Showing posts with label fps. Show all posts
Showing posts with label fps. Show all posts

Mace Griffin: Bounty Hunter Review

Mace Griffin: Bounty Hunter
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I wasn't sure what to expect when I bought this game, I thought this game would have something to do with Star Wars (since there was a game called Star Wars: Bounty Hunter and I thought this was it), so I was a little disappointed to find out that this didn't have anything to do with Star Wars. Still, I tried it out, and much to my surprise, I warmed up to it and it turned out to be a lot of fun.
Pros:
* Levels are HUGE! The engine also deals with levels in one go, so you have minimal loading times when moving from place to place within the level.
* Graphics are actually pretty good. Models are done well and texture work is great.
* Like I said, it reminds me a lot of Halo, the HUD display is similar as is the font and color on the HUD, and like Halo, Mace is fitted with a shield that depletes and recharges, and if you're hit when the shield is down, that is when you actually lose health.
* The AI is actually pretty good.
* Weapons are plentiful, and they are powerful, especially the chaingun that you carry with you almost throughout the whole game.
* Saving the best for last, my favorite aspect of this game is the space sections. You've got a powerful ship and you have space dogfights in between missions, and you fly to your destination in each level, so you can dock and leave at your pleasure. What's more, the landing and taking off at locations is seamless, meaning there's no loading in between using the ship or playing on foot.
Cons:
* No multiplayer. After experiencing the weapon's sheer power and the space dogfights, I would have LOVED to have those dogfights with friends of mine. The lack of multiplayer is a big bummer, at least for me. Co-Op in this game would have been awesome.
* Levels, while huge, can become repetitive at times, in that you feel like you walk into a new room and feel like it's exactly the same room that you just left, although I will admit it's not as awfully repetitive as in Halo (anyone remember the Library level? It felt like FOREVER!).
* The story is pretty weak, and the voice acting is pretty weak too, especially from Mace Griffin, thoroughly unconvincing. It's funny, since they made a big deal on the cover about Henry Rollins providing Mace's voice, and while I'd never heard of the guy before, he didn't do a great job.
I feel like I've not done the game justice. Overall, it is a great game, and I would play it at least once more (finished it a couple weeks ago), and I'd recommend this game for the space dogfight sections alone. It's fun, don't get me wrong, just expect a lot of exploring and a lot of shooting. While that's never a bad thing, there must be a limit of how far you have to walk to accomplish your objectives... :)

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Featuring Henry Rollins as the voice of Mace GriffinProduct InformationFramed for the deaths of his comrades Mace Griffin is in search ofanswers....and revenge! As a gun-slinging bounty hunter track your preybetween space and land. Wield brute force advanced weaponry and covert tacticsto destroy space stations infiltrate organizations and protect crime lords -while unraveling the dangerous mystery of your frame-up.IncludesNo bounty hunter can do his job without serious firepower. If you want to bringin someone with a price on his head either dead or alive you're going to needsomething more persuasive than tough talk. Here are some of the weaponsfavored by the members of the Guild.Ground Weapons:Electro-CoshAutomatic HandgunQuad Barreled ShotgunHeavy Machine GunSniper RiflePlasma Machine GunSonic Shock CannonRocket LauncherAdhesive Remotely Detonated GrenadesExplosive Flash GrenadesShip Weapons:Gatling GunPlasma LaserPulse LaserStream LaserTridal Nova CannonNon-Locking MissilesLocking MissilesThere are plenty of ships in the Vagner system but only a few meet therequirements of the modern bounty hunter particularly those that pack a littleextra firepower and armor. Here are a couple you may have the opportunity to useon the job.The Pallbearer MK III (Ranger Ship)"Mustang" Combat DropshipAnd here are some ships you are likely to find yourself on the wrong side of.Human Fighter "Buzzsaw"Jaldari Fighter "Sledgehammer"Vallekan Fighter "Wraith"Enforcer FighterGeneric CarrierProduct FeaturesSeamless transition between first-person land combat and space-actionfighting.17 unique player and spaceship weapons such as pulse lasers and sonicshock cannons.Pilot 4 different ships from powerful alien fighters to massive cruiseliners.Immersive storyline with lifelike NPCs that react based on theirintelligence bra

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Saitek P2600 Rumble Pad PC Game Controller Review

Saitek P2600 Rumble Pad PC Game Controller
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I've enjoyed using Saitek gamepads for awhile now due to their useful programmability combined with having a decent number of buttons. This model appears to have two more buttons than the P2500 (the 2500 and other similar models to it only had two shoulder buttons) but it actually has the same number since the two joysticks don't have the click-in-the-joystick-buttons. Mind you, the joysticks click in as if they were buttons, but they don't actually do anything. This makes the gamepad slightly less useful to me as I often set one of the joysticks to the mouse, and the built-in button as the mouse click. Using another button for the mouse click makes selecting things in various games a bit awkward and not as fast.
The odd thing is, that according to their website the P990 and P2600 Wireless which use the same 4-shoulder-button model also apparently have working joystick buttons. As the rumble feature isn't particularly useful, IMO, and Wireless controllers have their own set of problems, I'd suggest tracking down a P990 instead.

