Wars into a 3-D cartoon until the sun explodes, for all I care. Just don't make me watch Greedo shoot first!

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Star Wars: X-Wing (Jewel Case) Review

Star Wars: X-Wing (Jewel Case)
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This isn't the original X-wing, the famous space-combat flight sim that wiped the "Wing Commander" series off the map. The original game was based on early 1990's graphics (3d accelerator support?) and ran on 486 computers (huh?!?), the collector's edition is beefed up to exploit Pentium horsepower and 3Dfx and other hardware acceleration support. Although the missions are unchanged from the original edition, the graphics are actually closer to the latter "X-wing v. Tie-Fighter" (AKA "XvT") game. If you've got the original, you're probably better off getting XvT, which now comes in a jewel case that includes the "Balance of Power" single-play expansion pack, or the "Tie Fighter" collector's edition. Any one of these titles are available for under $..., and may have coupons for a free extra title.
The Game: you are a rookie pilot for the fledgling rebellion hoping to restore peace and freedom to the galaxy. In a series of elaborate missions, you fly across space in your starfighter against the hordes of the Empire. Missions are scripted (you can't go to the next mission until you complete the last one), but are generally arranged in arcs (you hijack an imperial freighter full of R2 units the Rebellion needs to navigate its ships. In a follow-up mission, we find that the Empire allowed the R2 units to fall into enemy hands and programmed them to bring their ships - rebel pilot and all - into the Empire's hands. Guess who is tasked for rescuing the rogue ships?). Your ship may be the super-fast and maneuverable A-Wing; the heavily armed and armored Y-Wing (boy those things can take a punishment); or the X-Wing, a sort of workhorse that is halfway between the other two in terms of weaponry, speed and protection (in "Tie Fighter", the X-Wing was probably the easiest target). Your missions vary between offensive (take out an Imperial convoy) or defensive (fly support for a rescue mission delivering wounded rebels), but can be expected to have elaborate mission-goals (e.g. - when defending the rebellion's medical frigate against waves of Tie Bombers, try taking the fight closer to the bombers' own mothership; when attacking an Imperial formation, you'll need to protect your wingmen since your own ship won't have enough firepower to destroy the Empire's ships alone.) The flight physics are pretty rudimentary (you can't really push realism for a game like this) and the systems are also pretty simple (systems repair themselves when possible; targeting is confined to cycling between targets; there are several weapons which are either aimed or self-guided;) Strangely, as with the original, there is no pad-lock option ("Falcon3" is now what, nearly 10 years old) to follow targets around, giving the game a flat perspective that all the 3d hardware support can't fix. The graphcis and sound are beefed up for the missions only, keeping the cutscenes anchored firmly in pre-Pentium territory (although that's a minor problem, preferable to the converse situation, and one that actually serves to highlight the improvements of this edition. I ran the game on a P-166MMX without hardware accelartion and enjoyed smooth gameplay. I've since upgraded to a voodoo2 card, but it's been so long since I played the original, I can't remember what I've missed.

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Star Wars: X-Wing vs. Tie Fighter (Jewel Case) Review

Star Wars: X-Wing vs. Tie Fighter (Jewel Case)
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My kids LOVED IT from the moment it arrived in the mail. And speaking of delivery, it was here in 3 days! How's that for customer service. My sons are 14 and 11 and they both like it alot, however my 14 year old plays it the most. They're addicted to the Star Wars adventures whether it be movies, books or computer games. You can't go wrong with this one (and the price is right, too). You feel like you're actually sitting in the cockpit with the pilot. It's definitely a favorite of theirs. Order it, order it, order it!

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Prepare yourself for the fight of your life and choose your craft, weapons, and wingmates carefully--the fate of the galaxy depends on it! Dive into all-out dogfights against up to seven other players in X-Wing vs. Tie Fighter. The game even includes the story-driven Balance of Power campaigns. Multiplayer options include up to four players over the Internet or up to eight players via a LAN.

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Star Wars Knights of the Old Republic II: The Sith Lords Review

