Star Wars: Force Commander Review

Star Wars: Force Commander
Average Reviews:

(More customer reviews)
The downside as mentioned in the previous view is what makes this RTS different from the rest. This game uses a system of "Command Points" instead of the usual resource gathering of every other RTS game out there.
The Command Point (CP) system works like prestige points. Destroy enemy units, gain CPs. Occupy enemy structures, gain CPs. Achieve mission goals, gain CPs. This was done in order to force the player to use combined arms instead of the cliched "Tank Rush" tactic used in alot of RTS's like Command & Conquer and clones.
The units in Force Commander work like a "Rock, Paper, Scissors" way. You would NOT want to storm your opponent with 50 AT-ATs because they suck against infantry, namely the Rebel Infiltrators which can take-over an enemy vehicle just like Chewbacca took over the AT-ST in "Jedi". So of course, to counter Rebel infantry, you want to use fast moving AT-PTs.
You lose CPs for not using what you've got, so basically it's like if you just sit around and not do anything, you would lose prestige points with your superiors. Achieve your goals and thus gain CPs.
GAME MECHANICS -Screen resolutions up to 1024 x 768 x 32 -3D Accelerated -3D floating camera--zoom out to a bird's-eye-view, or get right down on the ground with your troops. -Classic John Williams soundtrack REMIXED with modern music, ie Heavy Rock.

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Take command in intense land-based campaignes in an epic story set during the original Star Wars trilogy. Experience full 3D encironments, vehicles and troops for a truly immersive Star Wars experience. Deploy over 100 Star Wars military units, including AT-ATs and snowspeeders

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