Showing posts with label software. Show all posts
Showing posts with label software. Show all posts

Command & Conquer: Generals Review

Command and Conquer: Generals
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I'm a huge fan of the Command and Conquer series, so buying Generals didn't require any thought. We were rewarded with great graphics and amazing multiplayer gameplay.
First, the good. The graphics are quite impressive, definitely a step up from previous games. The various terrains - from snow to sand to grass to concrete - are well done. The trees sway in the wind. The units leave little tracks as they move, the construction of buildings makes you really feel like you're watching an army base get built.
The sound and music is well matched and makes the game feel realistic. Controls all work just the way you'd hope they would - after so many games they really have that down to a science.
On the down side, the usual problems in strategy gaming exist here. pathfinding isn't always perfect, units get stuck against buildings or in chasms. The campaign missions help you learn your skills but aren't extremely challenging.
Still, as with just about every game that comes out today, the built in gameplay is merely a training ground for the real challenge of multiplay. There's no way a computer could compete with the challenge posed by a real human being with experience and knowledge at the other end of the map. This game really shines in multiplayer. The three sets of units are well balanced, and if you get yourself onto a large map with teammates and opponents, you'll be hooked for months.
Skirmish mode is quite fun too, earning medals for different accomplishments.
Definitely a great game for any strategy gaming fan!

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Command & Conquer: Generals brings real-time strategy fans the excitement and combat action they crave, in this fast-paced, intense new adventure!

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IGT Slots: Little Green Men Review

IGT Slots: Little Green Men
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The software loaded easy, (there is just one disk witch is a plus) and it plays real well, and without keeping the disk in the disk drive. The games look and sound great and are actual games you can play in casinos. Some are regular type slots and some are video slots with bonus games. The bonus games all work great, no problems. The games include, Little Green Men, Enchanted unicorn, Dragons gold, Elephant King, Double Diamond 2000, Red White and Blue, Double Bucks, Roamin Rhinos, Triple Double Dollars, Double Diamond, Five Times Pay, cartoon Wild Cherry, Haywire, Candy Bars, Hot Peppers, Sizzling 7's, triple Diamond, Knockdown and more. This is a nice set of fun games, I recommend them.

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100% actual casino slots from IGT, the world’s leading slot machine manufacturer.Featuring some of IGT’s most popular casino slot machines—both interactive video bonus slots and classic reel spinner slots.GAME LIST: Little Green Men, Enchanted Unicorn, Dragon's Gold, Elephant King, Double Diamond 2000, Red White & Blue, Double Bucks, Easel Money, Roamin Rhino's, Triple Double Dollars, Double Diamond, Five Times Pay, Cartoon Wild Cherry, Haywire, Candy Bars, Hot Peppers, Sizzling 7, Triple Diamond, Knockdown, Kangaroo.

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Age of Empires 2 Official Expansion: The Conquerors Review

Age of Empires 2 Official Expansion: The Conquerors
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the expansion pack features 5 new civ's, maya, aztecs, huns, koreans,and spanish.each with its own unique buildings type(imagine mayas and aztecs builduings, cool)There are 3 campaigns and one pack of scenarios named battles of the conquerors, the campaigns are atilla the hun where you get to conquer gaul and then maybe even the whole rome, in el cid you must join forces with moors and fight against castilla and fight against fanatical berber horsemen, and last but not least, in montezuma you get to fight off thje invaders that are much better armed and shielded, can they defeat them, or will they fall before the invaders, in addition to that the game will have 11 new units,conquistador,jaguar man,tarkan and 26 new technologies including a special technology for each civilisation. The villagers are now smarter,for example they'll start gathering wood after building a lumber camp, farm queing, you just give enough money to it, and villagers will build farms untill money run off.
Ram's are now transports, garrizon units inside it to increase speed and defend units inside. ship formations,you can also send commands to friendly computer players. and finally new temperature zones including tropics, and ice. That is a very interesting game...

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Age Of Empires II: The Conquerors takes you int the heart of warfare as you fight to buils a new civilization! Several new interfaces and features let you concentrate on tactics and resource managementNew multiplayer games like Wonder Race(see who builds a Wonder first) and Defend The WonderRelive the time of the conquerors with this exciting strategy game!

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Star Trek: Klingon Academy Review

Star Trek: Klingon Academy
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There are two versions of "capital" ship combat in space. In one the starship is treated like a large fighter plane. Loops, dives rate of turn, top speed are all critical to the ship's performance in combat (as seen in ST Insurrection). In the second the starships lumber towards one another and slug it out ( as seen in ST Wrath of Khan ). Klingon Academy is the first type of game. Event at its slowest speed setting this is a joystick game where you dog fight in space. If you are looking for slower pace and a more god like perspective on the battle get ST StarFleet Command). If what you are looking for is a fast paced game where you view space through the cockpit window and twist and turn trading shots with your opponents this is an excellent game. The graphics are very good, the performance requirements are not outrageous ( I have an older system and the game works fine even at the higher resolutions ), and the detail and complexity level are there. In fact the control complexity may be a little bit to great for a game where you can't take your eyes off the screen for fear of losing track of where you opponent is at. There is a wealth of controls and systems to use. A detailed command set for controlling you ship, and your squadron (wingmen).
A few design decisions mar an otherwise excellent game. The maximum range of your weapons is around 15k ( you more powerful weapons are shorter ranged ), your speed is on the order of 1kps ( in the faster ships ) that means head on collisions between star ships is a very real problem. Further, given that the ships are very large relative (some ships are up to 1k long ) to there weapons range "accidental" contact in a twisting dog fight happens a lot. ( Purest will complain that I am using metric kilometers not in game units, but this seems to be what the in game units translate too.) Damage from collisions is catastrophic so the propensity for traffic accidents in space is unfortunate. If the weapons had longer range this would be far less of a problem, but the advantage of the extremely good graphics would be lost ( you would end up fighting it out with a little white dot all the time), so the game's designers force you to fight it out up close so you can "see" your opponent very well. This was better handled ST StarFleet Command in which what you "see" are "icons" that are "larger" than the ship they represent. This allows two icons to "pass through" one another maintaining the ability to see large ship model without imposing collisions resulting from point blank range combat.
Space is very large, and this is handled very well with in system Warp maneuvers to cut down on flying time. On the whole the "realism" of handling large distances, large ships, and weapons ranges falls between Independence War and the Star Wars X-Wings games.The game includes a limited set of tutorial missions to get you started ( it is a training academy after all ), and seems stable right out of the box. All in all an interesting take on the starship combat genre.

