Showing posts with label transformers. Show all posts
Showing posts with label transformers. Show all posts

Transformers (2007) Review

Transformers (2007)
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For a nerd that used to drool over this show as a kid, this movie hooks you from the very beginning. From Optimus Prime's summary intro (with Peter Cullen still at the helm of our favorite alien semi) to the Decipticon attack on the military base, you have no doubts that this is Transformers. Shia LaBeouf makes his entrance and proves the perfect part for this movie. He's actually pretty funny and acts the part well. As far as the rest of the humans in this cast, not as much can be said.
After the awesome introduction, the first part of the movie deals mainly with Shia LaBeouf's Sam purchasing a Camaro that actually turns out to be the Autobot Bumblebee (in the cartoon, originally a VW Bug. I think the yellow VW Bug in the car lot next to Bumblebee was a homage.) Sam unknowingly uses his alien car to impress a girl. Of course she actually is impressed when they find out it's an alien. There are some pretty funny scenes in this part of the movie as well as some action scenes that are very well done.
Soon comes the arrival of the other Autobots and they reveal to Sam their true purpose, which is to locate the Allspark -a powerful device capable of transforming a planet- before the Decepticons get a hold of it. I thought at this point that the slow parts of the movie were over, but not quite. From here we go into a few too many scenes dealing with side characters, from video game playing computer experts to goofy secret agents whose quirks border slapstick comedy. Too many of these characters could be chalked up as comic relief, and most of what they attributed was not very funny. There was a slightly funny but overly long scene where Sam was trying to hide the autobots while he searched through his house for a relic they needed. And then arrived John Turtorro (playing the said goofy secret agent) whom I love, but who severely overstayed him welcome in this. Other performances, namely John Voight's, were just plain campy and the cookie cutter dialogue was cringe inducing at times.
Luckily, I forgot most of that by the time the movie got to its last act. Once the Decepticons arrive in force the movie is a non stop ride of action and jaw dropping effects. While someone who's not familiar with the characters and story might not care what the outcome is, I found myself with memories as a kid, watching the 1986 movie for the first time. I forgot about the humans and their ho-hum sotrylines as my favorite characters and toys from my childhood crashed and shot and ripped each other apart. I forgot that I was watching CG effects as the transformers look as real as the environment they're destroying. The action scenes are larger than life and I'm amazed at how well the battles of the cartoons translated onto big screen. The transformers themselves were all very well done, applying actual physics to their transformations and robot appearances. They look real and modern but don't lose the heart of what the fanboys loved about them from back in the day. And Hugo Weaving as Megatron was genius. I missed hearing the original Starcream, but the original voice actor died many years ago, and the two or three lines Starcream had in this sounded suitable.
Despite the great flaws in acting, dialogue and script, I left this movie with that rare itch to want to go straight back inside and watch it again. From the previews, it looked like the movie was going to take a realistic perspective and show the warring alien machines from a human point of view. But that's really not the case at all. In every other Michael Bay movie, the corny dialogue and overdramatic characters ruin an otherwise good premise. But Transformers is based on a cartoon, so why shouldn't the movie feel like one? Here it works. It's big, dumb nostalgic fun that the kid in me has been after for 20 years.

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From director Michael Bay and executive producer Steven Spielberg comes a thrilling battle between the heroic Autobots® and the evil Decepticons®. When their epic struggle comes to Earth, all that stands between the Decepticons® and ultimate power is a clue held by young Sam Witwicky (Shia LaBeouf). Unaware that he is mankind\'s last chance for survival, Sam and Bumblebee, his robot disguised as a car, are in a heart-pounding race against an enemy unlike anything anyone has seen before. It\'s the incredible, breath-taking film spectacular that USA Today says "will appeal to the kid in all of us."

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Transformers: Revenge of the Fallen (Transformers (Ballantine Books)) Review

