Showing posts with label gaming chair. Show all posts
Showing posts with label gaming chair. Show all posts

LucasArts Archive Series: Star Wars Episode 1 Racer Review

LucasArts Archive Series: Star Wars Episode 1 Racer
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This game is the BOMB!!
Star Wars Racer is the best racer I have ever played!
I just installed it on my computer, I played it for 5 hours straight!! Yeah, I know what your thinking, "this game is by LucasArts and it probably stinks", it doesn't it is a blast, literally, when your goin' 479 mph and you go off a 60 ft. ramp you feel like your in the pod just like Anakin. Anyways you probably made up your mind before you ever started reading my review whether to buy it or not, so do whatever, but if you take my advice buy it now before they're sold out.
Oh yeah, even though it came out in 99' the graphics are great!

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Star Wars: Episode 1: Racer lets you participate in the famous pod race sequence that was the critical highlight of the 1999 film Star Wars: Episode I, The Phantom Menace. These lightning-quick vehicles are capable of reaching simulated speeds of up to 600 miles per hour while skimming a mere 4 feet above the ground. You can race alone or against a friend in split-screen mode on more than 21 courses among eight worlds. Take the controls as Jedi-to-be Anakin Skywalker or any one of over 20 pod racers. Feel the full-force blast while avoiding hazards such as methane lakes, meteor showers, and the unfriendly Tusken Raiders.

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LucasArts Archive Series: Star Wars X-Wing Alliance Review

LucasArts Archive Series: Star Wars X-Wing Alliance
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I don't remember this game when it first came out, but I just recently got it, and it still packs a punch. With a truly gripping plotline that follows from just after the events of The Empire Strikes Back to the end of Return of the Jedi (And yes, you even get to play a scene from Shadows of the Empire), X-Wing Alliance (XWA) is a great game. While the graphics aren't exactly stunning to today's audience, in my opinon, the gameplay more than makes up for it. I came to XWA from Rogue Squadron, really wishing I could take my X-Wing up against a Star Destroyer. Well, I got my wish, and let me tell you, be careful what you wish for: those suckers are hard! And while Rogue Squadron (RS) has beautiful graphics, you never go into space. In XWA, every mission is in space. Also, the controls are more realistic. RS's big kick was the graphics, so the designer's didn't worry about really complex and realistic controls. In XWA, you don't just fly around and fire at stuff, you can control how your shields recharge, how your guns fire, strengthen your shields in one area of the ship, or reroute everything to the engines and fly like crazy.
Another bonus for those of you who liked RS but wanted something more is hyperspace. To get to the areas where your missions take place requires you to jump into hyperspace, which, like in the films, doesn't always work. (Especially when there's an Interdictor Crusier around; you'll learn to hate those.)
So, in conclusion, XWA is a great game if you have a lot of time, there are over 50 missions, not counting the single-player skirmishes you can create in the simulator room (A simulator in a simulator, eh?), and multiplayer options abound.
Have fun. Now get to your fighters!

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The LucasArts Archives Vol II: Star Wars Collection Review

The LucasArts Archives Vol II: Star Wars Collection
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Lucas Arts Archives # 2 (Lucasarts Archives #2), the LucasArts Star Wars Collection contains: Tie Fighter Collector's CD-ROM, Rebel Assault and Rebel Assault 2. Also includes LucasArts Super Sampler #1 with a playable demo of Dark Forces with 3 levels of play and Making Magic, a behind-the-scenes look at the making of the Star Wars Trilogy Special Edition with George Lucas.


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Includes Dark Force, Rebel Assault 2 and TIE Fighter.

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The LucasArts Archive, Vol. 2: Star Wars Collection Review

The LucasArts Archive, Vol. 2: Star Wars Collection
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Other than Tie Fighter, this was the first experience to me for Star Wars games. You won't believe it! 5 great titles for only...well, I'm not supposed to tell, according to the guidelines. Anyway, this super-awesome pack of games is one you'll want to buy. It includes: X-wing Collector's CD, Rebel Assault, Rebel Assault 2, Dark Forces Sampler Edition (with the first 3 levels), and Making Magic (the making of the Special Edition films). The only problem with it is that Making Magic doesn't work on my computer, but that probably won't be a problem on yours. This is one "must buy" product from Lucasarts!