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Star Wars: X-Wing Alliance Review

Star Wars: X-Wing Alliance
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If you thought X-Wing vs. TIE was good, you'll love this. You play the role of the son of a family caught up in the Rebellion. You start by flying missions for your family business. Eventually you can join the Rebellion and fly X-wings, A-wings, B-wings, and you even get the chance to fly the Millennium Falcon! The range of missions is great, and you can practise your skills in the simulator, or the pilot proving grounds. My only criticism is that some of the early missions are very tricky, and the difficulty does not always seem to increase in logical order.

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Take control of the fastest ship in the galaxy - the "Millennium falcon" as well as X-Wings, A-Wings, B-Wings and Corellian transports. Join the massive assautl on the fully operational second Death Star in the epic Battle of Endor. Immersive environments include true 3D cockpits - with full 360 degree views inside and out - as well as a true 3D hangar. Fifty story driven single player missions and flexible new multi-player options.

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Warhammer 40,000: Dawn of War Review

Warhammer 40,000: Dawn of War
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Amazon is *still* shipping defective copies of this game (I got it for Xmas and was attempting to install it today).
However, a quick google found a solution to the problem if you buy this game from Amazon and receive the misprinted installation key which will prevent you from even installing it:
Enter the first two sets of numbers from the key on the manual, then '0000' in the third input field, then the next two sets of numbers from your key.
Worked like a charm.

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Warhammer 40K: Dawn of WarFrom a darkness beyond imagination dawns a new era in strategic warfare. Ten thousand years have passed since the treasonous acts of Chaos toppled the Golden Age of mankind. Fires burn brightly throughout the galaxies illuminating carnage and slaughter as mankind defends itself from ancient enemies. Hardened forces collide with one goal in mind the complete extermination of their opposition. Relic Entertainment brings the world\'s most successful table-top game to the PC. Control one of 4 unique races in head-to-head or cooperative multiplayer action where faith skill and strategy are requisites in ruling the universe.Warhammer 40K: Dawn of War - Winter AssaultLost amongst the ruins of a leveled city lies an Emperor Class Titan a war vessel of untold power forged in the planet-wide furnaces of Mars and revered by billions as the epitome of Imperial dominance. The one who controls it will command the power to destroy or defend a world. The Imperials will summon it to overcome great evil Chaos will corrupt it for their own designs Orks will destroy it in their bloodlust and Eldar will disregard it in their arrogance. The expansion pack to the award winning Warhammer 40000: Dawn of War will build upon the most exciting visceral front-line battlefield ever seen in an RTS game. Winter Assault is one of the biggest expansion packs ever.Warhammer 40K: Dawn of War - Dark CrusadeThe bitter war for domination of the remote planet Kronus rages between Tau Orks Space Marines Eldar Imperial Guard and Chaos whilst deep in their tombs beneath the surface the sinister Necrons are awakening after 60 million years in stasis. Now in the 41st millennium they have found a galaxy teeming with life; a galaxy ripe for harvesting.Format: WIN XP Genre:ENTERTAINMENT Rating:M UPC:752919493243 Manufacturer No:49324

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Star Trek: Starfleet Command, Volume II: Empires at War Review

Star Trek: Starfleet Command, Volume II: Empires at War
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The new version Starfleet Command 3 is out but You might want to buy this game next to it. This version has better interface and gameplay. SFC3 interface is worse. Only difference is the time difference. SFC2 is Orginal Star Trek. SFC3 is Next Generation

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Star Trek fans and strategy gamers loved the mighty starship combat in the original Starfleet Command. Interplay listened to gamers' cries for a sequel and made the all-new Starfleet Command II: Empires at War look better, play better, and overall even more impressive than the original. The single-player campaign is now called Metaverse, which comes from the term metagame, meaning game within a game. Each campaign has about 60 individual missions that feature greater context, flexibility, and impact on the fate of your empire. Metaverse is available for online play. There are two new races in addition to the original six: the savage Mirak Star League and the Interstellar Concordium, which aims to enforce peace at any cost. New ships are available, including escort vessels, patrol craft, and fighters, bringing the total variants to more than 1,000. A hex-based quadrant system now regulates movement, increasing the map resolution and the number of sectors. A new fleet interface makes for easy target monitoring and allows fleets to operate as a single unit or for individual ships to move autonomously.

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Star Wars: Empire at War Collector's Edition Review

