Star Wars Knights of the Old Republic 2: The Sith Lords Review

Star Wars Knights of the Old Republic 2: The Sith Lords
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Knights of the Old Republic 2 is, in most ways, extraordinarily similar to the original. All the gameplay mechanisms are the same. There are a few new force powers, more feats to acquire, and more items and upgrades. This is not a criticism: the original KOTOR was a great game.
This is not, for one simple reason: it isn't finished. By this, I don't mean that the door is left wide open for a sequel, although it is. I don't even mean that the game is buggy, although it is. The game is literally not finished.
Plot points appear and disappear at random. For example, and without spoiling anything, in the first part of the game, your actions cause a significant problem on one of the other worlds in the game. You get a quest to fix the problem. You find a way to do so. The quest abruptly ends there--there is no way to let anyone know you've solved the problem. Then, at the end game, people complain to you that you never solved this quest. And that's a minor example. Frankly, more of the end game is explained by the brief blurbs on the loading screens than anything that happens in the game itself.
The game is filled with "Huh?" moments as a result. The end game, in particular, expects you to know things that are never revealed anywhere because those aspects were cut. Side plots are built up and suddenly dropped. One of the end-game cutscenes suggests a critical decision is about to be made, then is completely ignored.
Then there's the ending itself. Sheer garbage. There's no payoff for wading through the disjointed story. There's nothing but a brief little dialog that goes nowhere.
What's particularly sad is that, what story is there is very interesting. This game was designed by the designer for Planescape: Torment, one of the great RPGs. It has a similar feel, full of regret and melancholy, and the weight of decisions made in the past. I'm quite sure a complete story was developed. Some genius decided to start cutting so the game could get out the door sooner. It's a sad waste of potential, and leaves a bitter taste.

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Five years after the events from the award winning Knights of the Old Republic® the Sith have hunted theJedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruinthe Republic\'s only hope is a Jedi Knight struggling to reconnect with the Force. As this Jedi you will befaced with the galaxy\'s most dire decision: To follow the light side or succumb to the dark...System Requirements:Computer: 100% DirectX 9.0c compatible computer.Operating Systems: Windows 98 SE Millennium (ME) 2000 and XP.CPU: Pentium III or Athlon class 1 GHz or faster required Pentium 4 or Athlon XP class 1.6 GHz or faster recommended.Memory: 256 MB RAM required 512 MB RAM recommended.Graphics Card: 32 MB OpenGL 1.4 compliant AGP 3D Graphics card with Hardware Transform and Lighting (T&L) Capability required. ATI Radeon 9200 and NVIDIA GeForce4 Ti or better recommended.Sound Card: 100% DirectX 9.0c compatible audio device required.CD-ROM: Quad Speed CD-ROM drive required 16 Speed CD-ROM or DVD-ROM drive recommended.Input Device: Keyboard and mouse required.DirectX: Microsoft DirectX 9.0c is included on this CD. You will be prompted to install DirectX during the installation of this game if this or a more recent version isn t already properly installed on your system.NOTE: DirectX may require the "latest" updates for your operating system. This may also include the latest drivers for your particular motherboard sound and video hardware.Format: WIN 98ME2000XP Genre:ENTERTAINMENT Rating:T - Teen UPC:023272326180 Manufacturer No:32618

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