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The Saitek P2600 Rumble Pad has high quality, varied rumble forces, so gamers feel closer to the action. You can instantly configure your pad's controls to the perfect set-up for first person shooter (FPS) games with a single button press. It features ergonomic controls with soft-touch handles that increase both grip and comfort in your hands.

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Medal of Honor: Vanguard Review

Medal of Honor: Vanguard
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Basically you just run around Italy and France shooting Nazi's with your airborne sqaud. To progress further in the game you have to accomplish certain tasks such as clearing a building thats full of enemies. Setting up bombs etc. The AI is pretty predictable and the enemies shoot from their defensive positions and just wait for you to kill them. It would be nice if they took the offensive sometimes.
The Wii remote and Nunchuk are fully utilized for this game and it took me a few hours to get used it. To look around you use the Wii remote (pointed at the screen) and tilt it in the direction you want to see, there are crosshairs on the screen that help you aim your rifle. To walk you use the joystick on the nunchuk. To me now its almost as good as using a keyboard and mouse on a PC. You also use actions with the Nunchuk to reload your rifle (shake it to the right) and you swing back the Wii remote to launch a nade. So im pretty happy with the controls.
The graphics are pretty poor but thats to be expected for the Wii. Sometimes when the battle heats up i can notice some dropped frames. It seems that this game is pushing the Wii beyond its graphical limits. Another thing is that the game is really dark, i have to push the brightness on my TV up to near maximum so i can see what going on.
The sound quality is pretty good, it gives the game great atmosphere when planes are flying overhead being hit by cannons. A couple of times i thought there were planes flying over my house!
There is a split screen multiplayer function for four people but i have not tried it yet, everyone will need their own Wii remote and Nunchuk though. Internet multiplayer is non-existent and this is why ive only given this game 3 stars. I think it could be a killer game for the Wii if it had this function.
So its one of the better Wii games available at the moment and i enjoy it a lot. Please give Wii owners online multiplayer and it would be perfect!!

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Medal of Honor: Vanguard Wii

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Medal of Honor Airborne Review

Medal of Honor Airborne
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I was very pleasantly surprised by Medal of Honor Airborne, as the series had been going downhill as of late. This game recaptures this intense action of the original, and pairs it with a novel gameplay approach.
PROS: This game borrows a page from Grand Theft Auto, in that it attempts to give you an "open-ended" feel. It's still relatively linear and scripted, but when you parachute into a mission, you are the one who decides which objective you tackle first. This is a much welcome change in WWII shooters, the majority of which are very, very scripted and allow no deviation (looking at you, Brothers in Arms). This game also features nice graphics, and while they are not cutting edge, the atmosphere in this game is terrific and really conveys the chaos of each mission. The missions are also fun and varied, and make strategic sense. The weapon upgrade system is nice, as it rewards using--and getting better--with a particular weapon. A little hint of an RPG game goes a long way to make this a better experience. The game is also pretty realistic, and shooting is marked by recoil, or aiming with iron sights. It's hard to run and shoot, so this means to hit anything accurately, you need to stop, kneel and aim.
CONS: This game is incredibly short. There are only 6 missions, and depending on the difficulty level, you could finish this game in under 6 hours, easy. This is a shame, because the content is quite good, but the ending is abrupt and leaves you wanting more. For all the realism, the last mission is too reminiscent of Return to Wolfenstein, with its Nazi super-soldiers that walk around carrying and shooting an MG-42 from the hip! There is some enemy re-spawning, but it's usually only limited to situations where you die and have to work your way through an area again.
Bottom line, this is a very fun game, a breath of fresh air for a stale franchise, but one that is over way too quickly, especially for a full priced game.

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Medal of Honor: Airborne PC DVD

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Starship Troopers Review

Starship Troopers
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I had a lot of fun playing this game, which has a lot of good things and a fair amount of bad things in it as well. Let's start with the bad. When you get up close to a lot of bugs at once, or there is a lot of dust flying around in the game, it kills the framerate. this happens a couple times in a few different levels. also, trying to get into a multiplayer game is harder than some of the missions in the actual game itself. When you try to get into a game that has 7 out of 8 players, it's generally full, and it tells you this only after you've waited through the long loading time of getting into the game. after that, it sends you back to the main menu, which you have to sit through another little loading screen for. this can just get tedious. but, if you do happen to get into a good multiplayer game (most of which are co-op mode), it can be very fun. the bug swarms in single player are awesome to watch, and i really dont see why most game reviewers dont like this game. i have lots of fun with it, because the frame rate issue rarely happens. i recommend this game to anyone that likes [nearly] meaningless violence and bug guts.