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Star Wars Jedi Knight 2: Jedi Outcast Collectors Edition Review

Star Wars Jedi Knight 2: Jedi Outcast Collectors Edition
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Jedi Outcast is everything you could ever want for a sequel to Jedi Knight. For anyone who has long dreamed of having the powers of the force and to weild their own lightsaber, this game is for you. For anyone who enjoyed Jedi Knight, this game is for you. For anyone that loves Star Wars and computer games and gets every Star Wars game ever, this game is for you but you already have it, so nevermind.
Jedi Outcast is the third in a series of great PC games following the adventures of Kyle Katarn. You get each game of the series in this great collectors edition.(But you know you really got it for the keychain...) Dark Forces is a doom-esque first-person shooter in which Kyle is a mercenary during the galactic civil war(the orginal 3 movies). He ends up helping the rebels by retreiving the original Death Star plans. Mediocre graphics, relatively fun gameplay. To be honest, I've only played the first few levels of Dark forces, but it's quite fun. However, it only features guns as weaponry. If its sabers and force you're looking for, move on to Jedi Knight and Jedi Outcast.
Jedi Knight takes place after the events of Dark Forces. Kyle learns of a Dark Jedi Jerec who is trying to harness the power of the Valley of the Jedi, a secret land that contains the ultimate concentrated power of the force. If Jerec uses this power for the dark side, destruction would reign. It's up to Kyle, who soon discovers he is a Jedi, to stop him. After the first few levels, Kyle receives his lightsaber. You have to find secret areas in each level to earn "force stars" to apply to powers of your choice. Your selection increases with your progress. Jedi Knight has two outcomes that result from two styles of play. You can be wreckless and gain the destructive attacks of the darks side(shoot droids and bystanders) or defend the innocent and be blessed with the defensive power of the light side(dont shoot droids and bystanders). In the beginning, you can choose from powers on each side. There is a turning point where Kyle will go totally to the dark or light side(depending on your actions earlier) and go through the rest of the game using one side exclusively. It is rather fun, but the graphics aren't so great. The multiplayer on MSN gaming zone is quite interesting. I reccomend the Saber Battle X mod which greatly enhances lightsaber combat. There are numerous mods that make the game much more interesting online. Jedi Knight does have an expansion pack(Mysteries of the Sith) with more weapons, powers, and story but it is strangely not included.
Now to the good stuff. Jedi Outcast is the pinnacle of the series. It is the best yet. Kyle almost falls to the darkside and thus renounces his force powers and gives Luke Skywalker his lightsaber. He once again becomes a mercenary, now for the New Republic(it's now after the galactic civil war). Eventually, something happens that convinces Kyle to regain the force. He goes to the Massassi temple(the rebel base in "A New Hope", now Luke's Jedi Academy) There, he meets with Luke again with some great dialogue and backstory events, a very fun part of the game. You go through trials, learning new force powers until you get your lightsaber back. Then, you move on. The force powers are greatly improved and a lot more fun. Lightsaber combat is varied and as improved as the force powers. Jedi Outcast is more linear than Jedi Knight in that you receive your powers at pre-determined points. This means that you will use a bit of each side, but more to the light. Weapons are well done, a few from past games, but mostly new and very varied. There are new items like electrobinoculars and sentry drones which are neat to use. Gameplay is very fun once you get your powers and saber(although its pretty good beforehand). Jedi Outcast single-player is a blast, a great improvement over Jedi Knight. Multiplayer is really well done, too. While it's strange to see stormtroopers and Landos with lightsabers and the force, its not so bad. Lots of gameplay modes like Free-for-all, capture the flag, and some unique ones that involve the transfer of force powers based on who you kill. Multiplayer is definitally a great value in that you'll be playing it a lot. It's more a separate game than it is a "mode". There are a few problems however. You definitally need to aim much higer than the system requirements. Theres slowdown in outdoor environments, some puzzles can be tedious. You'll want lots of RAM for quickloading. Other than that, very few problems. Nothing to make you not play. Jedi Outcast: Collectors edition is great fun, a great value and some of the best Star Wars games for the PC. Highly reccomended for both Star Wars fans and computer game players of all kinds.

