Showing posts with label real time. Show all posts
Showing posts with label real time. Show all posts

StarCraft Expansion Pack: Brood War Review

StarCraft Expansion Pack: Brood War
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After becoming an admitted and hopeless addict of StarCraft, I was thrilled to hear that the expansion pack was coming for Mac. And boy, oh boy was I excited when the package from Amazon was dropped into my quivering little hands by my friendly neighborhood postal worker. This game is exactly what you want if you're a StarCraft fan--more of the same. Though there are some interesting new plot twists, the story basically picks up where the original StarCraft story left off. But in addition to the continuing storyline, you also have some new units to experiment with, including the Terran Medic (finally!) and the Protoss Corsair. All in all this is quite a good value for your buck... the worst thing will be waiting for it to show up at your door!

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This add-on for Starcraft expands your playing world with new story lines, weapons, worlds, and music. The game begins as Terran Emperor Mengsk I, having achieved his goal of total power over the human colonies, must now turn his attention to both the rising power of the woman he betrayed--Kerrigan, the infamous Zerg Queen of Blades--and a conspiracy deep within his own ranks. You must have a complete version of Starcraft for this product to function.

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Star Wars: Force Commander (Jewel Case) Review

Star Wars: Force Commander  (Jewel Case)
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Of all the early Star Wars games sporting improved graphics (compared to polygonal gems such as X-Wing Alliance) Force Commander ranks among the most fun to play. Like its modern twin (Galactic Battlegrounds) Force Commander requires the player to think strategically and be able to keep track of many battlefield units during multiple real-time conflicts over variable terrain. This game is for the more intellectual Star Wars fan so it isn't full of flashy lightsaber fights, alien shoot-outs, or fast-paced fly-bys in Incom T-65 X-wings; you'll actually have to use your noodle to enjoy it! And for these reasons the game often gets poor reviews, with "unengaging gameplay," "dated graphics," and "poor AI" among the common remarks. But nothing could be further from the truth. If you go into the game knowing what it is, you'll find Force Commander enjoyable and engaging with a high replay.
In short, Force Commander is Lucasarts' version of extreme battle-chess: it is an interactive 3rd person set of real-time 3D strategic missions that span the original Star Wars Trilogy. You can play in either Campaign mode, Skirmish mode, or Scenario mode and depending on the mode (and your progress), you play either as an Imperial or Rebel commanding officer Brenn Tantor, a hero with a dark past. Using a unique tactical screen that Lucasarts calls the 'Battlefield Holographic Control Interface' (BHCI), you control up to 60 seperate battle units, including Imperial ATSTs, ATATs, Mobile Artillery Units, and TIE Bombers, as well as Rebel Hover Tanks, Mobile Proton Torpedo Launchers that lay mines, Mobile Missle Launchers, and Rebel Troops with grenades. There are tons of other units available. You requisition additional units with your command tenure using a system of "command points" which work as currency. You earn tenure/points by controlling the battlefield, destroying or capturing enemy units, keeping your units alive, and preventing the capture/overrun of your planetary base. The max command point total is 5000.
On worlds including Tatooine, Serapin, Abridon, Endor, and Coruscant, you control your central base, ground, and air forces via the BHCI from your Star Destroyer or Rebel Command ship, orbiting the planet. Half-way through the campaign, or at any time in a skirmish, you have the option to leave your command ship and go to the planets' surfaces in a Tracked Mobile Base (TRMB). What you see on the screen for most of the game is intended to be a "holographic 3D representation of the battlefield" and not the actual battlefield, thus the battlefield units are *supposed* to look like 3D models.
Frequent cutscenes with a few dramatic twists provide excellent backstory and keep the player engaged throughout the campaign mode. You start the campaign as Lt. Brenn Tantor of the Empire, commanding a team of sand-troopers on a search for an all-to-familiar escape pod on Tatooine and (without spoiling the details) end up with the Rebellion by the end of the Campaign, storming the Imperial Palaces of Coruscant following the destruction of the Death Star II which you directly have a hand in. The Scenario Mode gives you a chance to go back and replay cutscenes or missions that you've already completed in the campaign.
In Skirmish Mode, you choose from a wide variety of worlds and environmental conditions in which to battle, you choose your side, and you start out with at most 2000 command points. The skirmish is over when you succesfully control the enemy's base and command bunkers and then mop up all additional enemy units on the battlefield. A skirmish is basically an annihilation exercise.
In all modes, the game is designed to limit available units & command points to force you to use strategy to win and not brute force. Each world/terrain presents specific tactical advantages & disadvantages which you must balance in your strategy, and each side (Empire/Alliance) has advantages over the other for different battlefield units. For example, Imperial units are inexpensive but have no shields, so most opening Imperial moves must be won by numbers. On the other hand, while Rebel units are a bit more expensive, they have shields which regenerate and so they last longer in head-to-head combat. Prior to each mission in the campaign, you load your battle units in the command ship's landing bay where you have the option to store and save critical units for later missions.
There are some disadvantages to this game: the AI has only one setting, making the harder campaign missions almost impossible to win on the first try. The BHCI, which you can toggle on/off, takes up a full 1/3 of the screen. If you fully use the tactical advantages of the BHCI this is not a problem, but if you rely solely on the view of the battlefield then you'll choke in a fight. Also, manipulating the camera takes some practice but if you combine camera manipulation with the weapon-grouping feature (shift + 1-9), you will actually have a tactical advantage over the AI. In addition, there are several shortcut keys which make quick work of frequently used features.
Going into any Force Commander battle requires strategy and if you combine the features of the BHCI with the tactical advantages of the particular battlefield terrain, this game is lots of fun. P.S. In a skirmish, the Empire always uses the same set of battle units for its opening move. Good luck and enjoy!

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Star Wars: Force Commander Review

Star Wars: Force Commander
Average Reviews:

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The downside as mentioned in the previous view is what makes this RTS different from the rest. This game uses a system of "Command Points" instead of the usual resource gathering of every other RTS game out there.
The Command Point (CP) system works like prestige points. Destroy enemy units, gain CPs. Occupy enemy structures, gain CPs. Achieve mission goals, gain CPs. This was done in order to force the player to use combined arms instead of the cliched "Tank Rush" tactic used in alot of RTS's like Command & Conquer and clones.
The units in Force Commander work like a "Rock, Paper, Scissors" way. You would NOT want to storm your opponent with 50 AT-ATs because they suck against infantry, namely the Rebel Infiltrators which can take-over an enemy vehicle just like Chewbacca took over the AT-ST in "Jedi". So of course, to counter Rebel infantry, you want to use fast moving AT-PTs.
You lose CPs for not using what you've got, so basically it's like if you just sit around and not do anything, you would lose prestige points with your superiors. Achieve your goals and thus gain CPs.
GAME MECHANICS -Screen resolutions up to 1024 x 768 x 32 -3D Accelerated -3D floating camera--zoom out to a bird's-eye-view, or get right down on the ground with your troops. -Classic John Williams soundtrack REMIXED with modern music, ie Heavy Rock.

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Take command in intense land-based campaignes in an epic story set during the original Star Wars trilogy. Experience full 3D encironments, vehicles and troops for a truly immersive Star Wars experience. Deploy over 100 Star Wars military units, including AT-ATs and snowspeeders

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