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Starship Troopers introduces a world of war with alien "bugs", as you experience the sci-fi military action of the hit book, film and TV series! Become an Elite Marauder as you fight to restore peace, as millions of killer bugs run amuck and threaten life as we know it.Voice-over commentary by Casper van Dien, aka Johnny Rico, now the general who introduces each mission

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Call of Duty Legacy (Includes Finest Hour, Big Red One) Review

Call of Duty Legacy (Includes Finest Hour, Big Red One)
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This is a great buy for the first time Call of Duty players. My son asked me to get the Call of Duty Modern Warfare for DS for Xmas, so I did. This was more of an addition to the gifts, but he liked this PS2 versions much better maybe because the DS was too small to play this type of games. I would say that this 2 game set is very inexpensive and well worth it for Call of Duty beginners.

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Call of Duty: Finest Hour takes players to the frontlines of combat to experience the cinematic intensity, chaos of battle and epic moments of WWII. An original game for the console systems, Call of Duty: Finest Hour features all new combat missions, intense squad-based combat and special effects that deliver breathtaking first person action gaming experience. Call of Duty: Big Red One features a more complete gameplay experience. Experience a wide variety of missions on land, sea and in the air, with the aid of over 3-dozen authentic American, Italian, French and German weapons. Charge into battle together as Allied and Axis planes duel overhead, artillery explosions shake the ground and choke the air and bullets and shrapnel streak past you and your squad mates. Experience war-torn Europe and Africa, from the blistering desert expanses of Tunisia and Libya to the beautiful yet deadly countrysides of Italy, France, Belgium and Germany.

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Naval Assault: The Killing Tide Review

Naval Assault: The Killing Tide
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First I would like to applaud 505 for backing this game as said before by others there is a lack of Naval games on the Xbox 360 but unfortunately this one is not worth 43.99. They should change the main vessel to a PT boat not a sub. When you dive your sub you only dive as deep as the game lets you. There is no manual depth setting; diving simply takes you 100 ft down and that is it. There is no sitting on the bottom or Thermal gradients to dive under to evade sonar. In short there is ZERO strategy in this game; it is shoot, dive, wait, surface, shoot, and dive..... lather, rinse, and repeat. The graphics are POOR for a Xbox360 game and the voices or crew are a joke; apparently YOU do it all: shoot the torps and deck gun as the crew is yelling good shot Captn. LAME!!!
Bottom line this game is VERY disappointing this game is an updated version of sub hunt on the Intellevision. I mean Silent Service on the NES was better and that is so very SAD. Wait for this one on the clearance rack.

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Tides of War gives gamers an exciting "shoot 'em up" style of game while behind the controls of various World War II U-boats. Command a fully armed sub and engage in sea warfare against enemy ships, subs and planes through 30 different levels each with their own unique challenges.

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Call of Duty: Modern Warfare: Mobilized Review

Call of Duty: Modern Warfare: Mobilized
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For a DS game the online matchs are really good. It supports 6 players and the moves at a very good speed. The graphics are good for a DS game but not the best that has been seen on the system. The controls are simple and very easy to learn. The game is the best DS shooter and will be for awhile.

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Call of Duty: Modern Warfare: Mobilized is a multiplayer capable first-person shooter, and the third Call of Duty game developed for the DS. Call of Duty: Modern Warfare: Mobilized delivers an arsenal of cutting-edge weaponry, vehicles and tactics, arming players with precision controls for battle across the world's most dangerous hotspots. Gamers fight on the ground in intense building-to-building tactical combat, hack into enemy computer terminals, take the controls of military vehicles like Battle Tanks and UAV spy drones, or man the guns of an AC-130 gunship. All-new Call of Duty action for DS. Viewlarger.

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Conflict: Desert Storm Review

Conflict: Desert Storm
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This game really makes you feel like your ahead of a special forces team. Great training program to get you started with the (at first) difficult commands. Once you get the hang of it's amazing fun. The game does not last very long but you get into some fun challenges. And those specially located tanks are always annoying but very reliveing once you blow them up.
The thing I liked most about this game is your ability to heal a member when their down. You don't have all the time in the world to do so but it makes the level progression go back and forth.
Co-Op features are the real heart of this, getting four people to move about in these levels all working together is just great.
Replay value is not the highest but is always worth it, I highly recommend this game.

