Showing posts with label starship troopers. Show all posts
Showing posts with label starship troopers. Show all posts

Roughnecks - The Starship Troopers Chronicles - The Complete Campaigns (1999) Review

Roughnecks - The Starship Troopers Chronicles - The Complete Campaigns (1999)
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This is a television series based both on a book by Robert Heinlein, Starship Troopers, and a movie of the same name, directed by Paul Verhoeven. The movie was problematic in several respects. On the director's commentary of that movie, Verhoeven explains that he did not have enough money to create the alien insect warriors and create the human military technology in Heinlein's book. He decided to create the aliens and present the human soliders without the weapons that they had in the book, making it appear implausible most of the time that the humans had any chance in the battles at all. This series corrects this problem by providing the troopers with weapons that give them that chance. The other problem with the movie was that Verhoeven disagreed with the political theory advanced in the book, in which only those who serve in the military can become full citizens and can vote. Apparently having lived through World War II as a Dutch child, Verhoeven has a very low opinion of any militaristic society. He therefore satirizes Heinlein's views and fills the movie with military uniforms based on Nazi uniforms, often making it hard to sympathize with the defenders of humanity. Verhoeven's satire was great in Robocop, but produces an uneasy effect in the movie. Happily, the military philosophy is hardly mentioned in the series and the military uniforms are not based in any obvious way on German World War II dress. The series actually resembles most closely the cable mini-series Band of Brothers produced by Tom Hanks for HBO. In the Hanks series a group of soldiers train, fight their way across Europe, and end up in Germany. Like Hanks series, Roughnecks is organized into a series of campaigns, beginning with battles on Pluto (there is nothing much about basic training until episode 20) and ending up with a defense of Earth on the ground. People die; the ones who don't are affected and change in various ways, for better or worse. With regard to the animation, it was incredible CGI 3-D style animation for its time. It is not quite as good as Toy Story or Shrek in many respects, but the main reason is that it was operating on a television budget, not a major motion picture budget. Plus it was trying to animate characters that looked like real people rather than cartoon characters. The goal of the series in terms of animation was the same as that of the creators of the film Final Fantasy that appeared about a year or so later. This series does not miss the quality of Final Fantasy by much and it did it first. Because the series was canceled four episodes before the end of the season, the title of the DVD, suggesting that it is complete, is controversial. The four episodes that should have completed the forty episode season, 33, 38, 39, and 40, are still missing. The DVD gets to forty with four clip show episodes, which summarize past events with voice over narrations. The last of these is a court martial of the Lieutenant Rasczak, reshowing events and questioning whether he acted properly. These four clip shows allowed the producers to meet their obligations to produce 40 shows without having to create new CGI images. The series is not actually complete in that four planned episodes were never finished. However, The series does have considerable unity. In truth, the series could have been tied together nicely if it had ended one episode earlier with the funeral of Lieutenant Rasczak and the elevation of Johnny Rico, the main character in the book, to lieutenant to replace him. There is actually no end to the war in the book, and no plan to end the war in the series. Presumably the creators of the series meant to continue the war for many seasons. Thus, the final episode can be regarded as a hint of what would have come in the future with Rico now functioning as an officer. The series is a worthy tribute to Heinlein's book and will most likely be regarded as an important step along the way in CGI animation. I have given it five stars because technically is probably more of an achievement for television than Final Fantasy was for the big screen. One regret is that it is not in widescreen. The opening scenes in each episode are in widescreen, suggesting that it would have been possible to produce widescreen much as Babylon 5 was reformated from 4:3 to 16:9. It is sad that this fine animation project was never given an opportunity to find an audience on television the first time aournd, since it was scheduled at such a poor time of day (very early morning), when sci-fi fans were unlikely to be awake. Hopefully, it will do better as a DVD collection.

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ROUGHNECKS:STARSHIP TROOPERS CHRONICL - DVD Movie

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Starship Troopers (Special Edition) (1997) Review