Star Wars: Empire at War Collector's Edition
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This game has long been anticipated by Star Wars fans all over the world. "Finally, a Star Wars strategy game that makes us more in control of the myriad of options that could be explored in the Star Wars universe."
Controlling both the land and space (or one of both) of given planets is really the core of the game. You build space fleets and land units to withstand the enemy's (may it be the rebellion or the Empire) attacks. You will find that spending a lot of time on the main screen is a necessity. The main screen being aligned planets, some of which you own, some of which are enemy-controlled, and some are unexplored/uninhabited. Here is where you have control of the building process, unit production,etc. Economically, the more planets you control, the more credits you earn (by building mines, etc. on the surface of the planet). Upgrades for units, weapons is also a fundamental aspect of the game. Rebels send spies (for the most part, our fellows R2-D2 and C-3PO) to steal technology from the Empire to upgrade the tech tree (always for a fee though), while the Empire builds research facilities to conduct research and upgrades technology. The game, you will find (for strategy games gamers), is reminiscent of Rome:total war which remains an excellent standard of strategy games.
I have only started playing EOW for a couple of days, but it doesn't take long for acquaintance. If you feel bombarded with a great deal of facets you think you need to remember to stay ahead in the game or grounds you need to cover (what certain upgrades do, best ways to defend, attack, unit strengths and weaknesses), do not be alarmed. The tutorial in the beginning is really helpful; and in-game info is also useful.
The music, another fundamental aspect for a successful game, will delight the fans. Music from the 6 movies is sporadically included.
But here is where I found the game lacking. For someone who has diligently experienced previous Star Wars games on more than one console, I am confident (and i am sure a lot of people out there will agree), that there is no flawless Star Wars games. The developers of whichever game have to screw it up one way or the other, whether it be in in-game malfunctions, to bugs, indifferent attention to detail, etc. This game is no different, for a very obvious reason. While the space fighting is entertaining, given the difficulty in envisioning a perfect space fight, the land fighting (taking place on planet surfaces) is NOT exciting. Let me explain. First of all, the building process, as i have said earlier, is different than other strategy games. You do NOT build on ground like, for example, Command and Conquer, but build by clicking on a planet on the main screen (aforementioned). Once you're on the ground for a battle, you are stuck with what you have already built. This may prove logical to some, while anathema to others. I personally like the idea. The only things you will be allowed to build are turrets, or healing facilities on "build pads". But what is unacceptable is this: you are not allowed to produce units while on the ground. You are stuck with what you have already produced on the main screen. (or if you are the invading party, the reinforcements you have already assigned for a given planet [sounds complicated now, but really, very easily explained in the turorial]). A few sporadic units come out from the barracks, but you cannot control their quantity. This, obviously is a bad idea. You may end up losing the whole planet (the battlefield landscape is very small considering the fact that the whole planet is at stake if you lose that one area, another nuisance) with no production options to assist you. Again, this factor may appeal to some.
Now for the excitement level which i have scrutinized earlier. The fighting itself is not fun. The units move slugglishly at times (not as a result of computer specs), and the view itself -while alterable- is not entertaining. The fire-exchange is not of any challenge. It is hard to explain why i didn't like the fighting itself, but i am sure other reviewers will comment on the same thing. However, it is fair to note, that this deficiency is well compensated by the whole atmosphere players are drawn to.
The mere fact that you are controlling a whole universe, needless to say, a STAR WARS UNIVERSE will always remain a compelling factor in deciding to buy this game. My only disappointment lies in the playability of battles. I play strategy games more than any other genre, so I am picky when it comes to (1) the world in which you are playing; buildings, upgrades, graphics (which is excellent in this game), financial aspects, ease of controlling the fundamentals for you to focus and worry on the fighting itself,etc , (2) the storyline; what is the ultimate goal of the game? what is compelling you to waste endless hours of playing? and (3) the playability factor, reaching excellence in Rome: total war (although you're controlling hundreds, and sometimes thousands of troops) , Warcraft 3 (even if sometimes it gets sloppy when full armies on two sides are fighting at the same time, no time to work magic,etc) , Command and Conquer generals ,and Lord of the Rings: The battle for middle earth (awaiting the 2nd installment).
I recommend every Star Wars fan, but more importantly, every strategy games fan to give this one a shot. Overall, this is a very entertaining game, as you take control of the star wars saga. Disappointments are inevitable. But such is the case in every other game. There is no perfect game... yet.
Thanks for reading, and enjoy.

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Star Wars: Empire at War (Collector's Edition) is a Real-Time Strategy (RTS) game that is, quite simply, amazing in its scope and grandeur. This game has all the elements that both hard-core Star Wars fans and dedicated strategist gamers are looking for. In Empire at War, you must fight battles in space and on the ground, giving the game a dual-layered design that forces you to operate on both an involved strategic level as well as a tactical level. Add epic-looking battles with dozens of great touches, outstanding sound effects that you've come you've come to expect from LucasArts, the contrasting play styles enabled by playing either the rebellion or the empire, and a broad array of unforgettable characters, and you've got a game that lets you truly immerse yourself in the Star Wars universe.
The storyline of Star Wars: Empire at War occurs between the two trilogies through the end of "A New Hope." As a player, you'll be involved in virtually every aspect of the conflict between the Rebels and the Empire. You must simultaneously manage your economy, develop technology, build factories, planetary defenses, ships, and space stations, as well as get information on new planets and maneuver your various forces around the galaxy. Unlike some strategy games that are decided by who has hoarded enough resources to overwhelm the enemy, it is just as important to build your forces up in an intelligent fashion in order to take over the galaxy. And to ensure that you're never allowed to sit back and relax, everything all happens in real time, so if you spend too long considering what to build or where to send your fleet, you'll be inviting a massive, debilitating attack from the computer.
Star Wars: Empire at War has a huge number of variables you'll need to consider. Many planets have unique bonuses, such as allowing certain units to be created more powerfully or cheaply, thereby increasing your credit income by different degrees, as well as only allowing the largest ships like Mon Calamari cruisers and Imperial Star Destroyers to be built on certain planets. And the Empire and Rebels obviously both have their differences. The Empire usually generates a lot more money, which it can use to eventually overwhelm the rebel forces if left unchecked, but it has to find them first by sending out probe droids to seek out their forces. The Rebels, on the other hand, have far fewer resources, which can make them more difficult to play and learn, but they can steal technology and sneak raiding parties past many of the Empire's space defenses. And each of the two sides has their own distinct Hero units, which can be extremely powerful and can sway the course of battle greatly. You can use Palpatine or Mon Mothma to reduce a planet's production costs; C3PO and R2D2 to steal technology or hack into an enemy's turrets and turn them against their own troops; Darth Vader to force-push entire groups of enemy soldiers on land; or Boba Fett to crush concentrations of fighters by dropping seismic charges in space. To balance out these massive powers, both sides can hire generic bounty hunters to try and eliminate a rival hero from the game.
While the land battles in Star Wars: Empire at War are highly enjoyable and extremely challenging, involving heavily armored AT-ATs and more, the space battles are truly breathtaking. Seeing a Star Destroyer crawling with bright-blue ion energy, watching an entire wave of X-wings explode into flame, or witnessing a fully-armed and operational Death Star blow a planet to smithereens are unparalleled experiences in this galaxy or any other. And the visual and sound effects aren't the only thing that will amaze you during a space battle. The bigger units like space stations and Star Destroyers all have hard points pertaining to different systems. You can target these different systems to cripple ships in different ways, taking out their shield generator, weapons system, or engines to reduce their effectiveness, or taking out the hanger on Imperial capital ships to thin out their fighter cover. And as you destroy a cannon or shield generator, that piece will break off and float away, and while most ships eventually explode, the Mon Calamari Cruisers and Imperial Star Destroyers will actually tear in to pieces that continue to linger throughout the battle. What's more, you always need to watch out for ships the AI (artificial intelligence) might be hiding in asteroid belts, waiting to spring them on the flanks of your fleet at the worst possible moment.
The strategic layer of Empire at War takes place on a two-dimensional galactic map showing you all the planets. In the full campaign mode, you must consider and plan around more than 40 such planets, whereas in some of the simpler conquest scenarios, you may end up dealing with as few as eight or 10 of them. Instead of playing in the campaign mode, you can play multiplayer matches over a LAN or online with up to eight players. The LucasArts' matchmaking system makes finding an opponent easy, and if you are playing a head-to-head match against a friend, you have the ability to save a match and reload it to continue at a later time. Delivering a presentation that is as epic as the films themselves, Star Wars: Empire at War is ideal for any fan of strategy games, and absolutely necessary for Star Wars aficionados.This Collector's Edition is also packed with bonuses, including five new playable Skirmish maps that span the galaxy from the shipyards of Kuat, to land and space battles on Ryloth and Polus. You also get exclusive concept art that illustrates the evolution of the game's look, and two screensavers that celebrate the Star Wars universe with X-wings, TIE fighters, and a demonstration of the Empire's ultimate weapon -- the Death Star. Plus the Collector's Edition ships with four wallpaper images and a 3D lenticular package.

