Showing posts with label games pc. Show all posts
Showing posts with label games pc. Show all posts

Disney's Toontown Online Review

Disney's Toontown Online
Average Reviews:

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I have been playing ToonTown Online for close to 2 years now. A co-worker got me hooked on it after her child got her hooked on it after seeing a commerical for it on The Disney Channel. Yes, it is an online game (hence the name ToonTown Online) and it very specifically indicates on the packaging that a recurring fee is necessary to play it after the initial 2 month game time has expired. The game is downloadable from the ToonTown website and the retail version is NOT a necessity to have. The game is a HUGE download and the CD is great to have if you have dial-up internet access like I do.
As for play value, it is great. I have 2 active toons (you can have 6) on my account that I play on a regular basis. Yes, it is geared towards kids but many of the players I encounter are adults that were hooked by their children. It is safe for kids as there are pre-made phrases that you use for your toon to communicate with other toons. There is the option for real-life players to "code" with each other so they can speak freely with each other. Even with the free speech being available, it is heavily filtered for bad language. I have tested many different "bad" words in various spellings and even inserted spaces and other characters to attempt to get it to let it come across but it won't. Kudos to Disney for being proactive in anticipating what lengths some people will go to spoil kid fun.
The concept of the game is not different than any other MMOG like EverQuest, Final Fantasy etc. You are given quests to complete for jellybeans (money), gags (weapons) and laff boosts (strength). The only difference is that this game is designed for children.
It is well worth the $10 a month and the game is always expanding. Since I have been playing there have been 2 major updates and a 3rd is scheduled for sometime in April or May, giving toons an additional neighborhood/Cog HQ to play in with new tasks and rewards.
Happy Tooning.

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Created especially for kids 8-12, but enjoyed by all who are young at heart. Players are Toons who join forces to save the world from Cog's, humorless business robots who are attempting to turn the colorful, happy world of Toontown into a dark metropolis of corporate monotony. Because Cogs can't take a joke, Toons use their favorite weapon-humor-to save their world.

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Star Trek: Starfleet Command III Review

Star Trek: Starfleet Command III
Average Reviews:

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I've played SFC1 and 2 for many years... SFB for almost 15, SFC 3 is a total let down in what was becoming a somewhat prestigious legacy.
I'll try to provide direct gameplay examples in mentioning what is good and bad.
Strategy...
"Slide and Shoot"- there's your strategy. Slide a slider here and shoot your weapons there. Anything more complicated is likely to bore you to death before you actually destroy your opponent.
Turn rates, firing times? forget them. Indistinct and made irrelavent by poor performance.
On the aesthetic side- This interface is scarcely better than an amatuer window-blinds skin, adding to that arcade feeling.
Manual, where are weapons and ship stats, numbers, details... the important math info not some description about "whatsa'voorcha?"
You can't implement as deep a level of control over energy management as SFC1-2. This alone weakens it's strategy element. If I want to take down life support or whatever for that extra bit of energy even for a minute to achieve a goal then let me. Not here in this game.
Explosions, graphics stuff- I have a geforce4... it's not my card, these graphics are worse than some sfc MODS I've seen by "amatuers". Explosions are undetailed and splotchy.
New Ships- okay that's a little better, but like I said there are MODS out there that are better than what Taldren did.
Weak gameplay AI... no kidding. Shields down and flinging my phasers at warbirds, you think even one would fire on me? Yea, after 3 dozen shots I get a pastyt little pfffzzz back from one of them. A few more later... have yet to see one luanch a shuttle.
I don't think the developement team attached to this game really had any clear idea of what this task entailed. They dumbed down the controls and capabilities. Compare the manuals for SFC1 and 2 to SFC3... SFC3 is scarcely as in depth or informational. Case made.
Plus side? If you liked armada for its RTS factor and are a diehard TNG fan then you will feel compelled to own SFC 3.
If you played SFC 1 or 2 or SFB for its "make me think like a commander on a starship" level of detail, then look elsewhere, this is not hte place.
Arcade gameplay
Arcade strategy
Arcade appearance
Arcade Garbage.
Rated
2 stars for the idea but nothing else.

