Showing posts with label space. Show all posts
Showing posts with label space. Show all posts

Space Cowboys (2000) Review

Space Cowboys (2000)
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A Russian satellite is having problems with its' guidance system. The technology is dated, and the only one that has a solution to the problem is the person that designed it. That person is Clint Eastwood, and he has a hard time comprehending how they got a hold of classified information, but agrees to do what he can to help as long as they include his other buddies that were never given the chance to be in space. Tommy Lee Jones, James Garner, and Donald Sutherland are his partners in crime, and the situations and antics they get into are hilarious. What a stellar cast, and the supporting cast is just as impressive with James Cromwell, Marcia Gay Harden, and William Devane. This film is very entertaining, well acted, and has many memorable moments. It is one you will enjoy time after time.


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In 1958, the members of Team Daedalus, a group of top Air Force test pilots, were ready to serve their country as the first Americans in space but were pushed aside. Now, as a Russian satellite fails and is about to crash into earth, Team Daedalus is back in action in a rescue mission.

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Arcadia of My Youth (2003) Review

Arcadia of My Youth (2003)
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Captain Harlock is perhaps the greatest creation of anime legend Leiji Matsumoto's , the creative mind behind classics like Space Battleship Yamato (known as Star Blazers in the U.S.). Harlock is really to me the quintessential anime hero (anti-hero?). He's stoic. He's cold and aloof. When challenged to a duel, he doesn't even blink. But deep in his soul the fires of his lost love and eternal courage burn deep. This character has been duplicated numerous times (check out captain Nemo in Nadia: Secret of the Blue Water or Alex Row from Last Exile). The original series that put that character on the map is still unavailable on dvd unless you want to pay high prices for Japanese dvds with no subtitles. All is not lost however, as the spectacular story of the origins of Captain Harlock is told in this exquisite movie.
The film starts with one man's fight against the elements and ends with one man's journey across the sea of stars flying under his own flag. Arcadia is a place of Viking legend, and references are made to it through the movie. The reason hinted at is that Harlock is a man out of his time, and comes from a long line of men out of their time. Harlock is one-time soldier of a planet now defeated and enslaved. When his true love puts up the only resistance to the misery and hatred spread all around, it stirs something deep inside of him. He soon finds himself allied with the scientist Tochiro and the space trader Emeraldas. Despite betrayal by his own race and government, Harlock and his new friends decide to use a ship that Tochiro has built in a desperate attempt to save a planet from destruction by the hand of the same race that have enslaved the earth.
That's putting it in simple terms. This is a complex movie with visuals that range from good to breath-taking (thanks in no small part to a marvelous restoration for the DVD, but marred somewhat by a lack of widescreen), a soundtrack that is downright haunting in its beauty, and themes of tragic loss, remembered innocence, and eternal hope that will always ring true. In fact, if this film has a flaw, it's that it may be TOO heavy for some, TOO melodramatic. Personally, I don't think so (: I'm just warning those who like fast, fun, popcorn flicks :) Of course, there are some people who will find some of the film rediculous (Tochiro having a spaceship on hand, and life-energy pull of the Stanley Witch of Space come to mind). I love these very same elements. They aren't supposed to be realistic, and the whole story has the air of a legend which grew and exaggerated through time like the ancient legends the film keeps making reference to. If you like your stories to take on mythic proportions, you may find yourself agreeing.
If you want to see something really GOOD that Leiji Matsumoto made, if you're just dying to know how Harlock lost his eye and got his ship, who Harlock's first true love was, how Emeraldas got her scar, and in general the COOL stuff about the origins of Matsumoto's greatest characters... this movie is for you.


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Glass Fleet, Vol. 3 Review

Glass Fleet, Vol. 3
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Besides the recap episode which serves as mostly a waste it would seem, this volume did a fabulous job of resparking my interest in the story and characters. While audiences may not find themselves rushing out to purchase and view the next volume, there is more than enough here to create a healthy level of curiosity towards what Michel plans to do next and what Vetti has up his sleeve as well. If you've been on the fence about this series in the past, this may be the volume that tips you one way or the other.

