Showing posts with label sim. Show all posts
Showing posts with label sim. Show all posts

Viva Piñata (Platinum Family Hits) Review

Viva Piñata (Platinum Family Hits)
Average Reviews:

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In Viva Pinata you have inherited a garden in a fantasy world populated by living pinatas and an assortment of odd characters. Your mission is to build your garden to attract pinatas to live there. Everything you grow in your garden, including the pinatas, vegetables, flowers, and trees, can be sold for chocolate coins. You can use the coins to buy more seeds and grow more plants or to otherwise improve your garden. Viva Pinata is like a cross between Pokemon and The Sims and virtual pets, but I found that the result is greater than the sum of its parts!
This is a sandbox game of the best sort. You can make whatever decisions you want to and your garden can look however you want. You have the ability to dig ponds, grow grass, build houses for your pinatas, and all sorts of other activities that I am still discovering several hours into the experience. The decisions you make about how your garden develops will determine the kind of pinata who want to live there. The open-ended nature of the game is its best feature, and it really makes you feel like you are in control of the game's environment. The feeling of empowerment that kids receive playing Viva Pinata is enhanced by the excitement of constantly finding new things to do and play with.
I am impressed that a game that is so easy for kids to pick up is also so complex. My daughter is nine and was familiar with the controls and basic concepts within a half-hour. Yet the underlying concepts of the game are complicated. The skills I see her working on in this game primarily have to do with resource management, which as we adults know is critical for daily life. You have a limited amount of space for your garden (just like in real life), yet if you are not organized in your approach then the garden will quickly become a place of chaos. Kids will also learn the concepts of working to make money and how to budget for the next big item they need to improve their garden.
As other reviewers have stated, this looks like a game for kids, but it will suck an adult into its world just as easily. I couldn't wait for my kids to go to sleep the first night so I could start on my own garden. Time is greatly accelerated in the game, and the result is that you are very busy - you may suddenly look up from the game and see that a few hours have passed in the real world almost as quickly. The pinata are just the right amount of cute so that they are fun to watch, not annoying. There is no lull in the action for at least a few hours, at which time you may have been able to hire some helpers to take off some of the pressures of a big garden, such as watering and gathering your sellable items. This too is a good introduction to kids of the concept of people management. Lots of times you have to tell your helpers what to do, rather than just letting them do their own thing. Otherwise, their priority list is typically different from yours and those plants that you just planted may die because your helper was busy watering something less important.
Viva Pinata has way too much to offer to cover it all in such a short review. The environment is incredibly well done, from the sounds to the graphics. The game play is very addictive. Playing Viva Pinata actually got me excited to go out and do lawn work in the back yard! For parents wondering if this game is suitable for their kids, I will say that I am picky about what I let my kids watch and play and there is nothing here which offends me. There are all sorts of euphemisms around breeding pinatas (they call it "romancing") that sound very innocent but will make the adult chuckle. It is very tastefully done. And there is no doubt that your kids will be using their brains a lot more while playing this game than while playing the typical platform-style kids game. This is exactly the kind of game I was looking for to provide my kids with an enriching, non-violent video game experience. If Viva Pianta is an indication of the future of kids video games then the future is very promising.

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Viva Piñata invites gamers to create an immersive world where living piñatas inhabit an ever-changing environment. Beginning with a few basic tools, players build and take control of this environment, using their creativity and imagination to attract, protect and manage over 60 different piñata species that can visit their world and make it their home. Utilizing hundreds of customizable elements, players can create a unique piñata paradise.

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Star Fury Review

Star Fury
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Decent game for the money. The graphics aren't really all that impressive, but it has a decent campaign line and and excellent array of customization. One of the better open-ended scifi games out there.

A must-have for any Sci-fi gaming fan!

