Star Trek Starship Creator Warp 2 Review

Star Trek Starship Creator Warp 2
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I had such high hopes with the first release of this game, which, while intriguing, had the potential to be so much more. I quickly tired of the execution and gameplay but not the concept, so I was excited to see a revised version was out. Unfortunately, Imagery has done little to address or improve on the problems I had with Version 1. Don't get me wrong: this concept is top-notch: build your own Starfleet starship, with customized "parts" available to make it look different (radically-shaped saucers or nacelles), name it, staff it, upgrade it with equipment and necessary engine parts, and send it off on missions which earn you more credits to buy improvements, more ships, etc. Unfortunately, the execution is poor and lackluster. My biggest complaint is the `missions' which can take up to 7-10 minutes (even at double-speed play) and require no input from the player: they are visually uninteresting with no challenge, and even the exciting music stops after about 30 seconds. I was really hoping that Version 2 would improve on this, with more fully interactive missions and *more* of them...unfortunately not. There's a lot about the framework of this game to admire, but even I, who's not a game designer, can think of several improvements that would have made this top-notch in addition to improving the mission variety and interactivity: give us an easier way to customize our own officers and crew than programming in HTML-like files--why not a series of `generic' Starfleet human and alien portraits and an in-game entry section to add names, ranks, specializations, background data, etc. How about giving your crew the ability to rise in rank on successful missions (or fall, or die, on failed ones)? How about a simple AI program that would help guide you through the construction and refitting process and remind you what you've forgotten to install or need to repair...maybe in the form of verbal hints from Scotty? ("Och, ye need to add transporter circuits before ye head out of dock, laddie.") And on and on. I could rant all day, backseat piloting a Version Three, but instead I'll put the "Star Trek Starship Creator Warp 2" CD-ROM away in a desk drawer with Version One, and reflect on what Scotty once said in the original series: "Fool me once, shame on you. Fool me twice, shame on me." Got no one to blame but myself for buying this game again. But I won't be aboard for any version three.

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Build ships and test them in a mission environment with a whole new Starship Creator featuring a Klingon B'rel-class Bird of Prey; easy-to-use graphic mission-creation engine; personal photo retouching to make the user a uniformed officer; and exporting of ships to the Deep Space Nine game Dominion Wars. The game works modem to modem or across a local area network.

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