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Star Wars: Dark Forces (Jewel Case) Review

Star Wars: Dark Forces (Jewel Case)
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My shelf is full of games I've played all the way through one time, a few I never finished, and a few I've played through a couple of times, but I've played Dark Forces many times. It was the first first-person shooter I ever played, but it's more than nostalgia that keeps me coming back. While the graphics are dated, this game is still compelling for a number of reasons: you have *real* short- and long-term missions -- not just killing, but figuring out puzzles, achieving goals, getting artifacts, etc; the weapons and gadgets are fun; the surroundings are great -- various planets and ships in the Star Wars universe; the villains are always cool and often extraordinary (Boba Fett! Dark Troopers!); you can jump and crawl; there's a good mapping utility and there are secret stashes of ammo. I love this game.
A strength: the game is very stable. A weakness: no saving within a level! A bonus -- the music is very good.
Get this game. If you value action and creativity, enjoy the Star Wars milieu, and don't despair over dated graphics, you will probably really like it.

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Star Wars: Tie Fighter (Jewel Case) Review

Star Wars: Tie Fighter (Jewel Case)
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I love playing games, but when push comes to shove, I'm not very good at it. I own both X-Wing and TIE Fighter. When I play X-Wing, I always die in a fiery explosion in my first mission (once I was lucky, though, and got captured!), but TIE Fighter is so flexible in difficulty that even I have gotten pretty far. It's more interesting, too. Most Imperial fighters (and all of the classic movie ones)have no shields, so you must rely on your wits, aim, speed, and allies to keep from becoming toast, and if you run off to do secondary missions (for which you gain major brownie points with the Emperor and promotions through his secret "Order"), sometimes none of these can save you. Luckily, at least on the difficulties I played on (and it can get much harder for all you challenge junkies), it's not very easy to die or get captured even if you try (yes, I have. yes, I'm strange).
If you hate games but love Star Wars (or vice versa), this is going to convert you. If you're into games of any kind (unless you only play solitaire and mahjongg, in which case you probably are from another galaxy anyway and don't need to discover the Star Wars one), BUY THIS RIGHT NOW. You will not regret it. You'll get more fun for your money than from any other game, even the Sims or Grand Theft Auto, no matter how sophisticated your computer is (I still only have 400 MHz).

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Star Wars: X-Wing Alliance (Jewel Case) Review

Star Wars: X-Wing Alliance  (Jewel Case)
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I was a fan of the first X-Wing game, and, immediately purchased this game upon its release in 1999. The inclusion of the Battle of Endor at the end was the selling point. Ever since, I have not needed another computer game! The other reviews have pretty much spoken for the game's plot and basic features, so I won't comment on those. This game, despite its age, is simply one of the best flight simulator type game out there!
If there is one way to describe this game, its detail! From the complicated story, of which you feel a part of, to the 3-D ships, to all the stuff that happens in the missions it is simply incredible! In the heat of a difficult mission, I have often lost myself in the game, only to shudder when returning to reality!
There are over 50 different family business and Rebel Alliance missions. In these you fly YT-1300 (Milinium Falcon type) freighters, Z-95s, X-wings, A-Wings, B-Wings and Y-wings. Compared with all past games, there is alot of function. You can dock with capital ships, carry containers, operate gun turrets on the freighters and fly through space stations. Space battles are replicated down to the smallest details - sunglare, blast shockwave, large debris, even ejected pilots! You have the ability to communicate with the pilots in your squadron, and there is a variety of "comm chatter" that you get from them!
I have beaten the game twice (it takes a long, long time). The final treat is that you get to fly the Milinium Falcon in the Battle of Endor (the big space battle in Return of the Jedi), complete with a VERY challenging run through the Death Star's interior! Strap on your flight helmets...
In addition to the missions, there is a "flight simulator" section where you can review past tour of duty missions as well as create your own missions! Here you can fly most of the starfighters (Rebel, Imperial, Pirate, Civilian, etc.) see elsewhere in the game. There is a third "Pilot Proving Grounds" section where you can fly Rebel starfighters through a series of mazes and obstacles while competing for the best time. In between Tours, there are some excellent cut scenes. You also earn awards in the Rebel missions and gather various "souviners" during your family missions.
This review has gotten way too long and no one is going to read it anyways, however, X-Wing Alliance is a supurb effort put out by Lucas Arts Entertainment and is well worth the purchase!

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Take control of the fastest ship in the galaxy - the "Millennium falcon" as well as X-Wings, A-Wings, B-Wings and Corellian transports. Join the massive assautl on the fully operational second Death Star in the epic Battle of Endor. Immersive environments include true 3D cockpits - with full 360 degree views inside and out - as well as a true 3D hangar. Fifty story driven single player missions and flexible new multi-player options.