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Star Wars: Rebellion Review

Star Wars: Rebellion
Average Reviews:

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Star Wars: Rebellion has been around for a while, and with the neverending stream of Star Wars games being released by LucasArts, it is surely being relegated to the backwaters of Star Wars gamers' consciousness. Its graphics aren't as gorgeous as Rogue Squadron or any of its sequels, and its style (real time strategy) may not be as popular as either first-person shooters a la "Bounty Hunter" or even "The Phantom Menace."
Yet to some strategy-gamers like Yours Truly, Rebellion (known in the UK as Star Wars: Supremacy) does have its virtues. While it is a strategy game on a galactic scale, it does combine elements of roleplaying (players can send major Star Wars characters from page and film on missions)and space warfare at the tactical level (once a player has built a few fleet units, they can be sent from their territory into enemy systems to invade planets or engage opposing fleets).
Players can choose to play as either the Empire or the Rebel Alliance, choose the level of difficulty, and the amount of planetary systems that will appear in the Galactic Information Display. The tougher the level, the more systems will gravitate to the oppposite side. The object of the game, of course, is to control as much of the Star Wars galaxy as one can, with each side having ultimate victory goals that must be achieved. To be more precise, the Rebels must capture both Darth Vader and the Emperor, while at the same time taking and holding Coruscant.
The Empire's mission is similar but trickier. Not only are Mon Mothma and Luke Skywalker to be in Imperial custody, but Alliance HQ must be destroyed. But unlike Coruscant, the Rebel HQ complex (it looks like Cloud City) can be moved from one Alliance controlled system to another. (Those who find the complete Victory conditions to be too hard at first might choose the HQ-only option.)
Things I like about Rebellion:
1. The "main title" sequence. Most good Star Wars games pay homage to their parent media source (the films) by having the "a long time ago, in a galaxy far, far away...." card and the title crawl setting up the game's storyline. Rebellion is set immediately after Episode IV, so in some ways the game can be used to imagine alternate timelines and different outcomes to those we saw in the movies. Actual cues from the John Williams scores add that touch of genuine Star Wars atmosphere to this starting screen.
2. The use of characters from books and films. Although Rebellion shows its age by incorporating worlds and characters mentioned in books published up to 1998, I like the fact that the game designers did not limit the cast of "agents" to just the canon film characters. Fans of such Expanded Universe characters as Grand Admiral Thrawn, Talon Karrde, Borsk Fey'lya, Labria, and Pellaeon will find them included here. The one limiting factor is that only a few major characters will have audio cues included in their mission reports (and even those get old fast if you play the game in one sitting), so don't expect to hear the famous Thrawn's musings or Chewbacca's growls. I also like the fact that certain characters have strong Diplomacy ratings (Leia, Mon Mothma, Piett, Jerjerrod, and of course Vader and the Emperor) that only get better with each mission, while others are better at Combat and Espionage.
3. The graphics. OK. The game is not new and it's showing its age, but those fleet battles are still pretty cool. They may not be very varied, and at times it's best to just go to the Results screen if you send, say, a Star Destroyer or two against a system defended by one X-Wing squadron....or a Mon Cal cruiser against a single TIE squadron.
What I don't like:
1. It depends too much on mouse clicks. Another reviewer called this game the Death by 1,000 Clicks (or something along those lines). I have gotten used to this, but getting used to something doesn't mean you have to like it.
2. Team building. Supposedly, you can make a team of various characters to accomplish missions...or send out decoys to divert the enemy. While fine in theory, either the program is faulty or I am as dense as a Kowakian monkey-lizard. It did take me several months just to figure out the basic game, even after reading the manual, but geez...I still can't get the Team thing done.
3. Predictability on Easy level. OK. I don't enjoy pain much so I tend to avoid switching levels on PC games, but I have noticed that the Empire never attempts to build a Death Star on Easy level. It DOES drain resources, and maybe when I play as the Rebels I don't give the AI Empire time to gather raw materials for a battle station, but c'mon...to never try?
For an older game, it is not without its bugs -- it does crash from time to time and some of its features do get annoying, but Rebellion is still entertaining and fun to play. What more can one ask of a game designed in the late 1990s for Windows 95/98....except maybe a Prequel edition or a revamped Classic Trilogy/EU version with new graphics?

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Take the galaxy by force. Take the galaxy by diplomacy. Take the galaxy via covert operation. Earn the loyalty or resentment of up to 200 worlds. Rebellion gives you a myriad of means to implement strategy and tactics on a grand scale and in real time environments. With control of the entire Star Wars galaxy as the prize, will the Force be with you? Discover for yourself.

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