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This collector's edition contains Star Wars: Jedi Knight 2: Jedi Outcast, the full version of the original Star Wars: Jedi Knight, the full version of (I)Dark Forces(/i) and an official Jedi Outcast keychain, all within a custom tin box.In the tradition of the multi-award-winning Star Wars: Jedi Knight, Star Wars: Jedi Knight 2: Jedi Outcast features rebel agent Kyle Katarn in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.
LucasArts is developing Jedi Outcast in partnership with Activision's critically acclaimed Raven Software. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers, and the lightsaber in both single- and multiplayer modes. Jedi Outcast features expanded and enhanced use of the lightsaber, with new attack and defense moves. Tap into the powers of the Force, including jump, push, Jedi mind tricks, and more. Employ combat or stealth, depending on the situation. When a fight is necessary, be at the ready with an arsenal of weapons: stun baton, Bryar blast pistol, and blaster rifle to name but a few.
Explore breathtaking Star Wars locales such as Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, the smugglers' moon--plus some never-before-seen locations. Multiplayer options include deathmatch, saber-only deathmatch, and team capture the flag.

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Star Wars: X-Wing Alliance Review

Star Wars: X-Wing Alliance
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If you thought X-Wing vs. TIE was good, you'll love this. You play the role of the son of a family caught up in the Rebellion. You start by flying missions for your family business. Eventually you can join the Rebellion and fly X-wings, A-wings, B-wings, and you even get the chance to fly the Millennium Falcon! The range of missions is great, and you can practise your skills in the simulator, or the pilot proving grounds. My only criticism is that some of the early missions are very tricky, and the difficulty does not always seem to increase in logical order.

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Take control of the fastest ship in the galaxy - the "Millennium falcon" as well as X-Wings, A-Wings, B-Wings and Corellian transports. Join the massive assautl on the fully operational second Death Star in the epic Battle of Endor. Immersive environments include true 3D cockpits - with full 360 degree views inside and out - as well as a true 3D hangar. Fifty story driven single player missions and flexible new multi-player options.

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Star Wars: X-Wing VS TIE Fighter with Balance of Power Review

Star Wars: X-Wing VS TIE Fighter with Balance of Power
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I don't know what all the criticism is about. Personally I think this is a great game from Lucasarts. The various melees are innovative and challenging, especially at hardest skill level, and anyone who says ISDs are puny should try playing it on a more adult skill level. Also, VSDs, although lesser armored, are pretty powerful. I think all the capital ships balance out nicely. The one thing I can complain about is the lack of TIE Defender in the game or add-on. Speaking of which, I think that the add-on pack really provides an immersing challenge. The missions are difficult yet fun, and make you feel like you are really fighting for your life and beliefs. Also, the SSD is huge! It's my favourite ship, and looks so menacing. In short, I just cannot see what everyone finds so wrong. Another great Lucasarts game, and roll on more.

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Fly over 50 combat missions in 9 meticulously enhanced Star Wars starfighters with or against your friends. Engage in melees taking on all rivals to determine once and for all who the greatest starfighter pilot in the galaxy is. Single or multi-player - mew missions let you fly for the Empire or the Rebellion, alone or with others, cooperatively or competitively. Includes authentic film score, realistic sound effects and full motin cinematic framing sequences.

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Star Wars: X-Wing (Jewel Case) Review

Star Wars: X-Wing (Jewel Case)
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This isn't the original X-wing, the famous space-combat flight sim that wiped the "Wing Commander" series off the map. The original game was based on early 1990's graphics (3d accelerator support?) and ran on 486 computers (huh?!?), the collector's edition is beefed up to exploit Pentium horsepower and 3Dfx and other hardware acceleration support. Although the missions are unchanged from the original edition, the graphics are actually closer to the latter "X-wing v. Tie-Fighter" (AKA "XvT") game. If you've got the original, you're probably better off getting XvT, which now comes in a jewel case that includes the "Balance of Power" single-play expansion pack, or the "Tie Fighter" collector's edition. Any one of these titles are available for under $..., and may have coupons for a free extra title.
The Game: you are a rookie pilot for the fledgling rebellion hoping to restore peace and freedom to the galaxy. In a series of elaborate missions, you fly across space in your starfighter against the hordes of the Empire. Missions are scripted (you can't go to the next mission until you complete the last one), but are generally arranged in arcs (you hijack an imperial freighter full of R2 units the Rebellion needs to navigate its ships. In a follow-up mission, we find that the Empire allowed the R2 units to fall into enemy hands and programmed them to bring their ships - rebel pilot and all - into the Empire's hands. Guess who is tasked for rescuing the rogue ships?). Your ship may be the super-fast and maneuverable A-Wing; the heavily armed and armored Y-Wing (boy those things can take a punishment); or the X-Wing, a sort of workhorse that is halfway between the other two in terms of weaponry, speed and protection (in "Tie Fighter", the X-Wing was probably the easiest target). Your missions vary between offensive (take out an Imperial convoy) or defensive (fly support for a rescue mission delivering wounded rebels), but can be expected to have elaborate mission-goals (e.g. - when defending the rebellion's medical frigate against waves of Tie Bombers, try taking the fight closer to the bombers' own mothership; when attacking an Imperial formation, you'll need to protect your wingmen since your own ship won't have enough firepower to destroy the Empire's ships alone.) The flight physics are pretty rudimentary (you can't really push realism for a game like this) and the systems are also pretty simple (systems repair themselves when possible; targeting is confined to cycling between targets; there are several weapons which are either aimed or self-guided;) Strangely, as with the original, there is no pad-lock option ("Falcon3" is now what, nearly 10 years old) to follow targets around, giving the game a flat perspective that all the 3d hardware support can't fix. The graphcis and sound are beefed up for the missions only, keeping the cutscenes anchored firmly in pre-Pentium territory (although that's a minor problem, preferable to the converse situation, and one that actually serves to highlight the improvements of this edition. I ran the game on a P-166MMX without hardware accelartion and enjoyed smooth gameplay. I've since upgraded to a voodoo2 card, but it's been so long since I played the original, I can't remember what I've missed.

