Killswitch Review

Killswitch
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Namco's Killswitch is probably one of the most technically impressive titles you'll ever play for the GBA, and one of the most frustrating. You play as a lone soldier behind enemy lines as you take out armys of thugs and terrorists via an array of guns and grenades. However, Killswitch isn't necessarily a run and gun type of game, because if you take that approach to the game, you'll be dead real quick. Instead, stealth is the name of the game as you must crouch, crawl, and use the area to your advantage to gain the upper hand. The third person perspective that the game runs on works well, using the shoulder buttons to pivet the camera and help aim your weapons when shielding yourself. Because Killswitch is presented in a third person perspective and this is the GBA, the graphics appear quite blocky, like a Super NES game using the FX chip, but that's not such a drawback. What is a drawback is the game's frustrating gameplay. When you die, instead of re-spawning where you died or a spot relatively close to where you died, you are re-spawned back at the beginning of the level. This can get especially frustrating during boss battles. Not to mention that as a whole the game is quite short. While this hurts the overall aspect of Killswitch, the game still has a lot going for it; including some great sound effects and a surprisingly great use of the GBA's control scheme. It's worth a look for action fans still holding on to their GBA, but Killswitch is one of those games to try before you buy.

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Its your mission to stop a war or to start one? Follow your orders and get your enemy in the crosshairs in kill.switch.Your targets arent going to go down easy. Youll need to take cover almost as often as you take aim. Based on the PC game of the same name kill.switch has six levels in exotic locales like the Middle East and North Korea.* Six levels* 3-D environments* Unlockable extended gameplay modes* You can rotate your view 360 degrees with ease simply by pressing L to rotate left and R to rotate right. Aiming and moving in cover and blind- fire modes is tricky though.* To gain the 3-D effect some detail gets sacrificed. Usually this is no problem but occasionally youll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. Youll conveniently find crates for cover and barrels to help you pull off big explosions.* Locking the enemy in your crosshairs signified by your crosshairs turning red doesnt guarantee a direct hit. The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle your shots are relatively inaccurate even if your aim is true.* When engaging the enemy you can stay in the open or look for cover. In cover you can either shoot wildly (blind fire) or step out aim and shoot. In blind fire youre hiding behind a crate and shooting wildly in the general direction of an enemy. It wont be accurate but the more you shoot the better your chance of hitting a target. You can also step out for an aimed shot and then swiftly return into cover. The longer youre exposed the more likely that youll take damage.-- SPECIFICATIONS -------------------------------------ESRB Rating : T for TeenGenre/Category : Action AdvetureSystem : Nintendo GameBoy AdvanceNumber of Players : 1On-Line Compatible :www.dsigames.com

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