Showing posts with label corruption. Show all posts
Showing posts with label corruption. Show all posts

Good Guys Wear Black (1978) Review

Good Guys Wear Black (1978)
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This low-budget 'gem' from 1977 (I even remember there being a novelization, got to look for it) was a modest hit and pretty much made Chuck Norris a star. Playing John T. Booker (the way the credit is listed mades me wonder if there would be more John T. Booker movies, alas not to be), Norris is a former CIA commando whose dark past comes back to haunt him when the politician that set him up in a raid turned death trap needs to erase that unpleasent part of history. This is an old school action movie, back when they bothered to have plot and mystery prior to the fist fights and car chases, and it will probably bore many expecting wall to wall kung-fu action. Nothing happens until nearly an hour into the movie, then the pay off begins. Good Guys Wear Black was sold on the strength of one big stunt, Norris (or a double) leaping onto a car and kicking through the windshield to get at the assassin driving. It was impressive then, today it is routine. As I said, it is a low budget movie, one with Southern California locations filling in for Vietnam (sandy trails and eucalyptus trees in Vietnam???) as well as East Coast locations. Pretty giggle inducing. But the movie still works when watched in the context of its era (70s exploitation) and director Ted Post (Hang 'Em High, Magnum Force, Beneath the Planet of the Apes, etc.) keeps the movie professional looking, at least. One shocking bit of trivia, one of the movie's screenwriters is Children of A Lesser God author Mark Medoff. Wow. Recommended only to Norris fans on a nostalgia kick.

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A martial arts classic starring Chuck Norris as John T. Booker, a Vietnam Vet whose war actions have landed him at the top of the CIA's hit list. Now only a beautiful Senate investigator can help him unravel a treacherous plot - and maybe help keep him alive.DVD Features:BiographiesInteractive Menus


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Rules of Engagement (2000) Review

Rules of Engagement (2000)
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Tommy Lee Jones and Samuel L. Jackson are excellent as usual in their roles: two old friends from Vietnam whose careers took different courses after a firefight that badly injured Jones. Jackson's Marines rescue a cowardly ambassador and his family from an embassy pelted with rocks, insults and the occasional sniper's bullet. In return for this service, the ambassador will testify that Jackson lost control and opened fire on a crowd full of unarmed civilians, because his superior at the Department of State thinks he should to save the American reputation in the Middle East.
The basic story is good and the actors have amazing presence, but there are a number of amusing inconsistencies in the script, like:
1) Dale Dye, as Samuel L. Jackson's commanding officer, asks him whether he wants private counsel or the base legal office to represent him (if you watch this in a theater full of military personnel, expect this line to be among the funniest in the film). This occurs right in the middle of him briefing the man whose court-martial he will convene, which happens absolutely never.
2) Why didn't anyone analyze the bullet holes in the embassy wall to establish trajectory?
3) How the hell do you find a Vietnamese company captain from an action that occurred thirty years ago with no sort of attention at any previous time? (This probably makes no sense to you if you haven't seen it, and it really won't in the film, except to make the point that even officers on opposing sides have the common trait of valuing their troops' lives more than anything else on the field of battle.)
The conflict between functions of state and defense isn't as implausible as the reviewers appear to think, particularly in a time when we deploy our soldiers and Marines to the world's least desirable corners as beat cops. Whether you set this story in Yemen or Kosovo or somewhere else, it can happen, it has happened and will probably continue to happen. State wants its wars to resolve neatly into ends comfortably discussed in meetings over tea, and gets annoyed when Defense reminds them that rules of engagement always make room for an exception necessary for saving lives.
Rent it before you buy it.

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Facing a court martial after the peacekeeping mission he led in Yemen ends in disaster, Col. Terry Childers turns to Hays Hodges, a lawyer whose life he saved in Vietnam.Genre: Feature Film-Action/AdventureRating: RRelease Date: 28-MAR-2006Media Type: DVD

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Star Wars Empire At War: Forces Of Corruption Review