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Conflict: Desert Storm lets you lead one of the best known and most feared special operations forces in the world: the elite British SAS or the U.S. Delta Force. Covert missions take you through hostile environments where only your expertise in stealth, tactics, and firepower will ensure the success and safety of your men. Your missions are as unpredictable as they are dangerous: from vital scud-hunting missions deep within enemy territory to highly secretive rescue and assassination operations in Baghdad itself.

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Battlefield: Bad Company 2 Vietnam - Expansion Review

Battlefield: Bad Company 2 Vietnam - Expansion
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I have Bad Company 2 on Steam. When I purchased the Vietnam expansion on Amazon, I simply entered the code in the Bad Company 2 main menu and Vietnam was activated without any problems. All of the content for Vietnam was apparently in the last huge patch for Bad Company 2. Vietnam is multiplayer only so those looking for a single player game have been warned. Overall, Vietnam has a different feel from BC2. The maps are huge and open, each of them are unique. There are five multiplayer maps total and all of them take place outdoors. The jungle experience and scenery is captured perfectly in this expansion. I found myself getting shot by Vietcong in rice paddies and facing intense close combat fights on jungle paths. The downside to the openness of the maps is that you will have to deal with a lot of snipers, more so than in BC2.
There are about four unique weapons for each class and the perks attained in BC2 (magnum ammo, extended mags, vehicle upgrades) are available to use. Shooting and aiming with the weapons is more difficult with just iron sights as scopes have been removed (except for sniper rifles) as well as UAVs and other high-tech equipment. It seems like the weapons do more damage also. Its pretty intense when you are facing RPK machine guns and "thumper" grenade launchers in the jungle with a beat-up M-16. This game just feels gritty and realistic.
I'm enjoying this expansion, its much more challenging and realistic than BC2 and requires a fair amount of skill and teamwork. I definitely recommend it if you liked Bad Company 2.

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Starship Troopers/First To Fight Bundle Review

Starship Troopers/First To Fight Bundle
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CLOSE COMBAT: FIRST TO FIGHT REVIEW
Starship Troopers Review follows below this).
Keeping in mind this is a 2005 game, I think it was perhaps the least enjoyable squad shooters I've played. I can't comment on the authenticity, since I'm not a soldier, but I found the squad commands to be somewhat clumsy. You can tell your guys, individually or as a team, to "form up" or "hold position" and you can tell them to go to a location, but you can't really tell them which way to shoot or which way to look. You can't pick where they are to focus their fire, which has been a feature of all the other squad shooters I've played. On the other hand, there is a "take down" which commands your men to enter and secure a room. There were also commands to make certain enemies (high value targets) to surrender and a command for your guys to secure the prisoner. More useful were the commands that called in air strikes, mortar strikes, or sniper attacks from other forces in the area.
Graphics were acceptable for a 2005 game, but not great. Among the common annoyances were misplaces shadows, enemies that partially protruded through walls and doors, rag doll bodies and weapons that made the game look like it was infested with poltergeists. With the rag-doll effect enabled even on "low" the bodies would actually ricochet off the ceiling and walls several times before finally coming to a rest.
AI was not good. It was quite common to find yourself standing right next to an enemy who didn't see you there. In one case, there was an enemy who was apparently killed and unresponsive, but still standing. I wasted a lot of ammo on that guy before realizing he wasn't going down. He finally disappeared like the rest of the dead enemies.
Weapons were few. You had only an assault rifle and grenades. The rifle did have a scope, however. There was no pistol and no rocket or grenade launchers that you could use. You could pick up enemy assault rifles and use them if you were running low on ammo, but there were ammo chests scattered around as well. Oddly, these ammo chests contained ammo that worked in Marine weapons. There were some mounted machines guns you could use. There were no vehicles you could drive, although you could sometimes use the machine guns mounted on a stationary vehicle. There was also night vision for use in areas in the game that are nearly pitch black.
