Showing posts with label collectors edition. Show all posts
Showing posts with label collectors edition. Show all posts

The Sergio Leone Anthology (A Fistful Of Dollars / For A Few Dollars More / The Good, The Bad And The Ugly / Duck, You Sucker) (1967) Review

The Sergio Leone Anthology (A Fistful Of Dollars / For A Few Dollars More / The Good, The Bad And The Ugly / Duck, You Sucker) (1967)
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Prepared for release in 2005 we've only had to wait two years for this deluxe reissue of three of the four Leone films included here. For those that want to know this box set has a 32 page booklet with credits and essays on the films but no postcards like the original release of "The Good, The Bad and The Ugly". If you want the collectable version, I suppose you'll have to buy these individually. This set is definitely worth picking up as it is a HUGE improvement over all the previously released home video versions of the film. All the films look terrific, have commentary tracks (although "The Good, The Bad and The Ugly" is the exact same release as before)and great featurettes/extras that were released overseas two years ago."Fistful of Dollars" looks very good in its new DVD transfer lovingly restored although there is an odd strobe like effect in one sequence. We get a terrific commentary track from Leone scholar Sir Christopher Frayling discussing the making of the film, the delayed release in the United States (part of which was related to Akira Kurosawa's lawsuit. It was legit though since "Fistful" is an unauthorized remake of Kurosawa's classic "Yojimbo" although Leone's version of the same story is equally compelling), how Henry Fonda and Charles Bronson (who called it one of the worst scripts he had ever read...interesting considering he later appeared in "Once Upon a Time in the West")both turned down the lead role.
Eastwood reveals in a featurette that he wrote much of his own dialogue for the film, made his own script notes all of which contributed to truly making the role his own.
"For a Few Dollars More" looks exceptional. Like all the films here, it is released in an anamorphic widscreen transfer that does justice to the deep, rich colors of the films. There is one scene where there appears to be some sort of scratch on the film that wasn't corrected but otherwise the film looks beautiful. We also get Eastwood again discussing the making of the film, Sir Christopher Frayling with another very good commentary track as well as a section that compares three variations in the film (the sequence where Manco and Mortimer are beaten up has a slightly longer more brutal variation and we also see the way UA released the film with a brief trim that eliminated Manco's name to tie the film into the promo campagin that UA had for "The Man with No Name").
"The Good, The Bad and the Ugly" is exactly the same as the 2005 release on DVD right down to the graphics on the disc. Sir Christopher Frayling did record a commentary track for this after it was released hoping that it could be added to later editions (he wasn't available for the original remaster. Time critic Richard Schickel does the honors here). The extras are exactly the same. For those that are interested this includes the 5.1 mix that had new sound effects for that mix but does not include the original mono soundtrack in English.
"Duck You Sucker" comes in the most complete version released so far. At 157 minutes it is closest to Leone's original cut of the film. The film looks exceptionally good. It's clear that John Kirk went the extra mile to get this right. Also, kudos to Glenn Erickson (aka DVD Savant at DVD Talk)who worked on the featurettes and started the campaign to get these films restored and released on home video ages ago.
Again, Sir Christopher Frayling does a very good commentary track discussing the various versions of the film released. The soundtraack has been reprocessed for 5.1. Sergio Donati a collaborator of Leone's discusses working on the film in a featurette and how Eli Wallach was replaced by Rod Steiger at United Artist's insistance but that Leone never shared the information with Wallach. "Restoration Italian Style" features John Kirk who worked on this special project discusses how he went about reassembling the film for this edition. We also get location comparisons (this is also on the other discs as well)showing scenes from the film and how the locations look now. "The Autry Exhibit" is a featurette on a show assembled by Frayling and Estela Chung for a Leone exhibit. Unfortunately, that happened in 2005 when this was ORIGINALLY was supposed to be released before MGM was bought by Sony throwing this and other releases into limbo. "Sorting out the Versions" uses stills, footage used to show us scenes that weren't included in the movie.
The whole set is assembled in a cardboard foldout box with the discs resting on top of each other. There's a little holder built into the set for the booklet.
Overall this is a terrific set and an essential addition to fans of Leone's westerns. Although it took two years to get this released in the United States (that's nothing compared to the delay for the second season of "Twin Peaks" for even the release of the pilot for that show in the U.S.), it was worth the wait. I'm not sure what the Blu-Ray plans are for this release yet so I went ahead and plunked down the money for the whole set. Fans who already have "TGTBATU" may want to buy these individually although it would be more expensive than this set. MGM (and Fox which distributes all MGM titles now even though MGM is held by Sony)have done a terrific job with this set. My only complaint is that it would have been nice to have the collectable postcards that reproduced the lobby cards/posters. Highly recommended.