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Star Wars: X-Wing Trilogy Review

Star Wars: X-Wing Trilogy
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I first played X-Wing in 1994 on my ol' trust-worthy 386. The polygon-spacecrafts were not that spectacular, but the first time I saw a TIE fighter explode in front of my eyes, I knew I was hooked. When TIE FIGHTER came out, I got it, too. And I was hooked once again. These two games will forever be the epitome of what space combat sims should be. The ELS energy control system forces you to think all the time. Should I give up lasers for more shields, or should I forget about shooting or defending and make a run with speed? I don't think there is any other gaming moment as rewarding as the moment when I destroyed the Death Star. And flying as Darth Vader's wingman made me feel special for quite a few days. in the X-wing Trilogy you get both of these titles (complete version w/ mission packs) plus X-Wing Alliance, plus a demo version of X-Wing v. TIE fighter. While X-Wing vs. TIE Fighter wasn't too great, X-Wing Alliance was entertaining, especially when you get to pilot the Millennium Falcon. You get all these for a fairly low price, so what's there to complain?? X-Wing itself will keep you entertained for a long time! The improved graphics is a plus, and the easier version of certain hellish missions also made the game more enjoyable. I just wish that they had kept the pre-mission animation of your plane getting ready and the after-mission animation of your plane landing in the cruiser and R2 taken out of your 'fighter. If you played these games before, you should get this collection. If you haven't, and you like Star Wars, get it, it would make watching Star Wars so much more fun for you.

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Star Wars: X-Wing Trilogy provides the complete Star Wars space combat experience in a special commemorative gold-foil-stamped package. It includes a message to X-Wing fans from Larry Holland--X-Wing series creator and president of Totally Games--about the history and heritage of the Star Wars flight combat series. Players of Star Wars: X-Wing take the role of a pilot for the Rebel Alliance. During 122 missions players will battle Darth Vader's Imperial forces in small yet powerful X-wings, A-wings, and B-wings. Star Wars: TIE Fighter reverses roles as players aim to restore and enforce Imperial rule by defeating the Rebels. Fly more than 100 missions, including flying as wingman to Darth Vader himself. Star Wars: X-Wing Alliance is a story of betrayal, revenge, and redemption told over 50 single- and multiplayer missions. Ace pilots earn the chance to take part in the Battle of Endor, and may get the chance to pilot the fastest hunk of junk in the galaxy: the Millennium Falcon. The bonus sample of Star Wars: X-Wing vs. TIE Fighter: Flight School includes 14 Imperial and Rebel missions, both single- and multiplayer.