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"Think big ships, bigger battles, immense action set-pieces and a story much, much bigger than Ben Hur…Glass Fleet has all of these integral elements, and more besides." --- Anime Insider From the creators of Robotech and EscaflowneWar on a grand scale has erupted among the stars! The People’s Army’s hope for victory begins to grow and flourish as lords once neutral begin to fall in line behind revolution, shifting the balance of power. Only the impending battle between two men of power and destiny can overshadow the carnage of what is to come.Michel Volban’s desperate search for one that would lead them to freedom and Cleo’s solemn vow to return the Royal Family to glory were at once one path and also untangled. Through the haze of such conflict, only the strongest of leaders can remain unbowed in the face of so much tragedy. And like all revolutions before, peace only comes after royal blood has been spilled. The wind has calmed, but the fires of war rage more fiercely than ever…

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George Lucas in Love (1997) Review

George Lucas in Love (1997)
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Several reviewers around here really seem to want a lot from a 9 minute film.
'George Lucas In Love' was a very fun short. From Lucas' roommate Benji talking about an 'all powerful force' to his friends Hal & Chuck working on Hal's 'fastest thing on campus' to a professor whose speech patterns resembled a well known Jedi Master, this film has a heck of a lot crammed into it's 9 minutes. If anything, the filmmakers should have done a 15-20 minute film! The film was very clever and enjoyable. Maybe just a tad bit funnier than 'Hardware Wars'.
The music, cinematography, and acting are all very good, indeed. Anyone who didn't enjoy this at least a little really needs to get a sense of humor. Of course, it's a bit cheesy, but it's meant to be that way. It's presented in the slightly corny, overblown way that 'Hardware Wars' or the 'Naked Gun' films were. The same people who didn't understand those films probably won't understand 'George Lucas In Love'. It's not a 'great' film, but who cares? It's a fun little short by a guy who really loves 'Star Wars'. Some have condemned the filmmakers doing this just for the money. I seriously doubt that Mr. Nussbaum will make a huge fortune from this film and if he does, big deal. Nothing wrong with making money from doing what you love or making money at all. Surely, none of the people who reviewed this film would go and work at their jobs for free and live in a cardboard box under a bridge somewhere! Anyway, GLIL is great fun and a great to watch before your next screening of 'Phantom Menace' or the original trilogy.

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The Last Starfighter (25th Anniversary Edition) (1984) Review

The Last Starfighter (25th Anniversary Edition)  (1984)
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Has it really been 25 years since this movie was released?
That was my first thought when I heard this movie was being released on Blu-ray. My second thought was that my ever burgeoning Blu-ray collection would be increasing by at least one more movie in August.
I will discuss the plot later in this review but I am suspecting that most customers checking this Blu-ray catalog item out on Amazon are perhaps more interested in the Picture and Audio and the special features.
I have never seen the HD-DVD but have read that the HD-DVD transfer was simply horrible and was bracing myself to be disappointed with the quality of the Blu-ray release.
While the transfer is a far cry from anything that anyone would cite as reference quality with a lot of the scenes suffering a smoky look at times, the colors are OK with some distinct black and white levels, but on other occasions muted too much. Still it is an improvment over the previous DVD release, though it''s questionable if this should be enough to double-dip.
The audio has some nice surround and great bass but again is also somewhat average, so if you are expecting an audio track to rival more recent movies you will likely be disappointed.
The highlight of rhe special features is the audio commentary between director Nick Castle and production designer Ron Cobb. This is evidently an old audio track but the two seem to have an enjoyable time. There is also a Making of featurette called "Crossing the Frontier" and, as one would expect with a movie touring itself as a 25th Anniversary Edition, a new featurette that includes cast and crew looking back on the movie and their roles as mentors.
The movie follows the adventures of Alex Rogan (played by Lance Guest). Living in a trailer park and with a beautiful girlfriend Alex spends his time mastering a video arcade game in between doing oddjobs for his neighbors. However, after a particularly successful game at the controls, he is visited by a mysterious character. It turns out that the video game is used as a recruiting tool of sorts to locate those who would be great intergalactic fighter pilots.
Before Alex knows what has hit him the bewildered teen is whisked off across the galaxy and discovers that what was once just a video game is now all too real.
Yes, it's good old 1980s cheese and the early CGI effects are much less impressive now than they were 25 years ago, but for a pure fun movie that does not take itself too seriously you can do much worse :)