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Star Wars: Empire at War Review

Star Wars: Empire at War
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I was surprised at how well this Mac version of the PC game performed (Intel only). Very engaging with good space and land battles (really two different games). One of the strongest points is the free-form campaign game, which gives the game some pretty serious re-playability over time.
Considering how few "strategy" type games there are for the Mac still (comparatively), this is a good addition to your library if you like the RTS genre.
Tech Note: I am running a MacBook with 2GB RAM, and it seems to run smoothly in the low-mid graphic range.

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Intel Only Macs *** The first game ever that puts the power to command an entire war for the Star Wars Galaxy at your fingertips. Players now have the opportunity to control the fate of the galaxy in the all-new real-time strategy (RTS) game Star Wars: Empire at War. Set a few years before the events of A New Hope, the game lets players rewrite history as well as experience the aftermath of Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power. The game features beautifully rendered land and space battles set on memorable planets such as Hoth, Tatooine, and Dagobah, as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. In the game, players can choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces that can be unleashed on the enemy in real-time 3-D. All of the gameplay and action within Star Wars: Empire at War is persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy.

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Star Wars Battlefront II (Mini Box) Review

Star Wars Battlefront II (Mini Box)
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This is a very ambitious game that tries to include nearly everything in the Star Wars universe--from Jedis and high-tech weapons to space battles and land invasions--in a single package. For the most part, it pulls this off credibly.
Gameplay: This game is primarily a first-person shooter, although it includes some simple flight simulation and strategic gameplay. The single-player campaign focuses on Darth Vader's unit, the 501st squad of Clone troopers seen in the most recent Star Wars movies. Over the course of about 16 missions, you'll go from classic location to location, fighting against rebels, Wookies, droid armies, Jedi, and others as you tighten the emperor's grasp upon the galaxy. There are a couple truly great missions. For example, the best mission of the campaign was a reenactment of the capture and invasion of Princess Leia's ship, as seen at the beginnning of Episode IV. It's an intense, nearly perfect rendition of the movie scene, with Vader and his army of stormtroopers entering the captured ship through a hole blasted in its hull and battling it out with rebels. Overall, the campaign is well put together and should last 15-20 hours. My major complaint is that the missions vary wildly in difficulty, from those which should be easily finished by casual gamers to others that will require as many as 10-20 attempts to complete for even a serious gamer. Needless to say, your frustration level will likely get high after trying to conquer Hoth (the last and toughest mission) after the tenth failed attempt.

The game has three gameplay modes. First, there are space battles. Generally, these are well done. The ships are detailed and scaled well, and you get an opportunity to fly many different kinds of craft. You can even land inside of an enemy capital ship, destroy vital systems, shoot it out with enemy soldier, and even fly off in an enemy ship. The flight simulation feels a lot like the old X-wing and TIE fighter games, but with vastly improved graphics. The second part of the game--and the major focus--is the land battles. These involve fighting to control certain points of the map, which produce reinforcements for your army. As long as you have reinforcements, you respawn after dying and can choose from among several classes to return as (e.g., trooper, engineer, scout, etc). If you hold certain captured points, you'll be able to respawn as a hero character like Vader or Boba Fett. These characters are powerful, but not unstoppable, and they are usually appropriate to their environment. Playing as a Jedi is enjoyable, but does not have the same depth of control and tactics as Jedi Outcast or Jedi Academy. Still, the entrance of a hero onto the scene definitely gets noticed.
The third element of gameplay is a Risk-like game called Galactic Conquest mode that allows you to fight a computer enemy on a map of 15 planets. The object is to conquer all the planets (classic Star Wars places like Hoth, Kamino, Tattooine, etc.) and destroy the enemy fleets. It's a decent diversion for a while and should give the game some replay value. Additionally, there are various skirmish and quick-play modes. One of the draws for this game is the multiplayer capacity, which is probably quite fun though I haven't played it (I'm strictly a solo gamer).
The game is well polished, and I experienced no bugs in the campaign except that I never managed to get the imperial officer's chaingun to work. The instruction book is thin but provides the necessary basics, and there is a decent in-game tutorial. Unfortunately, the game does not allow any saves within missions, which will be a bit annoying during a few of the tougher campaign missions. However, the interface is clean and understandable and all of the controls can be customized for a keyboard, mouse, and/or gamepad.
Finally, I feared that the AI in this game was going to be bad, based on things I've read. However, it's quite acceptable in most circumstances. Enemy computer opponents will hide behind cover, try to outflank you, dodge and roll, snipe at you, and so forth. Computer allies usually hold their own when the odds are even, but the game really wants the player to be the star here, thus you'll be doing much of the killing, capturing of points, and saving the day. So, the AI is not bad per se, it's just geared toward making the player the center of attention.
Graphics: The game looks very good. Character models, ships, terrain, and special effects are all convincing. The game has a number of cutscenes from the movies. Also, on a mid-range PC (3ghz Pentium, 1GB of RAM, Geforce 6600GT), I experienced no lag or studder in framerates, even with a lot happening on screen.
Sound: Everything was fine in this department. The grand Star Wars score played in the background at appropriate times, and all of the weapons, ships, voices, and so forth sounded as they should.
Overall, I recommend this game to anyone into the Star Wars franchise or interested in first-person shooters. If you only play the single-player component of games (like me), I would suggest waiting until the price of the game drops to about $30. This game really does beg for an expansion which could add another campaign, some more planets to add to the Galactic Campaign mode, more ships, weapons, etc. If you like playing multiplayer, then the current price ($40-$50) is a bit more justified.

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Star Wars Battlefront II takes the best-selling Star Wars video game of all time one Imperial-walker step forward with all-new space combat, playable Jedi, and never-before-seen environments straight out of the Star Wars: Episode III Revenge of the Sith movie. Fans of the original Star Wars Battlefront will also enjoy an all-new single-player experience that takes players through an epic, story-based saga where every action the player takes impacts the battlefront and, ultimately, the fate of the Star Wars galaxy.

Battlefront II improves upon the original game's single-player experience with open-ended, mission-based objectives inspired from all six Star Wars films. The compelling storyline spans more than 16 new locations, many from the Episode III movie, including volcanic Mustafar and the space battle above Coruscant. All-new classic movie moments complete the Battlefront II experience, as players battle within the interior of the Death Star and visit Princess Leia's blockade runner, the Tantive IV, as seen at the beginning of Episode IV A New Hope.