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Star Wars: TIE Fighter Collector's Edition with Behind the Magic Module Review

Star Wars: TIE Fighter Collector's Edition with Behind the Magic Module
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The credentials of this game are impressive. Among other awards, the was noted as Best Action Game of 1994 by PC Gamer, Best Game of 1994 by Strategy Plus, and Best Simulation Game 1994 by InterActive Gaming... and that was for the ORIGINAL game. This collector's edition makes the unique Imperial experience infinitely more rich by not only adding a number of new campaigns, but by adding significantly improved graphics and sound.
What makes this game so great? I can't do it justice in this short description, but everything that has ever truly made for good gameplay can be found here. The challenge is virtually perfect; if you play part of a level and fail, and you just KNOW that you can go back and do it if you try hard enough. This makes it all the more rewarding when you finally do conquer that challenge. The replay value is excellent... I've played the game through over and over again; it's like rereading a good book. And it does an incredible job of creating an unprecedented experience... you are a pilot in the Galactic Empire. Though usually portrayed as the Bad Guys, you'll see that the Empire is really about bringing peace and order to the galaxy... about crushing the anarchist Rebellion... and if you have to destroy a few planets to do that, so be it! The subplot of intrigue and betrayal make the game more compelling.
Again, I haven't done the game justice... you have to play it to believe it. If you don't have a really high-end computer but want a good game, this is the one for you. And if you're looking for a classic game with great shelf life, it's perfect for that purpose, too.
It's just a really great game.

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Climb into one of seven Imperial starfighters - TIE Fighter, TIE Bomber, TIE Interceptor, TIE Advanced assault gunboat and others. Prove yourself worthy in the Imperial training simulator and virtual combat chamber. Exclusive secret society of elite pilots lure you with political intrigue. Customize game difficulty from fookie to ace to match your skill level. BONUS - Includes Behind the Magic Vehicle Sneak Preview.

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Star Wars Starfighter (Jewel Case) Review

Star Wars Starfighter (Jewel Case)
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This game entertained for soooooo long. This was so awesome when I was 9. I firmly believe the growth process cannot occur correctly without star wars video games, and this game was epic.

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Join three heroic starfighter pilots in harrowing deep space and planetary missions to save the planet of Naboo.Rookie Naboo pilot Rhys Dallows, mercenary Vana Sage and alien pirate Nym form an unlikely alliance as they join together against an unexpected assault on the peaceful planet.

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Star Trek Deep Space Nine: Dominion Wars Review

