Showing posts with label pc game. Show all posts
Showing posts with label pc game. Show all posts

StarCraft Widescreen DVD Movie Special Limited Edition Review

StarCraft Widescreen DVD Movie Special Limited Edition
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This is literally all the cut-scenes of the game. I guess I expected it would be higher resolution though - but it's the same old blocky looking video...

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Lucas Archives Volume 1 Review

Lucas Archives Volume 1
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For fans of LucasArts' classic DOS adventure games, LUCASARTS ARCHIVES VOL. 1 is a must-buy. This six-CD set contains full versions of the 1992 game INDIANA JONES AND THE FATE OF ATLANTIS, and the two 1993 masterpieces DAY OF THE TENTACLE and SAM AND MAX HIT THE ROAD (the latter will have a sequel coming in 2004). If you are unable to buy this set here, you can still order the three games directly from LucasArts as of today -- go to www.lucasarts.com/companystore and order "The LucasArts Archives: Adventure Collection."
Since these games were made for the DOS environment, they run best on a DOS PC with legacy Sound Blaster support. On a Windows XP machine, where DOS mode is nonexistent, one needs a third-party DOS emulators such as the free and open-source DOSBox, VDMSound, and SCUMMVM (which was made specially for many LucasArts games). I managed to run the three games in this set (and also other DOS games) on an XP Home PC with Audigy sound card using these DOS emulators, with SCUMMVM giving me the greatest success. So, in short, these old games CAN be run on your new PC. LucasArts provides no support for its DOS titles, but one can get help from user-support forums such as vogons.zetafleet.com .
Also included in this set is a CD containing Star Wars-themed screen-savers, a CD containing a three-level demo of REBEL ASSAULT, and a CD with playable demos of other LucasArts games -- FULL THROTTLE, DARK FORCES, TIE FIGHTER, REBEL ASSAULT II, and THE DIG. None of these three discs is really essential. The only reason to get this set is to have the three classic adventure games.
All three adventure games run in 320x240 resolution and 8-bit color, with speech, sound effects, and MIDI music. They all use the so-called SCUMM interface that enables point-and-click actions with the mouse. The two older games, INDIANA JONES and DAY OF THE TENTACLE, still rely heavily on text during gameplay -- you see a text description when you point at an object, and you click on large text buttons to perform actions such as "Look", "Give", "Pick up", etc. SAM AND MAX, however, is fully graphical -- all the actions, including conversations, are icon-based.
All three games are memorable because of their humorous stories, nice drawings, and puzzles that are enjoyable but not ridiculously difficult. THE FATE OF AN ATLANTIS is the first game to feature the Indiana Jones character, and it is a fun adventure about treasure hunting. DAY OF THE TENTACLE features a wacky and outrageous story about a mad scientist and his evil creations, the living tentacles, which try to use time travel to conquer the world. SAM AND MAX HIT THE ROAD is about a free-lance police team, a dog and his rabbit sidekick, trying to find a missing pair of circus freaks, a big-foot and a giraffe-necked human.

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Includes Indiana Jones and the Fate of Atlantis, Sam and Max Hit the Road, Star Wars Rebel Assault and Day of the Tentacle. BONUS - Includes DEMO of Full Throttle, Dark Forces, The Dig, Rebel Assault II and TIE Fighter Collector's.

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PC USB JOYPAD GAMEPAD GAME CONTROLLER JOYSTICK BLUE Review

PC USB JOYPAD GAMEPAD GAME CONTROLLER JOYSTICK BLUE
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I bought a $19.99 Recoil Gamepad with force feedback that was bulky & had buttons that kind of stuck when pressed. I bought three of these Tremon controllers because they were so cheap, & I ended up liking them more. Sure, they don't having mapping options, rumble feature, or analog joysticks; but they're perfect. The directional pad is easy to control vertically, horizontally, & diagonally; & the 8 buttons aren't choppy. They also include the "Turbo" feature that most gamepads have. It's too bad they don't come in other colors.

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You don'thave to spend a small fortune on a USB gaming input device if you stock up on this good looking gamepad! With an 8-way directional button, 10 fire buttons, and one "slow" button, and a terrific looking translucent blue shell, this gamepad offers plenty of control for the money! Get Yours Today!Requirements:* Microsoft Windows 98/ME/2000/XP* Available USB port* No driver installation should be needed--this unit isHID compliant

