Star Wars Knights of the Old Republic II: The Sith Lords Review

Star Wars Knights of the Old Republic II: The Sith Lords
Average Reviews:

(More customer reviews)
A New RPG
The first Knights of the old Republic (KOTOR), was one heck of a game. It took everything that people loved about the classic trilogy and expanded universe of Star Wars, and packed it neatly into an epic RPG where everything you did had either light side or dark side properties. Sure there was light-saber combat, but the game was more about storyline and immersion than anything else. The countless hours of voice-acting and intriguing dialog choices, to say nothing of conversations that would or would not take place depending on what you did, created an experience that sent shock-waves through the video game world. Of course there were also some bugs to be found (okay, a LOT of bugs), and some of the mini games were pointless (anyone else get tired of playing gunner when it's almost impossible to lose?), but on the whole, that game was awesome, giving you everything from jedi mind-tricks and choking of smart-mouths with the force to dancing with twileks and finding out your own dark "Luke, I AM your father" secret. So naturally, the second KOTOR has a lot to live up to.
You Should Not Have Come Back
If the first KOTOR was A New Hope with the plot twist from Empire Strikes back, this one is probably Empire Strikes back with the plot and pacing of A New Hope. In a move that sits particularly well with me, the dialog and plot are both much darker and much funnier this time around. I knew that from the moment I found myself half-naked talking to a prisoner in a cell in a station where hundreds lie dead on the ground and psycho droids roam the halls. As the title of the game suggests, this time around everything revolves around the Sith (well, that and finding out why you were banished in the first place). Pretty much the whole has you playing cat-and-mouse with the Sith, trying to figure out who exactly the real bad guys are. Is is the tortured zombie Darth Sion, who is only kept alive by his own hatred and dark-side power, lusting for revenge on his old master? Is it Sith Lord who wears the creepy Sith Mask, so consumed with hunger for force energy that entire planets are devoured by his hunger as he roams the galaxy in his ghost-ship? Or is the true villain the one who manipulates these Sith fools, using them to make YOU stronger?
Pluck of an Old (Fashioned) Sith
Instead of the same old questions of simple "Do I kill the guy or give him ALL of my money" good and evil, a lot of situations in this game are gray areas. You COULD help someone, but it may hurt them more in the long run. You COULD listen to someone's innocent comments, only to discover that they are pure evil. And you COULD hurt someone very much by allowing them to get too close to you. Really, if there is one thing that makes this game fascinating, is the way that puts such a wonderful spin on things, making you repeatedly question your actions and why you are doing the things that you are, forcing nice people to kill when YOU are the good guy, making people betray their master to serve YOU. Perhaps the ultimate question of the game (and it's proved by the very end) is just how far are you willing to go in order to help someone you believe in or destroy something that you hate. Far more is at stake than just the Jedi and the Sith, or even just the Republic. What will you do? Sacrifice your soldiers or save the galaxy?
The Weapon of a Jedi Knight
Some people will undoubted become irked at the fact that they can't have a light saber from the get-go. But storyline is key here, and now that almost all the Jedi are dead, and most of the Sith as well, light sabers are becoming a little rare. And what with people hunting Jedi down and all, well you get the picture. Consider this though, what is a Jedi without his light saber? Have you ever thought about it? A jedi who's an expert marksman would be a dangerous foe, and a jedi with a sword is kind of like a samurai... And much to my delight, when you begin the game you DO have force powers.I Want to Learn the Ways of the Force
When I heard about how this game was going to have all these new force powers, at first I was irritated. Great, more confusion, more head-scratching and decision making distracting me from the game. But as the game progressed I discovered something wonderful. Instead of forcing you to choose, the game helps you along by making the choices far more obvious. Certain types of Jedi gain certain abilities automatically (bonuses that come from leveling up in a certain style), and certain super-cool powers can only be obtained by types. In other words, a weapons master can't throw lightening around like a jedi master. More choices, but the impossible ones aren't shown, and the crucial ones are automatic. Nice.
Fastest Ship in the Galaxy
