Showing posts with label lego batman. Show all posts
Showing posts with label lego batman. Show all posts

Lego Batman Review

Lego Batman
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My 9 year old loves this game; he received it for his birthday and plays it on his imac. He says it's better than Lego Star Wars, which is saying a lot.

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Take control of the Dynamic Duo, Batman and Robin, as you build, drive, swing, and fight your way through Gotham City capturing escaped villains and putting them back in Arkham Asylum where they belong. Battle against legendary villains including The Joker, The Penguin, Catwoman and more to keep the streets of Gotham clean.Play as Batman, Robin or more than 12 dastardly villains, all in their quirky LEGO form. Master special superhero power-suits and the new moves that come with them, while building and using gadgets and weapons unique for each of the characters.Build and take control of favorite vehicles like the LEGO Batmobile, LEGO Batboat and LEGO Batwing. Customize your characters, build and transform the game environment, and challenge yourself with multi-layered collectibles and rewards.

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LEGO Batman Review

LEGO Batman
Average Reviews:

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If you liked LEGO Star Wars and LEGO INDY, then LEGO BATMAN is already in your Xbox....'nuff said. If you didn't like them...you won't like BATMAN...if you didn't try them, you should.
The LEGO games are fun for the whole family, young and old, the animated LEGO movie links to the gaming threads are wild & wicked and worth the purchase on their merits alone. The format for Batman is much like the Lucasfilm game sets, just not directly connected to any particular movies...although (thankfully) the Danny Elfman music (circa 1989) runs throughout the game, the style is generic Batman via LEGO LAND. The villains have teamed up to escape Arkham Asylum and the Dynamic Duo must stop them...each villain has a story arc to unlock, before free play is possible in the related locations...so like the previous installments, replay value is high, you can return to the story setting later as several optional characters including the villians themselves in order to find hidden "trophies" to build in Wayne Manor (part of the Batcave hub, where menus, story progress and unlockables lie). This way the same tales have many variations for players to explore, collecting the coin-like "studs" as currency for upgrades and unlockables. There's roughly about 30 separate levels to play, 15 in the hero chapters and 15 levels i the villain chapters.
LEGO BATMAN characters have individual moves, Batman for example can put baddies in a choke hold and throw them. An exciting addition to LEGO combat is the BATARANG, which will lock on targets for distance attacks. Introduced also, are special suits for Batman and Robin, these make certain combinations of characters a necessity for passing stages or solving puzzles...For example, in true comic book fashion,Robin can get a Magnetized-suit to scale metal walls, I can't explain the pleasure that came from watching Robin lumbering and buzzing up surfaces (sound fx here are classic) Other moves are standard for the LEGO games: grappling hooks for platforms and punching and kicking.
The character design is great and Gotham looks good...there are lest characters to be unlocked here than in any other LEGO game so far and lest upgrades as well. But as for the characters there are so good choices from the Batman Universe....Joker, Penguin, Catwoman, Two-Face, Poison IVY, Mr. Freeze, Riddler, Killer Croc, Scarecrow, The Mad Hatter, even Bane.Like the heroes, each villain has their own special weapons and moves...I bet you can guess Banes.
Another LEGO staple is the mix and match at the hub, where you can customize a character for free play by swapping the pieces around.
No major complaints, it just seems smaller than previous efforts, maybe because no direct movie-tie-in was done...like the Trilogy format.
I do miss the "character quirks" introduced for LEGO INDY, like the fear of snakes and rats, effecting character behavior. Admittedly it doesn't work well with the superhero genre. Also, since this is a Traveler's Tales project with Warner Bros. and not Lucasfilm, don't expect to find any hidden Star Wars characters this time....sorry.

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The makers of Lego: Star Wars return! Players can choose to be Batman and save the city with Robin and Nightwing--or, they can choose to wreak havoc as one of a whole selection of infamous Gotham villains, including The Joker and Catwoman. Xbox 360, Wii and Nintendo DS, PS2 and PS3, PSP and Windows PC. Rated E 10+, WB Interactive, $49.99 (PSP, PS2, DS and PC $29.99)

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Lego Indiana Jones 2. The Adventure Continues Review