In addition, at certain key moments within the battles, players can earn the opportunity to wield a lightsaber and use the Force as a Jedi. For the first time ever, Battlefront players can engage in space combat and, during the same battle, board enemy ships to attack from within. Starting on foot inside a capital ship, players can enter the starcraft of their choice and travel into space to dogfight with the rival faction. From there, they can dock within the enemy's capital ship, overtake the ship's command posts, man its turrets to disable its shields and destroy it from within! Or, they can simply stay inside their own capital ship and defend it from attacks and enemy fire. The choice is theirs.



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Star Wars Jedi Knight 2: Jedi Outcast Review

Star Wars Jedi Knight 2: Jedi Outcast
Average Reviews:

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First a small gripe: I truly wish LucasArts would release more Star Wars games like "Jedi Knight II: Jedi Outcast". Due to the lack of recent releases, I fear they've sold out to console game systems like Dreamcast and Playstation. My hope is they will return to the PC market and start churning out more games like this, which, well, kicked the Tabasco sauce out of any console Star Wars game in recent memory.
Simply put, the game is awesome. It's the first Star Wars game where the lightsaber is truly the most powerful weapon, provided its mixed with a few good force powers. Without a doubt the original JK and "Mysteries of the Sith" are both five star games, but the lightsabers were weak at best and downright useless at worst, except for the few times you had to use them to defeat other saber wielding opponents. I mean, in the original JK you had to face your enemy dead on to block a projectile. You couldn't throw your saber, couldn't jump three feet without pushing two buttons at once, and the moves you had.....slash, slash, buck-up, slash. That's pretty much it. In "Jedi Knight II: Jedi Outcast" you utilize more of the Episode I fighting style. In other words, you're flying all over the place (flipping, rolling, jumping 30 yards sideways, running up the walls) and not just standing there hoping your enemy will come close enough to hit. By the end of the game you have some truly impression abilities. You can throw your saber at will, throw your enemies at will, and jump 40 feet in the air at will. The gameplay is the best I've seen in a long time - great replay value.
I know some reviewers have complained about the difficulty level, and they're absolutely correct to complain. Even on easy the game is anything but. It's not just difficult puzzles or levels, either. Some places are difficult to get past just because of the enemies. On top of that the game does have it's fair share of frustrating puzzles. To solve these you can either buy the strategy guide (I wouldn't suggest spending the money, unless you want multiplayer tips) or search for an online walkthrough. There are plenty of them out there. That's what I did on more than one occasion, and that alleviated some of the frustration. Still, it took me two weeks to beat, playing on average an hour a day. The difficulty makes it fun, though, in a way, since the game's not over before you've even taken the shrink wrap off the box.
All in all, a must for fans of the original JK and first-person shooters in general. A definite Game of the Year contender.

Click Here to see more reviews about: Star Wars Jedi Knight 2: Jedi Outcast

In the tradition of the multi-award-winning Star Wars: Jedi Knight, Star Wars: Jedi Knight 2, Jedi Outcast features rebel agent Kyle Katarn in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.
LucasArts is developing Jedi Outcast in partnership with Activision's critically acclaimed Raven Software. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers, and the lightsaber in both single- and multiplayer modes. Jedi Outcast features expanded and enhanced use of the lightsaber, with new attack and defense moves. Tap into the powers of the Force, including jump, push, Jedi mind tricks, and more. Employ combat or stealth, depending on the situation. When a fight is necessary, be at the ready with an arsenal of weapons: stun baton, Bryar blast pistol, and blaster rifle to name but a few.
Explore breathtaking Star Wars locales such as Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, the smugglers' moon--plus some never-before-seen locations. Multiplayer options include deathmatch, saber-only deathmatch, and team capture the flag.

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Star Wars Empire At War: Forces Of Corruption Review

Star Wars Empire At War: Forces Of Corruption
Average Reviews:

