Showing posts with label ninja gaiden. Show all posts
Showing posts with label ninja gaiden. Show all posts

Ninja Blade Review

Ninja Blade
Average Reviews:

(More customer reviews)
Ninja Blade is a ridiculously Over The Top action game that's about 7 or 8 hours of fun. While games like Ninja Gaiden are smooth, difficult, and epic, Ninja Blade feels more like Teenage Mutant Ninja Turtles vs. Godzilla.
Story: 4/10
Alpha Worms infest the human population, turning them into violent and deadly mutants. The Worms can also create giant Godzilla sized monsters for epic boss battles. You play an American Ninja who's father was Japanese, but was created in a lab, and there's some mention of your mother... Umm... you're basically a video game character designed to kill monsters! That's pretty much all you need to know. The story doesn't make much sense and the dialogue is more befitting of a surfer movie than an epic action film.
Gameplay: 8/10
There are 3 types of gameplay in Ninja Blade and all are fun.
1. Hack and Slash Sword Fighting and Ninja Magic vs. Zombies and Bosses
This is the core of the game. There are 3 weapon types (katana, massive heavy sword, and fast twin blades) and they all have their own strengths and weaknesses. There are a fair amount of combos for each weapon and the combat is fluid and complete with finishing moves. You also get elemental Ninja Magic for fighting enemies and using the environment to your advantage. All of your weapons and magic can be upgraded by collecting orbs found in the environments or by killing enemies.
2. Quicktime Events
Reminiscent of Dragon's Lair, a crazy action scene plays and you press the right button at the right time to keep the sequence going. If you mess up, it's ok, the scene rewinds a few seconds and you can keep trying until you get it right. These action scenes are so over the top... It's like watching a Popeye cartoon if Popeye had 10 cans of Spinach... It's like a Jason Statham Movie x 100... We're talking Superman on meth! They're so ridiculous, you can't take them seriously; but they still manage to be fun. (Mostly because the game doesn't overpunish you by killing you if you make a mistake.) Also, if you have having trouble with these, you can adust the Quicktime Difficulty on the Options Menu!
3. Rail Shooter
There are some scenes in the game where you're on a helicopter or vehicle, firing a .50 cal machine gun or rocket launcher. These scenes are very exciting and pretty easy. Simply put... FUN.
The game mixes all 3 types of gameplay fairly often and it keeps the game from feeling stale. If you die, Checkpoints are fairly generous and you can continue at the last one. At the end of each of the 9 Missions, you get a score based on how well that you did. THIS IS THE ONLY TIME THE GAME SAVES. Unfortunately, you can't save during a Mission. (Each Mission is about 60-30 minutes.)
Sound/Music: 6/10
The explosions and roars of the giant mosters are LOUD, and the sound contributes to the action, but the soundtrack is pretty weak. It's almost as if the team was finishing the game and somebody said, "Hey, we should put some music in here." The background music is just there. Some tracks are exciting and others are bad. One of them sounds like a guy with a saxophone is in an electric chair. (If you played the game, you know what I'm talking about.)
Art: 8/10
The art is pretty good overall. From the visual effects, to the character designs, to the Tokyo Skyline, the graphics and animations are all very good.
Overall: 7/10
The game is fun and it doesn't try to be anything else.

Ninja Blade is Rated M for Violence and Gore.
If you're looking for a fun action game that's not too hard, this is it. With a Shadow of the Colossus Soundtrack, a Real Story, and Less Silly Action Scenes, this could have been in the same league as God of War. Unfortunately, the game is more 'action cartoon comedy' than epic masterpiece. Because the game is fairly short, the hero is completely forgettable, and replay value is limited, this makes a great rental.
Avoid this one if you hate Quicktime Events, Ridiculously Unrealistic Fight Scenes, or Bad Dialogue.

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Ninja Gaiden Dragon Sword Review

Ninja Gaiden Dragon Sword
Average Reviews:

(More customer reviews)
I've held off from buying the Nintendo DS for a couple years now. I used the excuse that there really wasn't any games for it that appealed to me. While the DS line-up of games have gone beyond the Nintendogs, Brain Age and Pokemon lines it was still limited in heavy action-oriented games. It took the announcement and subsequent release of Team Ninja's latest title in their great Ninja Gaiden series to finally make me pick up a Nintendo DS. I am more than happy and glad I broke my embargo of Nintendo's newest handheld. Ninja Gaiden Dragon Sword was all I had hoped it would be and actually made the DS fun to play with.
Anyone who games a lot knows that Team Ninja's Ninja Gaiden series for the Xbox (soon for the 360 as well) was seen as a game for the hardcore of the hardcore group of gamers. This series was unforgiving in its difficulty and didn't baby the players. While such a thing may alienate the more casual player it does pose as a great challenge for gamers who have seen and played all types of games and where a challenge to their gaming skill comes only rarely. I was concerned that transferring that difficulty level from the console to the handheld would prove to be a problem, but Team Ninja seem to have found a balance in Dragon Sword's overall execution. While Ninja Gaiden Dragon Sword is not sadistically difficult it's also not a pushover. There's enough of a challenge in the gameplay that it shows the spirit of what the Ninja Gaiden series has always been: a challenging and fun action series.
Dragon Sword also made great use of the DS touch screen and stylus system by pretty much using it as the end-all and be-all of moving and fighting throughout the game. The rest of the buttons, shoulder bumpers and D-pad have been relegated to act as a way to block incoming attacks. This makes the game quite intuitive as making slashing motions over an enemy on the touch screen would cause Ryu Hayabusa to lock on that opponent and make his attacks. Combo attacks and chains could be achieved by making the correct patterns with the stylus over an opponent. For hack and slash players the combat system will be easy to use even fancy attacks are not made, but for those willing to learn the special techniques the stylus-touchscreen mechanic could be quite rewarding.
The graphics on this game is some of the best I've seen on an DS game released so far. While not on the same level as the Xbox's Ninja Gaiden Black or the upcoming 360-exclusive Ninja Gaiden 2 this DS title pushes the limits of what the handheld's innerworkings can accomplish. Dragon Sword using 3D animation for the player and the enemies on the screen while using pre-rendered 2D animation for the background. Similar to past Resident Evil titles this marriage of 3D characters with 2D environments makes for quite a beautiful looking game. The comic book style animation for the cutscenes also makes the game play out like a manga. This illusion is further enhanced by the fact that the game is played with the DS opened like a book.
Overall, Ninja Gaiden Dragon Sword was quite the successful foray for the traditionally hardcore Ninja Gaiden series which always came out on the newest and powerful console system. Team Ninja was able to bring the action-oriented gameplay of the original console titles, but also bring an innovative and intuitive gameplay through near-exclusive use of the DS stylus and touchscreen. Here's to hoping Team Ninja will continue to make more Ninja Gaiden and original IP titles for the DS to complement the titles they've been releasing on the 360.

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Uncover all the mysteries of Ninja Gaiden Dragon Sword as you fight enemy ninjas and battle various fiends while taking on the role of Master Ninja, Ryu Hayabusa, in an all new storyline for the Nintendo DS.

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