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Disc 1: THE GOOD, THE BAD AND THE UGLY Collector's Edition Disc 2: THE GOOD, THE BAD AND THE UGLY Bonus Disc Disc 3: A FISTFUL OF DOLLARS Collector's Edition Disc 4: A FISTFUL OF DOLLARS Bonus Disc Disc 5: FOR A FEW DOLLARS MORE Collector's Edition Disc 6: FOR A FEW DOLLARS MORE Bonus Disc Disc 7: DUCK, YOU SUCKER (A FISTFUL OF DYNAMITE) Collector's Edition Disc 8: DUCK, YOU SUCKER (A FISTFUL OF DYNAMITE) Bonus Disc

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Star Wars CLONE WARS Blu-Ray Exclusive 2 Disc GIFT SET + Comic Book Review

Star Wars CLONE WARS Blu-Ray Exclusive 2 Disc GIFT SET + Comic Book
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Haven't watched the special features, but the BluRay + comic book will certainly go over well on Xmas. Unfortunately the digital copy offer expired in November, and I really wanted that or a standard def disc so my kids can watch it in the car. That means I'll have to fork out another $10 for a standard def disc... hope I can get a partial refund from the vendor to cover it.


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Limited Edition EXCLUSIVE 2 Disc Clone Wars Blu-Ray Giftset with Ltd. Ed. RED CLONE PACKAGING(DVD and Slipcover) + 96 pg. Full Color Graphic Novel Comic Book "Star Wars: The Clone Wars- Shipyard of Doom". Includes DIGITAL COPY of film.

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Starcraft 2: Wings of Liberty Collector's Edition Review

Starcraft 2: Wings of Liberty Collector's Edition
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The value for the extra 40 dollars is there, but do not buy used. I bought used from a company that had high ratings for customer satisfaction (Esource Parts) and still got screwed. The condition was reported to be "like new" and all the materials were still in their original plastic wrapping inside the box (the box had been opened however), except they had taken out the collector's edition version of the game and replaced it with the standard edition of the game (presumably to sell the thor pet). If a high rated company is reporting a used collector's edition to be "like new" and doing this kind of stuff with their product there's no reason to think that anyone else isn't.
So if you dont care about the few extra perks from having actual collector's edition version of game then you can pay as little at 90 dollars used, but if you want the real thing you're better off buying new box be sure you're not getting screwed.

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StarCraft II: Wings of Liberty is the sequel to Blizzard Entertainment's 1998 hit StarCraft, which has been hailed by players and critics worldwide as one of the top real-time strategy games of all time. StarCraft II will once again center on the clash between the protoss, terrans, and zerg, with each side deploying favorite units from the original StarCraft, along with numerous upgraded and brand-new units and abilities that allow for fresh tactics and strategies. The game's new 3D-graphics engine maintains the speed and responsive control of its predecessor while rendering hundreds of units onscreen for massive battles. StarCraft II: Wings of Liberty's solo campaign will continue the epic saga where it left off in StarCraft: Brood War. The storyline chronicles the exploits of marshal-turned-rebel-leader Jim Raynor and features both familiar faces and new heroes. Players will be able to tailor the experience, choosing their own mission path and selecting technology and research upgrades to suit their playing style throughout the 29-mission campaign. Several challenge-mode mini-games will also be included, with focused goals designed to ease players into the basics of multiplayer strategies. In addition, dozens of multiplayer maps will be available for competitive play through the new version of Battle.net, which is launching alongside StarCraft II: Wings of Liberty. This new version of the service has been built from the ground up to offer an unparalleled online play experience, with new features such as voice communication, character profiles and achievements, stat-tracking, ladders and leagues, cloud file storage, and more.