Star Trek Deep Space Nine: Dominion Wars
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For me, the 'Star Trek' story has always been about the thrill and adventure woven into the lives of those characters who live and serve aboard 'Starships'. Just the concept of such machines as those portrayed in the series' leaves me literally quivering with excitement. In every new episode I look forward to the dedicated work of those special effects geniuses who bring starships to life. Whether they're jumping to warp, combating the enemy, or simply gliding through space, I can't help but be captivated by the sleek gracefullness of these magnificent creations. I believe this feeling of captivation is what 'Dominion Wars' was founded upon. The creators used the war with the Dominion as the perfect background to at last give the player that sense of true command which previous Star Trek games lacked.
I'm talking about being able to watch the ships under your control perform graphically beautiful maneuvers from literally any camera angle you prefer. Because of the completely interactive, 3D environment, the player comes to feel that they're truly there, right in the heart of the action. With so much control over the vessels, it's hard not to get excited when you manage to pull of something cool.
I remember at one point in the game, and this left me truly breathless (if you're not an avid Star Trek fan, this will sound geeky). I was engaged in a fierce battle with several Jem'Hadar fighters, my two Akira class starships were taking heavy damage while holding the line against the opposing strike cruisers. Meanwhile my Flagship, an Achilles class vessel (with shields severely damaged and venting plasma - which looks really cool graphically by the way) was frantically attempting to gain the edge on a circling Jem'Hadar War Cruiser. The USS Bastion (my faithful 'Steamrunner') was a flaming pile of wrekage spiraling towards a nearby planet. The long range sensors aboard my 'Achilles' were picking up Cardassian reinforcements moving in fast. Frantically, I checked the progress of my 'Defiant' class vessel, whose engines had been damaged and was at least 30 seconds away from the fight. Knowing I wouldn't be able to survive without the quantum torpedoes aboard the 'Defiant'. I re-routed all available power to the rear shields on each of my engaged vessels and high-tailed it back towards the Defiant so that I could make my last stand with all guns blazing. Unfortunately, one of my Akira's wasn't fast enough and was dispatched readily by the pursuing Strike Cruiser. Panicking, I re-group and wait for them to come to me. I figure I only have one chance: The Secret Maneuver! It doesn't always work, but I figured I had nothing to lose. As the blips on my sensors get closer, I form my remaining ships into a sort of 'V' and prepare to 'joust' with the enemy. As soon as the Jem'Hadar and Cardassian ships were within visual range, I brought my ships up to full impulse and charged the War Cruiser (their ultra omega death ship), targeting its shields with one concentrated alpha strike in an attempt to knock em' down, if just for a second. As my beleageured fleet charged, I swiveled the camera angle to the get the best shot of the action. The specially equppied long range phasers aboard my Achilles were the first to light up the scene, followed by multiple spreads of torpedoes and intermingled phaser bursts. Scanning the War Cruiser, I could see that I had almost done it, I just needed a little more. The quantum torpedoes aboard my defiant were the last to fire, and in a blaze of graphical magnificance, the shields aboard the War cruiser dropped. Instantly I beamed aboard all available boarding teams in an attempt to gain control of the vessel. I had equppied extra security personel for just this purpose, with upgraded weapons to provide that extra punch. While the battle raged on the War Cruiser, my fleet held against the Cardassian Tonga's just long enough for my boarding teams to gain control of the War Cruiser. I had 2 security dudes left after that fight, the image of the War Cruiser popped up in my ship bar, signifying control. After that, it was only a matter of beaming aboard a small command crew, and mopping up the competition with the heavy weapons aboard my newly aquired vessel.
Nacelles smoking, my fleet limped back to starbase for repairs. It was a close fight.
See, this is what I'm talking about. This is the kind of gaming action that every trekkie dreams of. The creators did a superb job of adding just the right amount of detail, without flooding the player with list upon list of complicated commands. The learning curve is about 2 hours, after that, you're ready to rock.
The graphics in this game are absolutely amazing, providing a level of detail and style that is breathtaking in all its glory. Nebulas, planets, and gas clouds offer a spectacular setting to fight your way through, while the ships just look gorgeous.
The story is based upon events from the Deep Space Nine series, so if you weren't into that show, you probably won't get as much out of the plot as the die hard trekkies. There are a lot of references to particular circumstances that only a portion of gamers will recognize. However, the basic plot line is laid out for those who know nothing of Star Trek. The Jem'Hadar, who abide in the Gamma quadrant are seeking to conquer the Alpha quadrant. Due to the vast distance between the two areas, they must use a wormhole to transport their fleet. This wormhole exits near and is monitored by the Space Station 'Deep Space Nine'. The baddies come through, despite resistance, team up with some Cardassian dudes and duke it out with the Federation. You will participate in many battles in two separate campaigns (good guys and bad guys)...Ya.
Of course, from what I've said so far, I would love to give this game 5 stars, and if it weren't for all those damnable bugs, I would. The game doesn't seem to be compatible with certain 3D cards, in certain combinations with different PC's. These combinations seem to vary with each copy of the game. So, if you're like me, living with a 500mHz Pentium 3 (that's pretty bad now a days), you could be hooped, even with a 3D card. The game doesn't actually even work on my computer anymore. When I upgraded my 3D card, the game looked nicer, but got really slow and choppy. How does that work? Then there's all those multi-player and sibgle player glitches that detract from the game. Patches are available, but still...
Anyway, if you have an Ultra Death Dream Machine Pentium 4 or something, you'll probably have nothing but good to say about this title.
In summary, Dominion Wars provides players with the type of action and visual prowess that demands attention, while keeping the player interested in the evolving story. Despite bugs, a great buy!
The Starship creator that comes with the game is also a blast, almost as fun as the game itself, with rotating 3D customizable models and such. Good fun was had by all!

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Star Wars: X-Wing Collector Series Review

Star Wars: X-Wing Collector Series
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I remember playing TIE fighter for hours when in college. Hands down one of the best games available for any computer.
The missions are designed to be difficult enough to make you try multiple times, yet I never felt the need to throw the computer out the window because I just couldn't beat that one superhard level.
For Star Wars fans, many familiar characters appear in the game such as Mon Mothma and Darth Vader (when you are a good enough pilot, you are Vader's wing man for a mission).
One of those games I play and replay. Easy to get wrapped up in and really feel like you are there. There is a reason why many critics consider this one of the best PC games ever. I think I'll get off the net and play it right now!

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Take control of the universe's finest spacecraft collection of 3 award-winning Star Wars space combat games. You can fly beginner, intermediate or advanced levels and feel like you truly become part of the adventure. Includes authentic filmscore, realistic sound effects and full motion cinematic framing sequences.