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LAST STARFIGHTER 25TH ANNIV ED - Blu-Ray Movie

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Star Warp'd (2002) Review

Star Warp'd (2002)
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This 32 minute Claymation movie, which bears all the signs of being a student film project produced on a budget of four packs of bubblegum and a cheese sandwich, does have a redeeming virtue. Unlike the live-action, multimillion dollar budgeted Spaceballs from Mel Brooks, this offering by Pete Schuermann & his band of fellow SF fans is moderately amusing instead of draggingly dull. It's clear that they, unlike Brooks, actually understand the genre, a necessity before it can be sent up.
The plot is simple. A warp in the fabric of spacetime has thrown Darth Vader, James Kirk and Mr. Spock (Star Warp'd uses satirical names, but it's easier to write it this way) into our universe in the present day. Kirk and Spock are informed by 2001's Starchild that the Monolith controlling spacetime is broken and they must fix it before the multiverses fall into a state of complete higgledy-piggledy. (Starchild sounds and acts remarkably like Sean Connery, by the by.) Vader summons the Alien, the Terminator and the Predator to fight for the Bad Guys; while Kirk and Spock summon Robocop and E.T. to fight for the good guys, and they have it out in a way that suggests Celebrity Deathmatch at the World Science Fiction Convention.
The action is mostly an amalgam of the high points in Star Wars and The Empire Strikes Back; but there are cameos and homages to The X-Files, Close Encounters of the Third Kind, Terminator 2: Judgment Day, 2001: A Space Odyssey, Austin Powers: The Spy Who Shagged Me, The War of the Worlds, Dr. Strangelove, T.J. Hooker and even the old Roadrunner-Wile E. Coyote cartoons. The most satisfying moment, however, may be in the tag, where the Starchild requires both sides to cooperate in the elimination of the greatest menace the universes have ever known.
All in all, it's moderately amusing and fun to watch to pick up the references. Best viewed with a bunch of friends after consuming a six-pack of beer and with popcorn to throw at the screen.

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Freespace 2 Review

Freespace 2
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Looking for a game that combines the best of all space simulators in one package? Then try Freespace 2! Freespace 2 is an AWESOME, fast-paced space simulator that is "very simular" to a wild combination of Descent, Star Wars, Star Trek, and the best space movies that you can think of. The game's story plot is very cleaverly designed and is enjoyable. The missions are beautifully designed and well planned. The manufactures of this game have obviously put hours of careful thought into making this game of the best of the year. I wouldn't be surprised if this game doesn't continue to win big in the next year also. The game play is very smooth for Pentium III computers; excellent for those that are slower. I have a Pentium II 433 and the game play is still awesome! One thing that makes this game a winner is that it comes with a variety of very nice features that most space simulator packages don't come with. Some of these features are FREE multiplayer game-matching service, in-game chat rooms with multiple public / private channels, automatic statistics tracking, smooth game play, well designed missions, beautiful movie inserts, voice read mission debriefings, the actual game play is like being inside of a live movie (a little addicting, I must admit), mission builder, campaign builder, the ability to modify your missions by selecting your star fighter, equipment, weapons, etc. Another neat feature is that this game comes with a lot of movie clips and communication that occurs in the play time. It also comes with about 40 missions that are aways fun to replay. Missions can come out differently, which is always a welcomed feature. One extra feature (which I have already used is that the game is upgradeable. This way, you can keep freely upgrading your game in case the manufactures find any bugs.) The current version is 1.20.
If you like to have fun, give this game a try. I personally don't buy very many computer games, but this is one that I WILL HAVE TO RECOMMEND. It is definately a must buy!