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Star Wars: Empire at War Collector's Edition Review

Star Wars: Empire at War Collector's Edition
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This game has long been anticipated by Star Wars fans all over the world. "Finally, a Star Wars strategy game that makes us more in control of the myriad of options that could be explored in the Star Wars universe."
Controlling both the land and space (or one of both) of given planets is really the core of the game. You build space fleets and land units to withstand the enemy's (may it be the rebellion or the Empire) attacks. You will find that spending a lot of time on the main screen is a necessity. The main screen being aligned planets, some of which you own, some of which are enemy-controlled, and some are unexplored/uninhabited. Here is where you have control of the building process, unit production,etc. Economically, the more planets you control, the more credits you earn (by building mines, etc. on the surface of the planet). Upgrades for units, weapons is also a fundamental aspect of the game. Rebels send spies (for the most part, our fellows R2-D2 and C-3PO) to steal technology from the Empire to upgrade the tech tree (always for a fee though), while the Empire builds research facilities to conduct research and upgrades technology. The game, you will find (for strategy games gamers), is reminiscent of Rome:total war which remains an excellent standard of strategy games.
I have only started playing EOW for a couple of days, but it doesn't take long for acquaintance. If you feel bombarded with a great deal of facets you think you need to remember to stay ahead in the game or grounds you need to cover (what certain upgrades do, best ways to defend, attack, unit strengths and weaknesses), do not be alarmed. The tutorial in the beginning is really helpful; and in-game info is also useful.
The music, another fundamental aspect for a successful game, will delight the fans. Music from the 6 movies is sporadically included.
But here is where I found the game lacking. For someone who has diligently experienced previous Star Wars games on more than one console, I am confident (and i am sure a lot of people out there will agree), that there is no flawless Star Wars games. The developers of whichever game have to screw it up one way or the other, whether it be in in-game malfunctions, to bugs, indifferent attention to detail, etc. This game is no different, for a very obvious reason. While the space fighting is entertaining, given the difficulty in envisioning a perfect space fight, the land fighting (taking place on planet surfaces) is NOT exciting. Let me explain. First of all, the building process, as i have said earlier, is different than other strategy games. You do NOT build on ground like, for example, Command and Conquer, but build by clicking on a planet on the main screen (aforementioned). Once you're on the ground for a battle, you are stuck with what you have already built. This may prove logical to some, while anathema to others. I personally like the idea. The only things you will be allowed to build are turrets, or healing facilities on "build pads". But what is unacceptable is this: you are not allowed to produce units while on the ground. You are stuck with what you have already produced on the main screen. (or if you are the invading party, the reinforcements you have already assigned for a given planet [sounds complicated now, but really, very easily explained in the turorial]). A few sporadic units come out from the barracks, but you cannot control their quantity. This, obviously is a bad idea. You may end up losing the whole planet (the battlefield landscape is very small considering the fact that the whole planet is at stake if you lose that one area, another nuisance) with no production options to assist you. Again, this factor may appeal to some.
Now for the excitement level which i have scrutinized earlier. The fighting itself is not fun. The units move slugglishly at times (not as a result of computer specs), and the view itself -while alterable- is not entertaining. The fire-exchange is not of any challenge. It is hard to explain why i didn't like the fighting itself, but i am sure other reviewers will comment on the same thing. However, it is fair to note, that this deficiency is well compensated by the whole atmosphere players are drawn to.
The mere fact that you are controlling a whole universe, needless to say, a STAR WARS UNIVERSE will always remain a compelling factor in deciding to buy this game. My only disappointment lies in the playability of battles. I play strategy games more than any other genre, so I am picky when it comes to (1) the world in which you are playing; buildings, upgrades, graphics (which is excellent in this game), financial aspects, ease of controlling the fundamentals for you to focus and worry on the fighting itself,etc , (2) the storyline; what is the ultimate goal of the game? what is compelling you to waste endless hours of playing? and (3) the playability factor, reaching excellence in Rome: total war (although you're controlling hundreds, and sometimes thousands of troops) , Warcraft 3 (even if sometimes it gets sloppy when full armies on two sides are fighting at the same time, no time to work magic,etc) , Command and Conquer generals ,and Lord of the Rings: The battle for middle earth (awaiting the 2nd installment).
I recommend every Star Wars fan, but more importantly, every strategy games fan to give this one a shot. Overall, this is a very entertaining game, as you take control of the star wars saga. Disappointments are inevitable. But such is the case in every other game. There is no perfect game... yet.
Thanks for reading, and enjoy.