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Star Trek: The Next Generation, Birth of the Federation Review

Star Trek: The Next Generation, Birth of the Federation
Average Reviews:

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I've been interested in the Star Trek genre computer games for some time, but it seems that, with the exception of STV: Elite Force, they all stink. Every review I've ever read has rated just about every ST game in the cellar, to the detriment of my enjoyment. I was hoping for a quality sim, and it's here. BotF is a gem, with a few minor problems. First off, understand that I picked this up at a Best Buy for $2.99. (No, that's not a typo.) I hadn't read anything about it, and figured if it was as bad as its predecessors, for $2.99 I wouldn't be out a lot. What a deal I got. The game is worth ten times the price I paid for it, maybe more. If you want a turn-based, stratiegic empire-building game with Star Trek as the background, this is for you, period. The game allows you to choose between five races: Klingon, Federation, Ferengi, Romulan, and Cardassian. You can choose the level of technology that each empire begins with, in effect choosing a difficulty level. Choose the size of the universe, the number of minor races (which is always enjoyable to have many of), and a few other things, and off you go. You start at your own corner of the universe, and you find yourself frantically trying to expand while increasing your technologies for the unavoidable contact you'll be making with minor races (unless you choose to not have any at the game's set up) and the other major powers. Eventually, the colonization/assimilation will end, and you'll be swept into a wave of diplomacy, military strikes, upkeep, and espionage to help continue to carve out your niche in the universe. One of the shining examples of this game is how it makes you stick to the doctrine of your chosen race by rewarding you for playing "in role" and greatly penalizing you for not. For example, if you choose the Feds you are gifted with great diplomatic powers and are expected to use such at all times. Making contact with a minor race or a major power should result in diplomacy. If, however, you choose to be a warmonger, you will find the minor race populations very annoying and the other powers banding together to destroy you. So, you are rewarded with increased diplomacy and are expected to go that route, as the Federation would. If you are the Klingons, you are gifted with a strong (and eager!) military, and entering into diplomatic agreements are seen as a sign of weakness. The other major powers fall somewhere in the middle of all that: the Ferengi are excellent traders, the Cardassians are good at controlling populations, and the Romulans are good at spying and internal security. Use your strengths and minimize your weaknesses. Combat is incredible. You issue orders to your ships, then sit back and watch the action as if you were in a movie. You can move your view all around the screen and zoom in and out to get the best views possible. Then the turn ends, and you can change orders if you wish. Even the Borg are in this game. They will appear as a random event, and if they do...well, reset the game if you're not at the pinnacle of your technologies. I played as the Klingons in a small universe, and went rampaging across the galaxy. Within a hundred turns, a Borg cube appeared in orbit around one of my conquests and proceeded to dissect it. My huge Klingon fleet went to fight the cube (about 12 ships in all), and in one turn they were shredded like yesterday's newspaper. Oops. Reset! Okay, so now to the niggling little points. For one, the entire game is in the Star Trek: TNG format. So, even though you choose to start as the Federation and only have Earth, you don't start with the older ships. You have weaker versions of something you'd expect to see on ST:TNG. You start, in the lowest tech setting, with three ship types - colony, transport, and destroyer. They are all TNG-style ships. I would have liked to see the older Constitution-class heavy cruisers (the original Enterprise from the 60's series), then be able to upgrade as the series did, ultimately to the Galaxy-class ships. It's a minor detail, but one that would have made this game even more enjoyable. Otherwise, if you are a turn-based strategy/Star Trek fan, pick this up. You shouldn't regret it!

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Star Trek: The Next Generation, Birth of the Federation is the first PC CD-ROM strategy game based on the rich Star Trek, universe! Forged from the cultures, time lines, events, and technologies of the hit TV show Star Trek: The Next Generation, this turn-based epic emphasizes resource management, combat, and diplomacy. Control one of five major alliances: Federation, Klingon, Romulan, Ferengi, or Cardassian, each with its own set of abilities, strengths, and weaknesses. Encounter over 30 exotic races. And beware, there lurks the potential for a Borg invasion--threatening all players!

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