Star Wars Knights of the Old Republic II: The Sith Lords
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A New RPG
The first Knights of the old Republic (KOTOR), was one heck of a game. It took everything that people loved about the classic trilogy and expanded universe of Star Wars, and packed it neatly into an epic RPG where everything you did had either light side or dark side properties. Sure there was light-saber combat, but the game was more about storyline and immersion than anything else. The countless hours of voice-acting and intriguing dialog choices, to say nothing of conversations that would or would not take place depending on what you did, created an experience that sent shock-waves through the video game world. Of course there were also some bugs to be found (okay, a LOT of bugs), and some of the mini games were pointless (anyone else get tired of playing gunner when it's almost impossible to lose?), but on the whole, that game was awesome, giving you everything from jedi mind-tricks and choking of smart-mouths with the force to dancing with twileks and finding out your own dark "Luke, I AM your father" secret. So naturally, the second KOTOR has a lot to live up to.
You Should Not Have Come Back
If the first KOTOR was A New Hope with the plot twist from Empire Strikes back, this one is probably Empire Strikes back with the plot and pacing of A New Hope. In a move that sits particularly well with me, the dialog and plot are both much darker and much funnier this time around. I knew that from the moment I found myself half-naked talking to a prisoner in a cell in a station where hundreds lie dead on the ground and psycho droids roam the halls. As the title of the game suggests, this time around everything revolves around the Sith (well, that and finding out why you were banished in the first place). Pretty much the whole has you playing cat-and-mouse with the Sith, trying to figure out who exactly the real bad guys are. Is is the tortured zombie Darth Sion, who is only kept alive by his own hatred and dark-side power, lusting for revenge on his old master? Is it Sith Lord who wears the creepy Sith Mask, so consumed with hunger for force energy that entire planets are devoured by his hunger as he roams the galaxy in his ghost-ship? Or is the true villain the one who manipulates these Sith fools, using them to make YOU stronger?
Pluck of an Old (Fashioned) Sith
Instead of the same old questions of simple "Do I kill the guy or give him ALL of my money" good and evil, a lot of situations in this game are gray areas. You COULD help someone, but it may hurt them more in the long run. You COULD listen to someone's innocent comments, only to discover that they are pure evil. And you COULD hurt someone very much by allowing them to get too close to you. Really, if there is one thing that makes this game fascinating, is the way that puts such a wonderful spin on things, making you repeatedly question your actions and why you are doing the things that you are, forcing nice people to kill when YOU are the good guy, making people betray their master to serve YOU. Perhaps the ultimate question of the game (and it's proved by the very end) is just how far are you willing to go in order to help someone you believe in or destroy something that you hate. Far more is at stake than just the Jedi and the Sith, or even just the Republic. What will you do? Sacrifice your soldiers or save the galaxy?
The Weapon of a Jedi Knight
Some people will undoubted become irked at the fact that they can't have a light saber from the get-go. But storyline is key here, and now that almost all the Jedi are dead, and most of the Sith as well, light sabers are becoming a little rare. And what with people hunting Jedi down and all, well you get the picture. Consider this though, what is a Jedi without his light saber? Have you ever thought about it? A jedi who's an expert marksman would be a dangerous foe, and a jedi with a sword is kind of like a samurai... And much to my delight, when you begin the game you DO have force powers.I Want to Learn the Ways of the Force
When I heard about how this game was going to have all these new force powers, at first I was irritated. Great, more confusion, more head-scratching and decision making distracting me from the game. But as the game progressed I discovered something wonderful. Instead of forcing you to choose, the game helps you along by making the choices far more obvious. Certain types of Jedi gain certain abilities automatically (bonuses that come from leveling up in a certain style), and certain super-cool powers can only be obtained by types. In other words, a weapons master can't throw lightening around like a jedi master. More choices, but the impossible ones aren't shown, and the crucial ones are automatic. Nice.
Fastest Ship in the Galaxy
Really you've got to love most of the changes that have been made in this game. The card game has been expanded and so has the racing (and both have gotten a lot more sophisticated). You can break down components, build new ones, create upgrades, choose fighting styles You have three extra levels of Jedi on top of the old for dark side and light side, and dialog options change depending on your skills. Of course the game is also a lot easier on normal now (which some may not like), and there is a lot more soloing this time (which adds to the narrative, but forces you to use certain characters). I particularly loved the fact that Jedi can now equip armor of certain types and still use force powers. That and the fact that I never ran out of money (like I frequently did in the first game the first time around).
From a Certain Point of View
What really makes this game shine though, is the story. Granted, it may not be as ambitious as the first game, and a few critical moments could have been better (I wanted a LONG battle with the main villains, not a quick death for one of us), but on the whole I think the story of this game is better. Essentially you start the game full of questions and end it in a similar way, but along the way to the answers to your main questions you pick up a variety of characters who are just full of surprises, and keep you guessing as to how you should play things out.
You can try to get close to one character or another, but inevitably you're going to alienate someone, and as certain characters will give you bonuses as you teach each other various techniques, you're likely to quickly start playing favorites. While some characters will just plain shut up if you have nothing to talk about, and others will allow you (glitch time) to have the same conversations over and over again, on the whole the character interaction is incredible, augmented by some wonderful voice-acting. Depending on what you say and do, you may find yourself with not only a love interest, but a love TRIANGLE, and in this game no one is quite what they seem (even the droids).
While the influence you exert over others (turning them light or dark side and opening them up to you) is great, many will doubtless be delighted with the prospect of training their own apprentice(s) in the ways of the Force. There is just something insanely cool about training your own private army of Jedi, don't you think? Of course it can go so many ways depending on how you play...
It also seems to me that the characters in this game have a much stronger sense of identity and personal agenda than in the first game, and the conversations feel more personal. In particular I found the new female characters fascinating, as the manipulate Kreia tries to teach you, protect you, and control you, the Handmaiden tries to preach to you, learn from you, and respect you, Mira tries to decipher you, and Visas just plain worships you (or does she?). The frustrating but interesting thing about the characters is that you'll only get certain ones if you are light side/dark side and you can only figure out what they're really up to if you use your powers of persuasion in a concentrated effort. And of course there are also characters that will or will not join you depending on whether you are male or female (how about that?). Some people will completely overlook this part of the game and not talk to anyone, but they will never understand the true motivations of the characters, and certain won't have any padawan learners to educate in the ways of the force.
All in all, the story and characters are pretty great, and definitely worth playing the game through more than once to see the full scope of. Your fist time through will doubtless still leave you wondering about the future at the end of the game, as some big questions are still left unanswered (can you say KOTOR III?).
The Droids You're Looking For
And then there's the droids. Is it possible for our psychotic assassin droid to get any more sarcastic and cynical (and demented)? And what about our little astromech droid? Now you can converse with the cute little guy the way Luke and Obi-Wan did with R2 (how cool is that?). In addition to these guys though, you also have a floating orb that follows your resident mechanic/melee expert, and a new floating torture/assassin droid that is more than he seems.
What a Piece of Junk
Alright, I'll admit it. While this game has better facial detail and probably more terrain detail than the previous game (and better battle animations to boot), there are some glitches that are simply inexcusable. Yeah, there are a LOT of load times that shouldn't be there (the ones for races are particularly bad), and while you get used to them, they still are irritating. But that's nothing. During battles with vast amounts of baddies, the frame rate occasionally drops to about 0, and you'll have no idea how you (or someone else) just died. Sometimes (and...Read more›