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Supreme Ruler 2010 Review

Supreme Ruler 2010
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I'm an old-time PC gamer, and have been saying for years "god, I wish someone would release a solid, comprehensive hex-style/board-game style grande strategy game based on modern day military and politics rather than the same old WWII sims". I stumbled across this game quite by accident when reading over a review of the game on a popular game site. I was overjoyed! I downloaded the demo and was completely taken aback at the level of complexity (which I love), the volume of detail, and the smooth interface. I enjoyed my Arizona vs New Mexico game so much I ran out and bought the game.
Be warned: The game does have a steep learning curve. This is not for the casual RTS gamer. The few reviewers that have written negative reviews touched on this. So, if you are used to playing Grand Theft Auto, The Sims, or Command & Conquer, rather than Hearts of Iron and Operational Art of War, be prepared to invest considerable time learning the games economic, social, and policital models before jumping in an invading your neighboring countries. But, if you are persistent, the game really is not to hard to learn after a couple hours and the game developers are very helpful on their official game site forum. I spent about four hours with the demo and about two hours with the full game (after reading the great 155 page manual) to get the hang of the complexity of the game.
I've now completed three campaigns (lost two), and am having a great time. This is a serious, comprehensive wargame that sets out to model modern warfare, and does a top-notch job. I STRONGLY recommend this game to any serious wargamer. If you're not convinced, try the demo, and don't go by negative reviews.

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Supreme Ruler 2010 challenges you to control a world coming apart. Unite it under your rule and deal with dissent violently and completely. In 2006, a worldwide market crash leads to global instability. As countries isolate themselves and start falling apart, regions and peoples are left to their own devices. They fight for power to dominate their neighbors, with the ultimate goal of controlling the world. Map and Scenario Editor, plus multiplayer support for up to 16 players over LAN or Internet

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Command & Conquer: Generals Review

Command and Conquer: Generals
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I'm a huge fan of the Command and Conquer series, so buying Generals didn't require any thought. We were rewarded with great graphics and amazing multiplayer gameplay.
First, the good. The graphics are quite impressive, definitely a step up from previous games. The various terrains - from snow to sand to grass to concrete - are well done. The trees sway in the wind. The units leave little tracks as they move, the construction of buildings makes you really feel like you're watching an army base get built.
The sound and music is well matched and makes the game feel realistic. Controls all work just the way you'd hope they would - after so many games they really have that down to a science.
On the down side, the usual problems in strategy gaming exist here. pathfinding isn't always perfect, units get stuck against buildings or in chasms. The campaign missions help you learn your skills but aren't extremely challenging.
Still, as with just about every game that comes out today, the built in gameplay is merely a training ground for the real challenge of multiplay. There's no way a computer could compete with the challenge posed by a real human being with experience and knowledge at the other end of the map. This game really shines in multiplayer. The three sets of units are well balanced, and if you get yourself onto a large map with teammates and opponents, you'll be hooked for months.
Skirmish mode is quite fun too, earning medals for different accomplishments.
Definitely a great game for any strategy gaming fan!

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Command & Conquer: Generals brings real-time strategy fans the excitement and combat action they crave, in this fast-paced, intense new adventure!

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Freespace 2 Review

Freespace 2
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Looking for a game that combines the best of all space simulators in one package? Then try Freespace 2! Freespace 2 is an AWESOME, fast-paced space simulator that is "very simular" to a wild combination of Descent, Star Wars, Star Trek, and the best space movies that you can think of. The game's story plot is very cleaverly designed and is enjoyable. The missions are beautifully designed and well planned. The manufactures of this game have obviously put hours of careful thought into making this game of the best of the year. I wouldn't be surprised if this game doesn't continue to win big in the next year also. The game play is very smooth for Pentium III computers; excellent for those that are slower. I have a Pentium II 433 and the game play is still awesome! One thing that makes this game a winner is that it comes with a variety of very nice features that most space simulator packages don't come with. Some of these features are FREE multiplayer game-matching service, in-game chat rooms with multiple public / private channels, automatic statistics tracking, smooth game play, well designed missions, beautiful movie inserts, voice read mission debriefings, the actual game play is like being inside of a live movie (a little addicting, I must admit), mission builder, campaign builder, the ability to modify your missions by selecting your star fighter, equipment, weapons, etc. Another neat feature is that this game comes with a lot of movie clips and communication that occurs in the play time. It also comes with about 40 missions that are aways fun to replay. Missions can come out differently, which is always a welcomed feature. One extra feature (which I have already used is that the game is upgradeable. This way, you can keep freely upgrading your game in case the manufactures find any bugs.) The current version is 1.20.
If you like to have fun, give this game a try. I personally don't buy very many computer games, but this is one that I WILL HAVE TO RECOMMEND. It is definately a must buy!

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The drama of the award-winning space-combat simulation of '98 continues in Freespace 2, featuring massive juggernaut warships, jaw-dropping visual effects, and white-knuckle dogfight action. Explore a vast, enigmatic nebula and battle a mysterious adversary to determine the fate of humanity.The year is 2367. Thirty-two years have passed since the Great War. The only jump node to Sol collapsed long ago, isolating Earth from the Galactic Terran-Vasudan Alliance (GTVA), a new government uniting old enemies. As the Terrans and Vasudans struggle to rebuild their civilizations, civil war erupts in the Polaris system. A rogue Terran admiral declares war against the Vasudans, and his rebellion threatens the stability of the Alliance.Without warning, the Shivans return, and the GTVA launches a crusade to eliminate their Great War nemesis. Once again, the Alliance must crush the Shivan onslaught or face annihilation.