Lego Indiana Jones 2. The Adventure Continues
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I've been a big fan of all the Lego games, so my son & I were excited to pick up this one when it first came out. After playing it to about 85% completion, I have to say that overall this one is a pretty big letdown.
The format of the previous games has been pretty much the same - there's an overall hub that serves as the central area for the game. From there, levels are grouped together by story (about 5-6 levels for each movie/storyline). Each level contains a variety of hidden areas and secrets that can be accessed as the player opens new characters in the game, adding to the level's replay value.
That philosophy seems to have been rethought for this game, and not for the better. Instead of one hub, there are 6 - one for each of the 1st three movies, and three for Crystal Skull. The hub is a giant area where you can locate new characters and vehicles, and access the story and bonus levels. The hubs are fairly involved, and are set up the same way the levels were in the previous games (obtaining a new character lets you use their new ability to access a new part of the hub). The hubs are pretty well designed. My one complaint is that almost every new character remains in the area where you first purchased them, so remembering where to find the one you need can be difficult. Also, some of them are in very far-flung locations, so it can literally take about 5 minutes of just walking/driving the entire way across the hub to find the character with a wrench (for example), and then going all the way back across the hub to the entrance of the level that you need him for. I don't know who came up with that, but it's a TERRIBLE idea and a boring chore.
The levels themselves have been simplified WAY down. There are no secrets, there are no hidden areas, there is no reason to play any of them through more than once. Only the most rudimentary thought seems to have gone into each one. Gameplay is still the same as it ever was, and it's enjoyable, but the level design leaves a LOT to be desired. Generally, an entire bonus level will consist of one puzzle - for example, use the shovel to dig up a spear, throw the spear into the hole and use it to climb up to a ledge. Hit a switch with the whip and you're done!
The story levels too are much shorter than the levels in previous games. As an example, anyone who has played the first Lego Indiana Jones game will probably remember the mountain level from Raiders of the Lost Ark. That level begins in Marion's bar where you have to defeat a boss while the bar burns down, then moves into the mountain passes, then to a mountain temple, and finally to an army outpost. The equivalent level in this newest installment has players beating a boss in Marion's bar and THAT'S IT! That is the whole level. Each story level can be completed in roughly 5 minutes, and has no replay value at all - no secret areas to discover or any reason to come back to it again.
My final issue with this game is that it freezes on a fairly consistent basis - we've had it lock up about 15 times now, in all different areas, though the Raiders hub tends to get it the most. From poking around on forums, this seems to be a fairly common complaint.
If you're a fan of the Lego games, it's worth playing this one - it's still fun, even if it is a bit lacking in comparison to previous ones. However, I am keeping my fingers crossed that they do not retain this format for the Lego Harry Potter game coming out next year.

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LEGO Indiana Jones 2: The Adventure Continues is a comedic action/adventure game that combines the fun and creative construction of LEGO bricks with the wits, daring and non-stop action of one of cinema\'s most beloved adventure heroes. With a unique, tongue-in-cheek take on all the Indiana Jones films – including for the first time ever Indiana Jones and the Kingdom of the Crystal Skull – LEGO Indiana Jones 2 follows Dr. Jones\' escapades from the jungles of South America to the Peruvian Ruins and beyond.

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LEGO Batman Review

LEGO Batman
Average Reviews:

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...but "LEGO Batman" could have been so much more. While I am generally pleased with the graphical quality and overall presentation of the game, the gameplay is in sore need of an overhaul
But anyway, let's begin with:
THE GOOD:
1) The character diversity is impressive. I was happy to see some fanboy additions, rather than merely the main offenders, and overall, I was pleased at the number and variety of characters appearing.
2) The vehicle stages are impressive. While the main nemesis of the game (control) rears its ugly head at times, in general, the movement was fast-paced and frantic, if a little easy.
3) The graphics are nice. Crisp, colorful and clean. While it could have been better, the payoff would have been slight (these are LEGOs, after all).
4) There are a good number of extras in this game. Hidden stages, hidden characters, hidden facts, hidden upgrades - they are all here. If I had one gripe here, it's that there isn't a super-challenging mode (or at least one which I could find).
THE BAD:
1) Control. It's painful. It's unforgivable. This same game has been made three times before - why can't they get it right? Walking along narrow pathways can be a chore, and jumps are often missed, causing much frustration.
2) Environment. At times, it's difficult to determine where you can and can't go - until you die, over and over. While the puzzles are generally not difficult, their appearance is often masked, and it can be unclear if there is a puzzle at ALL. Combined with bad point one, this yields an incredible amounnt of frustration.
3) Difficulty. With the exception of the cheapness factor due to the horrible control, the game itself is very easy. One-on-one battles are a joke (you can just hit one button, over and over), and the general rule of the levels is ...just to smash everything. Some more variety here would have been appreciated.
THE UGLY:
1) Size of game. This game is just too small for the PS3/XBox/Wii. It would have been nice to see some challenge modes, or hidden stories, etc. etc.
So, that's that. If you've liked these games before (as have I), you will like this one, but will probably feel a slight tinge of disappointment. If these games have not appealed to you, don't buy this one, unless you really like Batman.

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