One interesting touch was that you could replenish the health of your team members and even call a medic to evac a seriously wounded man. Only one evac was allowed for you and your three-man team. If you or more than one of your team members were seriously injured, the game would restart to the last check point. Health packs were scattered through out the game and were usually plentiful.
This game had the worst save system of any game I've seen. First of all, it used checkpoints, which only allows for you to save your progress at specific points. But, it didn't save the checkpoints automatically. You had to manually go in and do a SAVE operation in the menus to make it save the most recent checkpoint so you could restart from that point if you quit the game. Fortunately, most checkpoints were fairly closely spaced, so you won't play for a long time only to get killed and have to go back a long way and start over.
The game had it's challenging moments, particularly if you were low on health and had a lot of enemies to face down. It was not terribly long and it was basically the same from start to finish, but it was certainly ok considering the $2.09 I paid for it, especially since it comes with Starship Troopers. I'd give this game 3 stars.
STARSHIP TROOPERS REVIEW
Being a slightly newer game than CCF2F (only by a matter of months) I found Starship Troopers to be a much more entertaining game than CCF2F, but they are very different from each other. SST is more like Halo meets Serious Sam. The single most noteworthy characteristic of this game is the sheer number of enemies that can appear on the screen at any one time. And, unlike most FPS games, the enemies commonly attack from all directions at one, completely engulfing you in a sea of bugs. This makes for very intense action sequences where survival requires fast reactions and the ability to strategize on the fly.
This is another game where you can carry a huge number of weapons, many of which are quite cool. Only the default weapon is an energy based weapon, thereby never running out of ammo (although it does over heat). There are several variations of automatic assault weapons and shot gun. There is a missile launcher that holds 25 missiles and is reloaded with a single cartridge. There is also a huge missile launcher that will almost completely kill everything on the battlefield, but ammo for that is rare. There is a powerful sniper rifle and one of the assault weapons has a scope as well.
Your suit has a shield which can be depleted, but then automatically replenishes. You also have the traditional health meter which is replenished with health packs.
Enemies attack by means of contact or by spewing forth a toxic substance or fire. There are several variations of small, medium, and large enemies (bugs). The most numerous are the crab-like medium sized bugs. Large bugs are fewer, but much harder to kill. Then there are smaller plasma spitting beetles, bugs that emit a blinding flash, and bugs that cling to structures and shoot down with a laser-like ray. The large bugs are similar to level bosses in that you can spend a lot of time trying to kill them. It is not always required that you kill all the bugs to accomplish and objective, nor is there always a finite number of bugs attacking you.
The game has reasonably good graphics for 2005, an acceptable story line, but cut scenes were apparently clipped directly from the movie rather than custom designed for the game. Music was pretty good, but sound was about average.
This game allows manual saves/loads as well as quick saves/load. Unfortunately, when you die, it loads slowly and you have to go through three menu screens to reload. If only they had made the quick load key work AFTER you get killed, it would be perfect. Quick load was super fast, but can't be used immediately upon getting killed (no matter how fast you are).
I thought the game was above average length, taking me about 20 hours to complete. Most of the time the game is entertainingly challenging, but there were also frustrating moments (once at the end of the BAIT level, in particular) when I was just getting killed repeatedly while not being able to accomplished the required goals. Doing a search on line, I found out I was not alone. In any case, I could not find a walkthrough on line for this game (although there is one for an earlier Starship Troopers game from 2000).
I highly recommend this game and would easily award it 4 stars. I found it much more enjoyable than CCF2F. Having only paid $2.09 (new) for this 2-game combo, it was an unbeatable deal.