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Descent: Freespace Battle Pack Review

Descent: Freespace Battle Pack
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I never liked the Star Wars games too much (although I still love the movies). Nor did I enjoy the Wing Commander series. I was into first person shooters (Quake and the like) until I played Descent: FreeSpace Battle Pack. Now I don't even bother with Quake, or even Half-Life, anymore...
FreeSpace is Volition's and Interplay's first space combat simulation game and it is the bomb. The game unfolds in the year 2335 and starts you off as a low ranking Terran pilot in the Terran-Vasudan war. After fourteen years of conflict both sides are assaulted by the nigh all-powerful, xenocidal Shivans. From the first Shivan attack the game's pace picks up as the Terrans (humans) and the Vasudans form an alliance to defeat their new enemy. Missions are of the branching type where the outcome of one effects the other; you will be made to replay some missions if the outcome is not favorable for your side. The Shivan capital ships are of enormous proportions and flying over them instills you with a true sense of awe. There is a palpable sense that if you don't defeat the Shivans then the human race will be annihilated.
Because this is the Battle Pack there over fifty missions (with the mission pack). Multiplayer mode allows for several players to fly against one another over a LAN, modem connection, or over the Internet. Volition also has its PXO site that allows players to form squadrons and fly against one another. Graphically the game looks good with a supported 3D card (Glide and Direct3D only) and requires a Pentium 133MHz as minimum. Although the game runs in software mode it doesn't look as good as it's 3D accelerated mode. A Pentium 166MHz or 200MHz with 64MB of RAM should be quite sufficient to run the game at an acceptable frame rate. For owners of a SoundBlaster Live! card you're in for a treat: EAX is supported by downloading and installing a patch (1.06). You'll have to go to Volition's web site to get it (www.volition-inc.com) but it provides great 3D sound support. Force feedback is also present and accounted for and adds to the game's atmosphere.
Descent: FreeSpace Battle Pack is a great game and a must-have for anyone interested in computer gaming. The missions are challenging and immersive, the graphics and sound are on point, and at a price point that's under $20 dollars it's an absolute steal! Just be sure to pick up the sequel FreeSpace 2: Sci-Fi Sim of the Year Edition. I can't wait to see what's in store for FreeSpace 3.

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The Descent: Freespace--Battle Pack brings home the intense dogfighting action that has made Descent: Freespace one of the greatest space sims ever. This pack combines Descent: Freespace--The Great War and the Silent Threat expansion pack, and throws in some other cool items to add to the value. Get in on the action today.

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Sins of a Solar Empire Review

Sins of a Solar Empire
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This is an EXCELLENT game that takes the galaxy civilization games a clear step further. Open-ended like a new science-fiction world and played as a seat-of-your-pants RTS game, this is a very intelligent hybrid that I greatly enjoyed.
In effect, SINS is a successful blend of the wonderful GALACTIC CIVILIZATIONS and HOMEWORLD series, with a sprinkling of TOTAL WAR for good measure. This is NOT a turn-based civilization game, so expect a much faster pace. What this means is that while it maintains the characteristics of classic turn-based civilization games (exploration, expansion, exploitation and extermination), by relieving from the micromanagement tedium, it allows for an intense RealTime Strategy experience. Now, this probably may not appeal to turn-based purists, but I would advise an open mind: this is a good game.
This concept-blending is new, so expect a slow learning curve - it took me a number of ...false-starts to get the hang of it: after all, it plays like an RTS and (although simplified) it still has enough of turn-based features that need to be taken care of. The interface is simplified and informative at the same time, with info trees sliding out only when needed.
There are three different factions to choose from (financiers, technologists and psitecs) - yet, their differences focus mainly on research tree-branching and ship designs. What I did not like was that the ships of all three factions are effectively the same and their differences are only skin-deep. What I would have liked to find (and was disappointed to the point of withholding the 5th star for fun) was ship design and building! Remember how much fun was to design our own spaceships (from freighters to battleships) in GALACTIC CIVILIZATIONS II? Well, no such luck here. Let's hope they keep it in mind when the patch gets prepared.
Quick and constant exploration is not only encouraged by a necessity if one wants to survive - let alone win. Spaceships built within a solar system cannot travel beyond it, unless using "wormhole"-like singularities. This adds to realism but can stretch your finances to their breaking point - since only locally built ships can be used. Moreover, it makes really hard to locate the strategic points to either built defenses or focus an attack. The AI will constantly be bypassing your planning like the Maginot line - and leave you with such a French feeling...
The graphics (of all of backgrounds, planets and units) are very nicely done. I really liked the multiple afterburners tracing through space as a spaceship squadron was dopplering past my screen...And less-than-cutting-edge PC owners rejoice: even 4-5 years old systems can handle this game like a breeze!
What I truly appreciated was the realistic scale of things. Galaxies are much larger than star systems, which in turn are much larger than planets, which in turn are much larger than space stations...than spaceships and so on. How is this achieved? Excellent zooming!
SUPREME COMMANDER was the first game to introduce strategic zoom; however, SINS implements it much better and shows how it should had been done: from a galaxy to a single planet and to a single spaceship, zooming in or out firmly maintains the effectiveness of battle controls by grouping and simplifying the info-tiles as one zooms out. In SupCom, we had to chose between either discerning the units or moving ...info-tiles around the battlefield - not a bad first attempt, mind you. In SINS, one almost never looses perspective: ongoing battles, critical hotspots, or colony revolts are all easily identifiable in real-time.
On another note, SINS OF A SOLAR EMPIRE is a STARDOCK release which, yes, means their specialized installation utility. Nevertheless, this game hides no DRM or other intrusive security idiocy. Since trust and respect between a game publisher and its customers is a two-way street (and STARDOCK was willing to prove its friendship first), SINS deserves our support.
HIGHLY RECOMMENDED!