Transformers: Revenge of the Fallen (Transformers (Ballantine Books))
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[SPOILER FREE]
As with the first Transformers movie and novelization the first Act here is pretty slow moving. We do get almost instant Transformer action this time around, but the story takes a while to really pick up pace. When it does pick up the action is relentless.
As far as the story goes, overall I liked it. It was not as well put together as the story for the first movie. Alan Dean Foster novelization of which I read cover to cover in two days upon it's release weeks before the first film was released. The first book made me feel like a kid a again. This one failed to do that and actually felt a bit forced in parts (hard to put into words without spoilers, but think of the last Mummy squeal and you might get the idea), but in the final Act it does redeem itself.
My biggest problem with the story is two fold: 1. Lack of character growth. Near the end we're suppose to view one of the primary human characters as having gone through growth, but it just doesn't come across as believable in the book (perhaps in the film it will). 2. Single dimensional characters, I lost track of count of how many lines from the last film got recycled here. These characters are the same people we met last time and don't change at all throughout (goes for humans and Transformers). [COMPARISON TO FILM: WARNING SPOILERS]
This go around I liked the film better than the novelization. Really that comment isn't aimed at the author, he did a great job of making this a entertaining, quick read. As is the case with many novelizations the book represents an earlier draft of the script than what was final (or scenes were simply edited out or reworked by the director). In case of Transformers: ROTF there were a lot more changes in the novel to film over the first. Some examples:
* In the book Optimus doesn't die. There's a line of dialog between Sam and Rachet where Rachet explains that his body has shut down and is slowly regenerating and that this could take a very long time. This tid-bit of information really isn't all that important, but it explains why some of Decepticons we saw get blasted in the previous film made a return.
* In the book there's more dialog by Soundwave, Sideswipe and Arcee. Also Smokescreen is in the book.
* The scene with Alice in the dorm room were a bit more drawn out. Sam was more conflicted, see's a Deception tattoo on her, etc... Wish that scene was filmed as it was written.
* There is a part where Sams Parent's get captured by the Decepticon's. Perhaps filmed and cut?
* Near the beginning when Sam is packing there is a TV in the background talking about the events from the last movie. A representative from Massive Dynamics (nod to TV series Fringe, which screenwriter Alex Kurtzman is involved with) was part of the cover up and is explaining the whole event
* The book has an epilogue which I expected to run after the credits. It's a scene where damaged Megatron is back on his ship in space and commands his protoforms to "Rise".
* Almost all of the the dirty humor you see throughout the film (including several lines of dialog) are absent from the book. Leading me to wonder who exactly added, but on the flip side the book was almost dry of humor which had me concerned.
* The book seemed heavy on redundant dialog. Little catch phrases, etc... recycled from the last film. That was kept to a minimum in the film.
Overall I really liked the film a lot better and it just goes to show you can't judge how much you will like a film based on a novelization.

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"THE FALLEN SHALL RISE AGAIN. . . .”This cryptic warning is ignored by the national security adviser who feels the ruthless Decepticon threat is no more. The allies are victorious, the enemy has been defeated, and the world is safe. Small attacks around the world have been contained, and the remaining pieces of the coveted Allspark are locked in an electromagnetic vault on one of the most secure Naval bases in the world. But nothing is at it seems, and there is a shift in the shadows. Things can change in an instant–and fragile peace will become all-out war.

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Transformers: War for Cybertron Review