Starship Troopers (Special Edition) (1997)
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So says Paul Verhoeven, who has said (and says again in the commentary on this DVD release) that it's one of the statements made by this morally complex film.
I love listening to Verhoeven's commentaries (especially the one he does with Arnold Schwarzenegger on _Total Recall_). Here he shares the task with screenwriter Ed Neumeier, and putting the two of them together was an excellent choice. The commentary is one of the best features of the special edition.
The film itself is hard to evaluate. Because it's Verhoeven, it's got sex, gore, and social satire. What it's also got -- and something that was arguably missing from the Robert A. Heinlein novel on which the film is based -- is a high level of moral complexity that doesn't divide everyone neatly into Good Guys and Bad Guys.
The effect is odd, and oddly disturbing. On one hand, the film succeeds quite well as a combat shoot-'em-up in the style of the great World War II films. At that level, if we like, we can take the 'bugs' of Klendathu, playing as they do into our 'natural' loathing of insects, as a politically correct version of the sort of enemy Heinlein probably intended. (As long as we don't take the film's incompetent 'military action' too seriously.)
On the other hand, the film also contains lots of sly references to the Third Reich, lots of little clues that suggest the 'bugs' didn't start the war, and lots of opportunities for the characters _and_ the audience to conclude that war may not be the best way to approach the problem here at issue.
Okay, this latter stuff is a huge departure from Heinlein's novel, which was primarily focused on what makes military folks tick and what it means to be a responsible citizen. Heinlein's civics lesson is duly incorporated into the film, of course: a 'citizen' is one who takes personal responsibility for the safety and well-being of the body politic. But the film doesn't stop there.
In fact, it incorporates elements that could have come from two other SF novels that have been read as responses to _Starship Troopers_, namely, Joe Haldeman's _The Forever War_ and Orson Scott Card's _Ender's Game_. I don't _know_ that Neumeier had either of these novels in mind, but there's an important reference to Mormons in the screenplay that in this context might suggest Card. Be that as it may, Heinlein's civics lesson is here subjected to severe scrutiny and even dark satire.
That's okay by me. I regard _Starship Troopers_ as one of RAH's better novels (and as a success in its exploration of the military-man-coming-of-age mindset; I can see why military readers like it so well). Nevertheless there are problems with it that a straightforward screen adaptation wouldn't have been able to address. Neumeier and Verhoeven address those problems precisely by exaggerating them and sometimes openly ridiculing them -- while still managing to remain sensitive to the integrity of the military outlook.
Such nuance may unfortunately be lost on much of the film's audience. Heinlein fans may either disapprove of Verhoeven's approach or miss it altogether; viewers who haven't read their Heinlein may not even be aware that there's an argument going on (and mistake this gorefest for nothing more than an earlier version of _Independence Day_).
That's too bad, because this well-scripted, special-effects-laden film is a cinematic triumph on several levels -- only one of which is the gut-wrenching battle between humans and bugs. Verhoeven has long been clear that this film is _not_ an endorsement of either war itself or the fascistic society it tends to promote; that this isn't just obvious is a testament to Verhoeven's subtlety and, indeed, his _refusal_ to engage in 'propaganda' of the sort he satirizes.
It's an odd film in the sense that, in order to like it properly, you have to dislike it. If you enjoy it too much, you're missing the point its director wanted it to make.

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Starship Troopers (+ BD Live) Review

Starship Troopers (+ BD Live)
Average Reviews:

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So says Paul Verhoeven, who has said (and says again in the commentary on this DVD release) that it's one of the statements made by this morally complex film.
I love listening to Verhoeven's commentaries (especially the one he does with Arnold Schwarzenegger on _Total Recall_). Here he shares the task with screenwriter Ed Neumeier, and putting the two of them together was an excellent choice. The commentary is one of the best features of the special edition.
The film itself is hard to evaluate. Because it's Verhoeven, it's got sex, gore, and social satire. What it's also got -- and something that was arguably missing from the Robert A. Heinlein novel on which the film is based -- is a high level of moral complexity that doesn't divide everyone neatly into Good Guys and Bad Guys.
The effect is odd, and oddly disturbing. On one hand, the film succeeds quite well as a combat shoot-'em-up in the style of the great World War II films. At that level, if we like, we can take the 'bugs' of Klendathu, playing as they do into our 'natural' loathing of insects, as a politically correct version of the sort of enemy Heinlein probably intended. (As long as we don't take the film's incompetent 'military action' too seriously.)
On the other hand, the film also contains lots of sly references to the Third Reich, lots of little clues that suggest the 'bugs' didn't start the war, and lots of opportunities for the characters _and_ the audience to conclude that war may not be the best way to approach the problem here at issue.
Okay, this latter stuff is a huge departure from Heinlein's novel, which was primarily focused on what makes military folks tick and what it means to be a responsible citizen. Heinlein's civics lesson is duly incorporated into the film, of course: a 'citizen' is one who takes personal responsibility for the safety and well-being of the body politic. But the film doesn't stop there.
In fact, it incorporates elements that could have come from two other SF novels that have been read as responses to _Starship Troopers_, namely, Joe Haldeman's _The Forever War_ and Orson Scott Card's _Ender's Game_. I don't _know_ that Neumeier had either of these novels in mind, but there's an important reference to Mormons in the screenplay that in this context might suggest Card. Be that as it may, Heinlein's civics lesson is here subjected to severe scrutiny and even dark satire.
That's okay by me. I regard _Starship Troopers_ as one of RAH's better novels (and as a success in its exploration of the military-man-coming-of-age mindset; I can see why military readers like it so well). Nevertheless there are problems with it that a straightforward screen adaptation wouldn't have been able to address. Neumeier and Verhoeven address those problems precisely by exaggerating them and sometimes openly ridiculing them -- while still managing to remain sensitive to the integrity of the military outlook.
Such nuance may unfortunately be lost on much of the film's audience. Heinlein fans may either disapprove of Verhoeven's approach or miss it altogether; viewers who haven't read their Heinlein may not even be aware that there's an argument going on (and mistake this gorefest for nothing more than an earlier version of _Independence Day_).
That's too bad, because this well-scripted, special-effects-laden film is a cinematic triumph on several levels -- only one of which is the gut-wrenching battle between humans and bugs. Verhoeven has long been clear that this film is _not_ an endorsement of either war itself or the fascistic society it tends to promote; that this isn't just obvious is a testament to Verhoeven's subtlety and, indeed, his _refusal_ to engage in 'propaganda' of the sort he satirizes.
It's an odd film in the sense that, in order to like it properly, you have to dislike it. If you enjoy it too much, you're missing the point its director wanted it to make.