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Command vast fleets of ships and a growing empire in Sins of a Solar Empire, the latest game from publisher Stardock Entertainment.Sins of a Solar Empire combines the depth of 4X gameplay with the action of real-time strategy to create an epic and immersive experience for players.Players will colonize worlds, develop extensive trade networks, conduct research and diplomacy, and build fleets as they fight to control an immense galaxy using one of three distinct races.

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Starcraft 2: Wings of Liberty Collector's Edition Review

Starcraft 2: Wings of Liberty Collector's Edition
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The value for the extra 40 dollars is there, but do not buy used. I bought used from a company that had high ratings for customer satisfaction (Esource Parts) and still got screwed. The condition was reported to be "like new" and all the materials were still in their original plastic wrapping inside the box (the box had been opened however), except they had taken out the collector's edition version of the game and replaced it with the standard edition of the game (presumably to sell the thor pet). If a high rated company is reporting a used collector's edition to be "like new" and doing this kind of stuff with their product there's no reason to think that anyone else isn't.
So if you dont care about the few extra perks from having actual collector's edition version of game then you can pay as little at 90 dollars used, but if you want the real thing you're better off buying new box be sure you're not getting screwed.

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StarCraft II: Wings of Liberty is the sequel to Blizzard Entertainment's 1998 hit StarCraft, which has been hailed by players and critics worldwide as one of the top real-time strategy games of all time. StarCraft II will once again center on the clash between the protoss, terrans, and zerg, with each side deploying favorite units from the original StarCraft, along with numerous upgraded and brand-new units and abilities that allow for fresh tactics and strategies. The game's new 3D-graphics engine maintains the speed and responsive control of its predecessor while rendering hundreds of units onscreen for massive battles. StarCraft II: Wings of Liberty's solo campaign will continue the epic saga where it left off in StarCraft: Brood War. The storyline chronicles the exploits of marshal-turned-rebel-leader Jim Raynor and features both familiar faces and new heroes. Players will be able to tailor the experience, choosing their own mission path and selecting technology and research upgrades to suit their playing style throughout the 29-mission campaign. Several challenge-mode mini-games will also be included, with focused goals designed to ease players into the basics of multiplayer strategies. In addition, dozens of multiplayer maps will be available for competitive play through the new version of Battle.net, which is launching alongside StarCraft II: Wings of Liberty. This new version of the service has been built from the ground up to offer an unparalleled online play experience, with new features such as voice communication, character profiles and achievements, stat-tracking, ladders and leagues, cloud file storage, and more.

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IGT Slots: Little Green Men Review

IGT Slots: Little Green Men
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The software loaded easy, (there is just one disk witch is a plus) and it plays real well, and without keeping the disk in the disk drive. The games look and sound great and are actual games you can play in casinos. Some are regular type slots and some are video slots with bonus games. The bonus games all work great, no problems. The games include, Little Green Men, Enchanted unicorn, Dragons gold, Elephant King, Double Diamond 2000, Red White and Blue, Double Bucks, Roamin Rhinos, Triple Double Dollars, Double Diamond, Five Times Pay, cartoon Wild Cherry, Haywire, Candy Bars, Hot Peppers, Sizzling 7's, triple Diamond, Knockdown and more. This is a nice set of fun games, I recommend them.

