Star Wars: X-Wing (Jewel Case) Review

Star Wars: X-Wing (Jewel Case)
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This isn't the original X-wing, the famous space-combat flight sim that wiped the "Wing Commander" series off the map. The original game was based on early 1990's graphics (3d accelerator support?) and ran on 486 computers (huh?!?), the collector's edition is beefed up to exploit Pentium horsepower and 3Dfx and other hardware acceleration support. Although the missions are unchanged from the original edition, the graphics are actually closer to the latter "X-wing v. Tie-Fighter" (AKA "XvT") game. If you've got the original, you're probably better off getting XvT, which now comes in a jewel case that includes the "Balance of Power" single-play expansion pack, or the "Tie Fighter" collector's edition. Any one of these titles are available for under $..., and may have coupons for a free extra title.
The Game: you are a rookie pilot for the fledgling rebellion hoping to restore peace and freedom to the galaxy. In a series of elaborate missions, you fly across space in your starfighter against the hordes of the Empire. Missions are scripted (you can't go to the next mission until you complete the last one), but are generally arranged in arcs (you hijack an imperial freighter full of R2 units the Rebellion needs to navigate its ships. In a follow-up mission, we find that the Empire allowed the R2 units to fall into enemy hands and programmed them to bring their ships - rebel pilot and all - into the Empire's hands. Guess who is tasked for rescuing the rogue ships?). Your ship may be the super-fast and maneuverable A-Wing; the heavily armed and armored Y-Wing (boy those things can take a punishment); or the X-Wing, a sort of workhorse that is halfway between the other two in terms of weaponry, speed and protection (in "Tie Fighter", the X-Wing was probably the easiest target). Your missions vary between offensive (take out an Imperial convoy) or defensive (fly support for a rescue mission delivering wounded rebels), but can be expected to have elaborate mission-goals (e.g. - when defending the rebellion's medical frigate against waves of Tie Bombers, try taking the fight closer to the bombers' own mothership; when attacking an Imperial formation, you'll need to protect your wingmen since your own ship won't have enough firepower to destroy the Empire's ships alone.) The flight physics are pretty rudimentary (you can't really push realism for a game like this) and the systems are also pretty simple (systems repair themselves when possible; targeting is confined to cycling between targets; there are several weapons which are either aimed or self-guided;) Strangely, as with the original, there is no pad-lock option ("Falcon3" is now what, nearly 10 years old) to follow targets around, giving the game a flat perspective that all the 3d hardware support can't fix. The graphcis and sound are beefed up for the missions only, keeping the cutscenes anchored firmly in pre-Pentium territory (although that's a minor problem, preferable to the converse situation, and one that actually serves to highlight the improvements of this edition. I ran the game on a P-166MMX without hardware accelartion and enjoyed smooth gameplay. I've since upgraded to a voodoo2 card, but it's been so long since I played the original, I can't remember what I've missed.

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