Showing posts with label bungie. Show all posts
Showing posts with label bungie. Show all posts

Halo 3: The Official Strategy Guide (Prima Official Game Guides) Review

Halo 3: The Official Strategy Guide (Prima Official Game Guides)
Average Reviews:

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There isn't so much complexity, nor are there really a handful of secrets in Halo 3 which require you to actually use a guide. That shouldn't suggest a guide is bad, though. It's a great guide, just not one you'll find yourself in dire need of. However, for what you get you'll more than likely be pleased. It's a very well designed guide and is very well organized. There's a lot of content to swallow but at least the guide is organized and easy to use. Just don't be surprised if you spend a bit more time reading it instead of playing the game.
This guide actually begins with a foreward that explains what you'll find in the guide. Noting that it won't spend a lot of time on the basics and that they really did want to design a good guide. They succeed... almost too well because this is certainly an exhaustive guide. Don't let the size fool you, this is far more detailed than any guide I've ever seen.
Halo 3 doesn't exactly reinvent the wheel. In fact, it plays almost exactly like Halo 2 did. For that the basics section of this guide spends a little too much time reiterating what Halo fans already know. At least it doesn't spend too much time here and if you are new to Halo it'll get you acquainted with the game. In the basics it'll go over basic controls and how to control vehicles and such. Again, nothing veterans will need, but it is good for beginners to take a look here.
The Campaign is where this guide gets interesting. Many strategy guides out there simply focus on one difficulty level: Normal. That's not the case with Piggyback Interactive's guide. This walkthrough has been designed for all difficulty levels. The way they organized it is how it succeeds in doing this. Each section begins with a map. These maps are basically from a birds eye view of the level. They point out weapons, enemy packs etc. for you.
However, the layout is what's interesting. On the map they point out what you should do at each spot. It's brief and to the point. These call outs on the maps are for those going through Easy and Normal. On the facing page is where they give you a ton of detail for what to do on Legendary. Things to do on Legendary are also called out on the map but in the A, B, C format established in other guides. So if you see "A" on the map, look on the facing page at what to do. The walkthrough is designed to help with all the difficulty levels but written with the assumption that you'll be playing through Legendary. Needless to say you can easily use the Legendary tips for the lower difficult levels.
For the gamer who fears spoilers, the walkthrough in all its detailed glory is spoiler free. There's a lot of reading, but it makes sure not to tell you about the story. It also will debrief you after each chapter of the campaign.
The extras chapter is a different story. It doesn't spoil anything, but it is meant to be read only after you've completed the campaign. Here it'll tell you more about Legendary Mode and give you tips. It also talks about the skulls. However, Bungie would not let the authors of the guide reveal the location of the skulls. You know which mission it can be found in but not where in the mission. That doesn't stop them from revealing the effects of the skulls.
There's also a bestiary, info on vehicles and most useful of all, talking about the Score System and the list of achievements. For the score system they also provide great tips to reach the score needed to net yourself achievements.
There is then a huge section of the guide dedicated to multiplayer. Most of this is just showing you maps of the area and providing tips, but they talk briefly about co-op here and they also talk about all the different modes and all the weapons you can get as well. The last thing they mention here is about Forging. It's another section that is generally brief, only helping you to get the basic feel of it.
It's an exhaustive guide, but a good one. You might find yourself a little exhausted with information at times, but at least you know its all there.

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·Detailed annotated maps for all levels·Learn how to dominate multiplayer matches with information on weapon locations and expert tips·Learn about every enemy, vehicle and weapon — their strengths and weaknesses and how you can exploit them·Confidently navigate the huge Campaign mode with our exclusive maps and step-by-step walkthrough·Complete list of all Achievements and how to unlock each onePacked with tips, tactics and techniques direct from Bungie

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Star Wars: Starfighter Review

Star Wars:  Starfighter
Average Reviews:

(More customer reviews)
First let me say that I love Star Wars. That's anything about Star Wars; I have seen all six movies (I'm sure some of you have too) and have played all the games that have come out with the name Star Wars on it. With that aside let me just say that this was probably the best Star Wars game to come out since Tie fighter, the only exception being Jedi Power Battles, which was fun, but not in the same way. Star Wars Starfighter is a space combat game that uses a flight sim control style that falls just short of the realism provided by Tie fighter, but what was lost in the realism was gained in the terrific graphics. I was completely blown away by the canyon runs and full-scale space battles. The movies themselves did not contain such spectacularly large and complex space fight scenes. I became dizzy at some points and just had to pause the game to try and get my bearings again. Truly a marvelous piece of programming.
My only complaints about this game come from features that existed in other games provided by Lucas arts that were missing from this one. The most notable is the non-existent map. Perhaps I couldn't find it but in either case there was no map and without one the complicated space battles turned into allot of spinning over and over again looking for the place I'm supposed to go. The next problem is the limited control over the armament and selection of ships. In most other space combat games by Lucas Arts you are able to select what ship you wish to fly and what armament you want on your ship. Additionally during combat switching between shields, weapons, engines and the like all added that much more fun to the game. This one on the other hand functioned like an arcade game and did not provide such complications, which could be good for some players.
For those of you that loved tie fighter and x-wing then you will appreciate the advancements that have been made with Starfighter. Increasing the difficulty level until your ship turns into stardust on the first training mission makes up for its rather short playtime. So go out rent it, buy it, borrow it from a friend, but by all means play it.

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Star Wars Starfighter is finally here, and, as expected,it serves up Wookiee-sized portions of action and adventure. Flyingfrom either a first- or third-person perspective, players must fighttheir way through 14 sprawling missions that weave together the livesof three seemingly unrelated pilots. Set during the same time period asStar Wars: Episode I, the events in Starfighter parallelthose of the movie, letting players participate in the conflict againstthe Trade Federation from a slightly skewed perspective.
Although the main missions can be completed in an afternoon, it cantake weeks to earn the bronze, silver, and gold medals that unlock thegame's bonuses. These include extra missions, a few two-player modes,and the ability to choose any ship for each mission (including DarthMaul's incredibly powerful Infiltrator).
Most of the missions are intense, involving efforts like racing throughan enemy-infested canyon or defending a base against a ceaselessprocession of droid air and ground forces. The game engine can throw anoverwhelming number of 3-D objects on the sc at once--such as amission where more than 50 hostile fighters swarm nearly a dozen largecapital ships. The beauty of these large battles is mesmerizing, withlasers crisscrossing, massive explosions thundering all around, andconstant radio chatter alerting players to new threats.
The controls for the various fighters and bombers are extremely basic,and combat is straightforward, but there is always so much going on atonce that the game mechanics almost need to be simple. The only realdrawbacks to the game are a few bugs that occasionally crop up andprevent us from completing missions, and the fact that planetarymissions have a low "ceiling" that prevents us from climbing very high.Even with these faults, the game exceeded our expectations, and no

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