Showing posts with label umd. Show all posts
Showing posts with label umd. Show all posts

Underworld (2003) Review

Underworld  (2003)
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Being a fan of the Underworld series as well as the lovely Kate Beckensale, I had to purchase this movie on blu-ray. I have this movie on every format except vhs. All I have to say is that this movie looks and sound awesome on blu-ray. If you want good demo material get this movie, you will not be disappointed.

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Starship Troopers (1997) Review

Starship Troopers  (1997)
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So says Paul Verhoeven, who has said (and says again in the commentary on this DVD release) that it's one of the statements made by this morally complex film.
I love listening to Verhoeven's commentaries (especially the one he does with Arnold Schwarzenegger on _Total Recall_). Here he shares the task with screenwriter Ed Neumeier, and putting the two of them together was an excellent choice. The commentary is one of the best features of the special edition.
The film itself is hard to evaluate. Because it's Verhoeven, it's got sex, gore, and social satire. What it's also got -- and something that was arguably missing from the Robert A. Heinlein novel on which the film is based -- is a high level of moral complexity that doesn't divide everyone neatly into Good Guys and Bad Guys.
The effect is odd, and oddly disturbing. On one hand, the film succeeds quite well as a combat shoot-'em-up in the style of the great World War II films. At that level, if we like, we can take the 'bugs' of Klendathu, playing as they do into our 'natural' loathing of insects, as a politically correct version of the sort of enemy Heinlein probably intended. (As long as we don't take the film's incompetent 'military action' too seriously.)
On the other hand, the film also contains lots of sly references to the Third Reich, lots of little clues that suggest the 'bugs' didn't start the war, and lots of opportunities for the characters _and_ the audience to conclude that war may not be the best way to approach the problem here at issue.
Okay, this latter stuff is a huge departure from Heinlein's novel, which was primarily focused on what makes military folks tick and what it means to be a responsible citizen. Heinlein's civics lesson is duly incorporated into the film, of course: a 'citizen' is one who takes personal responsibility for the safety and well-being of the body politic. But the film doesn't stop there.
In fact, it incorporates elements that could have come from two other SF novels that have been read as responses to _Starship Troopers_, namely, Joe Haldeman's _The Forever War_ and Orson Scott Card's _Ender's Game_. I don't _know_ that Neumeier had either of these novels in mind, but there's an important reference to Mormons in the screenplay that in this context might suggest Card. Be that as it may, Heinlein's civics lesson is here subjected to severe scrutiny and even dark satire.
That's okay by me. I regard _Starship Troopers_ as one of RAH's better novels (and as a success in its exploration of the military-man-coming-of-age mindset; I can see why military readers like it so well). Nevertheless there are problems with it that a straightforward screen adaptation wouldn't have been able to address. Neumeier and Verhoeven address those problems precisely by exaggerating them and sometimes openly ridiculing them -- while still managing to remain sensitive to the integrity of the military outlook.
Such nuance may unfortunately be lost on much of the film's audience. Heinlein fans may either disapprove of Verhoeven's approach or miss it altogether; viewers who haven't read their Heinlein may not even be aware that there's an argument going on (and mistake this gorefest for nothing more than an earlier version of _Independence Day_).
That's too bad, because this well-scripted, special-effects-laden film is a cinematic triumph on several levels -- only one of which is the gut-wrenching battle between humans and bugs. Verhoeven has long been clear that this film is _not_ an endorsement of either war itself or the fascistic society it tends to promote; that this isn't just obvious is a testament to Verhoeven's subtlety and, indeed, his _refusal_ to engage in 'propaganda' of the sort he satirizes.
It's an odd film in the sense that, in order to like it properly, you have to dislike it. If you enjoy it too much, you're missing the point its director wanted it to make.

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Star Wars Lethal Alliance Review

Star Wars Lethal Alliance
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First, let me state for the record that I'm a die hard Star Wars fan.
I've been collecting books, games, movies, memorobillia, and props related to the Star Wars license for the last 13 years or so.
In that time, I've seen some good Star Wars products, and I've seen some bad Star Wars products.
I'm sorry to say that this "game" may rank as the worst I've seen yet.
I've tried liking this game. I really have. All that it's managed to do so far is raise my blood pressure.
The controls are sluggish, the plot is incoherent, the voice acting is terrible (and sometimes voices overlap each other...poor timing?) and the frustration factor is enormous.
What's even more galling is that I think the story concept for the game is good. The idea of a rebel-alligned merc and her sidekick droid taking on the empire is an intriguing one.
Unfortunately, you don't get the joy of exploration, because almost ever level amounts to being on rails...it's very, very linear. (Kill all bad guys in this room, and now you can open THIS door). The camera is so buggy and difficult to control that you'll kill yourself as often as the enemies do...and this lack of good camera control often means that you'll have difficulty completing some puzzle-oriented objectives, because you have to stand in EXACTLY the right spot, looking in EXACTLY the right direction, to be able to hit the magic button that allows you to trigger a response you need...all while trying to avoid enemy fire and prevent your own character from auto-locking on other targets.
I can't help but feel that this game might have been a lot of fun if it had been an RPG instead of an action title...but it could've been a lot of fun as an actioner if the controls had been appropriately responsive.
As it stands, I'd have to advise anybody to spend your money elsewhere.

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Star Wars: Lethal Alliance is the first original Star Wars game built exclusively for portable gaming systems. Immerse yourself in an adventure that takes place between Episode III: Revenge of the Sith and Episode IV: A New Hope. Gamers will engage in collaborative gameplay as they embody both Twi'lek Rianna Saren and her security droid Zeeo. Hired by the Rebel Alliance, this deadly duo must work together to infiltrate Imperial planets and fight legions of evil fiends. Our heroes' ultimate goal: Uncover the Empire's most deadly secret -- the Death Star.Epic gameplay and cinematic action -From the chaotic planet of Coruscant to the dusty, dangerous alleys of Mos Eisley, Rianna and Zeeo must use a full bag of tricks to complete their mission. Set up holographic disguises to fool Imperial guards, commandeer gun turrets, master death-defying flying escapes, and battle carnivorous beasts Bold new Star Wars characters -Hope lies with Leia's two newest followers. You must unite Rianna and Zeeo and fight together against oppression and evil, help save the Alliance, and defeat your lifelong enemy -- collaboration is the key to your survival and the survival of the galaxy

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