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Star Wars: Tie Fighter (Jewel Case) Review

Star Wars: Tie Fighter (Jewel Case)
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I love playing games, but when push comes to shove, I'm not very good at it. I own both X-Wing and TIE Fighter. When I play X-Wing, I always die in a fiery explosion in my first mission (once I was lucky, though, and got captured!), but TIE Fighter is so flexible in difficulty that even I have gotten pretty far. It's more interesting, too. Most Imperial fighters (and all of the classic movie ones)have no shields, so you must rely on your wits, aim, speed, and allies to keep from becoming toast, and if you run off to do secondary missions (for which you gain major brownie points with the Emperor and promotions through his secret "Order"), sometimes none of these can save you. Luckily, at least on the difficulties I played on (and it can get much harder for all you challenge junkies), it's not very easy to die or get captured even if you try (yes, I have. yes, I'm strange).
If you hate games but love Star Wars (or vice versa), this is going to convert you. If you're into games of any kind (unless you only play solitaire and mahjongg, in which case you probably are from another galaxy anyway and don't need to discover the Star Wars one), BUY THIS RIGHT NOW. You will not regret it. You'll get more fun for your money than from any other game, even the Sims or Grand Theft Auto, no matter how sophisticated your computer is (I still only have 400 MHz).

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Star Wars: Episode I Racer (Jewel Case) Review

Star Wars: Episode I Racer  (Jewel Case)
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Believe it or not, I've been waiting to play this game ever since it came out in 1999, but my previous computer didn't have the required 3-D acceleration card. However, after I finally got it to work about half a week ago, I was completely blown away by the experience. For such low system requirements (compared to today' games), Star Wars Racer is an incredible thrill ride of a racing game.
Racer drops the player into one of the many podracers seen in Star Wars: The Phantom Menace. All of the contestants in the movie are included, as well as their unique vehicles, and I think Lucasarts has even tossed in a few more, for more than 20 unique selections. Players race through 8 unique worlds and 21 tracks, culminating in the Boonta Classic race, as seen in the movie. Additionally, 4 other tracks can be opened up, for a total of 25. Along the way, as players win money from the races, they can upgrade their engines for better performance. Controls are simple, with the added twist of a power boost that can be charged up. And, whether or not you liked the kid in the movie, Jake Loyd returns to voice Anakin Skywalker (and Andy Selcombe returns as Watto) for true Star Wars authenticity.
Where Racer really blows the players away is its sense of speed. The graphics are detailed, varied, and amazing, and should run with no problems whatsoever. There are jungles, ice caves, volcanos, ruins, and industrial cities; the tracks go into zero gravity tunnels, underneath moving tanks, between propeller blades, through cities suspended in the sky, and more. The areas that must be seen to be believed, however, are the various canyon jumps. Ranging from simple leap frog jumps to rocketing across bottomless chasms, they'll literally press the player into the backs of their chairs the first time through, and wow them at the fact that the podracers don't shatter upon impact. I haven't played many of the current racing games, but for a game more than three years old, the graphics and feeling of speed are still nothing to be laughed at.
Racer, unfortunately, isn't a totally complete experience. The lack of the famous Star Wars music is noticible, and the podracers, though nice-sounding, don't have quite the punch they did in the movie. While all the tracks are unique, many of them feature areas that are similiar. You might go through a third of a track that's exactly the same as one of the previous ones you went through, before venturing into new territory, and then branching back into the same track. Fortunately, save for one, most of the tracks are different enough to justify being called "unique". And the game, while a great experience, is definitely too easy for the most part. With the exception of the last few tracks, most can be whizzed through within one or two tries. I didn't even have to learn how to break until after I completed the first seven tracks. Finally, while there's LAN, there's no other internet compatibility. How many of us have LAN at home?
Still, despite its shortcomings, Racer is an excellent game. The great graphics, sense of speed, and suicidal jumps make up for the game's other flaws. As one of the Lucasarts classic titles, it's now really cheap, and is worth the money even if you only play through it once. Great as in impulse buy or mini gift, especially for Star Wars and racing fans.
NOTE: WinXP users might need to check the Lucasarts website for a patch if they experience a white screen lockup at the start of the race.