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The drama of the award-winning space-combat simulation of '98 continues in Freespace 2, featuring massive juggernaut warships, jaw-dropping visual effects, and white-knuckle dogfight action. Explore a vast, enigmatic nebula and battle a mysterious adversary to determine the fate of humanity.The year is 2367. Thirty-two years have passed since the Great War. The only jump node to Sol collapsed long ago, isolating Earth from the Galactic Terran-Vasudan Alliance (GTVA), a new government uniting old enemies. As the Terrans and Vasudans struggle to rebuild their civilizations, civil war erupts in the Polaris system. A rogue Terran admiral declares war against the Vasudans, and his rebellion threatens the stability of the Alliance.Without warning, the Shivans return, and the GTVA launches a crusade to eliminate their Great War nemesis. Once again, the Alliance must crush the Shivan onslaught or face annihilation.

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Sins of a Solar Empire Review

Sins of a Solar Empire
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This is an EXCELLENT game that takes the galaxy civilization games a clear step further. Open-ended like a new science-fiction world and played as a seat-of-your-pants RTS game, this is a very intelligent hybrid that I greatly enjoyed.
In effect, SINS is a successful blend of the wonderful GALACTIC CIVILIZATIONS and HOMEWORLD series, with a sprinkling of TOTAL WAR for good measure. This is NOT a turn-based civilization game, so expect a much faster pace. What this means is that while it maintains the characteristics of classic turn-based civilization games (exploration, expansion, exploitation and extermination), by relieving from the micromanagement tedium, it allows for an intense RealTime Strategy experience. Now, this probably may not appeal to turn-based purists, but I would advise an open mind: this is a good game.
This concept-blending is new, so expect a slow learning curve - it took me a number of ...false-starts to get the hang of it: after all, it plays like an RTS and (although simplified) it still has enough of turn-based features that need to be taken care of. The interface is simplified and informative at the same time, with info trees sliding out only when needed.
There are three different factions to choose from (financiers, technologists and psitecs) - yet, their differences focus mainly on research tree-branching and ship designs. What I did not like was that the ships of all three factions are effectively the same and their differences are only skin-deep. What I would have liked to find (and was disappointed to the point of withholding the 5th star for fun) was ship design and building! Remember how much fun was to design our own spaceships (from freighters to battleships) in GALACTIC CIVILIZATIONS II? Well, no such luck here. Let's hope they keep it in mind when the patch gets prepared.
Quick and constant exploration is not only encouraged by a necessity if one wants to survive - let alone win. Spaceships built within a solar system cannot travel beyond it, unless using "wormhole"-like singularities. This adds to realism but can stretch your finances to their breaking point - since only locally built ships can be used. Moreover, it makes really hard to locate the strategic points to either built defenses or focus an attack. The AI will constantly be bypassing your planning like the Maginot line - and leave you with such a French feeling...
The graphics (of all of backgrounds, planets and units) are very nicely done. I really liked the multiple afterburners tracing through space as a spaceship squadron was dopplering past my screen...And less-than-cutting-edge PC owners rejoice: even 4-5 years old systems can handle this game like a breeze!
What I truly appreciated was the realistic scale of things. Galaxies are much larger than star systems, which in turn are much larger than planets, which in turn are much larger than space stations...than spaceships and so on. How is this achieved? Excellent zooming!
SUPREME COMMANDER was the first game to introduce strategic zoom; however, SINS implements it much better and shows how it should had been done: from a galaxy to a single planet and to a single spaceship, zooming in or out firmly maintains the effectiveness of battle controls by grouping and simplifying the info-tiles as one zooms out. In SupCom, we had to chose between either discerning the units or moving ...info-tiles around the battlefield - not a bad first attempt, mind you. In SINS, one almost never looses perspective: ongoing battles, critical hotspots, or colony revolts are all easily identifiable in real-time.
On another note, SINS OF A SOLAR EMPIRE is a STARDOCK release which, yes, means their specialized installation utility. Nevertheless, this game hides no DRM or other intrusive security idiocy. Since trust and respect between a game publisher and its customers is a two-way street (and STARDOCK was willing to prove its friendship first), SINS deserves our support.
HIGHLY RECOMMENDED!