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100% actual casino slots from IGT, the world’s leading slot machine manufacturer.Featuring some of IGT’s most popular casino slot machines—both interactive video bonus slots and classic reel spinner slots.GAME LIST: Little Green Men, Enchanted Unicorn, Dragon's Gold, Elephant King, Double Diamond 2000, Red White & Blue, Double Bucks, Easel Money, Roamin Rhino's, Triple Double Dollars, Double Diamond, Five Times Pay, Cartoon Wild Cherry, Haywire, Candy Bars, Hot Peppers, Sizzling 7, Triple Diamond, Knockdown, Kangaroo.

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Age of Empires 2 Official Expansion: The Conquerors Review

Age of Empires 2 Official Expansion: The Conquerors
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the expansion pack features 5 new civ's, maya, aztecs, huns, koreans,and spanish.each with its own unique buildings type(imagine mayas and aztecs builduings, cool)There are 3 campaigns and one pack of scenarios named battles of the conquerors, the campaigns are atilla the hun where you get to conquer gaul and then maybe even the whole rome, in el cid you must join forces with moors and fight against castilla and fight against fanatical berber horsemen, and last but not least, in montezuma you get to fight off thje invaders that are much better armed and shielded, can they defeat them, or will they fall before the invaders, in addition to that the game will have 11 new units,conquistador,jaguar man,tarkan and 26 new technologies including a special technology for each civilisation. The villagers are now smarter,for example they'll start gathering wood after building a lumber camp, farm queing, you just give enough money to it, and villagers will build farms untill money run off.
Ram's are now transports, garrizon units inside it to increase speed and defend units inside. ship formations,you can also send commands to friendly computer players. and finally new temperature zones including tropics, and ice. That is a very interesting game...

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Age Of Empires II: The Conquerors takes you int the heart of warfare as you fight to buils a new civilization! Several new interfaces and features let you concentrate on tactics and resource managementNew multiplayer games like Wonder Race(see who builds a Wonder first) and Defend The WonderRelive the time of the conquerors with this exciting strategy game!

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WarCraft 2 Battle.net Edition Review

WarCraft 2 Battle.net Edition
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Gamers, including myself, have marveled at the old game Warcraft II for a long time. When I heard that Blizzard Entertainment was developing a new version for that classic, I was overjoyed. The old Real-Time Strategy (RTS) has left its mark as the best Game of the Year 1995, Best Online Game, and Best Multiplayer Game. Although the gameplay graphics and cutscenes art are somewhat lacking, it has pretty good graphics, funny sounds, and appropriate background music. The game's online gameplay of this game is fantastic since it takes Blizzard's free online gaming server, Battle.net, and uses it in this classic's upgrade. Warcraft II Battle.net Edition's AI is much in need of improvement compared to the other new games, though. But this game was not supposed to be completely new, so Blizzard decided not to improve some of the features, but to fix old bugs, add small improvements, and add a super multiplayer option.
The story of Warcraft II: Battle.net Edition takes place after their first big hit, Warcraft I: Orcs and Humans. After the death of the Orcish Warchief Blackhand, Ogrim Doomhammer quickly took his place as the new Warchief. Meanwhile, the tattered humans from the destroyed land of Azeroth seek refuge in Lordaeron, the other power in the Alliance, a group of humans, elves, and dwarves allying up against the fearsome Orcs. The humans have won the second war against the Orcs and have destroyed their only way into human lands, the Dark Portal. As they find out, though, the rift allowing passage to their lands still exists. They Alliance must travel the rift to Orcish Lands to stop the Orcish threat.
When you first start out on a single-player campaign, if you choose one from the Tides of Darkness, then you'll start with a small amount of units and a basic building to start out on. This just teaches you how to build things and gives you a basic feel for how you play the game. Eventually, you'll move into much harder levels which involve keeping someone alive as you travel enemy territory, building up a strong enough force to overcome a powerful enemy, and developing strategy in order to outsmart your computer enemy.
The multiplayer features in this game are comparable to some of the top games out now. Popular online games, such as Starcraft and Diablo, use Blizzard's personal gaming server, Battle.net (the top online gaming service in the world), to make a very easy and powerful multiplayer option. There are also the basic multiplayer options such as connection over an AppleTalk or IPX networks. There are traditional modem games, which are only two player, and there is direct-connect (null modem). This game's multiplayer is also compatible with the old version of Warcraft II. You can select either the enhanced (which fixes bugs and adds Battle.net option) or you can choose normal (which is the only way you can play against other people with Warcraft II, but without Warcraft II: Battle.net Edition). This enhanced game has new features such as Shared Vision (the ability to see what your ally sees), there is the new food bar (which allows you to see how much food you have without selecting a farm), and there is fixed bugs and smaller new features that would take a while to list.
This game is a pretty basic RTS. Proportionally, the graphics are way off, but otherwise they are pretty good. For example, you walk a unit next to some trees or a building. From the sizes they use, you would only be able to fit about 16 units into the biggest building (the Town/Great Hall). Those must be very big units because the smallest unit is a peon and supposedly it takes up as much space as a catapult. The cutscenes in this game could be better, too. While they are much clearer and sharper then the original Warcraft, they still could be better.
The sound in this game is good, but not as good as I hoped. They have added a few new sounds that they had forgotten in the original, but those sounds go usually go unnoticed. While it's really funny to hear an Two-Headed Ogre burp really loud and then the two heads argue over who did it and to hear a Footman complain about what he's supposed to do, that's basically it in the sound department.
I highly recommend this game if you are/were a frequent Warcraft or Starcraft player.