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To say I enjoyed Star Wars Empires at War is something of an understatement. I enjoyed it a lot. It was the first game outside of a mod that allowed me to pit fleets of Rebels against Imperials in real time with a useful interface. I had a few quibbles with the first game, like lack of units, questionable Rebel ground units and a few others but overall I enjoyed it beyond its weaknesses.
Now that Forces of Corruption is out, I can write about what in it makes it both more fun and less fun than the game it spawned from. Lets start with story.
The story of this game does not fit into the lexicon of either the books or the movies. Had the forces of corruption run by your main hero Zahn really existed, I imagine the Empire would have come down on them like a ton of bricks. But that isn't important. The story does an awesome job of bringing in some of the wonderful aspects that litterary Star Wars has created, from the awesome character Thrawn to the witches of Dathomir. Having read the books this all came from I was overjoyed to get to see and use the new stuff. And in the campaign you will sooner or later run into almost all of it.
As for the actual missions and story elements, they do a reasonably good job. I never felt threatened during the campaign, with missions fun but not too difficult. The Zahn persona is compelling though a little cookie cutter for a mob boss villian. His fellow hero units are also fun. The best part of this expansion is, in fact, the campaign.
New Race:
And here is where thing get ugly. The new Corruption units are... just plain unbalanced. Their fighters are the second best in the game, behind the Tie Defenders in usefulness. But with their buzz bot special, which releases a cloud of droids to tear apart fighters or capital ships, they are a menace to any stationary battle line. The Skiprays, the new guy's bomber unit, is certaintly better than Y-wings or TIE Bombers, being able to defend themselves with turreted guns and pump out torpedoes fast. But even with the unbalanced fighters it wouldn't be so bad. Unfortunetly it does not stop there. The new "corvette" for Corruption is equal to a Rebel Corvette yet has the ability to shoot down incoming missiles AND torpedoes, meaning even as your bombers attack it, it will destroy them and protect itself from the torpedoes. This is worst when attacking a Corruption base. To stop unlimited corvettes I usually send in bombers to take out the hangers. But now, I can't get my bombers past the corvette and even the piddly few torps they fire get knocked down. The frigates are not as bad but still arguably overpowerful. In particular the Vengence Frigate, with its mass drivers, while having no shields, can kill fighters easily and shoot right through shields of bigger ships, a danger to Rebel ships in particular. Its special, like the hateful TIE Maulers, gives corruption players the untimate kamikaze unit. If you blow most the parts off a Vengence, it can run at you ships and explode, taking them with it. It is not fun when it happens. As an added insult, the heavy Corruption ship, the Keldorn Battleship has numerous mass drivers that mean you can leave the bombers at home seeings as you can use the mass drivers to destroy hardpoints and, in particular, Empire shield generators. And while the Galactic Empire and Rebels have(had) only one big ship, Corruption gets two "battleships" each able to shoot through shields.
The story on the ground is about the same. All Corruption vehicles and buildings are shielded so even their arty unit, which are supposed to be the weakest, can survive a heavy assault. And the main unit, an assault tank, weilds, you guessed it, mass drivers. So Rebel T2-B's and Empire Hovertanks be warned. Not suprisingly the Corruption infantry is equal to if not better than anyone elses.
Balanced?
Corruption does definetly hold its own on the battlefields. But it comes at a cost. Everything costs more to get and build. This should be a balancing factor but actually it is not. Corruption players who expand their holdings will get more money than they know what to do with, even if some of the upgrades for their units are so 20,000 plus dollars. None of these uprgades are uber important since most units work fine without them.
New Empire and Rebel Units:
For the Empire this add-on is a true boon. Until now, Empire infantry was near worthless. Rebel Infiltrators and arty tore through them brutally. But with 3 different Dark Troopers, one which reaps infantry and one which destroys vehicles, Imperials are deadly on the ground. Added to that the Jaggernaut troop transport is almost a tank in its own rights, being better armed than any other transport(a new unit type anyways). In the air the Imps have the new bomber type thing. Haven't played with it yet but it will mean Rebel air superiority is now in question.
In space the Imps have also grown stronger. The Executor, which replaces Vader as the hero, is a battle changer. While it doesn't move about the map eaisily it does sit on the map in such a way that no part of the map is safe. TIE Defenders make the best fighters/bombers in the game and the TIE Phantoms are stealth so you can attack deep into Rebel Space and take out unprotected space stations up to Lev 2 though it can be costly. The Arc Hammer is hardly meant to be used as a assault vehicle but it does hold its own. And with Thrawn flying his Imp Star and Piett flying his, the Imps have 4 heavy ships that are all heroes(though Vader DOES cost money).
Rebels:
This game was... unkind to Rebels to say the least. The B-Wings are great and all but are also Tech 5, meaning you actually get Mon Cals before you get B-wings. And the MC-30's I was so excited about are a truly awe inspiring unit, being capital class bombers with two heavy torpedo turrets. But again, they are class five and do little to help Rebels weakness in Frigates in early game.
Perhaps as compensation the new Rebel heroes are the best in the game. Luke and Yoda both make mince meat of anything, with Yoda leaping about like his Episode 3 incarnation. Rouge Squadron replaces Red and while their special does not destroy any one target, it does make them deadly for a few seconds. But for some weird reason Garm Bel Iblis is a ground hero. In the Timothy Zahn books Garm is a equal to Thrawn in tactics and flies around in a pair of Dreadnoughts. In the add-on he is in a tank type thing that a)gives the Rebels something tough on the ground for once and b) transports infantry. This is good because in the numerous Galactic Conquests I have played I never was able to build the Gallofree Infantry Transports I was supposed to. Which brings up another point. The Rebel Tech tree in Galactic is messed up somehow. If one goes to Tech 5 at game start, reasonably the Rebs still need to steal the top teir stuff. But if that is done, the B-wings and MC-30's at the tip top are lost and unbuildable. Starting at Tech 3 once got me Mon Cals at T4 but I could not build them. I figure this will be fixed but still... annoying.
There is tons more about this game that is new. If for that alone it is worth 30 bucks. But don't expect a lot of love online for the new race until they are somehow equaled out.

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In the best-selling Star Wars: Empire at War, you controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, face off against them in Star Wars Empire at War™:Forces of Corruption™. This expansion pack presents a new, unique point of view of the Galactic Civil War as, for the first time ever, you play as an aspiring Underworld figure. Corruption runs through your veins and drives your desire to become the most notorious criminal leader since Jabba the Hutt. The Rebels have just destroyed the Death Star, and the galaxy is in turmoil. In other words, it’s just the time that you, an ambitious criminal genius named Tyber Zann, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them and more.

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Star Wars Jedi Knight: Jedi Academy Review

Star Wars Jedi Knight: Jedi Academy
Average Reviews:

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This is a terrific first-person shooter and it's long -- so you get a lot of gameplay. While I haven't played any of the multiplayer games, I thoroughly enjoyed single player. There are plenty of interesting missions with a connecting storyline (a Lucas Arts strength ever since Dark Forces) and if you've played other Star Wars titles like Dark Forces, it's thrilling to see many of those same environments with better graphics, including your mentor at the Academy, Kyle Katarn! Before each mission you can select weapons to use in additon to strengthening your Force Powers, such as Healing, Grip, Force Absorption, Protection, Lightning, etc. By the end you've really customized your abilities. In one of the last levels you will choose the Dark Side or the Light, and this does affect the gameplay. You also get to ride a few different vehicles, which is fun, and I like that you can save anytime.
I do have a few minor complaints -- in the last dozen or so levels you must rely almost exclusively on the light saber, while I really like using a wider variety of weapons; the faces of players are oddly flat; and even though I met the system requirements I experienced slowdowns quite often.
If you like FPSs or games in the Star Wars universe, you will really enjoy this game for Mac. May the Force be with you.