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Star Wars: Galactic Battlegrounds Review

Star Wars: Galactic Battlegrounds
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Those of you that had the displeasure of playing LucasArts' first attempt at Star Wars real time strategy might be disinclined to take the bait a second time. You would be missing out, however, as Galactic Battlegrounds goes a good way towards making up for its abominable predecessor. While GB is definitely not an attempt to create a unique RTS system, at least it works, which is far better than can be said about FC.
Galactic Battlegrounds uses the AOE 2 engine, and it plays a lot like Age of Kings. If you're experienced with the medieval-era strategy game, you probably won't even need to play the tutorial or read the manual. Now, before you run off and dismiss this game as Age of Kings with Star Wars sprites, you should know that the Star Wars sprites are really quite cool. Also, the game actually does play quite a bit differently, owing to the fact that almost all the units are ranged and there are air units. If you discount the last fact (as I did at least once) you risk the nasty surprise of having your opponent flatten your base with bombers.
Another one of the best things about Battlegrounds is that it runs very smoothly over even a mediocre internet connection, much like AOE 2 does. It also enjoys rock-solid stability and a few useful improvements over the old game engine. For example, when you build a harvesting center, the workers you used to make it will automatically start harvesting when they're done building. Also, the 'idle villager' button flashes when there is one, so you don't have to keep clicking on it to find out.
Of course, nothing is perfect, and although Battlegrounds sure seems perfect in the light of its predecessor, it could have been better. The graphics are only so-so. I really think LucasArts could have done a better job with the blaster shots and explosions. They are all non-antialiased colored lines and white flashes- the sort of thing you'd expect a 3 year old with crayons to draw. This wouldn't be so bad if you weren't always staring at them. I should also note here, however, that the graphics (aside from scaling) are arguably better than Force Commander's. This says a lot when you consider the fact that that game was 3-D. On another aesthetic note, but hardly the least important one, the original John Williams soundtrack is retained in this game. If there is any immediate indicator that LucasArts has learned from FC and worked to amend its deficiencies, this is it. Also, I'm sure many will agree that there could hardly be a be a better tune for playing against your best friend or kid brother than 'Duel of the Fates.'
Another probable defficiency is that the game plays too much like Age of Kings. This goes down all the way to the scenarios, which aside from different heroes, run in a VERY similar fashion to the AOE 2 single player missions. The only real difference in the campaign is that each mission line has a 'bonus mission' that plays out a hypothetical alternate battle. Some of them are quite fun- say, the big slaughter of Gungans, including everyone's favorite, Jar-Jar Binks. If you've ever sadistically wondered how Darth Maul stacks up against him, here's your chance to find out. You can also (if you're good) win the battle of Hoth and generally make hay out of the canonical storyline. This is never a boring thing for a Star Wars fan to do.
The established game engine certainly carries more advantages than disadvantages when you add them all up. It was definitely a good idea for LucasArts to license it. In fact, it's such a good idea that you'll inevitably wonder why they didn't do this in the first place, instead of going through all the trouble of making their own 3-D engine (no simple task) only to have it eat the floorboards on store shelves. For those who played Force Commander and wish they hadn't, I encourage you to give Galactic Battlegrounds a try. Especially if you haven't played Age of Empires before, it'll go a good way's towards fulfilling an aching need for some good Star Wars strategy gaming.

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Star Wars: Galactic Battlegrounds Saga gathers the popular real-time strategy game Star Wars: Galactic Battlegrounds and its dynamic Star Wars: Episode II mission expansion Clone Campaigns in a single package.The destiny of a galaxy hangs in the balance.You must lead the great armies of the Star Wars saga in intense real-time strategy clashes across land, sea and air.Execute single or multiplayer battles as you deploy your armies and manage your resources.You are in command!

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Star Wars: X-Wing vs. Tie Fighter (Jewel Case) Review

Star Wars: X-Wing vs. Tie Fighter (Jewel Case)
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My kids LOVED IT from the moment it arrived in the mail. And speaking of delivery, it was here in 3 days! How's that for customer service. My sons are 14 and 11 and they both like it alot, however my 14 year old plays it the most. They're addicted to the Star Wars adventures whether it be movies, books or computer games. You can't go wrong with this one (and the price is right, too). You feel like you're actually sitting in the cockpit with the pilot. It's definitely a favorite of theirs. Order it, order it, order it!

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Prepare yourself for the fight of your life and choose your craft, weapons, and wingmates carefully--the fate of the galaxy depends on it! Dive into all-out dogfights against up to seven other players in X-Wing vs. Tie Fighter. The game even includes the story-driven Balance of Power campaigns. Multiplayer options include up to four players over the Internet or up to eight players via a LAN.

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