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From the initial, unexpected invasion of the Orcish Horde to the quest of the Great Alliance to forever seal the Dark Portal that links their two worlds, you will experience the epic saga of the mighty battle to gain dominance over the kingdom of Azeroth.

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The Dig (Windows XP) Review

The Dig (Windows XP)
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THE DIG is a refreshing title that every PC user should seek out. Of all the point-and-click adventure games I've played, this one is probably the best.
The gameplay isn't drastically different from other LucasArts titles, but it's more refined. One thing that irks about some other (admittedly excellent) games like SAM & MAX, MANIAC MANSION, and INDIANA JONES is how cumbersome some of the controls could be. What's the difference between "using" an item and "grabbing" an item? Why do I have to "walk" somewhere when I could just click on where I want my character to go?
THE DIG eliminates these simple inconveniences. Even though I got used to some of the little quirks that plagued those other great LucasArts titles, THE DIG didn't require any getting used to. It plays great from the getgo, and stays easy to play for the duration of the game.
Sure, there are a couple "stupid puzzles", but THE DIG is the first point-and-click game that I didn't have to cheat on. I was able to use my character's observations and descriptions to solve the puzzles. And for the most part, the puzzles stay in context of the story.
And what a story it is...
After a remote radar station picks up an asteroid on a course-collision with Earth, five astronauts are sent into space. Led by Cmdr. Boston Low (voiced by the always-reliable Robert Patrick), the team prepares to place explosives onto the asteroid, thus saving the planet. Yes...this sounds a lot like the movie ARMAGEDDON, but the difference is that Michael Bay's movie was silly, and THE DIG only uses the asteroid as the tip of a wondrous iceberg of discovery.
Very early into our story, Cmdr. Low (along with reporter Maggie and archaeologist Brink) explore the insides of the asteroid, and are soon thrust to an unknown world. Is it another dimension? Is it Earth? Very early into the exploration, you'll soon get an idea of where Low, Maggie, and Brink are sent. But until you see it for yourself, I'll let you ponder just like THE DIG wants you to.
Our three heroes not only have to figure out how to get home, but what exactly transpired on the planet. To make matters worse, they encounter alien entities that may not want them to leave. THE DIG's plot sensibly allows you (as Cmdr. Low) to explore different areas, while Maggie and Brink deal with their discoveries. You're isolated when you need to be, and the game reunites the characters for a good reason. You truly feel like you're not just at the mercy of a videogame plot. Brink, Maggie, and Low all have their own motivations, and thansk to good writing and good voice-casting, you believe them.
THE DIG has a marvelous story, which is what makes it my favorite game. Sure, it lacks some of the offbeat humor that LucasArts is known for. But quite frankly, THE DIG needed to be serious. It's more in the spirit of 2001: A SPACE ODYSSEY rather than George Lucas' STAR WARS saga.
The story only starts running into a few small problems in its final stretch. Like other great story-driven titles like METAL GEAR SOLID 2 or INDIGO PROPHECY, I think most will be satisfied, but a tad underwhelemed. In fact, THE DIG is a lot like INDIGO PROPHECY --- you sense that the developers either ran out of time, or the writers didn't finish writing. THE DIG, quite frankly, needed a couple more scenes for proper closure.
I've typed so much about the story because point-and-click games count on them more than anything else. Once you solve a puzzle, there's no challenge. Characters, worlds, story, and spirit are what keep us coming back to these games. THE DIG is my favorite of this genre for this very reason: LucasArts was smart enough to know that its gameplay could only work the first time around.
Special mention must go to Michael Land, for his brilliant music score. His compositions will help inspire you to keep cracking away at THE DIG's mysteries, from his minimal tones in space to his haunting frantic organ in the presence of the supernatural. I guess the best compliment I can offer is that some of Land's music sounds similar to James Horner's awesome STAR TREK II score.
THE DIG is a wonderful game, and among the best of its genre. The characters are well-defined, the story is well-paced, the themes are worth exploring, the puzzles are solvable and rarely "cheap", the music is fantastic, the controls are easy to grasp, and best of all...THE DIG is the rare point-and-click title that is worth revisiting after finishing it. It's a more serious game than LucasArts' other adventure games of this kind, but that only makes it more unique.
THE DIG is a very special piece of entertainment. Buy It!
***FOOTNOTE FOR VISTA USERS***
Aside from the expected limiations for point-and-click games and rushed finale, the only other problem I had was that my DVD-ROM copy of THE DIG would occasionally stop working on my Vista computer. It was almost like I had a certain time limit or "double-click" limit before the program would stop. I encourage saving regularly because older titles like THE DIG don't always work 100% on Vista PCs. Please ask Amazon sellers questions so that you have an idea if your computer is compatible.
Otherwise, this game is currently available on Steam for 5 bucks. Please, get a free Steam account, and dish up the cash. You won't regret it.