Transformers: War for Cybertron
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Strangely enough, gaming seems to be on a roll when it comes down to working with licenses. Last year, Rocksteady Games surprised everyone by not only making Batman: Arkham Asylum one of the few games that were great for a comic book license but it was a great game period, license or not. It doesn't stop there as later this year, developer Beenox is will release Spider-Man: Shattered Dimensions which looks to be quite promising with its unique approach by having 4 different art styles with 4 unique gameplay styles and could look to be another solid entry in a franchise that has been very hit or miss. Now we have Transformers: WFC done by High Moon Studios (Bourne Conspiracy) and it's again another surprising entry in a franchise that's just as bad as the previous 2 licenses and like Batman, your attitude will shift from "please be good, please be a good game" to "wait, this is a good game? wow, imagine that". In many ways you can tell this studio genuinely loves the Transformers universe and they took extra care in making everything fit the license from in-jokes to callbacks to designs that looks back towards G1 rather than Michael Bay (which is a really good thing) and with a campaign featuring co-op drop-in/drop-out for up to 3 players, a Horde mode variant called Escalation and a very frantic and addicting multiplayer, this is one of the biggest surprises this year and makes for a great summer game.
Story: Taking place on the planet of Cybertron, there's a huge war raging between the Autobots and the Decepticons as Megatron is trying to take over the planet and rule over everything with an unstable energy known as Dark Energon. Using the uneasy forces of sky commander Starscream, Megatron goes through Cybertron en route for the key to win the war. Meanwhile, after the leader of the Autobots is killed, their side is left without a leader so in comes Optimus Prime to lead the Autobots against the forces of Megatron. Like most installments that have accompanied the Transformers license, you play as both factions with your choice on which soldier to bring. Want to play as Bumblebee? Go for it or the badassness of Soundwave, even? And of course one nice thing is that the game has drop-in/drop-out co op so it's not like Lost Planet 2 which needed a lobby so if you see a friend playing, just join them.
Graphics: The game uses Unreal Engine 3 which occasionally means there's some odd textures but you'd have to look really hard because the game looks really cool. From the awesome character designs and the smooth-as-silk animations during the transformations, the game has a very futuristic look from neon and steel in bizarre architectural patterns and makes the game really feel alien. This has a downside however in that the game at times can get slightly repetitive and unlike games with a snow level, jungle level and desert level, WFC tends to be all metal hallways with the occasional differing locales. I did notice occasional some framerate issues here and there but it's actually a really good looking game otherwise.
Sound/Music: The voice acting is really stellar and when you hear that distorted voice of Soundwave and the awesome tones that is Peter Cullen's Optimus, you know you're back in the 80's again. But then again, when you don't hear that kind of weird high-pitched almost squealing voice of Starscream it kind of sticks out a little bit but the voice acting barely has any problems. Same with the sound design from the transformation sounds, the gun sounds and the game really makes the gameplay standout. It's the score I have a problem with in that it's kind of fine but a lot of times it felt like the music didn't elevate a lot of the firefights and most of the time it just blended into the background and not really take over.
Gameplay: The game is a 3rd person shooter but this is not Gears of War in that you don't take cover but rather this almost has a Lost Planet / Alan Wake feel where it helps to hide behind things so you don't get shot up but you don't take cover in the typical sense. Controls are very intuitive, especially when you're in your vehicle forms and while normally you'd think it would feel clunky and too strange to control, these ones feel remarkably comfortable. The game comes with the choice of 4 classes: scouts (cars, have cloaking abilities to sneak up on people), leaders (trucks that help buff out the party), scientists (jets which are weak but have a healing gun and a turret that reveals cloaked enemies) and the soldiers (the tanks with lots of health and big power melee moves but are slow). The class balance feels really well-tuned and like Aliens vs Predator, there doesn't seem to be that "god class" since tanks can still be taken down by a cloaked scout whereas that class can be found out by a scientist's turret. While they're all fun to use, you might find yourself excelling more in one class so I made a bad scientist yet I did really well as a scout. The game also has that ol familiar Call of Duty approach with challenges for completing certain tasks, XP rewards for accomplishing certain things during the match (such as stopping an enemy's killstreak, meleeing people twice in a row or killing someone with barely any health left). And of course that also means perks which can help you beef out your characters with abilities. The game comes with various modes which are really just renamed and "Transformers" versions of your favorite gametypes so we have Deathmatch, Team Deathmatch, Conquest, Countdown to Extinction (bomb planting at enemy base), and Power Struggle (CTF) though of course TDM was the landslide favorite.
Another mode the game included is Escalation which a lot of people will compare to Horde mode but really it seems more like Nazi Zombies from Call of Duty: World at War. As you gain kills and assists, you gain points which you put towards purchasing things for your character so since you ammo and health doesn't drop, you have to buy it and if you need access to better weaponry, open up doors and in a cool touch, you don't have to spend all your points at once so for example if you want as a team to have someone carry the healing gun but none of you can afford its high price tag, you can either periodically put points into it which accumulate or just split the difference. Here, you can play as the actual Transformers whereas normal multiplayer just as nameless ones you can paint and rename but if you want to play Escalation as Megatron then go for it. One thing you'll find however is that Escalation gets tough and frequently so in later waves. As the waves progress, more enemy types and just more of them in general show up which can range from big melee-dealing baddies to cloaked scouts to flying jets so it really helps if everyone plays as a different class but even then, health and ammo really start to drain fast and it becomes tough staying alive when your health can drop quite quickly. One slight gripe is that unlike Nazi Zombies which were instantaneous upgrades, you have to wait for a bar to fill before you can access your ammo, health or weapon and even then you have to hold X to acquire it which kind of gets annoying when you need that health drastically and you're filling up a stupid bar.
Edit: In my original review, I remarked that the DLC characters was kind of stupid when they're separated by retailers (with Enslaved and Fallout: New Vegas this fall being the biggest offenders) but the first DLC has been put out for the game with 2 multiplayer maps, 2 Escalation maps as well as 5 pre-order characters including the DLC ones (Jazz, Shockwave, Demolishor) but also adding 2 more (Scattershot, Onslaught) but the thing is unlike Call of Duty or Battlefield, the community for the game is somewhat...small and the chances other people have bought the DLC too might be small so it's kind of tough to recommend it. There's nothing "wrong" with it per se but if you felt annoyed by stuff like Resistance 2 or Bioshock 2 where you felt not everyone bought the map packs then the DLC might not be too favorable.
If you're a Transformers fan, it's hard to argue against the quality in War for Cybertron. But this isn't a case of putting with crap for so long only to find the one non-crap title and think it's the best thing ever because of it but rather this is a really well-made game through and through. From a stellar multiplayer, the addicting Escalation, the fanservice offered and the care and love the studio put into this game, this is definately a game to check out for the summer, provided you're going to be in your house at all, that is.

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Experience the legendary battle between the Autobots and Decepticons before their exodus to Earth in the untold story of the civil war for their home planet, Cybertron. Two distinct and intertwined campaigns chronicle the Autobots heroism in the face of total annihilation and the Decepticons unquenchable thirst for power. Play both campaigns in team-based online co-op, or go head-to-head in several online multiplayer game modes. Battle as your favorite Transformer characters in the war that spawned one of the most brutal conflicts of all time.

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