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Command vast fleets of ships and a growing empire in Sins of a Solar Empire, the latest game from publisher Stardock Entertainment.Sins of a Solar Empire combines the depth of 4X gameplay with the action of real-time strategy to create an epic and immersive experience for players.Players will colonize worlds, develop extensive trade networks, conduct research and diplomacy, and build fleets as they fight to control an immense galaxy using one of three distinct races.

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Homeworld 2 Review

Homeworld 2
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This game is one of the best RTS games I've ever played. the Graphics may be a little outdated but the gameplay more than makes up for it. I don't know how many times I built up a fleet, hyperspaced my fleet to the enemy's doorstep when their fleet is attacking my ally, and wipe them out. The controls are quick to learn, and very intuitive. The sounds make me feel like I'm almost in the battle myself, and the music score is good, but not the best I've ever heard. Very good game. Highly recommended.

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Homeworld 2 Continues The Epic Struggle Of The Hiigarans And Their Leader Karan Sjet. Many Thought Their Hardships Would End When They Returned To Hiigara Yet Fate Has Not Been So Kind To The Exiles.now The Hiigarans Face A New And Bitter Enemy A Renegade Clan From The Eastern Fringes Of The Galaxy Who Wield The Power Of The Ancients. homeworld 2 Chronicles The Valiant Journey Of The Mothership And Its Crew Into The Oldest Regions Of The Galaxy To Confront Their New Foe And Discover The Truth Behind Their Exile. you Will Face New Challenges And Threats To Your System Home Planet And Fleet. a Carefully Crafted Sequel That Stays True To The Epic Spirit Of The Original Homeworld 2 Delivers An Immersive And Satisfying Experience To New Players And Loyal Fans Alike. totally New 3d Enginean Innovative 3d Engine Generates Cinematic-quality Graphics Stunning Special Effects And Beautifully Rendered Ships. the Sublime Vistas And Otherworldly Splendor Of Homeworld 2 Are In The Award-winning Tradition Of The Original. in-game Cinematics Flow Seamlessly In And Out Of Gameplay As Players Command Their Armada Around Eerily Beautiful Phenomena Of Deep Space Including Giant Asteroids Massive Derelicts Gas Clouds And Nebulae Light Years Across. streamlined Interfacecontrol The Whole Game With A Few Mouse Clicks. A Streamlined Interface Lets Players Take Total Control Of Their Ships And Explore The Universe. and All-new Camera Panning Makes Maneuvering Fleets In The Thick Of Battle Easier Than Ever. zoom In To See Objects In Intricate Detail Zoom Out To Get A Panoramic View Or Rotate Your View Of Deep Space A Full 360 Degrees. a Stunning Deep-space Environment in The Dynamic 3d Universe Of Homeworld 2 The Awe-inspiring Phenomena Of Deep Space. giant Asteroids Huge Derelicts Murky Gas Clouds And Vast Nebulae Pulse With The Energy That Permeates The Cosmos. these Fully Interactive Phenomena Some Strategically Helpful And Others Fraught With Danger Add Another Dimension To Gameplay. ...

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Sword of the Stars: Born of Blood (PC Games) Review

Sword of the Stars: Born of Blood (PC Games)
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A great add on to what was already a solid space-strategy game. More research, a new race, a small add on to the economy (freighters). The voice overs still leave something to be desired, but otherwise the game's strengths lay in the battles and how you fight them. Just blast away or target a specific enemy component, it's up to you. I bought "Sins Solar Empire", truthfully I like "Sword" better, mostly because of it's game play.

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The year is 2445. Over 30 years have passed since the first stellar empires began to expand. Four races once set out to explore and conquer the galaxy, meeting in fiery clashes that spanned the universe. The first wars have passed and a promising age of diplomacy dawns. Now a new alien race emerges shattering the uneasy peace. With new drive systems, ships, technology, and tactics, the Zuul burst onto the scene with a devastating agenda - not only will they conquer, they will control the entire universeunless you put a stop to their destruction. With savage ships and psychic powers, they enslave or annihilate all those who oppose them. As their galley disks descend to harvest slaves from neighboring races, all other empires may be forced to put aside their grudges - if they do not unite against the Zuul, each race will be systematically exterminated. Form alliances and learn to work with your foes as you lead your fleets to victory in a universe at war in Sword of Stars: Born of Blood.