Really you've got to love most of the changes that have been made in this game. The card game has been expanded and so has the racing (and both have gotten a lot more sophisticated). You can break down components, build new ones, create upgrades, choose fighting styles You have three extra levels of Jedi on top of the old for dark side and light side, and dialog options change depending on your skills. Of course the game is also a lot easier on normal now (which some may not like), and there is a lot more soloing this time (which adds to the narrative, but forces you to use certain characters). I particularly loved the fact that Jedi can now equip armor of certain types and still use force powers. That and the fact that I never ran out of money (like I frequently did in the first game the first time around).
From a Certain Point of View
What really makes this game shine though, is the story. Granted, it may not be as ambitious as the first game, and a few critical moments could have been better (I wanted a LONG battle with the main villains, not a quick death for one of us), but on the whole I think the story of this game is better. Essentially you start the game full of questions and end it in a similar way, but along the way to the answers to your main questions you pick up a variety of characters who are just full of surprises, and keep you guessing as to how you should play things out.
You can try to get close to one character or another, but inevitably you're going to alienate someone, and as certain characters will give you bonuses as you teach each other various techniques, you're likely to quickly start playing favorites. While some characters will just plain shut up if you have nothing to talk about, and others will allow you (glitch time) to have the same conversations over and over again, on the whole the character interaction is incredible, augmented by some wonderful voice-acting. Depending on what you say and do, you may find yourself with not only a love interest, but a love TRIANGLE, and in this game no one is quite what they seem (even the droids).
While the influence you exert over others (turning them light or dark side and opening them up to you) is great, many will doubtless be delighted with the prospect of training their own apprentice(s) in the ways of the Force. There is just something insanely cool about training your own private army of Jedi, don't you think? Of course it can go so many ways depending on how you play...
It also seems to me that the characters in this game have a much stronger sense of identity and personal agenda than in the first game, and the conversations feel more personal. In particular I found the new female characters fascinating, as the manipulate Kreia tries to teach you, protect you, and control you, the Handmaiden tries to preach to you, learn from you, and respect you, Mira tries to decipher you, and Visas just plain worships you (or does she?). The frustrating but interesting thing about the characters is that you'll only get certain ones if you are light side/dark side and you can only figure out what they're really up to if you use your powers of persuasion in a concentrated effort. And of course there are also characters that will or will not join you depending on whether you are male or female (how about that?). Some people will completely overlook this part of the game and not talk to anyone, but they will never understand the true motivations of the characters, and certain won't have any padawan learners to educate in the ways of the force.
All in all, the story and characters are pretty great, and definitely worth playing the game through more than once to see the full scope of. Your fist time through will doubtless still leave you wondering about the future at the end of the game, as some big questions are still left unanswered (can you say KOTOR III?).
The Droids You're Looking For
And then there's the droids. Is it possible for our psychotic assassin droid to get any more sarcastic and cynical (and demented)? And what about our little astromech droid? Now you can converse with the cute little guy the way Luke and Obi-Wan did with R2 (how cool is that?). In addition to these guys though, you also have a floating orb that follows your resident mechanic/melee expert, and a new floating torture/assassin droid that is more than he seems.
What a Piece of Junk
Alright, I'll admit it. While this game has better facial detail and probably more terrain detail than the previous game (and better battle animations to boot), there are some glitches that are simply inexcusable. Yeah, there are a LOT of load times that shouldn't be there (the ones for races are particularly bad), and while you get used to them, they still are irritating. But that's nothing. During battles with vast amounts of baddies, the frame rate occasionally drops to about 0, and you'll have no idea how you (or someone else) just died. Sometimes (and...Read more›

Click Here to see more reviews about: Star Wars Knights of the Old Republic II: The Sith Lords

Star Wars Knights of the Old Republic II: The Sith Lords is the next chapter to Knights ofthe Old Republic saga. It's five years after the first game and the Jedi are being crushedby the Sith. The twisted wreck named Darth Sion will bring down the Republic, unless a loneJedi can reconnect with the Force. You will guide this Jedi and make an important decision:Do you follow the Light or succumb to the Dark?

Buy Now

Click here for more information about Star Wars Knights of the Old Republic II: The Sith Lords

0 comments:

Post a Comment