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From the bridge of the Fleet Battlestation Ticonderoga, with its sweeping galactic views, to the desolate terrain of planet Klendathu, teeming with shrieking, fire-spitting, brain-sucking special effects creatures, acclaimed director Paul Verhoeven crafts a dazzling epic based on Robert A. Heinlein's classic sci-fi adventure. Casper Van Dien, Dina Meyer, Denise Richards, Jake Busey, Neil Patrick Harris, Patrick Muldoon, and Michael Ironside star as the courageous soldiers who travel to the distant and desolate Klendathu system for the ultimate showdown between the species.

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Starship Troopers Review

Starship Troopers
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I had a lot of fun playing this game, which has a lot of good things and a fair amount of bad things in it as well. Let's start with the bad. When you get up close to a lot of bugs at once, or there is a lot of dust flying around in the game, it kills the framerate. this happens a couple times in a few different levels. also, trying to get into a multiplayer game is harder than some of the missions in the actual game itself. When you try to get into a game that has 7 out of 8 players, it's generally full, and it tells you this only after you've waited through the long loading time of getting into the game. after that, it sends you back to the main menu, which you have to sit through another little loading screen for. this can just get tedious. but, if you do happen to get into a good multiplayer game (most of which are co-op mode), it can be very fun. the bug swarms in single player are awesome to watch, and i really dont see why most game reviewers dont like this game. i have lots of fun with it, because the frame rate issue rarely happens. i recommend this game to anyone that likes [nearly] meaningless violence and bug guts.

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Starship Troopers introduces a world of war with alien "bugs", as you experience the sci-fi military action of the hit book, film and TV series! Become an Elite Marauder as you fight to restore peace, as millions of killer bugs run amuck and threaten life as we know it.Voice-over commentary by Casper van Dien, aka Johnny Rico, now the general who introduces each mission

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Starship Troopers/First To Fight Bundle Review