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Star Wars: Empire at War (Collector's Edition) is a Real-Time Strategy (RTS) game that is, quite simply, amazing in its scope and grandeur. This game has all the elements that both hard-core Star Wars fans and dedicated strategist gamers are looking for. In Empire at War, you must fight battles in space and on the ground, giving the game a dual-layered design that forces you to operate on both an involved strategic level as well as a tactical level. Add epic-looking battles with dozens of great touches, outstanding sound effects that you've come you've come to expect from LucasArts, the contrasting play styles enabled by playing either the rebellion or the empire, and a broad array of unforgettable characters, and you've got a game that lets you truly immerse yourself in the Star Wars universe.
The storyline of Star Wars: Empire at War occurs between the two trilogies through the end of "A New Hope." As a player, you'll be involved in virtually every aspect of the conflict between the Rebels and the Empire. You must simultaneously manage your economy, develop technology, build factories, planetary defenses, ships, and space stations, as well as get information on new planets and maneuver your various forces around the galaxy. Unlike some strategy games that are decided by who has hoarded enough resources to overwhelm the enemy, it is just as important to build your forces up in an intelligent fashion in order to take over the galaxy. And to ensure that you're never allowed to sit back and relax, everything all happens in real time, so if you spend too long considering what to build or where to send your fleet, you'll be inviting a massive, debilitating attack from the computer.
Star Wars: Empire at War has a huge number of variables you'll need to consider. Many planets have unique bonuses, such as allowing certain units to be created more powerfully or cheaply, thereby increasing your credit income by different degrees, as well as only allowing the largest ships like Mon Calamari cruisers and Imperial Star Destroyers to be built on certain planets. And the Empire and Rebels obviously both have their differences. The Empire usually generates a lot more money, which it can use to eventually overwhelm the rebel forces if left unchecked, but it has to find them first by sending out probe droids to seek out their forces. The Rebels, on the other hand, have far fewer resources, which can make them more difficult to play and learn, but they can steal technology and sneak raiding parties past many of the Empire's space defenses. And each of the two sides has their own distinct Hero units, which can be extremely powerful and can sway the course of battle greatly. You can use Palpatine or Mon Mothma to reduce a planet's production costs; C3PO and R2D2 to steal technology or hack into an enemy's turrets and turn them against their own troops; Darth Vader to force-push entire groups of enemy soldiers on land; or Boba Fett to crush concentrations of fighters by dropping seismic charges in space. To balance out these massive powers, both sides can hire generic bounty hunters to try and eliminate a rival hero from the game.
While the land battles in Star Wars: Empire at War are highly enjoyable and extremely challenging, involving heavily armored AT-ATs and more, the space battles are truly breathtaking. Seeing a Star Destroyer crawling with bright-blue ion energy, watching an entire wave of X-wings explode into flame, or witnessing a fully-armed and operational Death Star blow a planet to smithereens are unparalleled experiences in this galaxy or any other. And the visual and sound effects aren't the only thing that will amaze you during a space battle. The bigger units like space stations and Star Destroyers all have hard points pertaining to different systems. You can target these different systems to cripple ships in different ways, taking out their shield generator, weapons system, or engines to reduce their effectiveness, or taking out the hanger on Imperial capital ships to thin out their fighter cover. And as you destroy a cannon or shield generator, that piece will break off and float away, and while most ships eventually explode, the Mon Calamari Cruisers and Imperial Star Destroyers will actually tear in to pieces that continue to linger throughout the battle. What's more, you always need to watch out for ships the AI (artificial intelligence) might be hiding in asteroid belts, waiting to spring them on the flanks of your fleet at the worst possible moment.
The strategic layer of Empire at War takes place on a two-dimensional galactic map showing you all the planets. In the full campaign mode, you must consider and plan around more than 40 such planets, whereas in some of the simpler conquest scenarios, you may end up dealing with as few as eight or 10 of them. Instead of playing in the campaign mode, you can play multiplayer matches over a LAN or online with up to eight players. The LucasArts' matchmaking system makes finding an opponent easy, and if you are playing a head-to-head match against a friend, you have the ability to save a match and reload it to continue at a later time. Delivering a presentation that is as epic as the films themselves, Star Wars: Empire at War is ideal for any fan of strategy games, and absolutely necessary for Star Wars aficionados.This Collector's Edition is also packed with bonuses, including five new playable Skirmish maps that span the galaxy from the shipyards of Kuat, to land and space battles on Ryloth and Polus. You also get exclusive concept art that illustrates the evolution of the game's look, and two screensavers that celebrate the Star Wars universe with X-wings, TIE fighters, and a demonstration of the Empire's ultimate weapon -- the Death Star. Plus the Collector's Edition ships with four wallpaper images and a 3D lenticular package.