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Star Wars Knights of the Old Republic II: The Sith Lords is the next chapter to Knights ofthe Old Republic saga. It's five years after the first game and the Jedi are being crushedby the Sith. The twisted wreck named Darth Sion will bring down the Republic, unless a loneJedi can reconnect with the Force. You will guide this Jedi and make an important decision:Do you follow the Light or succumb to the Dark?

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Star Wars Knights of the Old Republic 2: The Sith Lords Review

Star Wars Knights of the Old Republic 2: The Sith Lords
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Knights of the Old Republic 2 is, in most ways, extraordinarily similar to the original. All the gameplay mechanisms are the same. There are a few new force powers, more feats to acquire, and more items and upgrades. This is not a criticism: the original KOTOR was a great game.
This is not, for one simple reason: it isn't finished. By this, I don't mean that the door is left wide open for a sequel, although it is. I don't even mean that the game is buggy, although it is. The game is literally not finished.
Plot points appear and disappear at random. For example, and without spoiling anything, in the first part of the game, your actions cause a significant problem on one of the other worlds in the game. You get a quest to fix the problem. You find a way to do so. The quest abruptly ends there--there is no way to let anyone know you've solved the problem. Then, at the end game, people complain to you that you never solved this quest. And that's a minor example. Frankly, more of the end game is explained by the brief blurbs on the loading screens than anything that happens in the game itself.
The game is filled with "Huh?" moments as a result. The end game, in particular, expects you to know things that are never revealed anywhere because those aspects were cut. Side plots are built up and suddenly dropped. One of the end-game cutscenes suggests a critical decision is about to be made, then is completely ignored.
Then there's the ending itself. Sheer garbage. There's no payoff for wading through the disjointed story. There's nothing but a brief little dialog that goes nowhere.
What's particularly sad is that, what story is there is very interesting. This game was designed by the designer for Planescape: Torment, one of the great RPGs. It has a similar feel, full of regret and melancholy, and the weight of decisions made in the past. I'm quite sure a complete story was developed. Some genius decided to start cutting so the game could get out the door sooner. It's a sad waste of potential, and leaves a bitter taste.

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Five years after the events from the award winning Knights of the Old Republic® the Sith have hunted theJedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruinthe Republic\'s only hope is a Jedi Knight struggling to reconnect with the Force. As this Jedi you will befaced with the galaxy\'s most dire decision: To follow the light side or succumb to the dark...System Requirements:Computer: 100% DirectX 9.0c compatible computer.Operating Systems: Windows 98 SE Millennium (ME) 2000 and XP.CPU: Pentium III or Athlon class 1 GHz or faster required Pentium 4 or Athlon XP class 1.6 GHz or faster recommended.Memory: 256 MB RAM required 512 MB RAM recommended.Graphics Card: 32 MB OpenGL 1.4 compliant AGP 3D Graphics card with Hardware Transform and Lighting (T&L) Capability required. ATI Radeon 9200 and NVIDIA GeForce4 Ti or better recommended.Sound Card: 100% DirectX 9.0c compatible audio device required.CD-ROM: Quad Speed CD-ROM drive required 16 Speed CD-ROM or DVD-ROM drive recommended.Input Device: Keyboard and mouse required.DirectX: Microsoft DirectX 9.0c is included on this CD. You will be prompted to install DirectX during the installation of this game if this or a more recent version isn t already properly installed on your system.NOTE: DirectX may require the "latest" updates for your operating system. This may also include the latest drivers for your particular motherboard sound and video hardware.Format: WIN 98ME2000XP Genre:ENTERTAINMENT Rating:T - Teen UPC:023272326180 Manufacturer No:32618

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