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Star Wars® Jedi Knight®: Jedi Academy™ is the latest installment of the highly acclaimed Jedi™ series. Take on the role of a new student eager to learn the ways of the Force from Jedi Master Luke Skywalker.Customize your character and interact with famous Star Wars characters in many unique Star Wars locations where you face powerful enemies. You can build your own lightsaber and use the level selection system to choose your own path through the game.You must now make the ultimate choice: Fight for good and freedom on the light side or follow the path of power and evil to the dark side. Features Customize your character by defining both look and gender before entering the Academy to learn the power and dangers of the Force. Construct your own lightsaber from handle to blade. As you progress discover the power of wielding two lightsabers or the ultimate double-bladed lightsaber made famous by Darth Maul. New vehicles weapons Force powers and Star Wars locations. Unique level selection system allows you to choose your own mission and adventures. Six multiplayer modes including team-based siege mode and two-on-one power duel. Fight in 23 multiplayer arenas! System Requirements:Mac OS X 10.2.6 or later PowerPC G3/G4/G5 500 MHz or faster 256MB of RAM 1.3 GB free disk space 3D Graphics Acceleration required (ATI Radeon 7500/nVidia GeForce 2 or better 32MB of VRAM) 4X CD-ROM Multiplayer Requirements: Internet and LAN (TCP/IP) play supportedInternet play requires a 56Kbps or faster connection 733 MHz or faster recommended for MultiplayerFormat: MAC 10.2.2 OR LATER Genre:ENTERTAINMENT Rating:T - Teen UPC:618870106106 Manufacturer No:10610

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Star Wars: Jedi Knight II: Jedi Outcast (Jewel Case) Review

Star Wars: Jedi Knight II: Jedi Outcast (Jewel Case)
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"Outcast" is the 3rd of the "Jedi Knight" PC games - or the 4th of the "Dark Forces" game, and the 1st of the series built using the "Quake III" engine. A sequel to `97's "Jedi Knight", "Outcast" reunites you with ex-Imperial Commando, ex-Rebel Mercenary Kyle Katarn. Now firmly working with the "New Republic" (established by the rebellion after their victory over the Empire), Katarn is also an ex-Jedi by the game's first mission. With Jan Ors, his lovely & trusty sidekick, Katarn infiltrates a stronghold belonging to holdout Imperial forces known as "The Remnant". What appears at first to be a routine battle with Remnant forces reveals signs of a larger and more ominous plot to create an army of Dark Jedi - a plan that includes an ambitious Imperial governor, an outcast of Luke Skywalker's Jedi academy, the Valley of the Jedi (from the last game), hundreds of evil - if inexperienced Jedi Knights - and a form of armor impervious to lightsabres. In confronting the plan, you'll travel to many locales both familiar and new to SW fans - from an Imperial prison to the Bespin cloud city of "Empire Strikes Back", from the "floating city" of Nar Shadaa to a Remnant base hidden in an asteroid belt; from the corridors of a huge Remnant battlecruiser to the Jedi Academy on Yavin 4 (last seen at the end of the first SW movie). The story is tight - you don't choose missions, the plot will direct you. Along the way, you'll encounter familiar SW characters like Luke Skywalker & Lando Calrissian. Cut-scenes (using the game-engine, and not the FMV of "Jedi Knight") drive the story. (Everybody hated the video scenes from "Jedi Knight" - everybody but me; compared to the second trilogy, the FMV scenes of "Jedi Knight" were pure SW gold.)
The game is intense - the handful of evil Jedi from "Jedi Knight" are replaced with hordes of "Reborn" here, many in that special armor; even stormtroopers - reliable blaster-fodder from the movies and the older games - are tougher than before. To get through the game's many levels will not infrequently require special puzzle-solving skills. Individual levels are very long, and the game itself may consume about a month's worth of late-night Jedi-frag sessions. (Comparable gameplay wrapped up "Voyager: Elite Force" - the "Star Trek" Quake3 game - in about a week.) Some challenges seem needless - with players being forced to re-play the same the moment because they couldn't handle simple things like walking a ledge or jumping. The game could also have done without sniping - where you're picked off by some distant shooter you'd never even know existed until after he'd killed you. Lastly, the story - while governing the game - isn't all that compelling. It's your basic One-Jedi-versus-many-evil-Jedi-and-Imperial-stormtroopers story - an afterthought guaranteed to have you prowling many corridors in search of power-ups.
The Quake3 engine is breathtaking - smoke/vapor and laser effects are beautiful, and the smooth animation means that saber duels are much closer to those in the movies than to the saber battles of "Jedi Knight". The game also excels in visualizing vast distances (like the insides of the huge Bespin ventilation shafts) and the sounds of distant characters, and different atmospheric settings - from the claustrophobic corridors of a starship, to the sweeping avenues of Bespin; the steamy jungles of Yavin 4 to the hallowed halls of the Massassi Temple.
The obvious question is whether you should get this game instead of "Jedi Academy" - the other SW/Quake3 game, or whether your owning that newer game obviates having to get this one. "Outcast" is more challenging than "Academy" in almost every way - tougher Jedi battles, longer levels, more of them, more tenacious AI, hard puzzles - resulting in many moments that have to be re-played as apparently insurmountable. Casual players will probably be turned off by "Outcast", and should stick with "Academy". Those who feel ready for something more than stormtroopers and jedi mind-tricks will be more than satisfied with "Outcast". Also, while I may just be jaded, I've yet to find a SW game that matches the experience I enjoyed playing "Jedi Knight" back in 1997.
MY FULLY ARMED AND OPERATIONAL BATTLE-STATION: a P4 running 2 GHz, with 512MB of RAM and a GeForce III card kept the force (and the action) flowing smoothly on my system. Though an old game, prospective buyers should check the LA website to make sure their graphics cards are supported. My original Savage card, ably handling "Elite Force" was hamstring by this game despite both using the same graphics engine.

Click Here to see more reviews about: Star Wars: Jedi Knight II: Jedi Outcast (Jewel Case)

In the tradition of the multi-award-winning Star Wars: Jedi Knight, Star Wars: Jedi Knight 2, Jedi Outcast features rebel agent Kyle Katarn in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.LucasArts is developing Jedi Outcast in partnership with Activision's critically acclaimed Raven Software. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers, and the lightsaber in both single- and multiplayer modes. Jedi Outcast features expanded and enhanced use of the lightsaber, with new attack and defense moves. Tap into the powers of the Force, including jump, push, Jedi mind tricks, and more. Employ combat or stealth, depending on the situation. When a fight is necessary, be at the ready with an arsenal of weapons: stun baton, Bryar blast pistol, and blaster rifle to name but a few.
Explore breathtaking Star Wars locales such as Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, the smugglers' moon--plus some never-before-seen locations. Multiplayer options include deathmatch, saber-only deathmatch, and team capture the flag.

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