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The Dig tells the story of a hand-picked team who are set to an asteroid, which is headed for Earth. From the beginning, the intelligence of the writers is displayed by the use of nuclear charges to push the asteroid from its path. The team quickly discovers that this asteroid is more then they believed as they gradually uncover the compnents that lead to its activation. The team finds themself thrown through space aboard the Crystal Starship hidden within the asteroid, only to peacefully land on the surface of an alien world. They are then left with no option but to use what little they have to attempt to unravel the mysteries of this desolate set of islands and find a way home.

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Evil Genius Review

Evil Genius
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Evil Genius is an amazingly addictive strategy game (sort of a Sims game). It has great humor, great graphics, great sound, and lots of great gameplay. Unfortunately it has some moments of really boring gameplay as well as some downright frustration.
In the game you build an evil lair and send your minions around the world doing evil deeds. Meanwhile you raise cash, more minions, build a bigger base, buid traps, and defend your base against the nasty do-gooder agents (ala James Bond) trying to take you down.
Doing all of these things is great fun. Just deciding on your base design is fun and the graphic animations are terrifc so just watching things happen is entertaining. Unfortunately you really need to read between the lines of the goals as well as read the manual a few times (and the online help) to figure out exactly how things work. It is very easy to get stuck in moments where not much is really going on and you can't figure out what you are supposed to do next. It is very easy for the boring moments to go on for hours.
Fortunately the game will easily take you 40 hours or more to complete and you will certainly want to play it at least one more time to incorporate all you learned on your first play.
Overall, Evil Genius is a great mix of strategy and campy humor that will probably keep you playing long into the night. Just don't be surprised if some of those hours are frustrating.

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The World Domination SimulationProduct InformationHow evil are you?You're a malevolent mastermind bent on achieving global domination through theconstruction of the ultimate doomsday device. Build a secret base gainnotoriety by completing daring missions repel the forces of justice inreal-time combat and develop evil super-weapons to complete your nefariousmaster plan. Evil Genius is a tongue-in-cheek take on the spy thrillers ofthe '60s offering you the unique opportunity to play the villain as you controla secret island fortress complete with powerful henchmen loyal minionsice-cold beauty queens and a host of hilarious gizmos.Product FeaturesMaster all five evil gameplay elements: base building real-time combat minion training techno-research and mission deployment.Manage your minions as you train them to develop evil technology and super-weapons.Build your secret base and defend it against attacks by obnoxious action heroes and government agents in real time.Find and recruit talented henchmen from a variety of exotic locations. Dispatch agents to war zones in search of talent...scour universities for ideologues...launch prison breaks to free captured henchmen.Undertake numerous missions to increase your power and notorietyincluding stealing the Eiffel Tower kidnapping pop stars and procuringpriceless treasures and art.Activities IncludeWatch out for investigators thieves saboteurs and soldiers. They have different methods but the same objective - to take you down.Ah...world domination at your fingertips. And they dared to call you mad...Train mad scientists kung fu master diplomats and more. Equip then unleash your minion army!Give your mindless workers and occasional break so later you can

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Interplay's 10 Year Anthology Review

Interplay's 10 Year Anthology
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These titles are from an era of computer games that relied as much on the user's imagination as graphics and sound, so the plots and storylines are what made these games classics stand out above all else. No fancy graphics, sound, or user interface, just award winning character development and creative alternatives to the average hack n' slash of the day. Finally, every single one of the manuals for these is available online (most in pdf form), so there is no excuse to not revisit your favorite Interplay games with this release.