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The Close Combat: First To Fight / Starship Troopers Bundle gives you a chance to battle for survival with the toughest soldiers around.

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Medal of Honor: Heroes 2 Review

Medal of Honor: Heroes 2
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After reading the critics' reviews and player reviews, watching gameplay videos, and reading up on the game's features, I could not resist the hype, and rented the game. I have to admit that I was slightly disappointed when I first started playing the game, because I have an Xbox 360, too, and I am inevitably spoiled by the graphics and the processing power of the 360.
The first thing that strikes an owner of both systems is the dull graphics. Unfortunately, the characters and the environment feels like a revamped Quake 2 engine is rendering them. You see clouds in the sky, but they are not moving. You see Allied soldiers' faces, but they are almost identical and card-board-like. The animation is not great either.
The next thing that disappoints is the lack of numbers of enemy soldiers. The first level starts off on the beaches of Normandy yet there are a handful of Nazis shooting at you. This is true in most cases throughout the first two levels.
The third problem is the AI as most people have already reported. I'm not exactly sure whether we should call it the AI or something else, but there's just something not right with the way that you get into a gun fight with Nazis hiding behind crates that are literally two feet away from you. So rather than just smashing each others' heads at an arms length, it looks like there's a dozen adults kneeling and standing up constantly on the opposite sides of a wooden box, while shooting with automatic rifles and all sorts of guns. However, this is usually more obvious during close range battles. Yet you'll get used to it the more you play.
All of the above is a little bit hard to swallow after having played Call of Duty 3 on Xbox 360 where there are a million Nazis and Allied soldiers opening fire from all directions, and explosions and people dying all around you, where the graphics are drop dead gorgeous.
Nevertheless, I kept on playing and playing and the game just grew on me. There's no doubt about it that the controls are the star of this show. It takes a while to really find your most favorite settings with the controls as you update the horizontal look speed, vertical look speed, your dead zone area, and aiming accuracy, but once locked in, you're set to have an incredible time despite all of the game's short comings. It all feels natural after a few hours of playing, and adjusting. This IS the future of aiming and shooting gameplay mechanics. You've got it all: aiming, shooting, reloading, leaning, zooming, melee, crouching, weapons switching, hand-grenade throwing, etc.
It's not only the basics, but also the additional controls for non conventional weapons and other equipment. The bazooka controls, the machine gun turret, the artillery, the radio fine tunning... It is just amazing, and so natural. Yet you can customize all of that if need be.
Even though the graphics during the game are not so attracting, the overall quality of the presentation throughout the game is top notch. Menu graphics, and design, mission briefings and voice overs, music... It's all really well done.
One other cool thing about this game is that although the Wii does not have the "achievements" system built-into the platform, the game manages to provide you with a very similar mechanic that makes it even more fun to go out of your way to accomplish more than just the required tasks during the game. You get rewards for killing 50 or more enemies with each weapon. You get rewards for completing secondary objectives. You get rewards for not dying once in certain difficulty levels, etc.
The multi-player has been one of the focal points of this game. I found myself playing the game online as if I had never played a decent regular TDM before. Once again the controls of the game bring a fresh touch to the entire multiplayer aspect. Every FPS player owes it themselves to try this game online. Even the hardcore diehard PC FPS fans will find something to like here. Also I'd like to point out that the EA Nation system that is used for the online multi-player interface is absolutely fantastic, and I've not had any lag whatsoever.
The last thing I'd like to mention is how much fun the arcade mode is. It just brings back the memories of good old times when we used to play the "point-at-screen and shoot everything with your plastic gun" days. It's something even your girlfriend would enjoy. I'm very tempted to buy the Wii zapper to play this mode, and other games that are coming out in the near future with zapper support.
I would recommend renting this game first to see if you'll like it or not. Play it for a few hours. See if it feels right. Customize the controls. Play online. Play the arcade mode. Win some of the rewards. Play at veteran level. If you like the world war two genre shooters, there are a lot of reasons why you'll want to keep the game. Yet there's a chance that you may not be able to get into the whole deadzone thing soon enough. However, if you liked the controls of Metroid Prime Corruption, there's no way you will not love this game.

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It's June 6th, 1944, and the war is far from over. Step into the boots of OSS Operative John Berg and infiltrate Normandy from behind enemy lines to undermine the Nazi regime. As a special agent of the Office of Strategic Services, you must use tactics of combat, infiltration, assassination, reconnaissance, and sabotage to carry out the covert operations that will help defeat the Nazi war machine once and for all.
Features:
Pick up and play action: All-new Arcade mode built specifically for Nintendo Wii allows gamers of all skill levels to pick up the Wii Zapper and Wii-mote and jump into the action. Let the Wii move you around while you focus on the most fun part--shooting and gesturing.
First-ever 32-player multiplayer on Wii: jump into the epic 32-person multiplayer action at any time, in three different multiplayer modes across six maps.
Take the war into your hands: The WWII experience is more immersive than ever with controls built for the Nintendo Wii that allow you to carry out your top-secret OSS objectives. Fire a bazooka, pump a shotgun, blast away with artillery and mortar, throw grenades, and fire an arsenal of weapons with the power of the Wii. Maneuver across minefields, find and tune enemy radios to receive intel, and set demolition charges using unique Wii gestures.


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Battlefield 2 Modern Combat Review

Battlefield 2 Modern Combat
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Don't hesitate to purchase this game! I've never gotten into a multiplayer game on the PS2 before. Usually, I'm a PC player. However, I've been hooked on Battlefield 2 for the PS2 since I got a demo disk back in June.
Admittedly, I have purchased the PC version, but I've been waiting and waiting for the PS2 version. Why? The controls and movements feel so much more realistic and intuitive with a PS2 controller. At the PC, I felt very disconnected from the play. And for an aging game system, the PS2 gives excellent graphics on this title.
PROS:
- online play is awesome, and with PS2 (unlike Xbox) it's free.
- you can taste the dirt, this game is so real. Even for a beginning player, you will start to learn military tactics and fighting.
- headset and voice communications are clear
- well-designed maps give the player true variety. Buildings and hiding nooks are well placed and thought out. This makes sniping and covert ops even more enjoyable.
- weapons are all great, and each unit is nicely balanced.
CONS:
- if you played the demo, you'll surely mourn the loss of extra C4 ammo (player only has 4 of them now), the grenade launcher has been toned down, and the rocket launcher seems stronger. These changes aren't enough to throw the game out of balance, but people are grumbling.
- game still needs some balancing issues with vehicles and aircraft. A talented player can use the vehicles to overwhelm a newbie team.
- slow load time. However, this is not specific to Battlefield. It's an aging system, and all games load slowly.
BUY THIS TITLE!