Star Wars Empire At War: Forces Of Corruption
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To say I enjoyed Star Wars Empires at War is something of an understatement. I enjoyed it a lot. It was the first game outside of a mod that allowed me to pit fleets of Rebels against Imperials in real time with a useful interface. I had a few quibbles with the first game, like lack of units, questionable Rebel ground units and a few others but overall I enjoyed it beyond its weaknesses.
Now that Forces of Corruption is out, I can write about what in it makes it both more fun and less fun than the game it spawned from. Lets start with story.
The story of this game does not fit into the lexicon of either the books or the movies. Had the forces of corruption run by your main hero Zahn really existed, I imagine the Empire would have come down on them like a ton of bricks. But that isn't important. The story does an awesome job of bringing in some of the wonderful aspects that litterary Star Wars has created, from the awesome character Thrawn to the witches of Dathomir. Having read the books this all came from I was overjoyed to get to see and use the new stuff. And in the campaign you will sooner or later run into almost all of it.
As for the actual missions and story elements, they do a reasonably good job. I never felt threatened during the campaign, with missions fun but not too difficult. The Zahn persona is compelling though a little cookie cutter for a mob boss villian. His fellow hero units are also fun. The best part of this expansion is, in fact, the campaign.
New Race:
And here is where thing get ugly. The new Corruption units are... just plain unbalanced. Their fighters are the second best in the game, behind the Tie Defenders in usefulness. But with their buzz bot special, which releases a cloud of droids to tear apart fighters or capital ships, they are a menace to any stationary battle line. The Skiprays, the new guy's bomber unit, is certaintly better than Y-wings or TIE Bombers, being able to defend themselves with turreted guns and pump out torpedoes fast. But even with the unbalanced fighters it wouldn't be so bad. Unfortunetly it does not stop there. The new "corvette" for Corruption is equal to a Rebel Corvette yet has the ability to shoot down incoming missiles AND torpedoes, meaning even as your bombers attack it, it will destroy them and protect itself from the torpedoes. This is worst when attacking a Corruption base. To stop unlimited corvettes I usually send in bombers to take out the hangers. But now, I can't get my bombers past the corvette and even the piddly few torps they fire get knocked down. The frigates are not as bad but still arguably overpowerful. In particular the Vengence Frigate, with its mass drivers, while having no shields, can kill fighters easily and shoot right through shields of bigger ships, a danger to Rebel ships in particular. Its special, like the hateful TIE Maulers, gives corruption players the untimate kamikaze unit. If you blow most the parts off a Vengence, it can run at you ships and explode, taking them with it. It is not fun when it happens. As an added insult, the heavy Corruption ship, the Keldorn Battleship has numerous mass drivers that mean you can leave the bombers at home seeings as you can use the mass drivers to destroy hardpoints and, in particular, Empire shield generators. And while the Galactic Empire and Rebels have(had) only one big ship, Corruption gets two "battleships" each able to shoot through shields.
The story on the ground is about the same. All Corruption vehicles and buildings are shielded so even their arty unit, which are supposed to be the weakest, can survive a heavy assault. And the main unit, an assault tank, weilds, you guessed it, mass drivers. So Rebel T2-B's and Empire Hovertanks be warned. Not suprisingly the Corruption infantry is equal to if not better than anyone elses.
Balanced?
Corruption does definetly hold its own on the battlefields. But it comes at a cost. Everything costs more to get and build. This should be a balancing factor but actually it is not. Corruption players who expand their holdings will get more money than they know what to do with, even if some of the upgrades for their units are so 20,000 plus dollars. None of these uprgades are uber important since most units work fine without them.
New Empire and Rebel Units:
For the Empire this add-on is a true boon. Until now, Empire infantry was near worthless. Rebel Infiltrators and arty tore through them brutally. But with 3 different Dark Troopers, one which reaps infantry and one which destroys vehicles, Imperials are deadly on the ground. Added to that the Jaggernaut troop transport is almost a tank in its own rights, being better armed than any other transport(a new unit type anyways). In the air the Imps have the new bomber type thing. Haven't played with it yet but it will mean Rebel air superiority is now in question.
In space the Imps have also grown stronger. The Executor, which replaces Vader as the hero, is a battle changer. While it doesn't move about the map eaisily it does sit on the map in such a way that no part of the map is safe. TIE Defenders make the best fighters/bombers in the game and the TIE Phantoms are stealth so you can attack deep into Rebel Space and take out unprotected space stations up to Lev 2 though it can be costly. The Arc Hammer is hardly meant to be used as a assault vehicle but it does hold its own. And with Thrawn flying his Imp Star and Piett flying his, the Imps have 4 heavy ships that are all heroes(though Vader DOES cost money).
Rebels:
This game was... unkind to Rebels to say the least. The B-Wings are great and all but are also Tech 5, meaning you actually get Mon Cals before you get B-wings. And the MC-30's I was so excited about are a truly awe inspiring unit, being capital class bombers with two heavy torpedo turrets. But again, they are class five and do little to help Rebels weakness in Frigates in early game.
Perhaps as compensation the new Rebel heroes are the best in the game. Luke and Yoda both make mince meat of anything, with Yoda leaping about like his Episode 3 incarnation. Rouge Squadron replaces Red and while their special does not destroy any one target, it does make them deadly for a few seconds. But for some weird reason Garm Bel Iblis is a ground hero. In the Timothy Zahn books Garm is a equal to Thrawn in tactics and flies around in a pair of Dreadnoughts. In the add-on he is in a tank type thing that a)gives the Rebels something tough on the ground for once and b) transports infantry. This is good because in the numerous Galactic Conquests I have played I never was able to build the Gallofree Infantry Transports I was supposed to. Which brings up another point. The Rebel Tech tree in Galactic is messed up somehow. If one goes to Tech 5 at game start, reasonably the Rebs still need to steal the top teir stuff. But if that is done, the B-wings and MC-30's at the tip top are lost and unbuildable. Starting at Tech 3 once got me Mon Cals at T4 but I could not build them. I figure this will be fixed but still... annoying.
There is tons more about this game that is new. If for that alone it is worth 30 bucks. But don't expect a lot of love online for the new race until they are somehow equaled out.

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In the best-selling Star Wars: Empire at War, you controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, face off against them in Star Wars Empire at War™:Forces of Corruption™. This expansion pack presents a new, unique point of view of the Galactic Civil War as, for the first time ever, you play as an aspiring Underworld figure. Corruption runs through your veins and drives your desire to become the most notorious criminal leader since Jabba the Hutt. The Rebels have just destroyed the Death Star, and the galaxy is in turmoil. In other words, it’s just the time that you, an ambitious criminal genius named Tyber Zann, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them and more.

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