Medal of Honor: Heroes 2 Review

Medal of Honor: Heroes 2
Average Reviews:

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After reading the critics' reviews and player reviews, watching gameplay videos, and reading up on the game's features, I could not resist the hype, and rented the game. I have to admit that I was slightly disappointed when I first started playing the game, because I have an Xbox 360, too, and I am inevitably spoiled by the graphics and the processing power of the 360.
The first thing that strikes an owner of both systems is the dull graphics. Unfortunately, the characters and the environment feels like a revamped Quake 2 engine is rendering them. You see clouds in the sky, but they are not moving. You see Allied soldiers' faces, but they are almost identical and card-board-like. The animation is not great either.
The next thing that disappoints is the lack of numbers of enemy soldiers. The first level starts off on the beaches of Normandy yet there are a handful of Nazis shooting at you. This is true in most cases throughout the first two levels.
The third problem is the AI as most people have already reported. I'm not exactly sure whether we should call it the AI or something else, but there's just something not right with the way that you get into a gun fight with Nazis hiding behind crates that are literally two feet away from you. So rather than just smashing each others' heads at an arms length, it looks like there's a dozen adults kneeling and standing up constantly on the opposite sides of a wooden box, while shooting with automatic rifles and all sorts of guns. However, this is usually more obvious during close range battles. Yet you'll get used to it the more you play.
All of the above is a little bit hard to swallow after having played Call of Duty 3 on Xbox 360 where there are a million Nazis and Allied soldiers opening fire from all directions, and explosions and people dying all around you, where the graphics are drop dead gorgeous.
Nevertheless, I kept on playing and playing and the game just grew on me. There's no doubt about it that the controls are the star of this show. It takes a while to really find your most favorite settings with the controls as you update the horizontal look speed, vertical look speed, your dead zone area, and aiming accuracy, but once locked in, you're set to have an incredible time despite all of the game's short comings. It all feels natural after a few hours of playing, and adjusting. This IS the future of aiming and shooting gameplay mechanics. You've got it all: aiming, shooting, reloading, leaning, zooming, melee, crouching, weapons switching, hand-grenade throwing, etc.
It's not only the basics, but also the additional controls for non conventional weapons and other equipment. The bazooka controls, the machine gun turret, the artillery, the radio fine tunning... It is just amazing, and so natural. Yet you can customize all of that if need be.
Even though the graphics during the game are not so attracting, the overall quality of the presentation throughout the game is top notch. Menu graphics, and design, mission briefings and voice overs, music... It's all really well done.
One other cool thing about this game is that although the Wii does not have the "achievements" system built-into the platform, the game manages to provide you with a very similar mechanic that makes it even more fun to go out of your way to accomplish more than just the required tasks during the game. You get rewards for killing 50 or more enemies with each weapon. You get rewards for completing secondary objectives. You get rewards for not dying once in certain difficulty levels, etc.
The multi-player has been one of the focal points of this game. I found myself playing the game online as if I had never played a decent regular TDM before. Once again the controls of the game bring a fresh touch to the entire multiplayer aspect. Every FPS player owes it themselves to try this game online. Even the hardcore diehard PC FPS fans will find something to like here. Also I'd like to point out that the EA Nation system that is used for the online multi-player interface is absolutely fantastic, and I've not had any lag whatsoever.
The last thing I'd like to mention is how much fun the arcade mode is. It just brings back the memories of good old times when we used to play the "point-at-screen and shoot everything with your plastic gun" days. It's something even your girlfriend would enjoy. I'm very tempted to buy the Wii zapper to play this mode, and other games that are coming out in the near future with zapper support.
I would recommend renting this game first to see if you'll like it or not. Play it for a few hours. See if it feels right. Customize the controls. Play online. Play the arcade mode. Win some of the rewards. Play at veteran level. If you like the world war two genre shooters, there are a lot of reasons why you'll want to keep the game. Yet there's a chance that you may not be able to get into the whole deadzone thing soon enough. However, if you liked the controls of Metroid Prime Corruption, there's no way you will not love this game.

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It's June 6th, 1944, and the war is far from over. Step into the boots of OSS Operative John Berg and infiltrate Normandy from behind enemy lines to undermine the Nazi regime. As a special agent of the Office of Strategic Services, you must use tactics of combat, infiltration, assassination, reconnaissance, and sabotage to carry out the covert operations that will help defeat the Nazi war machine once and for all.
Features:
Pick up and play action: All-new Arcade mode built specifically for Nintendo Wii allows gamers of all skill levels to pick up the Wii Zapper and Wii-mote and jump into the action. Let the Wii move you around while you focus on the most fun part--shooting and gesturing.
First-ever 32-player multiplayer on Wii: jump into the epic 32-person multiplayer action at any time, in three different multiplayer modes across six maps.
Take the war into your hands: The WWII experience is more immersive than ever with controls built for the Nintendo Wii that allow you to carry out your top-secret OSS objectives. Fire a bazooka, pump a shotgun, blast away with artillery and mortar, throw grenades, and fire an arsenal of weapons with the power of the Wii. Maneuver across minefields, find and tune enemy radios to receive intel, and set demolition charges using unique Wii gestures.


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