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Battlefield 2: Modern Combat is a sequel to the award-winning Battlefield franchise. Invade the high tech frontlines of modern warfare, engage in battle with over 64 players in some of the largest online battles on PC, as you fight for one of the three military superpowers - the US, the Chinese or the newly formed Middle East Coalition. A variety of solider classes including Assault, Sniper, Special Ops, Combat Engineer, Medic, Heavy Weapons, and Anti-Tank unitsNew state-of-the-art weapon systems, including wire-guided missiles and Laser designated bombsMaterial penetration feature makes sure players know the difference between cover and concealmentCharacter Persistence and Growth. With in-game success, players increase their rank from recruit all the way to General and unlock new weapons, medals, and moreJoin a squad or select the new Commander Mode to assume the strategic role of a battlefield commander directing his forcesFull in-game community support including, buddy lists, stat tracking, live chat rooms, and in-game clan creationVoice over IP supported with Headset

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Medal of Honor Airborne Review

Medal of Honor Airborne
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I know a lot of gamers are getting tired of the same old and oft-repeated WW2 shooters. But the criticisms I've heard about this game hardly seem justified. The graphics are crisp with good frame rates and smooth play. The AI soldiers seem to react in a far more efficient and realistic manner. Also there are some great new wrinkles.
Two new features I love are the character and weapon development. The idea of incorporating character skill development into a WW2 shooter is fantastic, and while things like weapon upgrades aren't--of course--very realistic, they add an enjoyable new dimension to the gameplay. Also, parachuting into combat is really cool.
So far, I've found the control layout to be smooth and efficient--not always a given with this series. Another plus is the far less linear nature of the missions and combat. Instead of simply moving from point A to B and so on, you're generally just given a set of mission objectives and then left to work them out on your own--with far more opportunity for using terrain and flanking options to achieve success.
All in all, a very satisfying purchase and the first true next-gen WW2 shooter.

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Medal of Honor: AirborneX360

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Resistance: Fall Of Man Review

Resistance: Fall Of Man
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No one can resist the urge to keep playing Resistance: Fall of Man once the game is started. Chapter after chapter of exhilarating battles against a plethora of creatures that you use a plethora of weapons to defeat (and they'll use them against you too).
To really put the plot of the game in context (if you care about the plot), it's well worth the visit to the official Resistance: Fall of Man web site; there's a ton of story there that I'd bet 90% of the people who start the game are unaware of. For me, the story helped me "get into character" for the game. If you just want to start wasting some nasty beasts, "Get to it, soldier!" Rest assured, the story won't help you beat the enemies or evade the barrage of defenses that will be fired at you by them.
As a relatively new gamer, I'm glad that I played Call of Duty 3 Call of Duty 3 before I cracked open Resistance: Fall of Man. It was good FPS training (set in approximately the same time period) for this much more difficult PS3 title.
Resistance has an M (mature gamers only) rating which miffs me a bit, but then I'm a bit more liberal when it comes to what I think might warp the little minds of kids these days. I've seen this classified as a Horror title, but I think that Sci-fi Action is much more fitting. Resistance deserved a T (teen) rating. My kids and I get hung up all too often on sunny days playing Resistance's Co-op Mode when we should be outside playing ball. And hopefully that alone speaks volumes as to how addictively fun this game is.
Co-op Mode is split screen of course because the game is FPS; it would be nice if some games could give the option of switching to a single screen, third person view for Co-op in order to negate the need for split screen, but that would distinctly change to look, range, feel and some of the weaponry...so I assume that's why it's never offered on Co-op mode.
Multi-player is very cool. Multi-player is not like Co-op where you play the Campaign Mode with a partner. In Multi-player you battle against your friends offline (4 player max/split screen) or online (40 player max/full screen). You get some areas of battle to play in that you encountered in Campaign Mode and some new map scematics.
But Resistance's real challenge is in single player Campaign Mode.
Your weapons are plentiful. You start with a pretty standard machine gun (M5A2) that includes a grenade launcher that will become your best "little friend" in the game. It's very useful on the enemies that you encounter most throughout the game. You also get several mean weapons that you pick up from your fallen comrades and defeated beasts including the enemy's main machine gun (The Bullseye...very handy), grenades, a shotgun, a sniper rifle, a radiation blaster (The Auger), a mine thrower, a rapid fire subsonic bolt dispenser (The Hailstorm) and a rocket launcher.
Grenades are key to survival...use them, but you'll want to keep in mind that you can run out real real fast...so use them pretty much exclusively to take down groups of enemies.
(And five other weapons aside from the ones that I mentioned above are unlocked only after beating/completing the game once on medium difficulty or higher.)
If you missed the countless gamer magazines' synopsises of the creature types and the power of the individual weapons, there are some great gamer help web sites that are worth taking a look at to help you strategize (just click on my profile above and email me if you'd like me to point you in the right direction).
And speaking of getting pointed in the right direction, part of the fun of this game is figuring out on your own how to get from chapter to chapter. There are no maps, which at times was frustrating. Let me tell you that if the phrase "the best route is not always the most obvious" ever applied to trying to get from here to there it applies in this game on more than one occasion.
You'll also need to at times navigate a jeep and a tank.
So what exactly are you fighting? Where exactly did they come from? If you're up to the challenge to find out....You're Sgt. Nathan Hale, and you're the only one with a Resistance to the Fall of Man. Prepare for some serious battle.