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Battlestar Galactica Review

Battlestar Galactica
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Wow. I honestly cannot believe how many people are complaining about this game's difficulty. Granted, I am a seasoned veteran of flight sims, but my brother-in-law is a casual gamer and he beat the first mission on his first try. That, however, is beside the point, because if you're unfamiliar with modern flight sims in the first place, then you have no business reviewing this game. You should have sampled at least one other flight sim in the past, like Ace Combat 04, and should not have bought it based solely on your love of the show.
I'm not kidding, people. In comparison with Star Trek: Invasion and Colony Wars: Vengeance, Battlestar Galactica is a cakewalk. Take, for example, the secondary weapon system. You have a constantly replenishing supply of torpedoes and can lock on to multiple targets at once. What's more, when you gain bonus points, you earn even more torpedoes that can be fired simultaneously and can raise their agility, speed, or power, though they RARELY miss and are powerful enough (even in the first mission) to destroy a Cylon raider. Additionally, your shields recharge automatically, the Cylons are very poor marksmen, and outrunning enemy torpedoes is absolutely NO challenge.
To those who don't like the absence of difficulty settings and training missions, I suppose that's understandable. However, complaints about there not being cheat options are ridiculous. Like I said, you should have been prepared for a challenge, not a chance to tactlessly destroy everything in sight. The manual IS helpful; you just need to read it more carefully. As for saving, try exploring the menu a little. If you still can't figure it out, a prompt will appear after completing a mission. (Note: The first mission involves both defending the Galactica AND assaulting the asteroid.)
That said, veterans of the Ace Combat and Colony Wars sagas (like myself) will undoubtedly find Battlestar Galactica easier, but also very enjoyable. Missions can be replayed as well as cinematics, which are gorgeous. Graphics, sound effects, and explosions are top-notch. This is an all-around great game for those who know what to expect.

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Battlestar Galactica is a wild space combatgame set in the universe of the cult sci-fi show! Set 40 years before the events of the show

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Star Trek: Starfleet Command, Volume II: Empires at War Review

Star Trek: Starfleet Command, Volume II: Empires at War
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The new version Starfleet Command 3 is out but You might want to buy this game next to it. This version has better interface and gameplay. SFC3 interface is worse. Only difference is the time difference. SFC2 is Orginal Star Trek. SFC3 is Next Generation

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Star Trek fans and strategy gamers loved the mighty starship combat in the original Starfleet Command. Interplay listened to gamers' cries for a sequel and made the all-new Starfleet Command II: Empires at War look better, play better, and overall even more impressive than the original. The single-player campaign is now called Metaverse, which comes from the term metagame, meaning game within a game. Each campaign has about 60 individual missions that feature greater context, flexibility, and impact on the fate of your empire. Metaverse is available for online play. There are two new races in addition to the original six: the savage Mirak Star League and the Interstellar Concordium, which aims to enforce peace at any cost. New ships are available, including escort vessels, patrol craft, and fighters, bringing the total variants to more than 1,000. A hex-based quadrant system now regulates movement, increasing the map resolution and the number of sectors. A new fleet interface makes for easy target monitoring and allows fleets to operate as a single unit or for individual ships to move autonomously.

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Star Wars: Rogue Squadron 3D (Jewel Case) Review