Starship Troopers/First To Fight Bundle
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CLOSE COMBAT: FIRST TO FIGHT REVIEW
Starship Troopers Review follows below this).
Keeping in mind this is a 2005 game, I think it was perhaps the least enjoyable squad shooters I've played. I can't comment on the authenticity, since I'm not a soldier, but I found the squad commands to be somewhat clumsy. You can tell your guys, individually or as a team, to "form up" or "hold position" and you can tell them to go to a location, but you can't really tell them which way to shoot or which way to look. You can't pick where they are to focus their fire, which has been a feature of all the other squad shooters I've played. On the other hand, there is a "take down" which commands your men to enter and secure a room. There were also commands to make certain enemies (high value targets) to surrender and a command for your guys to secure the prisoner. More useful were the commands that called in air strikes, mortar strikes, or sniper attacks from other forces in the area.
Graphics were acceptable for a 2005 game, but not great. Among the common annoyances were misplaces shadows, enemies that partially protruded through walls and doors, rag doll bodies and weapons that made the game look like it was infested with poltergeists. With the rag-doll effect enabled even on "low" the bodies would actually ricochet off the ceiling and walls several times before finally coming to a rest.
AI was not good. It was quite common to find yourself standing right next to an enemy who didn't see you there. In one case, there was an enemy who was apparently killed and unresponsive, but still standing. I wasted a lot of ammo on that guy before realizing he wasn't going down. He finally disappeared like the rest of the dead enemies.
Weapons were few. You had only an assault rifle and grenades. The rifle did have a scope, however. There was no pistol and no rocket or grenade launchers that you could use. You could pick up enemy assault rifles and use them if you were running low on ammo, but there were ammo chests scattered around as well. Oddly, these ammo chests contained ammo that worked in Marine weapons. There were some mounted machines guns you could use. There were no vehicles you could drive, although you could sometimes use the machine guns mounted on a stationary vehicle. There was also night vision for use in areas in the game that are nearly pitch black.
One interesting touch was that you could replenish the health of your team members and even call a medic to evac a seriously wounded man. Only one evac was allowed for you and your three-man team. If you or more than one of your team members were seriously injured, the game would restart to the last check point. Health packs were scattered through out the game and were usually plentiful.
This game had the worst save system of any game I've seen. First of all, it used checkpoints, which only allows for you to save your progress at specific points. But, it didn't save the checkpoints automatically. You had to manually go in and do a SAVE operation in the menus to make it save the most recent checkpoint so you could restart from that point if you quit the game. Fortunately, most checkpoints were fairly closely spaced, so you won't play for a long time only to get killed and have to go back a long way and start over.
The game had it's challenging moments, particularly if you were low on health and had a lot of enemies to face down. It was not terribly long and it was basically the same from start to finish, but it was certainly ok considering the $2.09 I paid for it, especially since it comes with Starship Troopers. I'd give this game 3 stars.
STARSHIP TROOPERS REVIEW
Being a slightly newer game than CCF2F (only by a matter of months) I found Starship Troopers to be a much more entertaining game than CCF2F, but they are very different from each other. SST is more like Halo meets Serious Sam. The single most noteworthy characteristic of this game is the sheer number of enemies that can appear on the screen at any one time. And, unlike most FPS games, the enemies commonly attack from all directions at one, completely engulfing you in a sea of bugs. This makes for very intense action sequences where survival requires fast reactions and the ability to strategize on the fly.
This is another game where you can carry a huge number of weapons, many of which are quite cool. Only the default weapon is an energy based weapon, thereby never running out of ammo (although it does over heat). There are several variations of automatic assault weapons and shot gun. There is a missile launcher that holds 25 missiles and is reloaded with a single cartridge. There is also a huge missile launcher that will almost completely kill everything on the battlefield, but ammo for that is rare. There is a powerful sniper rifle and one of the assault weapons has a scope as well.
Your suit has a shield which can be depleted, but then automatically replenishes. You also have the traditional health meter which is replenished with health packs.
Enemies attack by means of contact or by spewing forth a toxic substance or fire. There are several variations of small, medium, and large enemies (bugs). The most numerous are the crab-like medium sized bugs. Large bugs are fewer, but much harder to kill. Then there are smaller plasma spitting beetles, bugs that emit a blinding flash, and bugs that cling to structures and shoot down with a laser-like ray. The large bugs are similar to level bosses in that you can spend a lot of time trying to kill them. It is not always required that you kill all the bugs to accomplish and objective, nor is there always a finite number of bugs attacking you.
The game has reasonably good graphics for 2005, an acceptable story line, but cut scenes were apparently clipped directly from the movie rather than custom designed for the game. Music was pretty good, but sound was about average.
This game allows manual saves/loads as well as quick saves/load. Unfortunately, when you die, it loads slowly and you have to go through three menu screens to reload. If only they had made the quick load key work AFTER you get killed, it would be perfect. Quick load was super fast, but can't be used immediately upon getting killed (no matter how fast you are).
I thought the game was above average length, taking me about 20 hours to complete. Most of the time the game is entertainingly challenging, but there were also frustrating moments (once at the end of the BAIT level, in particular) when I was just getting killed repeatedly while not being able to accomplished the required goals. Doing a search on line, I found out I was not alone. In any case, I could not find a walkthrough on line for this game (although there is one for an earlier Starship Troopers game from 2000).
I highly recommend this game and would easily award it 4 stars. I found it much more enjoyable than CCF2F. Having only paid $2.09 (new) for this 2-game combo, it was an unbeatable deal.

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The Close Combat: First To Fight / Starship Troopers Bundle gives you a chance to battle for survival with the toughest soldiers around.

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