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Star Wars: The Force Unleashed II Review

Star Wars: The Force Unleashed II
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My review is for the Collector's Edition and in specific the added content for the additional $15-$20 you are going to pay for it.
I just picked mine up today and let me say the Collector's Edition is quite disappointing. First, there is only 1 disc in the steel case, not two as pictured. The steel case itself is pretty cheap and lightweight, as opposed to previous steel case releases. It feels like a aluminum pop can, and probably can be dented quite as easily. The outer case holding everything together is pretty cheap, and the plastic scratches easily, causing the outer artwork to come off. Over time, the outer case's artwork will deteriorate with wear and tear. So basically, you get a cheap steel case, a flash drive and piece of paper with codes for the added content for an extra $15-$20 depending on where you buy it. Collector's edition it is not.

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The Epic Saga Continues The Star Wars Saga continues with Star Wars: The Force Unleashed II, the highly anticipated sequel to the fastest-selling Star Wars game ever created, which has sold more than seven million copies worldwide. In Star Wars: The Force Unleashed, the world was introduced to Darth Vader's now fugitive apprentice, Starkiller-the unlikely hero who would ignite the flames of rebellion in a galaxy so desperately in need of a champion. In the sequel, Starkiller returns with over-the-top Force powers and embarkson a journey to discover his own identity and to reunite with hisone true love, Juno Eclipse. In Star Wars: The Force UnleashedII, Starkiller is once again the pawn of Darth Vader-but insteadof training his protégé as a ruthless assassin, theDark Lord is attempting to clone his former apprentice in an attemptto create the Ultimate Sith warrior. The chase is on - Starkilleris in pursuit of Juno and Darth Vader is hunting for Starkiller.

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