Star Wars: Rogue Squadron 3D (Jewel Case)
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Those of you who have played X-Wing vs. TIE Fighter, X-Wing Alliance, or any of the classic sims, take note: this is NOT a simulation. This game is solid proof that LucasArts Star Wars products aren't Star Wars canon, as evidenced by the occasional wrong-colored projectile in comparison to how they appear in the movies. That said, it is a very nice shoot-em-up, set in the Star Wars universe.
As it says on the box, this is a 3-D shoot-em-up, and the graphics are quite impressive. Most of the things you see that you would want to blow up, you can, and they explode into big bright fireballs with chunks of shrapnel and debris. You will also get to trip up AT-ATs, which is what I've wanted to do for a long time. As far as I know, the only other game that let you do that was Super Empire Strikes Back (SNES) and that wasn't nearly as graphically imposing as Rogue Squadron is.
The game is single play only, and for obvious reasons. It is very much an arcade game, from your too-rapid fire to the relatively [dumb] enemies (a.k.a. things to nuke) and the explosions that are way bigger than they should be. For some missions, your ships are modified to carry different (more devastating, of course) weapons, some of which- for those who have played SW sims or have passing knowledge of the spacecraft- really shouldn't be possible. Of course, anything that helps you wipe out bigger swaths of Imperial bootlickers is more than welcome.
The various ships have different strengths and weaknesses, and some missions require you to use a particular one. One of my complaints is that you are often stuck with the snowspeeder, which although fun to use against AT-ATs, gets a bit old after a while. You would think you could knock over AT-ATs with proton torpedoes too, but they are apparently invincible to such attacks in this game. More open-ended missions allow you to use other craft depending on your rank and how far you have progressed in the game. You can also fly the Naboo starfighter once you have completed a mission unless it's one that specifies the speeder. Despite its being about thirty years older than any of the other ships, it holds up remarkably well in battle.
As with most arcade games, your lasers are unlimited but your special weapons- bombs or warheads- are not. You get promoted by several factors: time in mission, accuracy, enemies killed, and other bonuses. For a certain mark, you'll get a bronze medal. Next comes a silver, and then a gold- just like the Olympics. This promotion is important, because it lets you go back and cream the Imperials with more powerful (or at least different) starfighters, which is about the only replay factor in this game. For those of you that can barely keep your nose out of the dirt, there are cheats available to unlock all the ships. The problem with replaying missions is that the objectives don't change, you'll know exactly what to look for and do ahead of time, and the new ships aren't really going to make much of a difference. It is a bit fun to see the nicely detailed models flying over the very nicely done terrains, however.
Through the course of the game, you'll visit many Star Wars worlds, most of which are only mentioned in the movies or the books. The maps are relatively large, but outside their playing field area, there's usually nothing but flat land (you can't go there, anyway). Your pilots and Luke- who you are supposed to be playing as- sometimes make chatter, but it's usually repetitive. You also magically respawn when you die, up to three times per mission. There is no penalty for picking up where you left off at your last crash.
On the difficulty side- some of the missions were really tough, but simply because there were too many enemies to mow down or the things you had to protect were too easy to kill. If you are tasked to guard something, NEVER leave it for long, or some lucky Imperial will blow them all away. The enemy AI is pretty lousy- TIE fighters will shoot at nowhere in particular just because you're nearby, and maneuver as if their pilots can barely keep the things in the air. Sometimes, they literally can't- I've seen TIEs plow straight into a hill for no particular reason. Your allies aren't much better. If you want anything done, it's definitely going to be you that does it. I rarely ever got hit by enemy starfighters, it was the gun and missile emplacements that were the real danger.
As for problems, ground units are often a pain to attack, because your guns have a strange inability to depress beyond a certain point. I also experienced two mysterious and highly annoying deficiencies with the engine. The first was that the view would occasionally change without me asking it to- zooming out until I could barely see anything. This is solvable by switching views until it comes back, but it's annoying to have to do in the midst of a battle. The second was that in cockpit mode, the movement got very jerky. Of course, cockpit mode is little more than eye candy, as the cockpit doesn't show much of importance and blocks out big parts of your view. My other big complaint was the sensor- which is quite nearly useless. It doesn't give you much indication of where you should be going, no indication of whether the enemy is in the air or on the ground, and nothing about the type of vehicle you're chasing after. Then again, this isn't X-Wing, so I suppose that's forgivable.
Aside from the few technical issues, stability is excellent and the missions are almost completely action. There is little in the way of brain power necessary for this game, and even those who might have trouble with the Star Wars sims should be able to tackle Rogue Squadron. For the price, this is a good deal of fun. Especially if you're a Star Wars fan, you should definitely check this out.

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