Showing posts with label srpg. Show all posts
Showing posts with label srpg. Show all posts

Rebelstar: Tactical Command Review

Rebelstar: Tactical Command
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I was a little sceptical when i first heard about Rebelstar Tactical Command. I've been waiting for a handheld version of X-Com for a long time and despite loving Tactical RPGs i was a little disapointed that the only real aspect of X-Com to make it to Rebelstar (Other then fighting aliens) was X-Com's brilliant tactical combat. (For those who haven't played X-Com think turned based squad combat with pistols, machine guns, grenades etc)
Well as you can tell by my rating i'm anything but dissapointed.
Unlike X-Com you follow a typical linier RPG plot where you must complete preset missions to progress through the story, and boy are some of the missions difficult. Despite being a seasoned veteran of everything X-Com many of the missions really have taken everything i have to keep all my soldiers alive. While some Tactical RPGs are frusteratingly difficult because they require you to spend alot of time leveling up to have a chance, (Unless you feel like extorting the A.I.) Rebelstar is the kind of game that rewards strategy and really gives you a feeling of satisfaction when you manage to get all your boys back alive and get that elite ranking. (You're scored based on your level of success in each mission)
Trust me when i tell you BUY THIS GAME, $20 dollars is a steal for this gem. Rebelstar definately gets my vote for Game of the year.

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Set on a futuristic Earth, Rebelstar: Tactical Command is a turn-based strategy game and you too can join in the fight against an evil empire in single-player mode. There is also the option to take on a friend in multiplayer mode. The year is 2117 and the evil Arelian Empire has been in control of planet Earth for the last 70 years. When the Arelians first came, they brought with them peace and prosperity to a world ravaged by war, disease and ecological devastation. Later they abducted people when they turned 30 and controlled Earth's inhabitants through fear using their henchmen, the Zorn. Now, a band of rebels rises up to fight against the Arelians and a new recruit, Jorel, quickly advances through the ranks and becomes their leaders. He organizes the rebel forces and builds a powerful global army, challenging the Arelian Empire for control of planet Earth.Stealth Skills -Players hide and dodge at the end of a turn in preparation for an enemy attack.

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Sakura Wars: So Long, My Love Premium Edition Review

Sakura Wars: So Long, My Love Premium Edition
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Sakura Wars is part of a long running series that, from what I have recently learned, was pretty prominent on the dreamcast and on into the PS2 era due to hybridizing dating sim elements (relationship building, player choosing responses to text prompts similar to KOTOR, and rewards/detriments for not building some kind of relationship with the other players) with solid srpg gameplay. That was a long sentence. Anyway, this is the latest installment of this game. I am not a fan of the series by any means-the previous games are all in Japanese, and I don't plan to learn that any time soon. So why did I pick this one up, and rate it so highly?
Two reasons-PS2 releases are getting more and more scarce monthly (and I love my black box), and the sheer novelty of the game. I have been at this game for a number of hours and so far, I don't regret the purchase in the slightest.
The graphics are solid (with still shots that change to reflect facial expressions and changes in situation), the voice acting is entertaining (and, if you get the premium pack, you get the full Japanese voice as well as the American on two separate game disks-that's right-YOU GET TWO COPIES OF THE GAME), the amount of engagement during conversations varies from button mashing, keeping meters up trying to be convincing, and other controller-based mini games (so you really can't get too bored with it), the transitions between fmv, conversation screens, and in game activity are really well handled, and the combat is awesome. The first fight took me nearly an hour, starting as a ground-based assault and moving to a space battle above the statue of liberty. This is where the relationship part of the game pays off, as my strong relationship with one of the other characters let us pull of a wicked group attack. Pretty ambitious stuff here.
One last note on the combat-I have to be honest here. One thing I hate about SRPGs in general is the grid-based movement and attack system. People don't move in plus signs. SW lets you move free-form, spending points for movement in any organic shape you want, in any direction you want. In the ground battle I was talking about, I had one of my party slip around the enemy up some stairs and attack from the side while the rest of the group used long range attacks. Very satisfying feature and added a lot to my sense of engagement with the game. Your space battles are done very similarly as well, though limited somewhat by dimensional space.
My only real gripe with the game is how long it takes at times to get to the action. But the setup work you are doing beforehand with party interaction makes sense, so this complaint is minimal at best.
Like I said earlier, the field is getting pretty empty in terms of PS2 games, with original releases being even more scarce. I figure if enough people buy this one Sony will get the idea of continuing this sort of thing for its loyal fan base. BUY IT-I am loving seeing this one at the top of so many best seller lists right now (even if I know the reason behind it).

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