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MODEL- 98107VENDOR- SONY PLAYSTATION FEATURES- Resistance: Fall of ManPS3 Resistance: Fall of Man the U.S. and Britain band together in a last-ditch effort to save Europe and Asia from a horrific scourge. In mere decades the Chimera -- a species of unknown origin propagating a virus that converts other life forms into more Chimera -- has overrun Russia and all of Europe. Humanity's hope for survival is slim and the tide of the battle rests on the shoulders of U.S. Army Ranger Sgt. Nathan Hale.* Players dive into a deep frightening story that rewrites the 20th century and pits the United States and Britain against a horrific species of unknown origin.* Encounter a wide variety of fluidly moving characters and creatures that exhibit more sophisticated behaviors and interact with their environments more realistically.* Greater processing power on PLAYSTATION3 and Blu-ray Disc technology enables more immersive visual and sound effects that heightening the chaos of large-scale warfare.* A powerful rendering engine allows a greater variety of highly detailed and interactive environments for a console FPS experience including large battlefields and sprawling military command centers.* Engaging single player campaign a co-operative mode and one of the most complete multiplayer offerings in a console game.* Insomniac Games has combined its passion for creating exotic weapons and vehicles with a proprietary physics system to create a unique human and alien arsenal.-- SPECIFICATIONs -----------------------------------ESRB Rating : M for MatureGenre/Category: Shooter System: PlayStation 3

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Medal of Honor Airborne Review

Medal of Honor Airborne
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I'm really into military/war type games, so I decided to give this one a shot. And I really like this game. It's a bit harder than the older MOH games, however, game play is interesting! You actually get dropped out of planes for each mission, you can land anywhere you like! You can land with your teammates, or you can land behind enemy lines, it's up to you....Each time you play the game it's always different, which is kind of refreshing in today's world of video games.
Weapons are your standard 1940's weapons (American & German), grenades, M1 Garand, bazooka, etc etc
While I do find the controls a bit awkward right now, I'm sure after some time I'll get used to them. I must say the graphics are very nice, weapons are very true to life, game play is very smooth...
Overall, great game, with HOURS upon HOURS of replay value. Remember: Each time you play, it's totally different.

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Medal of Honor: Airborne PS3

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Medal of Honor Heroes Review

Medal of Honor Heroes
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This game has been on my "Must buy" list for about three months now. And picking it up today was a sigh of relief, almost.
When you first turn on the game, you are struck by the music and the main menu. Once again, EA NAILED IT! Great MUSIC, and the Menu is easily navigatible.
I thought it'd be best to learn the control scheme in Skirmish mode rather than try my luck at playing online... ...once again, WOW! It was as if I had picked up a PS2 controller. The guys at EA got this right! There are a lot of small "shortcut" buttons that allow for all the functions that the PS2 Medal of Honor Games have. For example, double tapping the right D-pad button will automatically switch to grenades from your weapon--very handy in a heated online game!
As far as the Multiplayer, which is why 99% of people are buying this game, YOU WILL NOT BE DISAPPOINTED! I was shocked to see that there was already 32 people online, and I jumped into a game with no hassle. One thing I love about the game is the ability to pick up weapons! This is very handy when you are regularly a sniper, but at the moment, the Bazooka that the guy you just killed was carrying looks very appetizing.
Another GREAT feature that adds a lot of strategy to the game is the Sprint function. By normal ways your soldier will walk, and if you NEED to run, you tap, and then hold the up analog stick. By doing this your character will sprint, BUT he will also lose his energy (which is represented by a meter in the lower left corner). Once he regains his energy you may sprint again. This is very much like real life, and is a healthy alternative to those other games that let you sprint continuously around maps with irregard to the fact that humans, and especially weapon-carrying soldiers DO get tired, and slow down.
Really, I can't say anything bad about the game AT ALL. My only advice would be to turn the sensitivity of the analog stick and directional buttons up ALL the way, because they were a bit sluggish when just starting.
The maps in this game, were something I didn't cover to well, but they absolutely ROCK! My favorite so far is the bridge map! I sniped 4 Nazi-Scums on that map in about 2 minutes.
Got to go kill some Nazis!!!!

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