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Panzer General II Review

Panzer General II
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If survival is a measure of quality, then PZG 2 must stand with the greatest computer games ever made. It was a great example of "brilliance in simplicity" when it was released and time has not in any way diminished its laurels. In an age when even thinking-man's games are often judged on bells and whistles rather than user-friendliness and enjoyability, it's refreshing to have one at hand that combines the ease-of-play of an action shooter with all the mental challenges you'd demand from a game of strategy.
Simply described, PANZER GENERAL 2 is a tactical-strategic game set in WW 2, which allows the player to choose either individual, one-and-done scenarios from various points between 1938 - 1945 or fight out whole, multi-scenario campaigns that took place during the war. (Individual units are at the regimental level, which allows the player to fight corps or army-size battles). Gamers may select from any of the five campaigns:
British: Follows a British army in NW Europe from 1943 - 1945, with special emphasis on the Normandy battles. A fairly short campaign, maybe five scenarios.
American: Follows the American army in NW Europe from 1943 - 1945. Another short campaign, beginning at Salerno and ending at Dessau. (Closely mirrors the British campaign.)
Russian: Follows the Soviet Army from winter 1941 to the assault on Berlin in 1945. Five scenarios or so.
German: "Blitzkrieg" - follows the German Wehrmacht from the Spanish Civil War in 1938 through most of its victorious campaigns in Poland, Norway, France, Greece, Russia, Africa, etc. This is by far the most detailed of the campaigns, and can go up to or past 17 different scenarios, including some great "What-Ifs" including the invasions of Malta, England and America (if you do really well). "Defending the Reich", on the other hand, is a defensive campaign which begins at Stalingrad and leads you through battles at Stalingrad, Salerno, Kursk, Normandy, and Hungary. It offers the German player the challenge of saving Hitler's empire for him, against overwhelming odds.
PZG 2 is built primarily as a campaign game, meaning that the player starts out with a corps or "family" of units which follow him from scenario to scenario (assuming they survive), and also allows him to acquire new units as time goes on. A very impressive and well-researched array of aircraft, tanks, armored fighting vehicles, artillery pieces, infantry units, and so on are available for every side to draw upon. In addition, a detailed requisition board synced into the game's play-clock allows you to upgrade your weapons as time goes on, so that units fighting in 1944 don't have to use 1939 weaponry. Tough combat situations add experience to your units, and extraordinary feats on the battlefield produce "leaders" who lend elite qualities to their units such as tenacity on defense, double attack, etc. In addition, a scenario-builder allows you to design your own games using not only the major combatants but also Hungarians, Poles, Finns, etc. Once you have the game down, this can be a hell of a lot of fun (say, America vs. USSR, 1946!).
PZG 2 was designed to be intuitive, and requires very little in the way of brow-furrowing to master. Movement, fighting, supply, etc. are all very fluid and idiot-proof, allowing you to concentrate on your battle tactics. Unlike many "strategy" games which favor mindless use of brute force or crazy speed, this one demands that you pay some homage to Clausewitz - concentrate your forces, stick to your objective, mind your clock and guard your flanks (failure to do so may result in embarrassing side effects, such as a*s-kicking). While the game's AI isn't exactly on the Brianiac level, it is more than clever enough on defense to give you fits, and has an eerie knack for finding your weak spot and driving a few regiments of tanks through it.
A last benefit: the engines used to power PZG 2 are so simple that numerous downloadable campaigns, with upgraded weaponry and sound, are available for free on the Internet, once you've exhausted all the possibilities of the game itself. But since that takes a couple of years, don't feel rushed. This classic has stood the test of more than ten years in a market where most games are forgotten in a month. It can wait.


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From the back of the box: "Panzer General II. More than just a sequel. It's an entire generation beyond anything yet seen in strategy games. And seeing is believing. Witness the LIVING BATTLEFIELD, a new standard for strategy game artwork. Thirty painstakingly created battlefields that are faithful to the real ones of World War II. Of course, this beauty goes beyond skin deep. The phenomenal game play of the second-generation Panzer General game engine is truly awesome. Battles rage through WWII's Eastern and Western Fronts, North Africa, even the Continental USA!"

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Command & Conquer 3 Deluxe Edition Review

Command and Conquer 3 Deluxe Edition
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Well what can I say, this game is excellent. Like all of the Command and Conquer games, the campaign mode, for all three factions, is fun and addictive. The skirmish mode allows you to extend the life of the game beyond the campaigns, but if you are like myself, you will find yourself wanting to download more maps to make things more interesting. I was very impressed with the risk like, campaign map on the Kane's Wrath add on. The only downside I can think of for this game, is the difficulty in creating ones own maps and editing the game stats. The world builder program is difficult to use, compared to the map editors available for previous C&C titles. Overall the game play is excellent, the graphics are amazing and the campaign mode on it's own, with the all star cast, makes the game well worth the money.

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Contains Command & Conquer 3 and Command & Conquer 3: Kane's Wrath.An epic saga spanning two decades of war and strife; all at the price of a single title. The fate of Earth hangs in the balance as Kane and the Brotherhood of Nod struggle to overcome both the Global Defense Initiative (GDI) and the alien invaders known as the Scrin. The story is told through over two hours of high-definition live action video starring an all-star sci-fi cast including Natasha Henstridge (Species, Eli Stone), Josh Holloway (Lost), Michael Ironside (Starship Troopers, Top Gun), Billy Dee Williams (Star Wars, Batman), Tricia Helfer (Battlestar Galatica) and Joe Kucan, reprising as Kane!Welcome back, Commander.

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